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alicesoinions · 8 months
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Aspects
My views on Homestuck's Aspects. Part of this analysis is the idea that Aspects have relationships to each other, each bringing the other about.
I will use my own custom Aspect symbols throughout, but the analysis itself is based on canon.
Space
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Space is the Aspect of beginnings, of new things. Space experiments and improvises. Space cares about what is possible now, and cares more about the discoveries made in a journey than about a specific endpoint. Space is infinite discovery and potential.
Space is represented by art, fashion, atoms, and frogs.
Space is the color of the night sky, empty beyond human perception, endless and unfathomable but not featureless. Inky darkness, dotted by stars. Space has no color at all, which sometimes results in it using Sburb’s default texture.
Space is opposed to the Aspect of Time.
Space is the fundamental force of creation that gives rise to the duality of Life and Doom well as the unknown mysteries of Void.
Void
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Void is the Aspect of the unknown. Of hidden, ill-defined things impossible for us to know or give names to. Void is the Aspect of true reality, of things on a spectrum, of quantum and biology.
Void is represented by water, darkness, and pumpkins.
Void is the color of deep waters, hiding what lies within; its color somewhere on a gradient, but impossible for humans to pinpoint or define no matter how long they stare; Void is the shifting hues of the color of the sky.
Void is opposed to the Aspect of Light.
The unexplored unknowns of the Void hide the untapped potential that is Space, leading to new creation.
Life
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Life is the Aspect of agency and self-direction. Life is self-directed and idealistic; Life concerns itself primarily with what Life wants to do, not caring for obstacles or drawbacks. Life sees an infinitude of options, and picks the one it desires.
Life is represented by plants, food, coins, and wealth.
Life is opposed to the Aspect of Doom.
The ultimate freedom to do whatever one wants eventually leads to the ennui of Breath. The interplay of Life and Doom leads to defining one's self in Heart or hiding in Mind.
Doom
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Doom is the Aspect of fate and constraint. Doom has burdens and limitations; Doom concerns itself with practical issues instead of lofty ideals. Doom sees no escape or negotiation, going with what others demand of you.
Doom is represented by skulls, death, and fire.
Doom is opposed to the Aspect of Life.
The practical matters and the knowledge of our limits leads to the endless toil of Blood. The interplay of Life and Doom leads defining one's self in Heart or hiding in Mind.
Breath
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Breath is the Aspect of detachment. Breath goes with the flow, not caring about anything or anyone in particular; Breath does whatever feels right in the moment, not worrying about much.
Breath is represented by wind, leaves, and rivers.
Breath is opposed to the Aspect of Blood.
The freedom of exploration of and detachment of goals leads to the compromise and negotiation of Hope and to exploration of the self in Heart.
Blood
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Blood is the Aspect of effort. Blood has lofty expectations, from both itself and others, and runs itself ragged to accomplish all of them. Blood cares intensely about what it does, without rest or thought.
Blood is represented by blood, sweat, stone, and iron.
Blood is opposed to the Aspect of Breath.
The exertion and toil of Blood eventually lead either to hiding in Mind or to the revolution of Rage.
Heart
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Heart is the Aspect of self and emotion. Heart is a person's identity and definition, their emotions and their friendships and their biases. Heart goes with its gut. Heart cares about what its heart directs it to.
Heart is represented by music, hats, and horses.
Heart is opposed to the Aspect of Mind.
Heart’s loyalty and instinct lead to the upheaval of Rage and Heart’s caring nature leads to Blood.
Mind
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Mind is the Aspect of thought and masking. Mind coldly adapts itself to circumstance, hiding the true self in order to blend in with what's acceptable. Mind is impartial. Mind weighs all the options, and picks the one most suited to the situation.
Mind is represented by masks, blindfolds, and scales.
Mind is opposed to the Aspect of Heart.
Mind’s bottling of emotions leads to the real detachment of Breath; and Mind’s adaptive nature leads to Hope.
Rage
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Rage is the Aspect of rebellion. Rage is skeptical of what society presents as true, and fights tooth and nail for what it stands for. Rage riots and fights back; Rage would sooner bring revenge than healing. Rage fights for sudden change.
Rage is represented by fangs, beasts, and waves.
Rage is opposed to the Aspect of Hope.
In fighting against their shackles, one gains the newfound options of Life. Rage’s sudden changes forms half of the past events of Time.
Hope
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Hope is the Aspect of diplomacy. Hope believes everyone is good at heart, and that everything could be solved if only everyone talked things out. Hope has blind faith and will sooner comfort a friend than hurt an enemy. Hope solves things slowly and steadily.
Hope is represented by religion, ribbons, and blankets.
