Have some Wildmutt, new and improved with an adolescent's nub of a tail.
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An infected vulpimancer becomes so violent that it does not bother infecting other hosts, only seeking to kill and feed on new prey, and can even be a threat to other infected beings if it's not under the influence of a queen.
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I made a blue version-which admittedly I would have done initially if I'd have remembered it was an option-because someone on Reddit said they liked Kat and Tyrone separately, but together they didn't like that they were both similar colors. And I don't necessarily disagree with that sentiment.
I do like the blue a lot, and again it's the one I would have gone with originally. But hmmm
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Kevin Levin, with mutations for all of Ben's original ten aliens, plus Kevin 11 with some new details:
Diamondhead arm has cracks resembling Ghostfreak's markings.
Heatblast arm rocks are shaped to resemble Upgrade's patterns.
Stinkfly's wings emerge from Diamondhead back spikes.
XLR8's tail ends with Stinkfly stinger, which holds Ripjaws fins for when it merges with XLR8 colored Ripjaws "loincloth".
Wildmutt arms have Ripjaws fins and hand webbing.
Can deploy Ghostfreak chest tentacles, now colored like Upgrade.
Four Arms eyes on shortened Stinkfly stalks.
Ghostfreak pattern is now on the head, connected to Grey Matter eye, which has a smaller, diamond-shaped pupil in a merging with Ghostfreak's eye.
To run at high speeds, fireballs are created under toes with Heatblast's powers. This results in the Four Arms legs getting positioned in a way that resembles XLR8.
Can generate XLR8's face mask using Diamondhead crystals and Heatblast rocks.
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Worldbuilding for vulpimancers?
Vulpimancers, as we've seen, run in packs, and their society is built around that.
Vulpimancer packs, on their homeworld, can consist of upwards of fifty members and hold large territories which they live a nomadic hunting lifestyle on. In the Null Void these packs are normally far smaller due to smaller population sizes as a result of the Null Void being *gestures at Null Void*.
These packs are generally family groups, consisting of a host of siblings and cousins of various degrees of distance. Once they've hit adulthood typically about half of the pack's pups, of varying sexes, will disperse from the pack and leave to join other packs or start their own, though it's not unheard of for individuals to essentially become wandering hermits. The individuals in charge of the pack are typically chosen by common agreement, just whoever the pack trusts in the position. In fact the most common cause of violence between packs is having one split when an agreement can't be made on who'll be in charge. In these circumstances fights over who gets how much of the territory are common, as well as fights with neighboring packs in an attempt to gain territory from them.
On the other side of things, in areas or periods where the hunting in a region is bad, packs have been known to form alliances and treaties. Typically these will be sealed by exchanging the first pup of the next season.
Vulpimancers don't breed often, like Perison they focus more on putting plenty of care into few children (in this case litters of up to four but more often two or three) separated by many years rather than producing large numbers of children. Still, there's pretty much always at least one litter born each year.
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