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#weapon reference
tashgoose · 9 months
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Something a bit different! Flat colour weapon reference commission for @the-scale-zone A magical stone scythe and mace.
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strawberry-metal · 2 years
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Sakura the Eternal’s Spear of Gungnir. I’ve commissioned a model to be made of her spear so I thought I’d go ahead and upload the reference of her weapon here.
Should of made it blue to match with Eternal Sakura’s outfit (which no one except me knows what it’s gonna look like yet) but I pretty dumbly instead, went with colors to go with symbolism for her name. Also I like red better than blue lol
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zipsunz · 4 months
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a comic i made for hero's birthday 🍳 ✨
(art by me, script by @sunkitty143!)
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macbethz · 7 months
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He wonders what age he’s finally reached. The Time War used years as ammunition; at the Battle of Rodan’s Wedding alone, he’d aged to five million and then regressed to a mewling babe, merely from shrapnel. Now, the ache in his bones feels… one thousand years old? Well. Call it nine hundred. Sounds better.
In the same way RTD's 'Doctor Who and the Time War,' where the above quote is from, is a page from a novel that doesn't exist, this is a splash page from a comic that doesn't exist. Time War PTSD, much like the war itself, is multidimensional.
Now available as a print by popular demand!
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sirenetica · 27 days
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Tango (of the Tek variety)
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adorkastock · 1 month
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missing them today
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really hope that new group shoot pans out this fall! ♥
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crewtawn · 30 days
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Artists block is insane, then my dog bit my hand and it all came flooding back. Injury really does bring an artist back.
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wasyago · 8 months
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gryffon is telling jay about how his prosthetic works, in case she wants to help him with repairs or make her own one day
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yakittydraws · 8 months
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It was silly goofy meme hours last night, featuring BLEACH babes keke~
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spacedace · 8 months
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Reluctant War AU Part 3
Part 1 Part 2
More of the brain worm that has taken me over, gonna probably post it to Ao3 here before too long. Already got another part started and so many ideas for additional stuff, someone please send help I've been consumed by this thing lol
Sorry if Waller seems out of character, outside of fandom I'm mostly familiar with her through Justice League the animated show & Justice League: Unlimited and her vibe there has always struck me as "deeply incredibly unlikable character that also kind of has a point but also has done so much fucked up shit in the name of her goals that you don't really care about her point anymore." So you know, complicated lol. If she's completely unrecognizable let me know, but I'm hoping she feels at least somewhat like Waller.
Forgot to say this in the last update, but still feel free to use all this as an overly long prompt if yall want. Literally anything I throw out to the void should be treated as a prompt lol If there's anything at all interesting to you in any of this nonsense go for it <3 <3 <3
---
Amanda Waller was someone who did what needed to be done.
Ruthless, heartless, vicious, cruel.
She’d been called it all. Wore the words thrown as insults as a badges of pride and valor. Because at the end of the day, when it came to the problems she was given to face, the issues she was meant to solve, those words meant she’d done what others had been too squeamish or cowardly to do. Life was a never ending slog of trolley problems and she the only one unshakable enough to pull the levers that needed pulling.
It wasn’t so simple as a matter of greater good.
Greater good was what the weak willed muttered to themselves after having feelings over doing the bare minimum. A justification used by people on all sides to do what they wanted with fractured, faulty logic thrown around like truth was a thing immutable. To assuage their guilt when they were forced to make a call they didn’t want to.
It wasn’t a matter of greater good. It was a matter of preservation. Of protection. Of digging through the filth to find the threats skittering beneath and crush them with ruthless abandon. Of facing a god and not blinking because if you did it could cost the world.
Of doing what needed to be done, no matter how underhanded or atrocious it was.
Hands dirty.
Hands red.
Hands wrapped tight around the throat of something that could threaten to destroy it all.
When the Ghost Investigation Ward had been shoved her way with it’s sucking wound of a budget, it’s bloated incompetent staff, its asinine methods she’d seen a rotted limb in need of hacking off. It hadn’t been until she’d been conducting her inspection, digging through the trash for a few pearls of effective agents she could snatch up and put to work elsewhere, that she’d truly seen what they were working on. The potential.
Potential to better arm themselves with in the forms of the strange new weapons being created.
Potential for threats far greater than anything even she had thought possible before.