Hope is opposed to the Aspect of Rage.
Hope’s compromises and negotiations lead to new shackles in the form of Doom. Hope’s slow changes form half the past events of Time.
Time
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Time is the Aspect of the past. Time is concerned with traditions, patterns, and the inevitability of what came before. Time brings the authority of established rules and governance. Time looks to what was to decide what will come about.
Time is associated with gears, crowns, sand, and clocks.
Time is the color of a gear turning to rust, of blood leaving a vein, of a game timer running out. Time powers shine in all colors at once before they settle on one.
Time is opposed to the Aspect of Space.
The knowledge of the established patterns of Time leads to the knowledge and definition of Light.
Light
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Light is the Aspect of definition. Light has clear rules, clear definitions, and clear answers. Light creates frameworks of understanding and puts things in black and white, right and wrong, relevant and irrelevant, which can sometimes lead to ignoring the gray areas between. Light is the Aspect of human knowledge of the world, our ideas, stories, and sciences.
Light is represented by the sun, fire, and compasses.
Light is the blazing color of the sun, impossible to look at for long, but shining its light everywhere, a white light that returns as a myriad of colors.
Light is opposed to the Aspect of Void.
The sharp delineations of Light ignore the gray areas outside definition, creating Void.
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3proutboy · 5 months
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Homestuck aspects but objects concepts!!
I’ll need to add some adjustments for time n heart (need to add a musical aspect to time and a hat for heart)
More concepts here BD
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Prob goin to make void into the canvas, and doing hope’s concept next!
Also im a total newbie at homestuck so its not a surprise if im goofing up bro- o(-(
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jollysunflora · 3 months
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Got bored, then curious. My favorite of all time is apple juice but the brand varies in terms of quality. I need to do a tier list one day...smoothies you get at gas stations are good too, especially mango flavored.
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starlit1daydream · 1 month
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Gordon Freeman's classpect: and why you're all wrong about it
well forgive me for the hostile-sounding title there, but as it stands i'm yet to see a single other person with this take.
the unanimous agreement for gordon's title seems to be heir of hope - which i will give credence to as making a lot of sense at face value. the heir is the class of the typical 'hero' and hope is the aspect of belief, faith, deficiation, angelic symbolism. on paper, it works perfectly for a man held in such high regard as a saviour and liberator.
but what of gordon's personality? what little of it we see, of course.
the heir of hope argument applies a classpect to gordon not as a person, but as a concept.
gordon freeman the concept is an heir of hope, for sure.
but gordon freeman, the man?
gordon freeman, the scientist who was late to his first day on the job? whose brief glimpses into his personality include blowing up a man's casserole for no clear reason and solving every problem with a crowbar?
the gordon freeman who has been jumping from trauma to trauma for twenty years under the machinations of a sinister interdimensional bureaucrat?
hear me out here.
gordon freeman is a bard of void.
now, i should probably explain my thoughts on the bard class and the void aspect before going any further, since this entire take hinges on my very specific take on both things.
in my eyes, the bard (the passive destroyer) is somebody who initially ghosts adherence to their opposing aspect, until a traumatic incident or dire crisis suddenly pushes them into an influx of their real aspect. they change their tune from passively destroying their aspect in themselves to passively destroying through their aspect. bards are capricious, unpredictable people who are often cowardly, avoidant or lazy in their ways.
the aspect of void, the antithesis of light, deals with the eldritch and the unknown. void is shadow, void is doubt and obsfucation, it is by its very nature unknowable and exists in the dark corners of one's mind. void is narrative irrelevance given (a lack of) form.
so, how does this fit into gordon freeman's narrative?
let's get into his head.
gordon freeman is a man who, prior to the black mesa incident, has lived his life adhering to knowledge and science. he's studied, got a degree, probably quite passionate about science. the statistics, the thirst for knowledge and understanding, all of this paints a picture of light.
light players are the ultimate students, as the extended zodiac says, they are the knowledge-seekers who wish to understand the world around them and comprehend the most fortuitous path better than any other.
the guy shows up late to his first day on the job. a man with more degrees than should be feasible and he can't even show up to work on time. this is the first hint of gordon being a bard, it's an incredibly lazy and capricious action that also hints at his passive destruction of light through his lack of fortune.
and it's that fateful test that changes everything - you all know the one i mean.
the one that suddenly inundates him with void. suddenly, gordon's world is unknowable, incomprehensible, he is a slave to the plot and forced to keep driving forward a narrative to which he ultimately has no say in. it's another example of the traits of a bard, who generally do seem to be reduced to narrative devices. (we see this a lot with gamzee.)
