Selections from C o o l T h e o r y (2016) // SNES ROM Corruption
/// Despite it’s fancy sounding name, Realism, at the end of the day, is a set of aesthetic choices. These tendencies change over time and place, but they are inextricably bound to their medium and materials. As an aesthetic choice, Realism privileges what is legible, familiar, and visceral, but it always reflects back on its medium.
Mass media culture already begun to distort how we perceive the fabric of reality during the post-war era, but Videogames takes it to another level, as simulated virtual environments don’t need a representational attachment to IRL to be understood and treated as real. So here in these Cool Spot game glitches I made years ago, there are two kinds of realisms at play:
- hyperrealism - The fact that the red dot on 7-up soda cans were turned into anthropomorphic videogame characters and I, an avid elementary school soda drinker, wanted to buy the game and eventually rented it from Blockbuster. The simulacra becomes real enough to have IRL effects on people.
- metarealism - The capturing of the gameplay event itself, as experienced by a community of gamers and viewers. In this case, the event are the glitches instantiated by a corrupted ROM.
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