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#vtm 20th
thecatslug2 · 10 months
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The Sabbat are so nice to their falsies. So tender and caring. No murder or brutal inhuman punishment. That’d be crazy
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Planning my very first vtm chronicle... wish me luck
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Vampire the Masquerade has "Color Theory" as a speciality for "Academics".
New conspiracy theory?
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linhardting · 1 year
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some art ive done in the past few months of my toreador (he/him) + his party (all also he/him)
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greekmyth-simon · 2 years
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🩸THE COOLER STATEN ISLAND VAMPIRES🩸
Or the LGBT community made a vampires! Aliyah (left) and Victoria (right) belong to @hyenasnake :)
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☕Ko-fi : www.ko-fi.com/greekmyth_simon
🟣Instagram: www.instagram.com/greekmyth_si…
Commission info: greekmythcommissions.carrd.com
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faircailin · 1 year
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what do you think of vampire the requiem
To be honest I don't know much about it, but from what ive read on wikis its got some unique things going for it!
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roomy-ghosted · 5 months
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ohyeah. Anyone wondering what weird hodgepodge of mechanics Charlie is doing (i've seen some confusion) he's using Mr Gone's sheets for VTM 20th edition. They have both Computer and Larceny rolls on them.
here's a link to his sheets! You wanna use 20th edition VTM 4 page interactives :) They have Almost every thing you want for your character on them from the wikis. If not, print and/or add text to the non-interactive ones :}!
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reikiajakoiranruohoja · 9 months
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W5: Why do I think it is bad
When W20 (Werewolf the Apocalypse 20th anniversary edition) came out, it was a joyous occasion for multiple reasons. First, it was the first proper book released for the game in 10 years. Second, it was proof that the old game still had fans who were willing to try a new edition.
And third; W20 was about hope.
From its beginning comic about rising up to fight despite the odds to the way the book offered chances to play the lost tribes, to the way the supplements followed suit in offering more options and interesting ideas to use, W20 was about going on despite the odds.
This is not the feeling one gets reading Werewolf the Apocalypse 5th edition. Despite being a reboot, the book spends pages guilt-tripping players about playing garou. There is little hope, because being a garou sucks and most importantly; The fight for Gaia might not even be real.
Now, I am not one to say no to Alternative Universes, I enjoy the concept a lot. But W5 is still a game and so needs more than a rant about how badly the garou screwed up, it needs gameplay. And the gameplay W5 offers is sitting in your caern defending your turf while the world around you burns and if you dare to take action? You might become mad and become a fascist.
I need to remind you all that the core of WtA is the fight against pollution, systematic oppression, your own ancestors and your own Rage. The horror is how impossible the fight seems, how easily you can turn on your friends and how tempting an easy way out is.
The horror in W5 is how bad your ancestors were and how terrible it is to be a garou.
Personal Horror has always been the wheelhouse of Vampire the Masquerade, as being a vampire forces you to create justifications for your actions. Werewolf is titled Feral Horror for a reason, the horror is more external than internal. Yet W5 tries to make it internal like in VtM, leaving behind all the environmental horror. Indeed, W5 is written quite clearly with purely urban characters in mind with very little focus on nature.
Anyone who is familiar with NWoD/Chronicle of Darkness should by now notice that this sounds quite a bit like Werewolf the Forsaken. This is because W5 has taken a lot from Forsaken, but without truly understanding the way these parts make Forsaken what it is.
But all of this is, as we say in the community, fluff. What about the mechanics? Surely they are at least fun?
The way Rage works in W5 is extremely punishing because Rage has its own dice that replace normal dice the more you have. If you fail with these dice, your character will destroy something. At best. Worse is that any Rage above the hilariously small maximum of 5 gives your character willpower damage. The kicker is that you cannot choose to use Rage Dice when you want to, nor can you control their use. It is all or nothing.
Rage in the previous editions of WtA was a power versus control trap. You could do amazing things with your Rage, but the more you had the easier it was to lose control and the harder it was to deal with humans. What made Rage such a clever trap, was that gaining more was often based on player action. Those seeking a fast way to power would end up being creatures with very little to no self-control.
Rage Dice are not that, they make the life of a PC hard no matter what they do and at times punish players by taking actions as werewolves.
