Life sucks. Read a shitty comic no one has heard of that will remain with you for life because of its unrealized potential, ok?
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playing one dnd session was a mistake because now im in one single campaign the desire to make 500 player characters overtook my soul. ive got like five current character sheets filled out for ‘just in case i need them’ characters and every day i think of a new potential guy i want to play... tabletop roleplaying is a slippery slope to terminal oc creation
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I realized I had a TON of Anetta art I scanned and forgot to post, and she's currently taking a break in my D&D campaign, so I might as well share them in a lump.
The first one is Anetta in the fancy dress she borrowed when we went to be introduced to Tiamat (long, LONG story), and vaguely inspired by an actual dress I wore to an event earlier this year.
The second one is based on a one-off joke of Anetta's lockscreen being a photo of her and her boss Taylor Ramados in a pretty embarrassing selfie. (Pro tip, if you're working as an information broker for a potentially sketchy organization, don't take selfies with your boss.)
Third is a little warm-up sketch I did over the summer as an attempt to nail down more of her y2k-style fashion sense. Tank tops, camisoles and baby-doll tops are her jam.
Fourth was a little sketch of her in her "dark clothes" she gets from her criminal background, which is actually a hoodie she uh, "borrowed" from her boyfriend.
Fifth is a concept sketch of her eldritch blast attack. I love how it affects her hair when fired.
And finally, a sketch of her the first time she met the team, in her home base.
So, there we have it, all the Anetta sketches I forgot to post, all in one place! Hopefully I'll be able to bring her back some time, after she's had a nice long vacation from adventuring. Getting nearly killed three times in one battle can take it out of you, ya know.
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new oc title of fearsome myagician. name of mia. shape of
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Alrighty, next step to building our character: Archetypes! Vote here for your fave for our Centaur/Firbolg Warlock
Check out this place for some more info on each of them (i sure as hell forget everything all the time when I don't look up shit)
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may or may not be joining a DIFFERENT cos campaign as a player. but we'll see :D
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do you guys ever think about how Wyll is introduced as an archetypal fantasy hero, but then it turns out he’s a warlock, who made a pact with a devil. Do you ever think about how Ansur is described as this fantastical dragon of myth, but then when you find him, he’s turned into an undead monstrosity. Do you think about how when Wyll does the right thing, he is punished to become more monstrous. Do you think about how as Wyll’s warlock powers grow, his spells get more horrific. Do you think about how Ansur was killed by his closest friend. Do think about how Wyll was cast out by the most important person in his life. do you guys ever think about Ansur and Wyll.
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oh. thinking about bad ending ren actually
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So, Moses is a cleric, Solomon is a wizard, Joshua is a paladin, David is a bard, Jesus is a sorcerer, his apostles and Paul are warlocks, Elisha is a druid, Elijah is a monk, Samson is a barbarian, Tahkemonite along with Eleazar and Dodo are fighters, John the Baptist is a ranger, Jacob is a rogue
I'm really cautious about using DnD terms to describe nuanced historical metaphysics like this. DnD's cosmology is a mess. I don't know how it works because the writers don't know how it works. It's very easy for readers to come away with the wrong impression, and tbh it often comes off with this corny-ass "hello fellow kids did you know the Buddha was literally a hecking druid" type energy.
I wanna stress: This is fun to think about, but please don't treat this as meaningful analysis of real-world religions. I wanna demonstrate how quickly these terms break down when you're looking at actual historical metaphysics.
If we wanted to analyze biblical characters with DnD terms, every Charismatic Jewish Holy Man would be classified as a warlock. Moses is not a nebulous intermediary between gods and mortals. The man famously had a covenant. The whole covenant thing is a pretty important part of Judaism. But then again, that brings up problems for what the destruction of the first temple would mean for the classification of Judaism. Does the development of the rabbinical system suddenly turn everyone from warlocks into clerics? Within Judaism, the word of God is the law under-girding the whole of the world, including nature. Does that make every Rabbi a druid?
Jesus certainly wouldn't be a sorcerer, hes just a God. His power isn't hereditary, he is literally God. Calling Christ a sorcerer would be heresy.
Solomon is a wizard. The DnD wizard archetype is quite literally based on the biblical character of Solomon.
