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#well some are rereleases
satoshi-mochida · 9 months
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Xenosaga Fan Translates Full Playthrough of Canonical Phone Game, Pied Piper
Noisy Pixel Source. Possible Spoilers for Xenoblade Chronicles 3 below.
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To celebrate the 19th anniversary of the largely unknown Xenosaga: Pied Piper, fan @ValakTurtle has announced that they have translated an entire playthrough of the game on YouTube by @Keju_frangelico. Additionally, “the translation was built on top of Chaoslace’s original translation that was hosted on Zarathustra.”
The script was previously translated, but an in-game translation was absent.
For those unaware, Xenosaga: Pied Piper is a canonical entry in the series that is essentially required reading to fully understand and appreciate the events of Xenosaga Episode III. Given the title’s exclusive presence on mobile phones plus its lack of official localization, it’s not really known by those who haven’t played the Xenosaga games.
In fact, while it has been over a decade since I last played Xenosaga, I (think?) I remember Episode III trying to recap the events of Piped Piper because it is actually significant. As a result, it’s recommended to check out Pied Piper after playing Xenosaga Episode II, despite it taking place roughly a century before the events of the first game.
Piped Piper is arguably more vital to experience than Xenosaga: A Missing Year, which connects Xenosaga Episode II and Episode III.
If you’re a Xenosaga fan and have never delved into Pied Piper, this is a pretty fantastic way to do so. Honestly, huge thanks to @ValakTurtle for deciding to translate this playthrough with English captions. It even appears they’ve translated the menus during battles, which is a pretty intense and intricate step.
You can check out the full Xenosaga: Pied Piper playthrough playlist here or start watching the first episode below:
youtube
Earlier this year, fans united for G-MODE Archives to officially re-release Piped Piper.
Speaking of Xenosaga, the conclusion of the Xenoblade Chronicles 3 Future Redeemed storyline has seemingly opened up the possibility of a Xenosaga revival or continuation.
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m0e-ru · 4 months
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who wants to talk about why the izanamis for some reason are just like the izanagis
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sysig · 6 months
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Happy birthday!!! I hope you're having a great day!!
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I am! Thank you :D
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readysetjo · 1 year
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so I told my mom I was getting into vinyl and needed to buy a record player and my mom was like “I have one of those from your aunt that’s never been used with a diamond needle and played radio, CDs, and tapes! and you should look through my old music too!” I got about 12 vinyls and 3 tapes from her collection. this is the perks of having a mom who was the heart beat of the family who everyone left her stuff to.
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volfoss · 3 months
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i love u old comic scans with the crunch and wear and tear of having been read a million times...
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on one hand, I think it'd be wild if, say, Anet finally answered the question of what happened to the 'real' Dessa and Arkk by throwing them into the wizard sky civilization where they can study fractal islands to their heart's content.
on the other, I think it'd be a lot more likely to finally find out who the heck Marjory's mysterious informant "Mister E" is after all these years of having literally no idea who they are or where the heck they're getting their intel or why they're so secretive about their identity.
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guideaus · 2 years
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adaptations, sequels, and reboots for things that werent even done right the first time is crazy
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froqgy · 1 year
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i walked right into that gt spoilers tbh... no one to blame but me
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pink-pupz · 1 year
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I got my G3 Monster High dolls today!!
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arimiadev · 5 months
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why does aniplex want mahoyo to fail
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I love visual novels. being a long time fate/stay night fan and only having heard of mahoyo from hushed whispers about its cinematography, I was super invested when it was announced to be coming to the west and I could finally play an official version of it.
however, a lot of people interested in type-moon works had never heard of mahoyo, let alone it getting an official english translation. but how? aniplex is publishing the game and they're one of the largest anime distributors in the world.
with the console release of mahoyo being almost exactly a year ago and the steam release being just 10 days away, I want to look over some of aniplex USA's bizarre and nonexistent marketing for one of my favorite visual novels.
let's clear up a few things, first.
mahoyo is the shortened form of mahoutsukai no yoru (not to be confused with mahoutsukai no yome, i.e. the ancient magus bride), which has been localized as witch on the holy night. mahoyo was a linear non-eroge visual novel released by type-moon in 2012, being one of the first scripts kinoko nasu (co-founder of type-moon) wrote back in 1996 and adapted into a VN many, many years later.
in April of 2022, a console remaster (switch, playstation 4) was announced with HD assets and voice acting, to be published by aniplex. notably, this console release would contain an english translation and was later confirmed in June to be sold in the west via online retailers. this was huge news, as this meant mahoyo would be the first type-moon visual novel (not including gameplay-oriented titles like fate/extella or fate/grand order) to be officially released in the west, as despite numerous fan translations, their more recognizable visual novels tsukihime and fate/stay night still had not received a localization.
type-moon is the developer behind mahoyo and aniplex is the publisher, meaning that type-moon made the game and aniplex is in charge of distributing (and marketing) the game worldwide.
timeline:
April 11 2022: Mahoyo rerelease announced for consoles (Switch & PlayStation 4), including English translation
July 4 2022: Aniplex confirms Mahoyo will be available to the West, localized under the name Witch on the Holy Night
October 14 2022: 2nd trailer released, more voice actor info announced
November 3 2022: physical pre-orders launched, demo version available
November 18 2022: Aniplex attends Anime NYC with Mahoyo
December 7 2022: Mahoyo released digitally on Switch / PlayStation 4 (Dec 8th in Japan, Dec 7th in America)
December 12 2022: Mahoyo reaches 110k units sold worldwide
January 27 2023: Mahoyo physicals release
July 5 2023: Mahoyo reaches 150k units sold worldwide
September 10 2023: Mahoyo announced for Steam via a now unlisted Aniplex livestream
December 13 2023: Mahoyo will be released on Steam (Dec 14th in Japan, Dec 13th in America)
some of the dates might be a little fuzzy, especially the release dates, as some sources go by japanese time and some go by american timezones, so just be aware of that.
now, let's talk a bit about mahoyo itself.
mahoyo is a masterpiece. it's a niche game not meant for everyone. its cinematography is top notch among visual novels. its writing style can be off-putting to people who want faster-paced stories. it's one of my most beloved visual novels I've ever played, and I've been in this field for almost a decade and have played well over 100 VNs.