Another mechanic that punishes and in fact has some really unfortunate implications attached to it is Hauglosk. Stated to be the opposite of Harano, Hauglosk is in reality a way for the ST to punish any player who plays in a way that the ST does not approve. Worse, Hauglosk is at one point stated to be equal to fascism.
On the fluff side, Hauglosk also serves as a way to limit what the PCs can do as the book helpfully notes it manifests in the form of absolute certainty to your cause and the want to act NOW. Since we are on Tumblr here, I should not have to note how baffling that is in a game about activism.
The way Hauglosk is written is most likely to justify the removal of a tribe from the playable roster. The Get of Fenris might have had their issues, but W5's cult of Fenris is said to be utterly lost to Hauglosk. By wanting to keep fighting the Wyrm with certainty. The sheer vitriol this book has for the Get of Fenris is to the point where some tribes do worse things than they do but are still playable. Worse, by the book itself, you can redeem a Black Spiral Dancer but not a Cult of Fenris member.
Let me repeat that; You can redeem a rapist torturer who willingly pollutes and eats humans but you CANNOT redeem a person fighting on the same side as you who is a bit more fanatic about the cause.
This push to make the tribe into essentially fascists didn't come from an edgelord writer. It came from the Brand Manager who pushed for it very hard, while doing their damnedest to take away feminism from the Black Furies and ignored suggestions from Indigenous writer about the Native American tribes. Sadly, because this person still IS the Brand Manager, Furies are no longer women-only and no tribe has ties to any human culture.
(Also, just to be clear; Paradox denied the Onyx Path developers any name changes to the Native American tribes and the only reason their names were changed in W5 is thanks to the aforementioned Indigenous writer fighting for the changes tooth and nail.)
These are only a few things that make W5 a mess, but I hope I shed some light on the issue.
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awakenedsalamander · 6 months
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Hey so as a new DM getting into WoD (coming from D&D and Cyberpunk) where would you recommend starting for reading up on Mage?
I’ve got both VtM and HtR and there good sourcebooks but I’ve been told Mage has all the ‘deeper’ lore. I just don’t know where to start.
[Note: I answered this question in typical long-winded fashion, so you can skip to the numbered list at the end for a somewhat shorter summary of how I’d get into Mage, if you prefer. Also, this is my own opinion— I can’t promise it’ll work, but I know it worked for me, at least when I started actually doing it intentionally.]
This is a relatable problem!
So, I got into Mage by picking up pieces of the lore from a distance over the course of a couple years, and then diving into the M20 corebook while they were offering it for free during the pandemic. I read the intro, then skimmed the book, with a focus on parts I was interested in, and over the course of the past three years I’ve read almost all of it by now. It’s almost 700 pages of weird, dense material and while if I wanted to I could have gotten all of it read much quicker, it still would have been quite the task, which is not ideal for a game.
Alright, how should you do it then?
Okay, first, put aside the notion of “deeper” lore at least for the moment. Don’t let the fans of Mage who wax lyrical about how important and wild and vast the implications of the Ascension books are. While Mage does get pretty out there, it does not and should not overshadow the other games. Gehenna’s still coming, for instance, don’t let the incident with what was *maybe* the Ravnos Antediluvian take away from that.
Seriously though, it’s easy to get intimidated by certain Mage fans. They can be kind of a snobby crowd, frankly, and not just in the fun pretentious way. Enjoy it at you own pace, those guys think they know the game— nah. A lot of them just know the metaplot, and that does not a game make.
Approach Mage more like an all you can eat buffet, and you’re getting from it what you want. As much or as little, as big or as small, as focused or as broad as makes sense for your interests. You take the parts you want as you like, and go from there. There’ll be time for the rest when you’ve found your footing.
So, if I were to do it all over…
1st— Get ready to take the plunge—but carefully, and with some intent. Steel yourself with some deep breaths, and grab a book to get started with. I do actually recommend the 20th Anniversary Edition to get started, but it is a lot, so if you’re worried about getting distracted or overwhelmed, Revised should work too. (I personally think Revised is just a bit too limited in its take on the setting, but that’s really subjective.) Don’t start reading quite yet, though, just pick the book you want to start with.