gordon is consumed among the alien and eldritch, and emerges from black mesa's ruins anew. a man whose existence is defined by contradiction, doubt, obfuscation, and everything that void stands for.
we see it again and again throughout the series. his very existence within the combine's rigidly defined, meticulous and mechanical empire defies principle. he is the anticitizen, his presence within their world is a contradiction just by his very being. he is undocumented, an anomaly that shouldn't be. and that scares the shit out of them.
and it should! because, as a bard of void should, gordon destroys their empire through void. his very existence is enough to spark the revolution (which in itself is tied to the aspects of hope and rage) and the destruction he brings about is through his nature as the anticitizen. the contradiction, the hole in their logic. he casts doubt upon the system that they've forced into place and he does so while continually being surrounded by the eldritch and the unknown.
he does so while in servitude to the eldritch, actually. i think that g-man himself is a player of space (to be more specific, i think he is a lord) but i think that there is also a lot of void symbolism within the g-man's character and his 'employers' more specifically.
and you know what really cinches my argument?
gordon freeman, player of void, embodiment of the unknown and the obsfucation, of the silence and emptiness, of the doubt and darkness?
he never utters a single word.
i will revise this entire thing once i wake up tomorrow because it's currently 10pm for me and this is going to look incredibly lazily worded/formatted when i get up in the morning
but for now i suppose you can all take this rambling mess of uncoordinated madness and tell me how wrong i am
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What's the difference between a mage, sylph, muse, and knight of void?
Mage knows how to screw in a lightbulb but won’t tell you.
Sylph goes around unscrewing lightbulbs humming to themself.
Muse preaches about the value of darkness but doesn’t actually unscrew anything.
Knight slingshots every lightbulb in the house.
None of them can change a lightbulb.
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gay-malevolent-wizard · 11 months
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Is it still cool to make fan trolls yes or no is she cool enough
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charbiter · 9 months
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seer of void
reblogs > likes
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relaxxattack · 2 years
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“those bound to the aspect of void are the universe's secret-keepers.”
x x x / x x x / x x x
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brospit · 11 days
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Homestuck Aspect Favicon
BS: Here's some Favicons! Mostly images I just shrinked, haven't posted anything like this on here before, so here.
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ghostzdrawz · 1 month
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Hi tumblr been a while :3
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alicesoinions · 7 months
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The Pentafecta of Existence
Space and Time are obvious opposites, as are and Light and Void. Space and Time are also billed as fundamental to Paradox Space and essential to a session, but Light and Void always felt like they had placed of particular importance besides those two.
After thinking a bit on those things, I arrived at this:
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So first off, Life and Void.
Act 6 gives a lot of attention to the Rings of Life and Void; and that pairing is weird, right? Wouldn't rings of two opposed Aspects make more sense?
But then you look at Jane and Roxy's Denizens, and see this:
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The Life and Void denizens get two mirrored denizens, with one being the greek personification of Day and the other, Night.
And on a conceptual basis, the Life Aspect is, well, life. Healing, agency, progressing.
But in Homestuck, death isn't the end. Dead characters turn up again all the time, whether as a copy or ghost or robot or from a parallel universe. The dead don't stop existing in Paradox Space; they just stop being relevant. The living can move around, have agency and relevancy, progress in life, and gain new experiences. The dead are stuck in time and in the Furthest Ring, unable to do anything, much less grow.
Doom may be the aspect of death, but Void is the aspect of being dead.
Next up, Space and Light.
Space and Light are also full of parallels - starting with the old switcheroo of new readers thinking Rose is going to be the Witch of Space (being gothy and witchy) and Jade the Seer of Light (having visions and prophecies).
But that's not all! Space is always growing, changing, expanding, while Light seeks to define and know everything; but it's impossible to know something that keeps changing. This is best exemplified by physics - Light players might love knowledge and exposition, but Space includes quantum physics and radiation; the science where you can't be sure of things, and only look at probabilities.
And, of course, we have Light being associated with the Sun and Space with the Green Sun.
What about Time and Life?
Time is repeatedly associated both with mechanical things (such as clocks, gears, and robots) and with death (with a ghost player and with its players seeing a lot of themselveses dead). And Life is, of course, associated with living, breathing, biological things.
Space and Life both deal with transformative, living phenomena. Space and Void are both associated with the Furthest Ring. Void and Time both deal a lot with the dead. Time and Light both deal with patterns/definitions and relevance. Light and Life both deal with living players in the Medium.
These five aspects, opposing each other, form the basis of reality.
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flutteredvoid · 2 months
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updated kidsona ^_^
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peachyclown · 7 months
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This is my Witch of Void little goober her name is Cramee Leitov + her sprite!