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mahoyo is a completely linear visual novel—meaning it has no choices or gameplay—that follows aoko, a high schooler mage trying to balance her perfect school president facade with her secret life as a mage, something she has to keep secret at the risk of death. this is one of the lesser known type-moon works but it's well beloved because of the care put into it.
if you've ever heard someone talk about it, it's almost impossible for them to not mention the visuals. mahoyo is one of the most visually impressive visual novels I've ever seen, with its inspired use of artwork and in-game animations. I cannot recommend this VN enough if you like modern fantasy and don't mind linear VNs.
before we dive into aniplex USA's marketing, I want to clarify a few marketing terms for people who don't market visual novels as a job. marketing is not just advertising—it's everything related to how a product communicates with potential users, including its branding, its packaging, its everything. when marketing a game, you have several different avenues: social media, press & influencers, trailers, store pages, and more.
today I want to show you how, based off what I have researched after a long, manic day, aniplex USA has failed mahoyo on all of these accounts.
so let's go back to its western release.
mahoyo has a few official english channels:
website
twitter
facebook
aniplex also has an official english twitter with almost 500k followers where they shared mahoyo very rarely—only 9 tweets about the game ever.
well, surely their other pages are more maintained right—
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both accounts stopped posting July 10th/11th, with their last post being about mahoyo going on sale on consoles. let's look at their posts prior to this, though, starting with the twitter.
we can see that the twitter account was made in december of 2022. if we scroll down far enough (it's not hard, given they only have 33 tweets), we can see that their first tweet was on december 6th 2022:
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let's go back to our timeline. can you tell me when mahoyo's remaster released digitally?
yes they made both of the english mahoyo social media accounts the day before the game launched
we can very easily add up the entire social media posts for the game thus far:
mahoyo english twitter - 30 tweets and 3 retweets
mahoyo english facebook - 27 posts
aniplex english twitter - 9 tweets
aniplex english facebook - 2 posts
no other english social media accounts were tied to the website, so these are the only ones I looked at. this means in total, there were only 68 social media posts for the console release of mahoyo by the publisher for english audiences.
but what about the steam release? after the game sold over 150k+ units on consoles, surely aniplex was ready to market it a bit more for pc users—
neither account has made a post about the upcoming steam release.
if we look at the twitter, they have 3 tweets since July that do talk about the upcoming steam release- however, these are retweets from the japanese mahoyo account.
we know that this twitter and this facebook account are the official social media for mahoyo as they're linked on the website, so they're definitely meant to be followed for game updates in the west. well, maybe the english aniplex twitter has posted about it—
none of the english aniplex or mahoyo accounts have made a single post about the steam release
that's right, the social media posts I counted above are the only posts for mahoyo on their english accounts, all dating back before the steam release was announced. since then, they have not made a single original post even mentioning the steam release.
meanwhile, the japanese mahoyo twitter has been hustling hard to promote the upcoming steam release—reposting trailers, character bios, and more almost every day with pretty good numbers.
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in fact, the japanese mahoyo twitter did such a good job at marketing it that the aniplex USA twitter never mentioned the english mahoyo twiter, instead only @ ing the japanese one in tweets (despite the english one being linked on the website).
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why they even bothered making social media accounts and then not running them despite being one of the largest anime distributors in the world I have no clue.
well, maybe they didn't need to rely on social media presence. maybe they were going for the in-person approach and marketing it at conventions.
mahoyo had basically no anime convention presence
the only reference I can find to aniplex notably promoting mahoyo at any western convention is this tweet of them at anime NYC. from someone who was at anime NYC, I've been told that they pushed the game heavily at their booth with TV screens promoting the game.
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however, anime NYC is only one anime convention. you cannot hope to sell a game by just attending one anime convention. mahoyo might have had a presence at other american conventions, but I'm unable to find any images or news about this.
maybe they don't understand type-moon
aniplex is the publisher for fate/grand order, one of the most successful mobile games ever created. they're also the distributor for a majority of type-moon related anime, ranging from fate to garden of sinners to side series. aniplex's marketing team should have lots of experience with type-moon properties.
maybe it was promoted in other aniplex titles
I was also unable to find a news post in fate/grand order related to mahoyo's release, despite news posts for other type-moon series (namely fate but also things like melty blood) getting news posts in fate/grand order. I might've missed the news posts when looking back through FGO but I don't believe there was one.
maybe it sold well in other regions but not western ones
(I'm going to be referring only to the console release for these stats, keep in mind)
mahoyo released December 7th/8th 2022 with an english, japanese, simplified chinese, and traditional chinese translations. at the end of the release week, mahoyo's japanese twitter announced the game had sold 110k copies worldwide and famitsu reported that 66,344 of these units were sold in japan. this means we have around 43k units unaccounted for.
we know the game was available in english, japanese, and chinese languages but we don't know what regions. mainland china has a very large visual novel playerbase (I say this as someone who sells visual novels), which means if it were sold there then it's easy to say that a big chunk of that 43k units could be attributed to them—this also means it would be easy to believe that aniplex saw mahoyo selling worse in western countries and took this as a sign to not promote the game any more there.
but was it ever sold in mainland china? from what I could tell—no.
looking at pricing charts for the nintendo eshop and the playstation store, china is not listed on either. furthermore, searching the game's chinese title on the chinese playstation store does not bring back any results. it looks like the only predominantly chinese-speaking regions that were able to buy it are hong kong, taiwan and possibly singapore (the playstation store page for it doesn't look like it's available for purchase anymore).
so what does this tell us?
without any other numbers it's hard to tell how many of the 43k launch week sales came from english-speaking players, but even if we conservatively say that only around 20k of the 110k launch week units were from western countries, that's still almost a million in revenue (and remember, the physical limited edition of the game was available in english for $60, which is $20 more than the digital base version).
maybe the store page is so good they don't need to market it
here's a little secret: store pages matter a lot more than you'd think. there are entire job positions dedicated to tailoring store pages (like a steam game page) to make it perfect for the game's target audience. there's a science to it that includes the artwork, descriptions, tags, screenshots, and more.
let's see what aniplex did for the steam page of mahoyo.
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A tale told with vivid colors and rich sound in a classic TYPE-MOON visual novel.