Samson is kinda a paladin? I'm not entirely sure what he would be classified as.
The Apostles are tricky, because their classification would probably change as the doctrine developed. Initially they would probably be classified as warlocks who "inherited" the laws and works of the new covenant with God, which is warlock metaphysics. But, several of them were kinda in charge of writing the new laws of the covenant, which I guess would be cleric metaphysics. Several of them also have priestly vows, which is paladin metaphysics.
John the Baptist is the only one on this list who could be considered a DnD Druid. Baptism as a rite probably has non-jewish pre-christian roots. I guess its the closest thing Christian metaphysics has to "nature magic." But my even suggesting that the power of baptism stems from a source other than God would be heresy.
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A Fable Narrative of Archetypes
Mother Archetype
The mother archetype had its origins in the cult of the Indus Valley civilization. She is portrayed with abundant hips and breasts and she was worshipped as a fertility Goddess. The people there celebrated the magic of sexuality.
So also there were celebrations for fertility and sexuality which was prevalent in Greece. The Greeks did orgies in the Bacchanalian revels and celebrated sex through the ritual of the Maenads. There was an ecstasy of worship with booze, sex and altered states of consciousness.
With the advent of Christianity, the cult of the Mother Goddess centered on the worship of Virgin Mary. All the vices of the ancient civilization were chastised. The mother goddess became a symbol of veneration, piety, purity and she is an icon of the immaculate.
With the advent of Freud the Mother Goddess became the symbol of his misunderstood oedipal complex. The Oedipal complex for Freud was a fetish felt by the child to the mother with a repulsion of the father. I don’t in anyway adhere to Freud’s oedipal complex as children develop emotional and mental bonding with their parents. There could be a possibility that Oedipal complex in the later stages of life could be seen as a romance of a person with another person as a persona of similarity with the mother.
Father Archetype
The Father archetype developed in ancient Greece and Gods were symbolic of machismo, male ego and Gods were celebrated with waywardness, profligacy, promiscuity, drunkenness and so on. Let me take the case of Bacchus or Dionysus. Bacchus was a God of booze, sexuality, orgies, and he is an archetype of pagan ecstasy. Life for the Greek father archetype was one of pleasure and celebration. The Greeks were fertility freaks. Their Gods were permissive and liberal. Sin had no say in the Greek pantheon.
With the coming of Judaism: the concept of the Father archetype changed to Jehovah who was an omniscient, omnipresent, omnipotent God. He was strict, authoritarian God and loose morals had no place in his cannon. The Judaic God punishes the wicked and rewards the people without blemish. Judaism is a religion of absolutism and authoritarianism. Humans were considered as people who are inferior to God.
With the coming of Christ, the concept of God changed to grace theology. And grace theology is the redemption of man from the clutches of sin and Christ sacrificed his life for us by dying on the cross and shedding his blood. The concept of sin being forgiven is also a tenant of Christianity. Christians were needed to have faith and belief in God. Christ became an icon of a humane, tolerant God.
Then the Father archetype underwent a change in the modern era. The father God became the God father archetype. The God father archetype is reminiscent of ruthlessness, criminality, authority and violence. God father archetype became a legend in popular media and culture.
The Lover Archetype
The lover archetype had its origins in ancient Greece and was symbolically portrayed as Cupid, Aphrodite and Venus. The lover archetype has not changed much and is popular in social media and culture. Cupid is the symbol of wooing and in modern culture lovers go through an intense period of courtship. Aphrodite and Venus are emblems of amorousness and passion and ecstasy. Love is celebrated as a transcendental rite of togetherness.
Archetype of the Warlock/Wizard
The archetype of the warlock wizard had its beginnings in magic, sorcery and mysticism. It was characterized with magic, spells, rituals and incantations. The archetype of the warlock/wizard can be described bringing to awareness positive realities. It’s a gnostic fable of mental exorcism and mental cleansing. The warlock/wizard is celebrated in popular culture, cinema and fiction. Now it has become a legend of entertainment.
During the middle ages there occurred a transition of the warlock wizard to that of bishops, episcopy and priests. The priests were a class of people who did Christian rituals and sacrifices. Magic and its activities became a taboo. Christianity curtailed the modes operandi of pagan religions. Pagan religions were viewed as being sinister and diabolic.
