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hywin-artz · 2 years
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"LET'S START FROM SCRATCH AGAIN AND DO IT RIGHT THIS TIME" -- A 2008 MARVEL STUDIOS STORY.
FILM: "The Incredible Hulk" (2008)
DIRECTOR: Louis Leterrier
SCREENWRITER: Zack Penn
CINEMATOGRAPHY: Peter Menzies Jr.
PRODUCTION COMPANIES: Marvel Studios & Valhalla Motion Pictures
DISTRIBUTION: Universal Pictures
OVERVIEW: "In 2003, Universal released Ang Lee's adaptation of "The Incredible Hulk," one of the most popular and enduring Marvel superheroes (titled "Hulk"). Five years later, Universal has released yet another version of "The Incredible Hulk" (which opened June 13th). This new Hulk movie is actually a "let's start from scratch again and do it right this time" concept. That's because Lee's cerebral approach did not wow the fan base.
PART II: Five years later, Marvel Studios is trying to re-launch the franchise on its own -- Universal is only distributing the movie. French action specialist Louis Leterrier ("The Transporter") directed a brand new cast, featuring Edward Norton as Bruce Banner/The Hulk, and opted for a completely different approach to visual effects.
In 2003, Industrial Light & Magic created some 600 effects shots. In 2008, VFX Supervisor Kurt Williams and VFX Producer Paul Molles oversaw about 800 shots produced by seven different facilities. Rhythm & Hues (including R&H India) produced 224 character animation shots, plus 10 composites, while Hydraulx realized 248 shots featuring complex composites, CG environments, CG helicopter and a full CG Abomination transformation.
Other key vendors included Soho VFX (114 shots -- composites and CG environments) and Image Engine (75 shots -- blood drop shot, plus a CG environment for Rhythm & Hues). Lola VFX, G Creative and X1 also worked on the project."
-- ANIMATION WORLD NETWORK (AWN), ""The Incredible Hulk": Back to Basics," Alain Bielik gets the jump on "The Incredible Hulk" by speaking with Rhythm & Hues, by Alain Bielik, c. June 2008
Sources: Pinterest, Twitter, www.awn.com/vfxworld/incredible-hulk-back-basics, various, etc...
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spider-xan · 1 year
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Where the Hulk creature was done with a petulant child in mind, League's Mr. Hyde is arguably scarier. This is not just because he's an intelligent, articulate, focused yet raging mass of violent strength, but because you really believe you're looking at a creature burst from the repressed id of an extremely angry man.
Seeking Hyde: Danny Fingeroth Talks with LXG's Steve Johnson about Making Monsters (VFXWorld, 2003)
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bjsmall · 1 year
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05.03.23
We watched Shrek 2 (2004). IMDb link: https://www.imdb.com/title/tt0298148/ Shrek 2 is a 2004 computer animated comedy film by DreamWork's Animation and distributed by Universal Pictures. It is based on the 1990 children's book 'Shrek!' by William Steig. It is the sequel to Shrek (2001) and the second installment in the Shrek film franchise. The film stars Mike Myers, Eddie Murpy and Cameron Diaz, who were also the main voice actors in Shrek. Shrek 2 follows on from the events in the first film with Shrek and Donkey meeting Fiona's parents for the first time. Her parents are: King Harold (voiced by John Cleese) and Queen Lillian (voiced by Julie Andrews). Fiona's godmother, played by Jennifer Saunders wants to wreck Shrek and Fiona's marriage so Fiona has to marry Prince Charming (voiced by Rupert Everett). Shrek and Donkey team up with a cat called 'Puss in Boots' played by Antonio Banderas to foil her plans. For the action packed plot, see Wiki link: https://en.wikipedia.org/wiki/Shrek_2 The film is memorable for many reasons, but my favourite scenes include: - When Shrek enters the factory, the receptionist tells him that the Fairy Godmother is out, but she is definitely in! - The factory floor scene where Shrek, Donkey and Puss in Boots steal a Happy Ever After potion from the shelves. Other potions break and spill onto the workers turning them into magical characters. - Shrek visits the potion factory and meets the Fairy Godmother. She tells him that there is no happy ending for an Ogre in a fairytale. - The prison escape scene where Shrek, Donkey and Puss in Boots are rescued by the fairytale creatures. Pinocchio is caught wearing a ladies thong! - The Fairy Godmother ‘I Need a Hero’ scene where Prince Charming tries to win Fiona over as the Fairy Godmother sings 'Holding Out For a Hero' to them. Shrek and the gang break into the castle to stop Fiona and Prince Charming kissing. It is a really fast moving action sequence. Other great scenes include: 
- When Shrek and Donkey meet Puss in Boots - (hairball!) 