I don't know how to describe this short description charitably other than to say it sounds like a person who's never heard of a visual novel has been tasked with describing a visual novel.
this tells me nothing about the game other than it's a visual novel. I hope you know what type-moon is, because if you don't then you've learned nothing else from this. alright, well, let's look at the screenshots—
there's only 1.
currently as of writing this, there's 10 images uploaded as screenshots (no trailers, they keep adding and removing the trailers for some reason). 9 of these images are just the full artworks from the game while 1 is an actual screenshot.
I really hate this, as you're not actually shown what the game looks like unless you look at the very last screenshot. this will absolutely lead to some people not understanding what they're getting into. what's worse is that some of these CGs are spoilers, especially one in particular featuring my wife touko.
why are we spoiling people instead of showing them screenshots? why not show people what mahoyo actually looks like??
there's also absolutely no use of the announcements section on steam. each game on steam can post announcements related to the game, including upcoming releases, new updates, and more. it's customary to post a steam announcement when a game has a release date announcement. mahoyo's steam page has none.
well they probably released the trailers in english for hype
I wish I had that much hope.
on mahoyo's english website, all of the videos listed are from the official type-moon youtube, which is their japanese channel. type-moon went through the effort to translate these videos. aniplex didn't upload these to their own youtube, where they already upload everything related to the fateverse and nasuverse.
searching up witch on the holy night brings up no results for the trailer—aniplex never uploaded the trailer to their channel.
maybe they got influencers to play it
according to steamdb, the max amount of viewers mahoyo streams have had on twitch was 71 viewers.
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furthermore, if we check twitch and look for vods attached to mahoyo, we only find 4 videos total, all of which were posted in the past week. it looks like they didn't even reach out to streamers to play the console release, much less pay them.
over on the press side, it does look like they reached out to at least a few reviewers. for example, on the review by noisy pixel, they clarify that a review copy was provided by the publisher for review purposes. we can add that to the bare minimum of marketing—reaching out to press.
however, they did get for some other influencers to share the game! ...twitter game sale influencers, that is.
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there's actually a lot more of these types of tweets for mahoyo than I was expecting when I searched it on twitter. as a friend pointed out, just because it says "#ad" doesn't necessarily mean these were paid for by aniplex—a lot of these links look to be referrals, which means they're getting a cut of any purchases.
let's recap
mahoyo released over 110k copies in the launch week for it's worldwide console release despite very, very limited marketing efforts from its publisher aniplex. now that the game has proven it can sell very well despite being a lesser known linear visual novel, aniplex has done no marketing for the steam release- no tweets, no influencer outreach, no localization of trailers, no announcements via steam, nothing.
so why?
why does aniplex want mahoyo to fail?
even after all of this, I still do not know why. to me, it's clear that the marketing team at aniplex were (most likely) given no budget for this game and just couldn't do anything with it, deciding to spend what little money they had on press outreach and an anime NYC booth.
but why? why didn't aniplex give them a budget, even a small one? why was their budget so tiny they couldn't even afford to tweet? to RT more posts from the japanese twitter? to share the already translated trailers to their own accounts?
I've heard a few excuses like "type-moon hates western fans and probably caused it" but this doesn't make any sense either. why would you authorize a translation of your game and allow your publisher to sell the game overseas but specifically make them not market the game (and what publisher would agree to that)? I've even heard excuses like "they just forgot it was coming out", to which I ask "how does an entire marketing team (a company the size of aniplex absolutely has a team(s) for marketing and not a singular person) forget a release for a game that's already sold over 150k copies?". the only excuse I've seen that I somewhat buy is that they did not have much faith in the game and relied almost entirely on fans doing word of mouth marketing for the game.
I don't think we'll ever get an answer. while I do believe the marketing team at aniplex was most likely given no budget for mahoyo, it still begs the question of why. why did someone at aniplex not want to give mahoyo a marketing budget? why are the japanese accounts for mahoyo and type-moon the only ones doing the marketing?
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I hope the information I've provided here is accurate—if it's not, I'll try to update with corrections. I don't want this piece to cast hate towards the staff at aniplex or anyone involved with this projects, I'm just trying to assemble the pieces on what feels like a game being left to word of mouth. I've tried to include as many links to my sources as I could so you could come to your own judgements about what has happened regarding mahoyo's worldwide release.
mahoyo is a visual novel that's dear to me and will absolutely sell well on steam—with an estimated 50-80k wishlists, it's going to have a solid launch despite the zero marketing for its steam release. if you love other type-moon works or want to see an absolutely visually stunning visual novel, please check it out.
— arimia
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arctidesregalis · 1 year
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I probably don't talk about it much, especially after her passing; the fact that I loved my dog so much I created a fictional universe for her. That I wrote two novels in said universe.
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Even in spite of all the struggles I had getting them recognized, I still managed to get signed with a publisher. Sure they weren't a big one and the books didn't become bestsellers, but even getting signed was a big accomplishment for me. Even if that relationship did end.
The art may not have been great (Thank you, chronic arm/wrist issues), and the editing may not have been top-notch, but I still had an experience very few people actually have.
It's one thing to think about writing a novel. It's another to do it, and put your work out there for other people to see and judge. I did it all for her, so that some part of her would always remain in this world.
I have a few regrets, naturally. However, for my girl, I'd gladly do it all again.
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Edit: I probably should have added that, due to my contracts with my former publisher not being renewed, these books are no longer available to buy.
I had posted them to Inkshares for the sake of having the text hosted somewhere, but haven't committed to funding their rerelease on there.
I'm currently planning on making them available on the book series' website for free as well. I just need to get off my rear and do it.