Then again the archetype of the warlock/wizard changed with development of man’s intellect. The change is the manifestation of the development of thought and its prevalence in thinkers and philosophers. They became the runners of ideas. The philosophers developed an taboo towards ritual, magic and religion. Truth became a paragon of a Socratic debate. Philosophers brought in ideas to the mainstream culture.
Archetype of the Witch
Again a witch in pagan religions was a person who did witchcraft, practiced occult, did divination and magic. The witch is a spell of the earth’s magic. She is a cauldron of enigma.
With the advent of Christianity, witches became condemned and many were executed as they were considered as evil, fiendish and diabolic. From admiration of Pagan religions the norm of witches changed to persecution in Christian religion.
In the modern era witches are celebrated as symbols of feminity. Books like JK Rowling’s Harry porter have celebrated the existence of witches. The witch has become an archetype of a feminist celebrity. Witches are a sin qua non of popular culture, fiction, music and movies. The witch has become a philosopher contributing the idea of the ideal feminine.
The Fool Archetype
The fool in ancient periods was used in courts to provide entertainment to the royalty. Fools were professionals employed by the King.
During the medieval period the notion of the fool was used in Shakespearean dramas who uttered nonsense but in fact there were wisdom nuggets. The fool bridged the gap between sanity and insanity.
During the time of Cervantes the fool underwent a remarkable transition through the character of Don Quixote. Don Quixote’s madness was in fact a tool to convey freedom, dissent and liberty against the organized papacy and authoritarianism of Catholicism.
Again the fool in postmodernism is romanticized as a hero, who fosters individual eccentricities and the one who celebrates the meaning of life. Chivalry in postmodernism connotes individual freedom and passion. Don Quixote is an existential hero who valorises the catharsis of individuation. There is a Don Quixote in all of us.
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~Bad Ideas for Skyrim Mods~
Stylish Lore-Friendly Vampire Lady Attire 4K CBBE 3BBA BHUNP HDT-FMSP SSE AE WACCF OWL CACO ACE: Puts Serana in a stylish tuxedo and top hat.
Immersive Mud: Replaces the mud in Morthal and along the coastline with a deformable mesh into which actors and objects can sink. Characters with legs have a chance of getting stuck in the mud, increasing with the mud's depth and their armour's weight. You can escape from the mud by jumping repeatedly or using Whirlwind Sprint, but any boots you have equipped will stay buried, and must be dug out with a spade.
Realistic Lore-Friendly Fishing Rods: Adds three thousand, seven hundred and twelve new variants of fishing rod, each with different chances of fishing up various types of treasure, rubbish and water-dwelling fauna.
Organised Bears in Skyrim: Adds stronger tiers of bears to bear levelled lists, from Dire Bears at level 32 all the way to Evolved Ancient Frozen Panda Deathlords at level 78. Diversifies bear spawns with exciting new bear archetypes, including slow and tanky armoured bears, powerful bear warlocks, deadly bear crossbowmen, and even bear necromancers who can conjure fearsome bear draugr.
Silent Hill in Whiterun: Puts a small hill on the Whiterun tundra which makes no sounds whatsoever. Maybe it could go in that empty part east of Rorikstead.
Very Realistic Horses: 2023 Edition: Speeds up horses. They now canter as fast as a human can sprint, and gallop faster still. Horses need to eat and drink at least once per day, and will feed automatically on nearby water and grass while not being ridden. When stabled, they'll pretty much take care of themselves; otherwise, they should be left near some grass and a river or lake.
If you don't feed or water your horse for one day, it will refuse to run. If you don't feed or water your horse for three days, it will die. If you don't clean up your horse's manure, which it deposits by the side of the road every three hours, you will be fined 100 septims or arrested.
Immersive Dragon Bridge Bridge Dragon Overhaul: Replaces the dragon-themed bridge outside Dragon Bridge with an actual dragon. Instead of walking across her, for a small fee she'll lift you up ever so carefully in her jaws and deposit you on the far side of the gorge.