- When Donkey turns into a handsome steed.
- The closing scene, which shows Dragon introducing Donkey to their new hybrid offspring! They are very cute little donkeys with dragon wings!
Shrek 2 premiered at the 2004 Cannes Film Festival and was released on May 19th by DreamWorks Pictures. It went on to become the highest grossing film of 2004. Production of Shrek 2 began in 2001 before Shrek was completed. Mike Myers, Eddie Murpy and Cameron Diaz negotiated an upfront payment of $10 million dollars each for voicing the film. The studio added more human characters to the film and improved their appearance and movements with the use of new rendering software.
The animation for Puss in Boots was particularly difficult with a new set of production tools required to enable fur shading.
The equipment used to bring Shrek 2 to life included high Performance HP xw8000 workstations and ProLiant DL360 dual processor servers all running the Linux operating system. Read more here: https://www.awn.com/news/hp-technology-behind-shrek-2#:~:text=HP's%20xw8000%20workstations%20provided%20SHREK,a%20richer%2C%20more%20believable%20world. For in-depth reading of the technology used in the Shrek franchise, see:
https://www.awn.com/vfxworld/decade-shrek-tech
The soundtrack for Shrek 2 was composed by Harry Gregson Williams, who previously composed the score for the first Shrek film with John Powell.
John Powell was not involved with Shrek 2, he is however mentioned in the end credits. Shrek 2 was released on VHS and DVD on November the 5th 2004. Selling over 37 million copies, it became one of the best selling DVD releases of all time. A DVD called the ‘Whole Story’ featuring all four films was released in 2010. Blu-Ray versions of the film were released at a later date. Shrek 2 was released on 4K Blu-Ray in November 2022. Shrek 2 is regarded as one of the best animated sequels ever. It has an approval rating of 89% and 7.7 out of 10 on Rotten Tomatoes. The sequels are often not successful, but Shrek 2 proved to be fantastic family entertainment. I first saw Shrek 2 at school in 2005 and have enjoyed it ever since. It is not a film I have watched very often, but when I do, it reminds me of just how good it is. I particularly like the CGI effects with the texturing, lighting and realistic water simulation. Watching Shrek 2 makes me feel happy!
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babylonad · 4 months
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Babylon A.D.': New Solutions for a Post Apocalyptic Journey
Alain Bielik speaks with Buf Compagnie about the variety of vfx that it created for Babylon A.D.
By Alain Bielik | Tuesday, September 2, 2008 at 12:00am
In Production | VFXWorld
The sky's the limit in Babylon A.D.'s 2013 world. All images © 20th Century Fox. Courtesy of Buf Compagnie.
The sky's the limit in Babylon A.D.'s 2013 world. All images © 20th Century Fox. Courtesy of Buf Compagnie.
In 1999, French (now Canadian) author Maurice Dantec published an influential science-fiction book called Babylon Babies. It tells the story of Hugo Toorop, a mercenary who is hired to escort a mysterious young woman across a post apocalyptic Europe in the year 2013. During their perilous journey, Toorop discovers that the woman is carrying a secret that could change the fate of the whole human race...
Mathieu Kassovitz (Gothika) has now turned the book into a gritty sci-fi epic, Babylon A.D. (now playing from Fox). The French director worked on the script for months, trimming it down, changing characters and making it possible for the 600-page story to be told in less than two hours. Two of the main alterations were changing the name of the woman from Marie to Aurora, because the original first name was too "obvious," and modifying the title from to Babylon A.D., partly because Kassovitz was worried that American audiences would understand the original title as The Babes from Babylon...
The most complex shots were completely prevised beforehand.
The most complex shots were completely prevised beforehand.
