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#we're like way past the undertale grace period right
technicolorxsn · 3 years
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idk how to really introduce this so, this is basically an analysis of how i see the parallels between off, undertale, and deltatune; contains spoilers for all three
I think the key to all of them is shaming you the player for killing characters, but the difference is how much of a choice you have/how easy or hard it is to do
off takes advantage of the style of game but doesn’t give you a choice at all, it’s either kill all the npcs or don’t play the game; however it’s probably the least bad because you still have the out of ‘the batter never told me this was their goal, I didn’t know I was killing the specters’
undertale also takes advantage of the format but gives you a choice to do the right thing, if you do accidentally kill an npc in the beginning you can still reset and try again; and if you choose to commit genocide that’s all on you and, iirc, chara directly shames you for that choice (even if it is just saying your choices helped them)
deltarune at first seems to be the opposite of off (you know, by being a normal rpg that doesnt guilt you for killing/make killing count), it doesn’t give you a choice but it forces you on a pacifist run instead, until snowgraves/pipis/weird
snowgraves gives you so many outs, at almost every turn the game practically begs you to turn back and just play the game normally and the run is so easy to fuck up, and not only that, after a while it starts showing it’s not Kris making these monstrous decisions. it’s you. and as a reward for your extra efforts to be awful, it let’s you be awful. really awful. manipulate your character’s friend into murder awful. it makes you feel awful for your choice, watching Noelle break down like this, and the worst part is knowing it gave you a choice, a really easy one, and you still chose to do this
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