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Dexter: yay I love my sister so much I’m so happy I ditched my psychiatrist who said we were too codependent and our relationship was destined to end in tragedy :)
Deb: cool. I’m going to crash this car with both of us inside btw
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Ratatouille Warlock:
- Can only cast spells when a tiny creature is controlling their body from underneath their suspiciously roomy hat/cap/head-wear.
- Either the small creature was sent by the warlock's patron, or is the warlock's patron
- Creature differs by the patron/pact archetype (E.g., an Imp (Fiend), a Fairy (Fey), a brain parasite (Great One/Eldritch Being), Cherub (Celestial))
I love how we have a verb for "a little creature that sits on your head and animates you by pulling your hair" and that verb is "Ratatouille"
-Pencil
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My Opinion on the LU Boys DND Classes
as a DM of 3 years and a enjoyer of dnd for MUCH LONGER, i have so sososos many thoughts on what classes the boys would be. This will also include subclasses CAUSE ITS MY POST AND IMMA DO WHAT I WANT! /LH
SORRY THIS TOOK SO LONG!!!!
Time -> Fighter, Eldritch Knight
Twilight -> Barbarian, Path of the Ancestral Guardian
Warriors -> Fighter, Battle Master
Sky -> Paladin, Oath of Devotion
Wild -> Ranger, Gloomstalker
Legend -> Wizard, Bladesinging
Hyrule -> Warlock, The Celestial
Four -> Fighter, Echo Knight
Wind -> Rogue, Swashbuckler
Taglist cause I know somepeople were interested!
@catreginae @next-hero-in-line @unexpectedstormy @nancyheart11 @majorproblems77 @ladye-zelda @ajscico @mishwanders @violetregrets1837 @1dragon-mustard1
Under the cut will be explanations as to why i picked these classes! (as well as the official descriptions of the subclasses for context)
Time, The Eldritch Knight
Subclass Description; They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.
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Fighter is a go to for all the boys, but I think Time is a perfect fit for the class as he is shown time and time again to be a frontline fighter. He's quick to draw his sword and quicker to swing it.
Though Time is not a heavy magic user in the LU comics, he is known to have quite a few spells/magical abilities in his games and comics! Many of these abilities are defensive or to deal with large 'groups' of enemies at once, which is what Abjuration and Evocation spells are used for -respectively. The Class is still heavily rooted in melee rather than magic -like Time- but the magic they do use is to add a extra kick to their punch.
There are also abilities that make the Eldritch knight much harder (if not impossible) to disarm!
In higher levels, the subclasses allows the user to be more effective and quick with their spell casting who their actions are free for melee attacks, which would be a perfect fit for the quick and preciseness Time uses in battle.
Twilight, The Barbarian of Ancestral Guardians
Subclass description; Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
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Barbarian is a common pick for Twilight as it is the most strength based class and while I agree with it always never quite sat right with me due to the violence the class is stereotyped to lean towards.
The subclass itself was picked because I connected it with not only the Hero's Shade but also the light spirits that Twilight encounters on his journey. Its very much a spirit heavy class that deals with a lot of themes regarding 'guardian' like figures which fit perfectly for the 'guardian' spirits Twilight runs into -and is trained by- during his adventure. I also choose this one because of how defensive it is, especially when it comes to protecting others!
Twilight is a protector, in the LU comics, in his games, in his manga, he is shown time and time again to protect others so to have a subclass to reflect his protective nature is a perfect match for his character!
Warriors, the Battle Master
Subclass Description; Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
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Another fighter! Like I said for Time, this class is very much a 'go-to' class for any and all of the LU boys! But warriors fits so well for this class, a undeterred and seemingly never ending energy in a fight, Fighter fits perfectly!
I think that we all can agree that Warriors is one of the top 3 swordsmen in the group, his way with his sword is unlike the others as he holds an elegance and swiftness that can be rivalled by very few. The Battle Master subclass is built upon the idea of 'Yeah, you can try to hit me but get ready for your shit to get rocked.' It is about countering, using the enemies weaknesses to your gain and getting your hits in whenever you can.
A Captain in a war would be a battle master without a doubt!
Sky, Paladin of Devotion
Subclass description; --They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels – the perfect servants of good – as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
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Is...Is this a surprise to anyone? A little cliche yes, but how can you blame me when it suits him so well!
