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#virtual construction
0123obelisk · 1 year
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kvetchinglyneurotic · 5 months
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I'm rewatching Hannibal now that I have a bit more free time and one of my favourite things about the first season is how much fun the show has with the fact that virtually everyone watching already knows that Hannibal is a cannibalistic serial killer — the cannibal puns, the cuts between Hannibal's victims and him preparing meals, the way he's so consistently but subtly manipulative in a way you can't fully appreciate without knowing who he is. I think creators adapting popular stories/characters can fall into the trap of writing or directing the same way they would for a narrative that isn't already entrenched in the popular consciousness, but Bryan Fuller and co. really leaned into that awareness and wove it into the narrative in a way that produces some truly spectacular dramatic irony.
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momo-de-avis · 3 months
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Lisbon metro really wants to install ramps for wheelchairs WHEN NEARLY EVERY STATION IS ACCESSIBLE ONLY VIA STAIRS
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solipseismic · 1 month
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writing a whole book on How Bad this Specific Thing Is you would think i know a lot about how bad the thing is but then i look up one (1) news article about a specific event and i get to go Oh Wow. Yeah That's Very Bad? That's Very Bad. all over again
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temporaltourguide · 7 months
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saveuswhitegirl · 5 months
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09.01.2023 | Elminster
Camera by Frans Bouma. Captured using ReShade.
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redbuddi · 2 years
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An SAO type trapped-in-a-VR-deathgame story except the protag's headset malfunctions, making it so that their body moves in the real world when they move in the game. As the only player with the ability to communicate with the outside world they have the best shot at saving everyone, as long as they don't accidentally walk into traffic first
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Can You Learn to Sew Online? A Comprehensive Look at Your Options with ONSA
At ONSA - Online Sewing Academy, the world of stitching and garment construction should be accessible to everyone, regardless of location or schedule. In today's digital age, online learning has revolutionized how we acquire new skills, making it possible to master intricate crafts like sewing from the comfort of our homes. But can you truly become an expert stitcher through virtual classes alone? Let's explore the options available and how ONSA empowers you to embark on an enriching sewing journey.
The Beauty of Pre-Recorded Video Lessons
Ah, the world of pre-recorded tutorials - a treasure trove of knowledge at your fingertips! ONSA's extensive library of meticulously crafted video lessons offers a comprehensive exploration of sewing techniques, from the fundamentals of threading a needle to the intricacies of advanced garment construction. One of the most significant advantages of this format is the ability to learn at your own pace, rewinding and revisiting lessons as many times as needed until each stitch and seam becomes second nature.
Our pre-recorded videos are thoughtfully designed to cater to diverse learning styles, combining visual demonstrations with clear, concise explanations. Whether you're a visual learner who thrives on observing each step or an auditory learner who appreciates detailed verbal guidance, our lessons ensure that no aspect of the sewing process is left unexplained.
While budget-friendly and convenient, we understand that pre-recorded content may lack the human interaction that many pupils crave – the ability to ask questions, receive real-time feedback, and benefit from the personalized attention of an experienced instructor. This is where our live, interactive classes come into play.
The Magic of Live, Interactive Classes
Imagine having a seasoned ONSA instructor by your virtual side, guiding you through the intricate sewing world with patience and expertise. Our live, online classes provide an immersive, interactive experience replicating the intimacy of a physical classroom setting. Through video conferencing technology, you can follow along with your instructor, ask questions as they arise, and receive real-time feedback on your technique.
One of the most significant advantages of live classes at ONSA is the ability to learn at a pace that suits your individual needs. Our instructors are adept at adapting their teaching methods to accommodate varying skill levels, ensuring that every student feels included and supported. Whether you're a complete novice taking your first tentative stitches or a skilled stitcher seeking to elevate your art, our talented teachers can customize lesson plans to align with your unique goals and aspirations.
From mastering the art of inserting invisible zippers to acquiring advanced draping skills for haute couture designs, our live classes cover various topics, catering to hobbyists and aspiring professionals. Private one-on-one sessions and small group workshops provide ample opportunity for personalized guidance, fostering an environment where questions are welcomed, and challenges are addressed with patience and expertise.