The movie was the director's first large-scale vfx project ever. Very early on, even before the script was completed, he consulted with French digital effects powerhouse Buf Compagnie. Many concepts and ideas were discussed with Founder and Manager Pierre Buffin and his team. "At that time, I think he hadn't even started to write the script," Buffin remembers. "Our discussions were based on the book itself. It was the first time that we worked with Mathieu. We found that he knew what he wanted, but at the same time, he proved to be very open to solutions and suggestions. During the following months, we managed to establish a trustful relationship and to install a fruitful and creative dialogue. The movie ended up being quite complex, not exactly in terms of technical challenges, but in terms of the variety of effects that we had to achieve. It required a great deal of highly qualified artists and a huge amount of visual research. Most of the real challenges involved creating the final battle sequence on the plaza."
A great portion of the work was environments, such as this shot over the New York skyline.
A great portion of the work was environments, such as this shot over the New York skyline.
A Unique Approach
The team at Buf included VFX Supervisor Stephane Ceretti, VFX Producer Aurelia Abate and New York VFX Unit Director Sebastien Drouin. The company ended up creating some 592 vfx shots, a huge amount by French standards. The project lasted more than a year and involved up to 100 artists. As usual, the company created the shots with a very atypical pipeline. Instead of taking a shot from department to department, with new artists carrying on the work initiated by others, Buf artists would often single-handedly tackle a shot from initial design to final composite. "Our philosophy is to work with multi-talent artists who are able to take a shot from start to completion," Buffin remarks.
The process started by previsualizing the major sequences of the movie. The animatics, as well as all the effects work, were created using a variety of proprietary software. "We did a significant amount of previs, both during pre-production and principal photography," Buffin notes. "We had a team on set to supervise the shoot everyday. Our photographers were there to document and photograph all the set-ups that would later require visual effects. However, the production team experienced serious difficulties and delays during the shoot, which led Mathieu to reconsider his approach to some of the sequences. Due to those changes, the previs work was ultimately never used."
A rocket disintegrates right before Aurora's eyes in super slo-mo.
A rocket disintegrates right before Aurora's eyes in super slo-mo.
Part of Buf's assignment included the creation of elaborate environments. One of them was a night view of the city that Toorop flies above while comfortably seated in a car being carried by a helicopter. The car was filmed hung below a crane and lit by a powerful light beam from above. Then, Buf connected the live-action car to a CG helicopter and added a 3D environment underneath. "The New York sequence required more extensive work," Buffin says. "Sebastien Drouin was the second unit director on this project. He flew to New York and shot helicopter plates of the city at night. Then, we enhanced those shots, adding many new 3D buildings and inserting multiple giant animated billboards. Since there were so many billboards, it would have required a massive effort to design and animate individual ads for each one of them. So, we created every ad that appeared in the foreground, and for the background, Mathieu had the idea to launch a contest. Production asked freelancers to create original fictitious video ads for the movie, under specific technical requirements. We ended up with enough quality material to animate all those background billboards."
The Prague sequence also featured a combination of live-action plates and CG augmentation in the city background. But the real challenge was enhancing the bombing that takes place in front of a railway station. When the bomb detonates, a huge cloud of smoke appears while the market stands are shattered and victims are catapulted in the air. It was one of the few sequences for which Buf had to create digital characters. To animate them, the studio used its trademark Video Motion Capture system. The process is not motion capture per say, as the performers do not wear any kind of marker. Instead, they are filmed by a series of video cameras. Using this multiple angle footage, animators are able to manually reproduce the performance on a digital character via keyframe animation. Buffin has always thought that, in terms of animation, creative freedom was more important than capturing a movement at once. The system was used with great success on Arthur and the Minimoys.
"We first photographed the extras in costume in Leonardo Da Vinci's famous Vitruvian Man pose," sequence supervisor Antoine Deschamps says. "We used those images to texture our digital characters. Then, we then put them in place and submitted them to a powerful force that was synchronized with the explosion. Using dynamics, we animated them being projected in the air. We also added debris flying around and a ring of dust on the ground. The market stands themselves were not retouched, nor was the explosion. The whole set was rigged with wires, so that when the bomb detonated, all the elements were mechanically pulled away from the explosion."
Explosion work was another prominent effect on Babylon A.D.