First, Divine smite? PERFECT for the Skyward Strike, without a doubt and I don't think theres anything that could fit it so well! A mighty strike blessed with divine power and -depending on what spell/ability- can shed a great amount of light and cause lightning/thunder to burst from the strike! There is also abilities with the subclass that makes your weapon a beacon of light for a short period of time
Sky is devoted to many things. But its obvious hes devoted to his Zelda -the reincarnation of Hyila, a goddess- so much so that before he knew of her divine spirit he was willing to head into a world unknown just to look for her. He is so devoted to her and Skyloft that he fought a GOD to keep everyone he loved safe and sound.
Wild, The Gloom Stalker
Subclass description; Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.--
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Since TOTK I feel like this would be fitting for the hero to be proficient in fighting in the darken places of the world. The name of the subclass is also suits him considering a huge part of the game -The Gloom- is apart of this class in a way.
Ranger is a great class for Wild, it is the definition of a hunter, an explorer, one that finds there own path in the wildness. Wild, though seen to get lost in the comics, has a great understanding of his Hyrule and its geographic locations and terrain, both surface and depths. He is also a great archer, and a even better hunter!
The hero is a survivor of the wilds, and Rangers are the best suited to do such a thing
Legend, The BladeSinger
Subclass Description: Bladesingers master a tradition of wizardry that incorporates swordplay and dance. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.
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Legend is one of the more magically inclined Heros, and though thats mostly through his artifacts and magic items that doesn’t take away the fact that the hero has a broad knowledge when it came to magic.
I picked bladesinging specifically because while it’s main focus is magic it still uses the sword and it’s connection to ones-self. Legend is still a fighter at heart so i don’t think he would toss away those skills in this situation. He is shown in a few panels to have some sort of connection/bond to the mastersword and likely his own weapon, so it was important for me to somehow intertwine his two biggest skills together.
And a bit selfishly, i think he would look very very cool dancing around with his sword-
Hyrule, The Holy Warlock
Subclass description: Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss.
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I know most people would make Hyrule either a wizard or nature based magic user but in all fairness, I dont think Hyrule is one to learn magic by the traditional means (reading/studying it). This isn’t to say the kid isn’t capable of doing so, but with the whole “hero of Hyila,” you’d think there would be a bit more a divine connection there.
Warlocks make deals, pacts, with some sort of higher being for their magic intentionally or not and Hyila ,a holy celestial, being fits perfectly to be his patron. The magic granted to a celestial warlock is based on a clerics abilities, healing, protecting from the undead and fiends, lighting a path etc. Warlocks also are also a little more focused on melee/combat and if picking the right pact boon, can have a special relationship/connect to their sword!
Four, The Echo Knight
Subclass description: Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. The echoes are somewhat fragile, but the echo knight can summon another at any time.
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Okayokayokay— HEAR ME OUT ON THIS ONE!!!
One of the echo knight’s main abilities is being able to make shadowy versions of themselves to fight alongside them in a battle. These shadows or ‘echoes’ are an extension of the person’s form/soul and are able to communicate and aid the original knight. They are able to project their consciousness into these shadows to get the information they have seen/witness and collects it all once they all fuse back together.
TELL ME THAT AINT PERFECT FOR FOUR!!!
Wind, The Swashbuckler
Subclass Description: You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.
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….i feel like this is pretty straightforward as to why i picked this for Wind.
Wind, shown to be quite a sneaky Link in his games, is probably the most rogue like in the Chain. He’s a strong kid, but he specializes in quick strikes and keeping his opponents on their toes and unexpecting. He is also, very clearly, a pirate! So it isn’t surprising for the hero to have one of (if not the only) pirate theme-d subclass! The class is very agile, but the subclass specifically is focused on disarming, ‘backstabbing’ and overall being sneaky in plain sight!
And thought i do think this is a great fit for the hero, i could also see him as a Storm sorcerer, which was my second pick!
UHHHH! YEAH THATS IS! if you're reading this, thank you so much for listening to me ramble and if you have any ideas/thoughts of your own i would LOVE to hear them!!!