2nd— Be ready to ask questions. I’m putting this up early not because you’ll necessarily have questions immediately, but it’s always intimidating to be confused and have questions, so just know that there are folks in the community who will be polite in answering questions.
I’ve had luck with r/WhiteWolfRPG in the past, but I haven’t dipped in there for a while so they may have gotten worse. The Onyx Path forums are generally fairly nice, though. And here on Tumblr I have to think there are people, though I’m new here. Still, I can speak for myself and say— I love questions!
3rd— Alright, here’s what I’d do now. Read the first chapter or so, enough that you know what this setting even is, and then it’s time to find the parts that you are interested in specifically. For example, I’m really into alchemy, hermeticism, that kind of ceremonial magic, and mashing that into a modern setting— playing someone trying to do this old school classical wizardry in the 21st century, basically. So I’d jump into the relevant sections of M20– I’d read about the Traditions, the faction most into old school magic, then read specifically about the Order of Hermes, the Verbena, maybe a few other factions like the Children of Knowledge and the Hollow Ones, and go to any linked relevant sections I’m interested in, such as the write-ups for Alchemy and High Ritual Magick in M20. I would recommend doing something similar. If you don’t know where to start at all, I’d recommend looking at paradigms, the Orphans, and maybe Avatars. That’ll give you the kind of basic introduction a newly-Awakened mage would get. Also, probably stay away from the Umbra for now. It’s got a ratio of weirdness-to-size that makes it a tricky thing to grasp, at least at first.
At this point you might still be confused, just cause it’s a lot to reckon with, but you should be grounded in the details that you plan on working with. You’re building the foundation, hopefully in a way that’s not too confusing.
4th— Something I find helpful for getting to know a game is making my own character, so when you’re comfortable with that notion, I’d suggedt getting a character sheet and finding the section for character creation, then going through it and filling out that sheet as needed. You may never play this character, but in doing so you’re getting a feel for how the mechanics and setting interact, and you’ll probably start to get some knowledge of the basic Mage-specific rules. If you’re like me, you’ll naturally be curious enough to check out those sections, but even if not you’ll still learn more.
5th— Now I’d say to just widen out from where you are. This may take the form of just reading the whole damned thing now, straight through, but for me with M20 that was still kinda scary. There’s just so much. So I read about the things I felt that I knew about, but only vaguely. The Technocratic Union, the nature of Paradox, how paradigm works mechanically, Avatars, that sort of thing. At this point you’ll likely be familiar with your corner of the setting and get a view of how it fits into the wider whole. If you’re feeling ambitious, you might jump into some crossover stuff— what happens if a mage drinks vampire blood, or how werewolves and the Awakened fight over Caerns/Nodes… I was a little overcautious about weaving in the larger World of Darkness when I was getting started, but I know that’s how some new players get a foothold.
(Optional 6th— On that note, I find Mage is a lot easier to run if you’ve gotten some experience with other WoD games. Maybe run a one-shot of one of them, or even a quick mini-chronicle, just so you know the basic rules and find your grove for Storytelling in the setting. You might feel you’re ready to just dive into Mage, and you might be! But I learned that I needed more practice, so just a word of advice.)
I wish you the best of luck! You’re stepping into some weird and wonderful stuff— magic, mystery, and madness, all that— and it takes some time. I hope you enjoy your journey, and remember, it’s never wrong to have questions.
Other than that…
You’re ready.
It’s time to Awaken. Begin walking your Path.
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thecatslug2 · 4 months
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Art I did of a player’s Menemachian Nosferatu Maeghar, Jean Jacques Martin
Welcome to Montreal, Jean!
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There is a special joy in running a vampire one-shot after having played only dnd adjacent games for 4 years, with people new to vampire, and afterwards talk about how they would love to again in the future
Especially since this one-shot was a "test" of some houserules and trying to GM/ST in a different way, in preperation for the Vampire chronicle i'll be starting later this week.
Click the 'keep reading' if you want to read my rant about the oneshot
The game was set in Los Angeles, vaguely during the Bloodlines game, and the story was a mix of the 'Southland Slasher' questline from the video game, and the v5 "monster(s)" quickstart story.