The GIW as it had been when she’d first come across it was a fetid waste of time and resources. A laughing stock agency only secret because no one took them seriously enough to look. Made stupid and useless with its own conceited delusions of importance it didn’t actually have. Yet.
She went to work on it. Hacking away as she’d originally intended, but this time with a different goal in mind. She ripped out the weeds with bare, calloused hands and planted proficiency and loyalty in their place. She took over as director herself, tossing the self-aggrandizing fool that had been running the place into the ground to the dogs as the culprit for misappropriate spendings, saving the agency by tweaking things until their ballooning budget was pinned neatly onto the former director as an embezzling charge.
Then she got to work.
The Fentons were brilliant, if entirely insane. But Amanda could work with that. She’d reigned Harley Quinn in - more or less - she could do the same to the two deranged scientists that so eagerly wanted to be apart of the fight against the dead. Especially when the benefit came in the form of the inventions they threw together so easily, especially when those inventions were weapons.
It took very little to get them on board with her plans for the GIW. Keeping their focus could be a chore, at times, but she didn’t even have to really do much in the way of pressing to get them back where she wanted them. They craved knowledge and understanding nearly as much as they craved the eradication of the entities themselves. Letting them have the first look at a new subject here, free reign over a vivisection there, it took so little to fuel their fervor and keep them busy working on the projects she set for them.
Things had been going smoothly.
For a time at least.
Until Phantom.
He’d been the main focus of the previous director’s attention, the big fish he’d so desperately wanted to catch and put up on his wall. Amanda wouldn’t lie and say it wasn’t a tempting prospect, but not one she’d put above the other projects she had set in motion since taking over. No, Phantom was powerful, enough to be a real problem one day, but she could the awkward youth in the way he held himself, the inexperience in how he handled situations. She had time to get everything else in order before focusing on getting Amity Park’s would-be hero brought to heel.
And he would be brought to heel. One way or another.
Hands dirty.
Hands red.
Hands wrapped tight around the Core of a fledgling god and bending him to her will.
An artifact, old an powerful, recovered with some effort. A means of controlling specters, of chaining them to the will of the artifact’s wielder. Dangerous in the wrong hands. Dangerous in the right hands.
It was shattered, and even whole and functional Phantom was resistant to its power. But Amanda Waller prided herself in her ability to see the potential in things. It could be repaired, be made better. Even gods could be bound, be made to kneel, with the right pieces, with the right application of force.
It was just a matter of time to gather everything needed.
Phantom didn’t know he could single handedly destroy every last member of the Justice League. The baby fat, the innocent eyes, the split-second hesitations when he fought. He knew enough to be confident in fighting the usual ghosts that haunted Amity Park, but he still very much saw himself as a little fish. Maybe it was the part of him that was still Daniel Fenton, gangly teenager not quite sure what he was truly capable of yet.
She had time before the Fenton’s son truly became an issue. Time to judge if his parents’ obsessiveness would overcome their - rather shoddy, by Amanda’s estimation - parental instincts and continue to hunt him once they knew the truth. Time to get as much out of them as she could before hand, should they falter at the idea of attacking their own son. Time for the staff to be repaired and returned to working order, to get the other items needed for the truly big fish hidden on the other side of the veil between worlds.
She had time.
Until she didn’t.
Pariah Dark had not been something she thought she’d have to account for - not yet, at least.
If he wasn’t already dead, she’d ring the Ghost King’s neck with her bare hands. His arrival had opened Phantom’s eyes to what he was capable of, of just how big of a fish he was. Worse still, Phantom’s defeat of the war mongering King changed the state of play. Phantom was no longer an impressively powerful half dead teenager.
He was King Infinite.
He was an Ancient.
He was getting on her last damn nerves.
Phantom’s rogue gallery were now firmly under the boy’s control. Still distinct nuisances around Amity Park, but no longer considered true concerns. They were loyal to their boy king, delighting in ruffling his feathers but never crossing the line into treason or attempted regicide. Which meant that the GIW was the only thing that held his attention.
Amanda took the time to send a care package to the former GIW director in his tiny, dank prison cell. As thanks for his carelessness in revealing to the entire town - both living and dead - of the agency’s existence and their intentions. Had he stuck to standard protocol, Phantom would have been none the wiser to their presence. Would have scratched his head and shrugged his shoulders at the ghost that went missing upon occasion. Would have been boredly uninterested in the people his parents had begun working with. Would have been taken by surprise when they finally came for him.