The ONSA Edge: A Holistic Approach to Sewing Education
At ONSA, we understand that sewing is more than just a practical skill – it's an art form that combines technical precision with creative expression. Our approach to online sewing education is rooted in this philosophy, nurturing both the technical and artistic aspects of this timeless craft.
Our team of expert instructors, each with years of industry experience and a passion for teaching, has thoughtfully crafted a multifaceted curriculum that covers the entire spectrum of sewing, from understanding fabric properties and pattern drafting to mastering advanced construction techniques and exploring fashion design principles.
By combining our comprehensive library of pre-recorded video resources with live, interactive sessions, ONSA provides a 360-degree learning experience tailored to your schedule, skillset, and aspirations. Whether you prefer the convenience of self-paced learning or thrive on the dynamic energy of a virtual classroom, our blend of educational formats ensures that your sewing journey is enriching, engaging, and tailored to your unique needs.
Beyond the technical aspects of sewing, ONSA also emphasizes the importance of nurturing creativity and self-expression. Our lessons encourage students to experiment with fabric choices, color combinations, and design elements, fostering an environment where individuality is celebrated and personal style is cultivated.
Sewing Mastery: A Journey, Not a Destination
At ONSA, we firmly believe that sewing mastery is a lifelong pursuit, a continuous learning and refinement journey. Our online academy is designed to support you at every stage of this journey, from your first tentative stitches to the creation of intricate, couture-worthy garments.
As you progress through our curriculum, you can participate in virtual sewing circles, where you can connect with fellow stitchers, share your creations, and seek inspiration from a community of like-minded individuals. Our instructors are not just teachers but mentors dedicated to your growth and success, offering guidance and encouragement every step of the way.
Sewing is more than just a hobby – it's a powerful form of self-expression, transforming fabric into wearable art that reflects your unique style and personality. At ONSA, we strive to empower you to unleash your creativity, one stitch at a time, by providing a comprehensive and immersive online learning experience tailored to your needs.
Ready to Start Stitching Your Dreams into Reality?
Whether you're a busy professional seeking a creative outlet, a stay-at-home parent looking to explore a new passion, or a lifelong stitcher yearning to elevate your skills, ONSA - Online Sewing Academy supports your sewing journey.
Explore our diverse online sewing courses today, from beginner-friendly introductions to advanced masterclasses, and unlock a world of possibilities that transcends time and space. With ONSA, the art of sewing is no longer limited by your location or schedule – it's a vibrant, accessible realm where your dreams can be woven into reality, one exquisite thread at a time.
Join our virtual community of passionate stitchers, where inspiration, camaraderie, and personal growth intertwine seamlessly. Embark on a transformative journey that will teach you sewing techniques, ignite your creativity, boost your confidence, and empower you to express your individuality through the timeless art of garment construction.
The world of sewing awaits, and at ONSA, we're committed to being your trusted guide every step of the way. Unleash your inner stitching prowess, and let your creativity take flight – the possibilities are endless.
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greenflamethegf · 10 months
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Alright so I’m a big fan of crafting systems in games, so I was wondering what your opinion on dynamic crafting systems was. Like systems where recipes have variance depending on how you complete them.
(The hot cake will have to be in DMs😘)
I am generally a fan, however I do find that the system hast to be clear to be fun.
Main game, I have seen a system like this is Tinkers Construct. This mod allows you to me highly customizable tool. Each part is made of different material, and with some maths this gives the tool its stats. On top of that, you have like resource management fun of making something good with materials on hand.
The mod has specially fun mid-game because that where you have to balance cost and effects. Similarly, I am not the biggest fan of how stack one moider to hell and back. Like it's great for powerful/silly tool and weapons, but it's also a big resource sink without offering any choices.
This reminded of something I have been thinking... I wanted to try making a terraria like game with a system. Actually, block placing/breaking might not even be necessary, just terrain combat. I would also like to focus more on qualitative rather than quotative differences. I want to craft a sword that "this sword has a speed buff as on hit effect, so I can doge better" rather than "it does more damage"
Another version of dynamic crafting system I have seen, in game I don't remember a game of, was 'quality based', where better material had higher chance of making an improved version of tool and weapons. That one was cool and a solid system, but not the reason to play that game.