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so I'm sitting here, dick swanging in the breeze, thinking I wanna cover some older figs that might be helpful to some peeps hopefully 👀
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qbits! sorta like nendoroids but with less stuff™ sold on the asmus site with actual stock fairly often
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asmus also has ~8" (~22cm) figs that come into stock every now and then. these have several accessories/heads and cloth clothing. very quick to sell out but they are still actively produced
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Majima statue by synapse, art/sculpt by midoro, prolly a lil more well known among the older merch pieces. is rare, pretty much gotta come by this via third party. beward of bootlegs tho quality control among real figs tend to vary among reprints
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figma! the one where Kiryu gets a golden gun and Majima has a weird face 💖 made by goodsmile tho they have a hard on for never rereleasing them. can get by third party but pretty pricey for a figma imo
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roblox looking fuckers by medicom toys for their kubrick line. came bundled with the like a dragon movie from 2007. rare but relatively inexpensive, gotta get via third party. Haruka is huge and will bring about the end of days as the harbinger of destruction
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y2 Kiryu fig for the 18th Tokyo Toy Festival (2008) 🎉 comes with a light up base (white / black vers) that shines on his crotch for that sweet low poly action. includes a bat and Ryuji's sword. once again, third party get
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herlondonboy · 1 year
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I Miss You, I’m Sorry
pairings: Taylor Swift x gn!reader (platonic)
Summary: in which you’ve been at everyone of Taylor’s opening shows in the pit since the Fearless tour, but you’re not at the opening of the eras tour
warnings: angst, unspecified chronic illness, reader death, this was supposed to be happy, spelling mistakes, sad Tay.
word count: 1.5k
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You had been to everyone of Taylor Swift’s tours. It was a known fact between the Swifties. So much so that people went go up to you at the beginning of the Reputation Stadium Tour and asked for your autograph.
You and Taylor weren’t necessarily friends, but she was well acquainted with you and how your wear obscure outfits to each show. She often found herself scouring the front rows of each show for a familiar, comforting face.
Many videos had showed how Taylor’s eyes would light up when she saw you and vice versa. How she’d wave giddily, and hold back a laugh at your costume and how you’d bounce up and down, screaming the lyrics louder than anyone else.
You weren’t the first Swiftie, but you had been crowned the biggest Swiftie.
At the end of the Glendale show, you had stayed behind to take a mass amount of photos in your costume. That was the first time you were taken backstage. Part of you thought that you were being kidnapped (three men in all black, looking all emotionless and brooding leading you somewhere dark was suspicious to say the least), but then Taylor was stood in front of you with a wide smile.
Your eyes were wide and your mouth was agape, not to mention that you could hear your heart beating in your ears. “H-Hi?” You squeaked out, afraid that if you spoke too quickly you’d wake from this dream.
“Hi! Y/N, I’m-“
“Taylor-fucking-Swift,” you cut her off with a gasp.
Tears welled up in your eyes. You were supposed to meet her at the Reputation Secret Sessions in New York, but something had come up, so you didn’t get to. Part of you wished this had happened three years ago when you weren’t so weak, but it was happening nonetheless.
“Can i hug you?” Taylor asked.
You nodded rapidly and Taylor leaned forward to wrap her arms around you. You melted into the hug, sniffling softly, “I can die happily now.”
Taylor chuckled, “I missed you at the Secret Sessions,” there was a frown in her voice that made you feel guilty.
“I caught the flu,” You lied, “I didn’t want to make you or anyone else sick. I really wanted to go, though.”
The blonde smiled, still hugging you, “Well, when my next album comes out, I’ll have a super secret session just for you. Since you’re my biggest fan,” She said and there was some truth behind her words.
You had been invited to Taylor’s house to listen to the songs on Lover a few days before the first Lover Secret Session. To say you adored each song (Death By A Thousand Cuts being your favourite) was an understatement.
Taylor didn’t notice how jittery you got when Soon You’ll Get Better was playing. It seemed like you had related especially to that song, whether you were the best friend of the person in the hospital room or you were the person in the hospital room.
Your sister, who was also a big fan of Taylor and had been accompanying you to each tour, had always skipped that song whenever playing the Lover album in order, it hurt.
When Midnights came out, you were practically promised a world tour since the Lover Fest was cancelled due to the global pandemic. That was a hard time Your you and your older sister. As if you weren’t sick enough as it was, you had caught the coronavirus and had been forced into a hospital where your family couldn’t visit you for months.
But it got better. The rerelease of Fearless and the release of Folklore came and some people had spammed your instagram account with the news of finding out that you had helped Taylor write the bonus song. Then not long after, you had been allowed visitors and your sister never left your side again.
Though you were bedridden, you kept a smile on your face. Most people weren’t bothered by your sudden disappearance, it had happened a few times in the past whenever you had gotten sick, because you always came back with a brighter smile.
Then Midnights came out and Taylor announced her Eras tour and TikTok was going wild. Some fans were complaining about the price, some were wondering if you had gotten tickets. That led to people beginning to worry. You had never been gone for two years, and worse, your sister was gone, too.
So, when March 17th rolled up, and Taylor opened the tour with Miss Americana And The Heartbreak Prince, Taylor and her fans searched for you in the crowd. You weren’t there. And the second night in Glendale, you weren’t there either, but your sister was.
And that gave Taylor a little bit of hope. She waved at your sister, who waved back, fiddling with bottom of the top that you wore to the opening of the Fearless tour back in 2009.
At the end of the show, your sister had been led backstage where Taylor had changed and attacked her with a hug. The blonde broke away with a grin, “Hi! How are you? It’s been ages!”
“I’m good, yeah, it has.” Your sister responded, “Life’s been cruel, you know?”
The blonde nodded and looked down, “Where’s?-“
“Y/N told me to give you this,” Your sister held out a diary, making Taylor falter.
“What’s this?” She asked, frowning at the title of it.
Your sister sniffled, “They said- They said that they’re sorry that they couldn’t make it this year, that something came up. They really wanted to be here, Tay.”
The blonde felt her cheeks begin to dampen as your sister continued talking.
“They wrote this when they realised that they wouldn’t-“ A sob tried to claw its way out of your sister’s throat. “M-make it.”
The blonde shook her head.
Whilst the two of you weren’t necessarily friends, you knew each other well enough to know that you didn’t need to label whatever it was going on between the two of you. Your sister’s shoulder’s shook slightly as Taylor took the diary and hugged the woman.
“I’m so sorry,” She apologised profusely. “I’m sorry. I’m so sorry.”
A few days later, It was the Las Vegas shows. And, though Taylor hadn’t quite recovered from the news, she couldn’t just not go and perform. So, swallowing down her tears, she made her way onto the stage and sang like she wasn’t feeling all of these negative emotions.
And when it came to her surprise songs, she was sat at the piano, blinking away her tears. She cleared her throat and looked at her fans with a small smile, “So, uh, How is everybody?”
