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#video game soundtrack
arcadebroke · 6 months
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deadscell · 8 months
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smaiart · 10 months
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Very happy and honoured to have worked on the cover for the newly announced Cassette Beasts Vinyl & Cassette!!
💜PRE-ORDER HERE! 📼
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solid-six · 4 months
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In most of the visits you make to the Oceanview Motel & Casino, there's a radio playing in the lobby. Here's a clip of it playing while you're standing right in front of it - this one is from the 'Clocks' side mission.
What's interesting, though, is that the further you move down either hallway, away from the lobby and the radio, the slower the music gets! The sound of the radio time-stretches more and more the further away you get from it.
Here's the same radio playing while you're standing in front of the first door closest to the lobby, (in either direction, doesn't matter which)...
...and in front of the second door from the lobby...
...and the third door...
...and then at the very end of the hall.
Here's a clip of Jesse walking from the end of the hall, when the music is completely stretched beyond recognition, all the way back to the lobby, (along with someone laughing hysterically somewhere?).
As far as I can tell, it's not that there are separate files/assets for certain distances away - it seems like it's a fluid change from regular speed all the way down - that it's actively shifting the speed on a curve, like turning up the reverb incrementally the further away from a sound you move.
I have to imagine that time-stretching is a pretty process-intensive effect to use like this, plus the fact that each time there's a radio playing in the lobby here it's a different tune, so they set this up to work in multiple instances with multiple tracks - that's a LOT of effort and detail for something so small. Unless it has an underlying meaning, (which, I mean, it's Remedy, so not unlikely), all of this is simply to add an eerie, other-wordly feeling to the location that you may not even consciously notice.
This is only one example of this, but I noticed it in every other instance of a radio playing in the lobby of the motel.
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retrogamechampion · 1 year
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F-Zero Soundtrack Collection: "Drop the Zero"
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The people have spoken! According to a poll on my Discord server, "F-Zero" is one of the absolute top franchises that needs its soundtracks immortalized. I agree - It's a must!
Gamers from all over the world had their wigs blown right off by the relentless speed and action of the original game that pushed the Super Nintendo to its limits. From there, the characters appeared in manga, anime, Nintendo Power features, and (of course) future sequel titles.
But did you realize there were Japanese exclusive follow-ups? Every single game is included here, alongside featured themes from the retro Smash Bros. games.
And did you know that there were several official arrangement CDs released? Those are available as well, from the reconstructed tunes on "F-Zero X Original Sound Track" and "Nintendo Super Famicom Game Music," the thrashing music of "F-Zero X Guitar Arrange Edition," the Jazz versions of "T Game Music Album #13: F-Zero," and even the mellow piano covers on "Tanoshii Beyer Heiyou Nintendo Super Famicom Game Music."
No duplicates here! If any game or soundtrack shared a song, then only differences are included. For example, the F-Zero GX (GameCube) and AX (arcade) titles had largely the same soundtrack, but there were a few exclusive songs in the arcade version, so those exclusives are present rather than duplicating the whole soundtrack twice).
As games in the series or related material reaches the 15 year old mark (like the F-Zero content in 2012's "Nintendo Land" will in 2027), I will add those to this archive as well.
Download it here:
Running time: 11 hours, 53 minutes Format: MP3 (320 kbps) Number of tracks: 283 Filesize (uncompressed): 1.96 GB
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to2llynottoby · 5 months
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Thе song is called "Herald of Darkness" But I like to call this next segment The Story of the Journey of Alan Wake: The Musical We just do what we always do We'll chat, but instead of talking... We'll sing it!
Old Gods of Asgard ft. Alan Wake & Mr. Door - Herald of Darkness
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53v3nfrn5 · 10 months
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Mother 1+2 Original Soundtrack ‘マザー1+2 オリジナルサウンドトラック’ (2003) composed by: Hiroshi Kanazu
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idleanimationmp3 · 1 year
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Song: Undefeatable Artist: Tomoya Ohtani, Kellin Quinn Album: Sonic Frontiers OST (2022)
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uwudonoodle · 3 months
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My husband and I started playing Oracle of Ages (more accurately, he's controlling and I'm watching). Of course the talking tree is fem and has the hots for Link. But she's such a cutie waifu tree!