Honestly it went incredible smooth, they coterie was very confrontation shy, so i might have oversold the "combat is dangerous", which I went hard on cuz they were mostly familiar with DnD. But it was all very good and it felt great.
Biggest worry was that it might be too railroady, but when asked they said it felt very sandboxy for a one-shot, even if the story was a bit linear.
Ask my if you want to hear more :)
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strangeoctober · 3 months
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Behold, a Book!
After a fair amount of hard work, I'm proud to announce that I've just released my first RPG book! It's Shrouded Legacies, a Vampire: the Masquerade, 20th Anniversary Edition, supplement available on the Storytellers vault! It features six new clans of vampires, each with their own themes and clan culture, and six new disciplines crafted just for this book! If you're interested in such things, or even just in VtM fiction as there's also a fairly lengthy short introductory story, I love it if you checked it out!
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greekmyth-simon · 2 years
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DATE NIGHT, DATE NIGHT!!!!
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Commission info: greekmythcommissions.carrd.com
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thecatslug · 11 months
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VtM vampires are the equivalent of a thanksgiving family dinner:
All of the adults are screaming over religion and politics. The children are either hiding or trying to not get dragged into things. Only difference is that half of the people there are The Gay Cousin™️
For my usual followers;
I’ll be back to Ravenloft content soon, fear not. I’m just on a nostalgia trip while I drag my usual players into my other TTRPG hyperfixation.
…But also, go pick up a copy of VtM 20th or Revised edition. Join the other goth vampire game cult. Dew it.
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vixensdungeon · 9 months
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Ultimate TTRPG Rating System, Part 2
Now that I'm back from a convention, I think it's time to tackle D&D's biggest rival and see how it fares in the most important aspect of tabletop roleplaying games: can you make a foxgirl? That's right, it's
Vampire: The Masquerade (1st, 2nd, and Revised editions)
This one's sort of complicated. Yes, it is quite possible, but you have to work for it as you play the character unless you have a kind Storyteller (and I try not to rely on GM fiat for these ratings). While Clan Gangrel's Protean discipline only allows shapeshifting to wolf or bat form, their "weakness" is that they gain animal features whenever they fall to frenzy. So you sort of have to fail your way into being a proper foxgirl, but you can do it if you believe in yourself! Unfortunately if you get yourself anything other than the ears and the tail, you'll start taking penalties on Social rolls, which seems unnecessarily mean. Also the Tzimisce might be able to fleshcraft some appropriate features but… I don't know, it'd probably look a little off. ⭐️⭐️⭐️
VtM 20th Anniversary Edition
As above but the features gained are usually temporary, though can become permanent (the process for this isn't explained). ⭐️⭐️
VtM 5th Edition
The features are always temporary and only occur during frenzy. :( ⭐️
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badass-at-fandoming · 6 months
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Hey so I sent an anon ask once about writing for Beckett to which you answered by listing some reads as well as his core personnality traits... do you still have it by chance? I keep searching your blog but I swear for the life of me I can't find it and I totally did not nuke my writers blog where I had reblogged it
Hi @industrialgobs! Lovely to match a face to the one of my fav asks. :D
Here is your original ask about Beckett's personality.
You mention some reads, but do you mean like, general VtM reads or books in which Beckett appears? General VtM reads recs are here, and @ryttu3k's addition and @mz-elysium's addition are even more helpful.
If you mean books in which Beckett appears...oof, that list took me awhile to find, because it's buried in several long conversations. Lemme just list it below:
The Book of Nod
Encyclopedia Vampirica (He has an entry, and if you read the front & back matter you learn about his sire Aristotle & partner Lucita)
The Victorian Trilogy
Vampire the Masquerade: Beckett graphic novel
Year of the Scarab Trilogy
Beckett’s Jyhad Diary
Nights of Prophecy
Gehenna: the Final Night
He briefly appears other places too, like in Transylvania Chronicles IV: The Dragon Ascendant, and Lore of the Clans, 20th Anniversary Edition.
My condolences on the loss of your writing blog! That sounds bad??? I want to read your fic, so I hope you can recover your work. And oops, I'm so sorry about the time-consuming searching of my blog. I should really like, put on an audiobook and make that Beckettology page, huh.
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