They began screaming on top of each other, making her chuckle slightly.
“Um, I’m sure you’ve all heard by now, but my good friend, Y/N Y/L/N past away last year. Their- their sister told me after the second show in Glendale and they wrote down a diary, wording every thought that had ever crossed their mind about me. They said- they said if they ever died and we became friends they wouldn’t want me to cry for them because they’re ’no one special,’ but they were probably one of the best people that I have ever met.
“Y/N drew a sketch of what their next outfit to one of my tours would be,” The image went up on the screen, before a series of photos of you at tours, smiling at Taylor and the camera. “I just- I wanted to say that even though we didn’t do labels, you were probably my best friend, Y/N,” She sniffled, “And I love you.”
The chords to your favourite song began and as Taylor tried to keep the lump in her throat down and her tears at bay, and a slideshow that your sister had composed began playing in the background.
Your life played out in front of everyone from beginning to finish, from 1994 to 2022. All twenty eight years. The people in the audience watched as you lost your parents and then yourself.
And then in the end, a photo of you grinning tiredly flashed onto the screen as the song faded out. And just as it ended, your voice sounded through the speakers.
Is this recording? Yeah? I’m going to assume it is. Okay, um, it’s February 21st— Happy Birthday, Joe. Uh, i don’t know what I want to say. I mean, thank you to everyone that has made my life worth living. I mean, at fifteen I wore a stupid outfit to a Taylor Swift concert and now I’m friends with her? It’s kind of sad knowing that I’ll never get to hear Speak Now Taylor’s Version, but oh well.
I’m going to be honest, I’m so scared to die. Every night for the past six months I’ve been scared to fall asleep, knowing that there will be a chance that I don’t wake up. I don’t want to die, I’m terrified. I don’t want to leave my sister alone and I know that she doesn’t want me to know, but she’s been crying herself to sleep since we got the news.
I just want to know if you’ll look after her for me? I’m all she’s got. Thank- thank you. I love you.
There was silence followed by Taylor’s small, ‘I love you, too.’ And then cheers from the crowd. Some people were announcing their admiration for you and some were crying.
“I miss you, Y/N.” Taylor whispered. “I’m sorry for not being there with you.”
What’s your favourite Taylor Swift song?
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Buck & Eddie: Eddie was M.I.A. and Buck was too.
The video above includes the scenes from S6 where Buck and Eddie were either missing or weren't mentioned even though they should have been.
During Season 6, Eddie was M.I.A. (missing in action) from several scenes even though he should have been present and Buck was either not mentioned or he was missing too even though he should have been present.
While I was watching 6x4 when it originally aired, I noticed Buck wasn’t on a call while the rest of the team was at work and as 6A progressed, it became a pattern.  For the duration of 6A and well into 6B, Buck’s or Eddie’s absences became even more noticeable and they were so prevalent that they were JARRING AND GLARINGLY OBVIOUS.  By the end of 6A, viewers were wondering what happened.  The showrunner (KR) said in an interview that they were trying new pairings which was fine but hindsight is usually 20/20 and when I started analyzing the scenes that didn’t include one of them, it kind of seemed like she may have been telling a half truth.  I mentioned how storylines and pairings were affected in a post I did in November 2022 but now I believe their absences or the lack of mentioning the other one was INTENTIONAL.
Buck and/or Eddie not being present bothered me and I wanted to know why but I didn’t research it until recently because of the way season 6 ended.  With the way TM (the OG showrunner) has been releasing and rereleasing photos of Buddie and Bathena for the last few weeks, I believed their absences in season 6 became too glaring for me to continue ignoring them.  For Buck and Eddie to be drastically removed from each other’s lives had to be on purpose and IMO, it was done so the audience would realize how them not being with each other didn’t make sense.  Let’s be real, regardless as to whether a viewer ships Buck and Eddie as a romantic couple, their presence in each other’s lives and the Buckley-Diaz family’s dynamic has become a staple on the show and when they’re not included, people notice.  Everyone knows how close they are so for them to be separated and viewers along with journalists writing about it was perplexing to say the least.
Before I delve into this, please understand these are MY OBSERVATIONS AND INTERPRETATIONS of the things I noticed during season 6, therefore, it’s ok if someone doesn’t agree.  Everyone interprets media differently so it’s ok for two differences of an opinion to coexist without someone trying to force their thoughts onto the other person.
Now back to our regularly scheduled programming.
I believe it all started with the scene below when Eddie asked, “Buck!  Where the hell you going?” because their absences started right after it and they continued through the early part of 6B.
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In 6x4, Buck was off work while Bobby, Chimney and Eddie were all at work but there was no explanation given as to why Buck was off.  Everyone knows Buck loves being at the firehouse especially since he filed a lawsuit to get back to the team after the ladder truck explosion (whether he was right or wrong in filing the lawsuit will not be discussed here.  It happened more than four years ago and I’ve moved on from it).  He wasn’t sick so it’s not like he used a sick day but maybe he used a personal day or he used some PTO time but either way, the audience wasn’t told why he wasn’t with the 118.
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He went to Hen’s house to discuss Connor's request for him to be his sperm donor but since she was on leave, no explanation was needed for why she wasn’t at work.  Reminder, Buck wasn’t on leave so he could have gone to her house to talk to her after their shift ended but he didn’t.  His absence was noticeable especially since at the beginning of the episode, he was sitting at the other end of the table alone and away from the group while Eddie, Chimney and Hen talked about Eddie disciplining Chris for skipping his science club meetings.
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In 6x5, Eddie took Hoover the dog to Buck’s loft but the audience didn't see it.  It was the only handoff that wasn't shown in CANON but the question is, why?  What was the issue with the audience seeing Eddie give Buck the dog ?  The only thing that makes narrative sense is they wanted viewers to not see it so they would notice.  Interesting!
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In 6x7, Eddie didn't mention Buck at all when he told Felisa about Chris being lost in the Tsunami but once again the question is why?  Everyone who watched 3x1-3x3 knows Eddie took Chris to visit "His Buck" that day and Eddie showed Hen and Chimney a selfie of Buck and Chris while they were on a call. In the photo, Buck and Chris were at breakfast earlier eating pancakes.  Also, after the first wave hit, we know Buck saved Chris and they got separated so Eddie’s scene with Felisa was another glaringly obvious one where Buck wasn’t mentioned and it had to have been done for a reason.  Reminder, Eddie told Felisa “My wife died… and six months later my son was on the pier when the Tsunami hit.”  Well, Chris wasn’t there alone so 👀.