But no.
No that self-obsessed, fame chasing imbecile had to go and announce to everyone and their dead mother that the GIW existed and exactly what it was they were in Amity Park to do.
Phantom knew what they were there to do.
They could only count on his naive certainty that he could broker peace with them for so long.
Peace. As if he and his people weren’t the invading force, the monsters slipping in through the cracks between worlds, the latest threat that had to be accounted for. As if he himself hadn’t rent their world asunder himself in another world, another time. No. Peace was not something they could hash out with this baby-faced monarch with his too-big crown. Peace was the assurance of safety, security. Of control of the situation.
There could be no peace.
The higher ups were somehow surprised when Phantom took that to mean there would be war.
Amanda Waller was not.
The Fentons, as suspected, took the right side when all was revealed. Steady hands and flinty eyes as they crafted the weapons that would be needed for the coming fight. Minds even sharper in their maddened grief, hearts set on revenge for the son lost and the entity that stole his face and friends and sister in his garish pretense at humanity. They were blinded to the reality of the situation in its entirety, the potential in what their son truly was, but at the end of the day it didn’t really matter. They did what she needed them to do, they could believe whatever it was they wanted so long as they did.
By the time the boy king and his armies marched upon the Amity park facility, preparations had been put into place. The base in Amity had been stripped back to bare essentials, everything of importance moved to more secured locations.
The weapons labs.
The artifact.
The girl.
All tucked well away from the front lines where Phantom and his motley crew could not reach. Their time to be put in play would come, but not yet. First she needed to gauge what Phantom and his people were capable of, what they were willing to do in the name of what they wanted. Amity Park was a pawn well sacrificed on that front. As were the other facilities she’d left easy to find.
The problem with making children gods, with giving them crowns and calling them King and giving them armies to play with, was that they thought there should be rules. That even in the trenches tearing apart their enemies, there was a certain level of playing fair that everyone was held to. They thought there was a way the world worked, of how things should be that blinded them to more effective options even as time stretched on and desperation set in.
It was the Dead’s problem though, not hers.
She reached out to the Justice League. Sour faced, unhappy, bitterly reluctant to accept that she needed their help. Stone faced and barely containing their rage at what little they knew of the situation, they agreed to a meeting.
She didn’t let herself smile until she was well and truly alone in her office.
Greater good. A lie people told themselves. A fairytale told to children. A means of convincing the weaker willed that they had no choice, that they had a noble duty to bend to. A belief that could be wielded like a weapon if the fantasy of the idea had dug in deep enough. And there were few it had dug into so deep as the members of the Justice League.
Amanda Waller was someone who did what needed to be done.
Hands dirty.
Hands red.
Hands clenched tight on a victory long in the making.
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Part Four
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spectacledraws · 2 years
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their things that will protect them from anything :O
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rolaplayor101 · 1 month
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Can't resist the allure of He/They Magnus
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splatoongamefiles · 1 month
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Could you provide references of the grizzco charger and grizzco splatana? I don't have a 3d program to open it so screenshots with some good angles would help. Thank you!
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also kinda hard to see but a couple of the coils are missing on one side
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and yeah i just figured out how to properly get the ink to look right just now sorry, yeah in game it reaches further down the side of the stamp, so keep that in mind
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misstrashchan · 3 months
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In RWBY weapons are a part of a person, an extension of yourself, as Ruby puts it in V1. So, a weapon can say a lot about a person in how it appears and what it's used for.
Looking at Crescent Rose compared to our other main characters' weapons and it's immediately one that stands out from the size alone, it immediately draws our attention, it usually takes up the screen.
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Like Ruby, it's striking, awe inspiring and larger than life. It's beautiful, resilient and strong, but evolves to be more adaptable during the Atlas Arc, when Ruby herself has to be more flexible and think outside the box, and her worldview is consistently challenged. It's also very easily the most intricate and complicated design, by her own admission:
"I guess I did go a little overboard in designing it..."
Which, while on the surface means it looks cool and flashy, it's also incredibly complex, just like Ruby.