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roadratkid · 3 months
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Why is no one talking about how GOOD the Buckshot Roulette soundtrack is
Like I'm always busting a move whilst I bet my life away
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deadscell · 1 month
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croneskull · 4 months
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One of my favorite gifts this year for Christmas came from my sister. The sound track to the video game Hades. It is one of the best videogame soundtracks I’ve ever heard in my life. The art is incredible the vinyl is clear smoke. 4 LPs. I am obsesseddddd.
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bootdork · 7 months
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solid-six · 5 months
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In Saga's Mind Place, there's the Profiling desk, which ends up with 13 different characters' profiles.
Each of those profiles has its own distinct sound texture. Not only that, but each profile has three textures, which I've called:
'Hover Profile' - this is where you're looking at the whole desk of profiles and hover over one specific profile, before selecting it. If you move the cursor around all the profiles, each one will have a different texture.
'Select Profile' - this is after you select one of the profiles, but before you've hovered over or selected one of the questions to ask.
'Hover Question' - this is when you're inside one of the profiles, and you hover over one of the questions before selecting it.
While they're all definitely unique, there are some similarities. Tor's and Odin's are very similar, but not identical. Interestingly, Casey's and 'Other Saga's are also very similar, but not identical. Some of them also share some common elements, used in different ways.
Some of them are definitely 'loop-ish', in that you can hear a clear start and end that repeats. But all of them, including the loop-ish ones, are not clean loops of a single audio file - they're clearly some kind of programmed combination of multiple layers that overlap with each other in differing lengths, with pulses and swells that only happen here and there - meaning that you can listen to them for minutes at a time and they don't precisely repeat themselves.
Here are all of them, 1.5 minutes of each character. First 30 seconds is their 'Hover Profile', 30-60 seconds is their 'Select Profile', and the last 30 seconds is their 'Hover Question'. I've only limited these to 30-second chunks arbitrarily - there's a good deal more if many of them play out longer.
They're in order in which they're encountered in the game (I think).
I'll post more of this stuff as I dig through everything I've recorded. And boy let me tell you, there is a LOT of density and subtlety like this. It boggles my mind to think of how much effort went into things like this, which you can completely miss if you're not paying attention.
If anyone's read all this and actually intends to listen to any of these - find your headphones!
*can only put 10 files in one (and apparently per day?), so will add the other three separately tomorrow
The Bookers
Nightingale
Wake
The Koskelas
The Deputies
Odin
Rose
Cynthia Weaver
Tor
Casey
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beanyboi173thegoober · 4 months
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Having assigned myself to a life of memorizing game soundtracks, it is ASTONISHING how many times I've recognised Hollow Knight pieces in completely unrelated works.
Watching Slimecicle's 100 days in the apocalypse video, and at a random point, I just say to myself 'wait a fucking minute-' because WHOOPDEEDOO in the background he's playing Decicive Battle by mothafuckin Cristopher Larkin.
Ooo watching random tiktoks? The type that get dueted by content farmers posting satisfying clips? 'WAIT WTF WAS THAT???' AND I FROZE. Because this guy had not only played an undertale song, but MOTHERFUCKING MANTIS LORDS BY GODDAMNED CRISTOPHER LARKIN.
Now this is not a hate post whatsoever. I adore the hollow knight soundtrack. It is just absolutely baffling how many times I've heard the soundtrack in random ass places. It makes me laugh every time I hear a hint of a note and immediately know the song name and origin, g-note speed for those who get the joke.
However, I've only really seen popular games get that type of soundtrack usage. Popular games earned that, that's the whole reason why they're popular, but I do have some suggestions for really good game soundtracks in the less popular area.
I also suggest that more people play these games. I have either played or seen played all of these, and they're absolutely gorgeous.
My favourite pieces from each soundtrack:
Journey - I Was Born for This
What Remains of Edith Finch - Milton's Tower
Unravel - The Red Thread
Abzu - The Waters Were Mingled Together
I heavily implore people to play these games and listen to their amazing music. And if you already know about these, you have some random internet stranger's approval.
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somanyjacks · 27 days
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the problem with video game soundtracks is that they age so much better than game graphics and gameplay mechanics. like yes, I want to be wandering around the Gold Coast picking flowers in Tamriel right now, but I don't actually want to play Oblivion, you know?
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