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In 6x8, Buck was missing when Eddie and Chris were getting ready for Chris' first school dance. Carla was there but it was kind of off putting and it seemed like she shouldn’t have been the one Eddie was talking to the same way she shouldn’t have been talking to him in 5x10 when he was preparing to leave the 118.  If they didn’t want Buck there, then it could have easily been a father and son moment between Eddie and Chris especially since she didn't do anything but say she thought it was Chris' first crush after they went into the kitchen.  It was only one of the two episodes she was in for the entire season, so what gives?
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Later in the episode, Eddie ended up telling Buck and the 118 about it anyway and based on Buck’s reaction, it's likely Chris had already told Buck about his crush (post linked here).
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In 6x10, Eddie was present and at the firehouse while Buck and Chimney cleaned the fire engine and the ladder truck.  He was on the floor throwing a baseball with Hen.
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But Eddie was missing from the call when a lightning strike hit the car and the woman gave birth but reminder, the scene happened after he was AT THE FIREHOUSE with everyone else.   It's possible he could have been man behind but the point is he was missing.  Also, why was he missing?  Buck helped Bobby with the baby and Bobby had to call Hen and Chimney over for assistance which means Eddie’s help as a medic was needed for all three victims but it was kind of like the show wanted him to be absent so the viewers would notice and we did.
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In 6x11, Eddie was only in Buck’s coma dream at the beginning when Daniel told him the next time he goes up a ladder, he should have someone to have his back and Buck said he did.  Other than that initial interaction, Eddie WASN'T there and his absence was glaringly obvious.
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In 6x13, Eddie was M.I.A. twice. The first time was after a call that he went to with Buck and Hen.  It was the one where the couple misplaced a "toy".
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Chimney wasn't on the call with them but when they were leaving work and Buck was calling all the women he slept with to see if he satisfied them (which was 🙄 I don’t even have words), Eddie wasn't there but Chimney was.  But the question once again is why? Could it be the show was making a point since Buck had just had a conversation with a victim’s husband about an article he read that stated 80% of women aren’t satisfied by their partners (related post about Buck’s woodworking skills linked here)?
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In 6x13, Eddie wasn’t at the loft while Buck and Chris were baking cookies and it appears to be a call back to 5x3 when AF was caring for Chris during the blackout (related post linked here).  Reminder, AF left a mess in Eddie’s kitchen but Buck’s kitchen was clean and organized while him and Chris were baking cookies for Chris’ whole class.  They even talked about cooking the steaks Buck and Eddie won while they played poker for dinner.
What was the reason for all of this?
Initially I, like many others was pissed at the lack of Buck and Eddie, Buck, Eddie and Chris and Buckley-Diaz Family scenes in 6A.  I’m still annoyed by it but like I mentioned above, hindsight is 20/20 so it’s possible the show was trying to get the audience to realize how important they are in each other’s lives by omitting them from specific and important scenes.
Did they do a good job of illustrating it?  NO!
They could have done it differently like a lot of other things but the season ended messily and by then it was too late to change it.
The point of this post is whenever Buck and Eddie are absent, it's noticeable and it can't be denied.  KR said they were mixing up the dynamics (related post linked here) but that can't be it because in 6x9 Hen ended up talking to her best friend Chimney about the way she was feeling about Denny wanting to meet Nathaniel after Eddie and Buck dropped off their four-way call, so she wasn't telling the whole truth.
Could their absences be a coincidence? No. Why?
Because in 6x7 Athena said she didn't believe in them and in 5x17 Karen said once is a mistake, two times is a coincidence and three times is a pattern.  Well, their absences happened more than three times so Buck and Eddie missing in action from each other's lives was a pattern in season 6 and it seems to have been done on purpose.
It appears the omittances of Buck and Eddie from specific scenes in season 6 was in preparation for season 7 but the question is, will anything come of them?  Who knows except for the showrunner (TM), the writers, producers and the actors and actresses so we shall see.
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angelofthepage · 2 months
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Thoughts on the "Updated" Bendy Employee Handbook
Before we go any further, let's make it very clear what kind of post this is: we're not here to hate on the book, and none of anything I'm about to say is said with ill intent. I am here for analysis, constructive criticism, and discussion. This post is a little more critical than what I would usually share, so viewer discretion is advised.
Today we're talking about the newly updated Bendy Employee Handbook, which just recently released as of this month at the time of this post. And I have a lot of questions about this entry, and really, game guides as a whole in our modern gaming world. This book appeared to advertise itself as a rerelease of the original handbook with additional content for Bendy and the Dark Revival, but upon comparing the two, I've noticed there's actually a number of changes they've made, some good, some bad, and some that I'm not sure what to make of. So come and join me under the cut, and if you have some thoughts of your own, feel free to comment or reblog and add to the discussion. Without further ado, here we go!
Part 1: The Baffling Amount of Cut Content
Our story begins where most stories do, the table of contents. So right off the bat, when comparing this book to the original, you'll notice something off.
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No, your eyes do not deceive you, an entire section of the original book was cut, on top of making other sections shorter. And the weirdest part? Some of these things were exclusive to that original book, they didn't appear anywhere else in the Bendy franchise. So already we're off to a weird start. Some of these missing pages aren't so bad though. In some cases, they're just format changes to make the book flow a little better/take up less room. Sometimes they succeed in that, sometimes they end up feeling more cramped, it's pretty subjective whether or not this improved the book. But it certainly does cut down on pages. Case in point, the beginning of each chapter of BATIM.
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Don't worry, Joey's letter hasn't been cut, but it has been moved to earlier in the book, so it's no longer in Chapter 1. This was a very odd change. Other things that are missing are character monologues, but it's inconsistent. Alice Angel's speech about the screaming well of voices and Joey's monologue right before the final boss were kept, but Sammy's "sheep sheep sheep" speech and Bertrum's audiolog right before his boss fight were inexplicably cut.