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classpect-crew · 9 months
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Space, Mind, and Void: Getting to Know Your Neighbors
Let's talk more about Space for a moment. (Can you tell I'm a little fixated on this Aspect right now?) Space is not just the Aspect of creation, visual arts, and literal space. It's also represented by the classical element of Water. (There are people out there who will tell you that Space is actually Earth, and Blood is Water. These people are wrong.) Space is "concerned with the big picture," sure, but what does that really mean? Strap in, because we're going to get a little bit ~conceptual.~ This Aspect is vast, essentially containing everything that is.
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If we look at its neighbors, Mind and Void, we can understand Space as their intersection. The universe is not a "conscious" entity in a way we as humans can relate to. After all, it is a frog. If you take the instinct of self-propagation and expand it out into a literal universe-sized organism, its methods of attaining that feat would look a lot like conscious choices from someone on our level of complexity, wouldn't they? Ask yourself this: does a person consciously tell their bodies to produce new cells? What about the reproductive cells responsible for new life? There are forces within the universe that have their own desires—and the players themselves are invaluable, as their cooperation and success provide the only way that a universe can propagate—but the Genesis Frog simply is.
The Genesis Frog "contains every single instance of the universe that is within him," which naturally includes every choice one could make. Unlike Mind, however, Space itself is largely unconcerned with causality. It is merely the stage upon which the play is set. So, Space and Mind aren't the same thing. Why, then, are they neighbors? Put simply, the domain of Mind is not restricted to the choices one makes. Mind is what allows us to conceive. It's what allows me to find patterns and relationships in Homestuck's cosmology and Classpect system, just as it allows you to come up with your own interpretations of the same. Concepts, ideas, philosophies—these belong to Mind. The intersection of Space and Mind is, quite literally, the galaxy brain meme. Space provides the backdrop, but Mind invites you to imagine, to engage with possibilities as limitless as the universe itself. Mind brings you to a million crossroads and asks one simple question:
What will you do?
Let's take a look at our neighbor on the other side: Void. This Aspect is also characterized by its breadth. Much like a dark and impenetrable ocean, those who flirt with the Void without a proper appreciation for its nature may find themselves sinking helplessly below the surface. A Hero of Space may have difficulty teasing out their purpose in the game, chewing on the grand mythology their Land offers them free of charge. Nevertheless, the writing is often already on the wall. A Hero of Void, however, will find that their purpose has been translated through dozens of foreign tongues, with plenty of key information lost to time—or purposefully redacted. The result is a riddle wrapped in a mystery inside an enigma, pocked with uncertainty and doubt. Whereas Mind encourages its players to parse through a vast array of known options to find a way forward, Void demands that its players conceive the inconceivable, creating something from nothing through methods best described as arcane.
There are two kinds of people in this world.
1. Those who can extrapolate from incomplete data
Space and Void both share a profound connection to Water, and they both possess a certain vastness that can only be truly understood through experience. These are both true of Mind as well, though Mind's connection to Water is much more abstract. (Appropriate, considering Mind sits above the Aspect Wheel's horizon, in the World of Ideas, while Void sits below, in the World of Matter.) Yet, they all deal with a theme I've mentioned several times now: conception. Birth. The new replacing the old. Space and Void both conjure up a sense of creation that's almost miraculous in nature. To create a whole universe, even for the most powerful Space player, is still incredibly impressive. To create something from nothing—whether that "something" is a physical object, an idea, or a secret third thing—is no less astonishing. A Mind player can synthesize information, make inferences based on what they know, and use that understanding to chart causality. All of this, however, requires prior information to work from. A Void player is capable of seeing the unseen, understanding what cannot be understood, and acting based upon that. They flirt with paradox and fuck the ineffable. Our familiar celestial bodies are the source of much inspiration, and we pay homage to them in so much of our art. Yet, like silence to a song, Space is defined not just by the stars themselves, but by the void between stars, and it is in these dark waters that Space and Void become one.
Come, friends. Let us bask in the now, in what is. Let what must be remain in the fiery bosom of Time. Breathe, and feel the universe breathe with you. Allow your conception of yourself, of your planet, of each cell in your body to shrink as you inhale, to expand as you exhale, until the microcosm and the macrocosm are utterly in sync. Visualize every physical and conceptual boundary you can think of, and allow them to dissolve. Do the same with those you can't. Allow me to ask you one simple question:
Have you ever rotated a tesseract in your mind?
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santostrife · 1 year
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[ The Glitched Aspects ]
Happy 200 days until Sovereignstuck! (og post with the transparent versions of these for good measure)
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el-is-away · 3 months
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who i once was i am no more
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