Also, then there is a game like Haven that doesn't have a dynamic system, but you can cook a meal of out of any two ingredients, but outcomes are custom-made. Each ingredient has a focus area, but it is best to combine two different ones. The game encouraged experimentation, so it was really nice to finding powerful combinations and completing a cookbook. Also, I had fun figuring how to turn my set of ingredients into the best possible set of meals.
Then there is freedom madness in from Rick and Morty: Virtual Rick-ality, but I haven't played it (I don't even own a VR headset. room space or hardware to run VR), so I think it's hard to say much about it what developers haven't said in a GDC. However, mad respect if include a system like that in your game.
so yeah... those are cool system. They can be done poorly, but when done right, they are:
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aurosoulart · 2 years
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do you ever get motion sick or eye strain when you're creating vr art? your work has inspired me to try creating some myself but i can only stand being in vr for a short while before these things kick in 8(
yes I definitely got motion sickness when I first started back in 2016! I had to slowly build up my tolerance and can now handle even the more intense VR experiences - it's just something that your brain needs to take time to get used to and different people have different sensitivity levels
I don't run into eye strain as much but I do sometimes get tension headaches from the muscles in my neck holding up the heavy Quest2 headset haha. I hope that their future headsets are lighter (while also still being relatively inexpensive)
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tentsandshade · 11 months
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samwiselastname · 1 year
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arguing with each other about how we can break out of the sisyphean catch-22 by engaging with it in subtly different ways - FUCK its the timeloop. it's always been the timeloop.
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cherryrockpops · 2 years
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**Nicolas B reporting in!**
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freshfrenchangel · 1 year
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Strange location where we stopped for the night, in our van trip, it required a little walk to explore it before going to sleep.
Credits and full version on my Flickr.
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pollen · 2 years
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i seriously should propose my own promotion. nothing goes out that i don't get my hands on and 50% of the time i'm restructuring and rephrasing every piece of copy that goes out, and more like 90% for some of my more involved accounts, especially the account whose brand identity is 100% from me. i have a social writer who writes bare-bones copy and then gives it to me like "i don't know how to make this work please help me, edit what needs it and feel free to make content suggestions" and most of the time i end up scrapping what she writes and i handle it from there. she can't push anything to client approval without my ok on it. i even edit her content schedules and recommendations sheets before the client sees those. and when we're in a pinch trying to clean something up for production that requires a miracle to be worked, or if we have a pitch going out, or any kind of internal communication or file that's being distributed, or if we have a presentation in mere hours but the content needs to be completely redone, the executives call me in on it. like. make me the content director already i'm so -_-
#it's so frustrating idk the corporate structure we have is like. there's two departments. creative and accounts#and within creative we have the creative director (who does a lot of conceptual and visual work) who oversees the designers#and then we have a handful of copywriters and proofers for various things. most of whom are freelance or contract#and then there's me. who does QA/QC and proofs and copyedits and checks for tonality and compliance#and landscape research and conceptual direction for messaging and all that. and i'm in accounts technically.#so do we see the issue. who is the creative director for the writers. they don't answer to the creative director. neither do i#the creative director and i are like. equals. we get pulled in on kickoffs and he handles visuals and i handle messaging#so why the hell am i not the content director. god it would streamline so much. we need someone to manage traffic#and organize the writers and get messaging and structure figured out before it even goes to production for versioning#it's just soo......#my supervisor is the vp of accounts/vp in general but she doesn't.. supervise me and never really has? i just#ask her if i can get time off for things. otherwise i'm on my own. and last year i remember the director of ops#saying my supervisor was feeling bad because i work on my own and there's no one i collaborate with as equals and#i had no guidance really after onboarding so it was horrible adjusting to the workload especially because i started in the MIDDLE#of AEP so we were slammed. so i'm like. overseeing things with virtually no direction#and i get so frustrated when i get copy written by another writer and 15 minutes to edit but it's so poorly constructed#and so off brand that it takes me 45 minutes to edit. like can i please just talk to the writers#if i'm already fixing their work and spending so much time doing it how about we do that before they start writing#or before it's 'done' like please let me give them direction. god#anyway hi thank you and welcome to my post about work. i have to go edit a powerpoint now
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temporaltourguide · 7 months
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