And as we know from V9, a weapon like that would also be a heavy one to carry at all times too, and it weighs on her. Just like being "Ruby Rose" means to shoulder all the responsibilities and entanglements that come with being who she is, a huntress, a leader, a hero, a spark of hope and light who inspires others. In the end her resolve as a huntress and in who she is, and her purpose, is renewed and stronger than ever before, and wields her weapon once more with confidence.
That doesn't mean her burdens have gotten any lighter though, in fact upon returning to Vacuo, because of her message, all of humanity is now looking to her. No matter how strong, confident and resolved she is, that's a heavy weight for one person to carry alone.
Which brings me to Oscar's weapon, the Long Memory. Which is a cane, smaller, simple and straightforward, but has it's own hidden light stored inside. A cane is meant to take someone's weight by design, that's it's purpose. To be something that's leant on as a crutch when you're hurting to alleviate the pain by taking the pressure off yourself, so moving forward is made easier. Because everyone needs that support sometimes and it's okay to be weak, it doesn't make you lesser, it just makes you human. And it is incredibly human for us to care for and lean on one another for support. That vulnerability leads to our greatest strength as humans.
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The one who carries the heaviest weapon vs The one who has a weapon that can be leant on to take pressure off yourself. Ruby who carries a heavy burden and Oscar being someone that can be leant on for support. ooooooohhhh the cymbal ism of it all.
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howtofightwrite · 7 months
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Obviously weapon substitutes are poorer than actual weapons and don't work the same way, but when characters are cornered and without a normal weapon (or don't even know how to fight, like in self-defence or just lashing out at someone), how do I have an idea of which objects make better weapons or how they actually might work? I don't want to write something that looks ridiculous even if the fights are going to be sloppy anyway. Any tips on how to approach this sort of stuff?
It's probably worth splitting characters into multiple groups when you're thinking about this. You have characters without combat training, characters with basic training, and characters with a sophisticated understanding of combat. Each one is going to look for something distinct.
For an inexperienced character, when they look for an improvised weapon, they're likely to prioritize items that they think, “can be used as a weapon.” Usually because it looks like something else. Sometimes, this overlaps, and you'll see something that, kindais a weapon, like a claw hammer, or can effectively function as a weapon, like a crowbar. Even then, because this is a character who doesn't have combat training, they're not going to be using it effectively, and they'll be vulnerable in a straight up fight against someone who knows what they're doing.
Inexperienced characters are also likely to look at any sufficiently heavy object as a potential one shot blow to the head with the intention of knocking their foe unconscious in a surprise attack. In spite of what you're used to seeing, this isn't likely to do exactly what you want. Knocking someone out is a very fine line between, pissing them off, and maybe disorienting them, without really incapacitating them, or outright killing them. There isn't much in between these outcomes. An inexperienced character is likely to expect this will end the fight, and unless it's lethal, it usually won't.
Someone with basic training and experience is more likely to look for items that can be effectively weaponized. This may include things like being able to take a broom handle and use it effectively as a short staff, or turning a pair of scissors into an improvised dagger. Basic training will probably lead to recognizing potential weapons that an inexperienced character might overlook.
Someone with a lot of combat training and a fairly advanced understanding of physiology, is when you start seeing things like, “I can turn anything in this room into a lethal weapon,” though, granted, boasts like that do tend to overstate the steps necessary to turn something like a lampshade into an improvised garrote, or gloss over just how precise you need to be to turn a ballpoint pen into a lethal tracheotomy. In some cases it's not strictly untrue, you can turn a lot of household objects into weapons, but you're basically never going to be in a situation where a thumbtack is a more viable weapon choice than the bulletin board it was attached to.
In the case of experienced or sophisticated fighters, they can probably realize that bringing a weapon to bare against your foe doesn't always mean moving the weapon, sometimes, it's more than enough to simply move your foe into your improvised weapon of choice. Anyone might realize that the blade off a paper cutter could make for a pretty good improvised machete, but an inexperienced fighter might not have the ability to get a foe under an intact paper cutter to use it against them. Sophisticated fighters will have probably mastered putting the U in “industrial accident.”
Weaponizing the environment is something that can get really out of hand, but can also offer an effective way to sell a character's efficiency with violence. It is the kind of situation where having an actual weapon would always be a better option. For example, “why don't you just shoot them?” But, it works to keep a fight interesting, especially if the actual weapons aren't an option, for whatever reason.
-Starke
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adorkastock · 7 months
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