Here are a few cuts I found pretty significant.
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These pages are all missing from the update. In the case of this newspaper article, what does that mean in regards to whether or not this is "canon" or "retconned"? Joey Drew, did you or did you not have plans to expand into a Bendy themed toothpaste? The people need to know! X''D But seriously, while some of this is inconsequential, some of it matters. The mascot costume in particular, that's the only sketch we get (that I'm assuming came from Bertrum or Joey regarding that part of the parks, no one is specifically credited for making it). It doesn't show up anywhere else in the series (to my knowledge). It's strange that it's just, gone now. The Bendyland spread is such an unfortunate loss, that's some of the closest we've ever gotten to seeing the map of the park. Yes you can see it in BATIM, but being able to get up close and personal with it without having to control Henry was really nice. It makes me wonder if they're trying to erase the past details so they can do more with Bendyland in the future, something that's different from the original vision. I don't think that's it, but it could be, though they'd also have to go back on The Illusion of Living too, given it’s discussed there with some really fun details.
Speaking of which, that's the weirdest piece of cut content: the missing section that ends the old book (that was reiterated in The Illusion of Living). It's Joey Drew's tips for making a cartoon. It's formatted differently and has no images in TIOL, but the basic information is still the same. What's not the same though, is the loss of the tutorial pages for drawing the toons. These are another thing that don’t show up anywhere else in the series, making them a much more permanent loss. And even though this section is cut, it’s still referenced on the back cover of the new book, which is a bit odd.
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These were really cute and showed so much personality for not just the toons, but for Joey as he described them. Cutting this was genuinely disappointing for me. Same with the paperwork in Joey's apartment. Those were some of the highest quality images we had of what was on his desk and bulletin board, and I liked being able to see them clearer. The biggest loss of the cut content isn’t just the pages themselves, but the personality they gave to this book, and the Bendy world as a whole. 
This was the very first Bendy book to be released, and therefore our first look into this world in this format. And while I don’t think it’s the greatest thing in the world in terms of being a game guide, I didn’t pick up the original for a game guide. I picked it up because I wanted to see if it provided more context for the world. And when it does that, it does a good job. The memos from characters we know, Joey’s financial records, the images from the desks of people like Joey and Bertrum, they give us insight into how things were going at the studio. Some of my favorite details from the original are Joey’s memo about how Susie was replaced by Allison, and the receipt for Joe’s Fine Dining. The fact that that memo was distributed to everyone but Susie enhanced what we already knew from BATIM, and it paints him as a much crueler character than we knew him to be. Not to mention the repeated use of “I have to say, I’m an instant fan”. Having Joey say those words makes the concept of him creating the cycle so much more interesting. Like did he script out every little action these characters take? Or is this something Susie picked up and recycled from him after potentially finding this memo in real life? Oh there are so many delicious possibilities. And the lunch date, oh my gosh. One, it started my quest to build the Joey Drew menu using all the things he eats in the books, because damn does he have good taste. And two, it was so cool to have a look into an interaction Susie told us about in that one tape. Like that was REALLY GOOD. Give me more like that! When you have other parts of the series back up things we’ve heard only one character say, it gives more credence to the idea that they actually happened that way, or gives us a clue that we need to check for character biases when they tell us their side of the story. And in a series where MOST characters are unreliable narrators, that is REALLY IMPORTANT for establishing timelines and figuring out what’s real versus what’s fabricated. That was my biggest hope for the update, for more flavortext and world building that expands on things we already know. 
But um…the dark revival part of the book doesn’t do that. 
Part 2: The Dark Revival’s Minimal Offerings
After an abrupt jump from Bendyland to BATDR, we get into the new stuff. The Bendy and the Dark Revival section of this book is alarmingly short and has very little substance. There is no new expansion of the worldbuilding or insight into these characters. I mean, the book describes Heidi as being a female lost one? So if you wanted a confirmation on her gender, there you go I guess? I guess that detail was never like, stated explicitly, but this is me stretching to find something new that it gives us. Actually, wait, it does give us one new thing, but I’m gonna be honest, it kind of rubbed me the wrong way.
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The book refers to Allison having a “pet wolf” when we get her introduction in Chapter 1. It then later describes that Tom “likes being pet” when we get his introduction in Chapter 5. Which by the way, is the only image of Tom in this entire book, since his original render from the old version was cut. Now, I’ll be honest, I used to like that second detail, I thought it was cute that he doesn’t just tolerate Audrey, he actually LIKES being pet. Those are two different things, having some insights into Tom’s feelings and characterization would have been a breath of fresh air. But no, when I reread the book and saw that first detail, that made that really weird and uncomfortable actually. It would be one thing if in-universe, Tom called himself a pet, or Allison called him that with consent. Heck, if there was another character in-universe who wanted to purposely insult Allison and Tom by saying that, that would be fine too, then it’d be reiterating the narrative. But on its own? I take issue with taking Tom of all characters and calling him her pet. The Safehouse Boris never got treated that badly, hell, Buddy in the books never got dehumanized this badly when he became a Boris. But Tom, Tom gets to be the one that’s dehumanized? There is something that really rubs me the wrong way about that. Especially if he turns out to be Thomas Connor or has some connection to him. I can’t assume if he is or isn’t anymore given all the stuff BATDR pulled with Allison and Henry. But on the chance he IS Thomas Connor, do you have any idea how bad that looks, to have a character that, because of details written in Dreams Come to Life, many fans speculate to be a person of color, referring to him as Allison’s “pet”? And even if he ends up not being a person of color (I say as I groan about the inevitable discourse for the DCTL graphic novel that’s coming out), it’s still kind of awful to say that about anyone. Tom is a character that has repeatedly gotten the short end of the stick in this series. He’s relevant to BATDR for all of a couple of minutes, and he’s incredibly underutilized and lacking details or depth for most of the series. Thomas Connor, he gets a bit of depth as of The Lost Ones, that novel does great things for him. But Tom Wolf? Short end of the stick. And I’m sad to see that continue here. 
The one positive thing I have to say about this section is that it’s really nice to have so many of the audiolog character transcripts here. Most of the notes and logs from BATDR are here with all their words typed out. The ones that in-game had a chiller styled font are transcribed a bit strangely, as now they’re written like the messages written on the walls in-game. But it’s not the worst. If anything, all of this gives me a great resource as a theorist. Having a record of all of these and what chapters they appear in makes my goal of constructing a timeline and cross checking information much easier. 