Explosion work was another prominent effect on Babylon A.D.
Extreme Slow Motion
The final sequence features an explosion that proved to be far more complex to create. A rocket is fired at Aurora, but instead of being blown apart by the blast, the young woman appears miraculously unaffected even though all hell breaks loose around her. Knowing this was THE key moment of the whole story, Kassovitz opted to show the action in ultra slow motion, with the camera circling actress Melanie Thierry while the plaza slowly disintegrated around her. This massive shot was the most complex single effect of the movie for Buf.
"The challenge was that we had to see the explosion from the inside, with all the successive actions and reactions, in an extremely slow motion," Co-Sequence Supervisor Xavier Allard recalls. "The second part of the challenge involved creating in CG the destruction, in ultra slow motion again, of the whole environment. Last but not least, because of the nature of the camera movement, we had to recreate Melanie Thierry digitally for the entire length of the shot. We started by reconstructing the environment via photogrammetry. Then, we filmed Melanie in front of a greenscreen with her hair flying around while the camera was circling her at 360°. We then inserted her in the environment."
Adds Co-Sequence Supervisor Djelloul Bekri, "For the explosion, we opted not to use digital fire, as it is very difficult to create convincing flames in 3D, and even more difficult to control them. Since we had to show the explosion from its very early stages, control was of paramount importance. So, we shot a real explosion, using four different cameras, including two shooting at very high speed. Those images were then projected onto a series of animated 3D domes representing the expanding volume of the explosion. It allowed us to perfectly control the look of the fire, its speed, its volume, its density, etc. We then added many layers of live- action smoke elements, CG smoke and dust."
Besides the explosion itself, the other tricky aspect of the shot was animating the pavement being ripped apart by the blast. Buf modeled and textured many different concrete pieces to build up a library. Due to the great number of elements, the database needed to be highly optimized for the artists to handle them with ease. Animation was also a real challenge as the pavement elements needed to break apart and fly away in a realistic way, but also in a visually pleasing manner.
The plaza was also featured earlier in the sequence via an extensive power of 10 shot. "We start with the camera high above the Earth and dive down until we ultimately only see Vin Diesel's eye," Buffin explains. "We used a succession of six different matte paintings to create the shot."
Buf had to create many seamless environments replacing real locations.
Buf had to create many seamless environments replacing real locations.
Going North
Besides the urban sequences, Buf also worked on an intricate sequence set in the Arctic. The action involves a chase between snow bikes and a drone, and no less than a nuclear submarine. The drone was created in CG by reproducing a miniature built by production. The submarine, though, was a full size prop built in a water tank in the backlot of Barrandov Studios in Prague. The submarine set could be raised out of the tank to break the ice surface. To prevent the camera from filming the real environment, the whole set was surrounded by a white cyclorama. White was chosen over blue or green to avoid unnecessary reflections on the snow surface.
"Since the actors all wore dark colors, and since the submarine was very dark too, it was quite simple to do a luminosity key to obtain a clean mask," notes Sequence Supervisor Mathilde Tollec. "We could also insert the environment in a much easier way. The landscape was created by assembling various photographs shot in Sweden. The more complex aspect of the sequence involved adding hundreds of digital extras behind a group of real actors. We created them using the same technique that was employed for the railway station bombing: the actors were photographed in costume in the Vitruvian Man pose, then the textures maps were retouched to create a greater number of characters. After that, we filmed them in VMC to gather movement references. Then, we animated them and inserted them in the scene. We had to be really careful that their behavior precisely matched what the principals were doing. Ultimately, we also added a layer of digital mist to blend all this together and enhance the polar atmosphere."
Except for the in-your-face final explosion shot, most of Buf shots will remain invisible to the audience. Their work needed to blend in with the story as not to take attention away from the character's journey. A journey that the team also took behind the scene as the troubled production took its toll on many crew members. This was not the case in post-production, though, and Buf even benefited from a very long production time. A real luxury at a time when hurried post-production has become the norm.