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Maro’s Teaser for Wilds of Eldraine
Before previews for Wilds of Eldraine officially begin, I thought it would be fun to do another of my Duelist-style teasers where I give tiny hints of things to come. Note that I’m only giving you partial information.
First up, here are some things you can expect:
• a new type of token (at least done as a cohesive theme)
• a card that can activate to copy enchantments
• Adventures on a new permanent type
• an artifact that has two different artifact subtypes normally associated with artifact tokens
• a creature type from Alpha gets a draft archetype
• fairy tale Sagas
• multiple legendary Foods
• a new card with a lobotomy effect
• a creature with two triggers, one for artifacts entering the battlefield and one for enchantments
• a new mechanic that batches together three items that have been in the game since Alpha but never batched before
Next, here are some rules text that will be showing up on cards:
• “If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.”
• “Look at the top twenty cards of your library.”
• “it produces three times as much of that mana instead.”
• “Sacrifice all Reflections you control.”
• “Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with CARDNAME.”
• “have base power and toughness 4/4 and flying.”
• “exile up to one other non-Fox creature”
• “Land creatures you control”
• “Whenever you tap an untapped creature an opponent controls,”
• “X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.”
Here are some creature type lines from the set:
• Creature – Mouse
• Creature – Rabbit Unicorn
• Creature – Faerie Shapeshifter
• Creature – Elf Fox Knight
• Creature – Giant Archer
• Creature – Plant Wurm
• Creature – Elemental Raccoon
• Legendary Creature – Rat Noble
• Legendary Creature – Vedalken Scout
• Legendary Creature – Human Warlock Bard
Finally, here are some names in the set:
• Candy Grapple
• Charming Scoundrel
• Food Fight
• Protective Parents
• Scream Puff
• Stroke of Midnight
• A Tale for the Ages
• Three Blind Mice
• Three Bowls of Porridge
• Up the Beanstalk
Kickoff the preview season for Wilds of Eldraine with the debut on August 15th, at 10:00 AM PT on twitch.tv/Magic and our official YouTube channel. Catch up with our web fiction before the debut August 8th – 14th.
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Team Kill-Dracula as a DnD Party
Van Helsing: Cleric, Grave Domain. Probably the easiest choice. As a doctor he’s the party’s principal healer, he’s the one who keeps whipping out holy symbols and prayers, and he has all the know-how on identifying and dealing with all things Undead. Also Van Helsing using Path to the Grave would be incredibly badass.
Arthur Holmwood: Ranger, Beast Master Conclave. This one’s a gimme. We already know he hunts regularly, it’s the pastime of choice for rich lordly types, and he spent one notable scene summoning and skillfully handling some dogs.
Quincey Morris: Fighter, Cavalier Archetype. I definitely knew he was the party’s fighter, but it wasn’t until I did some digging that I found out there was a fighter type with an emphasis on mounted combat. My man is a COWBOY. Admittedly Matt Mercer’s Gunslinger homebrew is also tempting, but since it has more emphasis on tinkering, I thought the Cavalier perks would fit Quincey a little more.
John Seward: Cleric, Mind Domain. This man gave me SO MUCH TROUBLE because everybody else slotted so neatly into their classes and I could not for the life of me figure out what fit him. I finally landed on cleric since he’s the second doctor in the party, and when I did a little more googling I found out that mind clerics were a thing, which is both incredibly cool and fitting for the guy who has given me psychic damage multiple times.
Jonathan Harker: Barbarian, Path of the Berserker. He’s just. He angy. When he swung a machete at Dracula and stole his lunch money I was like “Yeah that was a Reckless Attack. He definitely had advantage on that.” Once his wife got the chomp all bets were off. He Would Like To Rage.
Mina Harker: Bard, College of Eloquence. I debated between this and College of Lore, but I landed on eloquence because this woman’s charisma is high as fuck, she grants inspiration every time she opens her mouth, and she seems to know exactly what to say to whoever she talks to, from her husband to Lucy’s suitor squad to Renfield. Let’s be real, she united the whole group single-handed and probably would have charmed her way into being the face of the party if Van Helsing’s paternalistic Victorian sensibilities hadn’t kicked in. Unfortunately she also has one level in warlock with an undead patron she doesn’t want, but on the bright side she can cast Eldritch Blast now.
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