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merakigoya · 5 months
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Ok so today, I just wanted to share some simple quick animations we got in the game. Nothing too fancy but still valid enough to share with you all. We are really trying to get the game playable by December. So that we can start looking into have some of you play the game and share your feedback with us. These animations are simple but we wanted them to feel a bit magical and yet strong. #vfxartist #vfx #d #vfxbreakdown #vfxstudio #visualeffects #cgi #animation #aftereffects #blender #danimation #vfxworld #motiongraphics #cinema #vfxguru #vfxnews #vfxindia #vfxlife #filmmaking #dart #vfxanimation #digitalart #compositing #art #vfxpro #c #vfxeditor #render #dartist #film
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josephfebin · 1 year
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Practice 2: Update 5
Character design "Before, during or after the creation of your story youll need to spend some time deciding on the specifics of your protagonists, antagonists, supporting players and background extras with regard to their physical attributes, personalities, motivations, relationships and arcs. Demonstrating these characteristics and their progressions to your audience is known as character development." (Animation World Network, n.d.) Creating a simple character design in Adobe Illustrator can be done using a variety of tools and techniques. I have started with sketching these character design on paper. This allowed me to experiment with different ideas and get a rough idea of what the final character will look like. Planned to add some dialogue in the video as it hard to convey some ideas.
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Bibliography Animation World Network. (n.d.). ‘Inspired 3D Short Film Production’: Character Development and Design — Part 2. [online] Available at: https://www.awn.com/vfxworld/inspired-3d-short-film-production-character-development-and-design-part-2 [Accessed 18 Jan. 2023].
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shivatejak · 2 years
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HELLO
I am Shivateja To pursue a challenging career and be a part of progressive organization that gives a scope to enhance knowledge
#vfx #vfxbreakdowns #vfxbreakdown     #visualeffects #showreel #compositing #vfxshowreel #vfxreel #vfxdemoreel #visualeffectsshowreel #breakdown #vfxworld #nuke #maya #matchmove
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" Aliens Reaction " a sci fi short film by Ali Pourahmad - Space/Alien/Universe/VFX
Ali Pourahmad / Sci-Fi Film Director
Part 22 from sci fi short film " Aliens Reaction " 
Director : Ali Pourahmad 
Producers : Caitlin Burt and Ali Pourahmad 
Visual effects : Ali Pourahmad * 
Visit my Instagram page to see before & after VFX images and behind-the-scenes of my sci-fi short films. 
My Instagram: www.instagram.com/science.fiction.director
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hermesstolemywig · 3 years
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I suppose this is the best part about being an adult - you get to drink your drinks and do exciting things without showing your valid ID proofs constantly (but that might just be where I live).
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arenakammanahalli · 4 years
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#Create #Cool #infographics
#Learn #from #our #expert #faculty in the #safety of #your #home
#100% #Job #Oriented #Courses
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vfxshowreel · 4 years
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A little before and after from the teaser! This is such a fun way to work- just gotta keep figuring out motion tracking! Huge thanks to @kaitlinbones @justinagoldbeck and @seanfarbolin for the great acting, and @impossibleacoustic for making it all sound so real :D  As I mentioned, this is in there eevee realtime engine in blender, which is basically the only way I was able to render this thing :P  By: @ianhubertz Via @meysam4d Follow @vfx_showreels for more visual fx breakdown Also Follow our hash tag #vfxshowreels #vfxshowreel #vfxstudio #vfxschool #vfxanimation #vfxmemes #vfxproducer #vfxshowreel #vfxfestival #vfxdubai #vfxaustralia #vfxanimation #vfxbreakdown #vfxnews #vfxworld #greenscreen #motiontracking #vfxdubai #vfxtamilanz #vfxlife #vfxshot #vfxshowreelyoutube #vfxtamilnadu #mindblowingfx #soundfx #virtualset #imagengine #vfxshowreelyoutube #vfxcompositing #houdinivfx #digitalillustration https://www.instagram.com/p/B-ME3EEBsGi/?igshid=oy3vj2577du8
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yawe123 · 4 years
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👀 #Scoob @amctheatres . . . @boris_fx #scoobydoo #mochapro #borisfx #compositing #aftereffects #hollywood #visualeffects #vfx #editing #film #motiongraphics #motiondesign #art #visualart #animation #vfxartist #vfxworld #vfxnews (at AMC theaters in Ontario Mills) https://www.instagram.com/p/B7fqj1ipg4J/?igshid=162w04sev7ujh
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