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Though from a graphic design standpoint, these pages frustrate me a little bit. They’re so cramped, and there’s several spots where the text isn’t centered properly within its text block. I get the sense on some parts, it’s because it’s placed so close to the spine of the book, so they don’t want any information getting cut off, but it still looks funky. And there are several spots where that explanation doesn’t really apply. There’s also some weird placement of fun facts. While I love that this book lets us in on some secrets, they’re not always placed in an area that makes sense? Like, there’s a note about how to get the Inkjets Concert, but the steps for how to get it are placed way after a point in the narrative where you’d be able to get it, and I’m kind of scratching my head as to why it was done that way. Is it to encourage a second playthrough? Or is it to not spoil the story? Why not split the information up? Or have a dedicated secrets page like they do with the achievements and theMeatly’s cutouts? 
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Though speaking of not spoiling things, this book is really odd about what it chooses to focus on. So, Henry’s model is in this book, right next to a passage about a “mysterious man” you can meet in the Cyclebreakers area. They showed his model but didn’t name him as Henry? I don’t quite get that choice. Also, despite the cyclebreakers being very important to this story, they aren’t really mentioned before this very brief section. However, Porter? The character shown for all of a few seconds? He’s got at least three images throughout this book. The balance feels off with what this book chooses to put emphasis on. 
Also, this one really annoyed me: Allison. So for everyone who’s actually played BATIM, you would know that Allison Angel is never referred to as Allison within BATIM. We only know she’s called that because people dove into the game’s files and revealed her and Tom’s names upon the release of Chapter 4. And the book follows suit with this, it does not call her Allison in the original handbook whatsoever. HOWEVER, the BATDR section messes this up. When it introduces her, even though in-game she introduces herself as Alice, the book introduces her as Allison. But when we get to Chapter 5, the part where she’s actually named Allison by Audrey, it suddenly switches to calling her Nice Alice? It’s a weird choice and I don’t understand why this happened. 
It leaves me wondering just how much the new author of this section and their editors know about the Bendy series before going into this project. What context were they given to write this thing? It makes the book feel unpolished to have so many mistakes in its formatting and information. I don’t know what the quality control team for this release looked like, but a part of me wonders how many editors this went through before making it to the final release. I don’t work in publishing to know what that looks like, but I’d genuinely love to learn more on this subject, it’s fascinating. 
There’s also a very strong dissonance in the imagery. While I’m glad to see the renders from BATDR’s advertising so clearly and up close, the difference in their coloring looks strange when put next to the rest of Bendy’s usual color palette. It leaves me wondering what assets the book team was given for use in this release. There’s a lot I could say here about the importance of press kits and brand guidelines, especially in this day and age when so many fans are making just as high quality of content as the official releases of media. And that leads me to the most disappointing part of this book. 
Part 3: Stolen Content
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If you’re active in the Bendy fandom and know its many creative members, then you may already know what I’m about to dive into. MLSpence3D is an artist that enjoys 3D modeling, rigging, animating, and rendering. He can often be found engaging in all sorts of corners in the indie mascot horror community, such as playing a notable role in the production of SuperHorrorBro’s upcoming title, Glitched Out, as well as providing the renders used on the Bendy Wiki of the in-game characters. Spence has had his work mistaken for official renders before, and unfortunately, it’s not just fans making that mistake. The render of the Piper used in the BATIM portion of the original handbook is Spence’s, and it unfortunately hasn’t been removed in this update, nor has he been credited or asked for permission to have it used here. I’ll admit, his stuff looks so official that I’ve mistaken it as such too, and it speaks to a much needed conversation on assets, metadata, and protection for artists of all mediums. 
Our fandom is not the only place where this happens. Back when FNAF: Help Wanted was in production, the cover art mistakenly used fan renders as a part of its photomanipulation. Developer Scott Cawthon was quick to apologize and make things right, removing the renders and replacing them with officially made FNAF models. Heck, we had something similar happen right here with Bendy back when the voice cast of BATDR started working with Streamily. The initial post that advertised their Streamily debut used renders from Spence and a few other artists that had to be tracked down, and they didn’t have the rights to use them, nor were they credited. It makes a lot of sense that this happens, when you don’t have sufficient resources and aren’t an active member of the fandom, if you’re a graphic designer trying to make a piece to advertise something, you’re going to need assets to make that. And if you’re not given sufficient assets by the people you’re designing for, you turn to other sources to get the job done. They may not know what on Google is official vs fan content. The fans are so skilled and passionate about what they do, and with the number of series that have fans steadily joining the official teams, it’s incredible what can result from being passionate. But it also makes for a much needed reminder to add metadata to your files so that they can be traced back as belonging to you. Watermark your stuff, clearly mark your work as fan content in the tags, captions, and descriptions, in an effort to protect yourself. Don’t use images you find online unless you have a very clear idea of where they came from, so you can direct people back to the source when they ask about it (or better yet, link the source in your description from the start). Give people another reason to pause and double check their work in the chain of command (they should be pausing to double check anyway, but let's be real, we don't live in a perfect world). In a world where credit and sources are more important than ever, remembering to give credit where it’s due from the start will save you all kinds of headaches in the future. Video game developers, especially those of you in the indie scene: please develop press kits to give to people your teams collaborate with. By giving them assets they can reliably use to advertise for you, you will save everyone a lot of hassle in the long run. And if this is still happening even with a press kit, it merits having some conversations to evaluate why and solve the problem. If there is no other takeaway anyone gets from this post, this is the big one I want to see some positive change on in the future.
Part 4: The Functionality as a Game Guide
This book works for your first time through BATDR, but not for any kind of sequential playthroughs. The way it directs you through the game uses the audiologs and notes as waypoints. Once you pick them up, they are removed from the environment, and so if you’re picking up the game after a long time away from it, you’re not gonna remember where those were, so it’s likely not going to be useful for navigating. It reminds me a lot of the way my parents talked about one of our old hometowns. We lived in Vermont for a little while, and there were two things about our area that we laughed about. One, never leave your car unlocked unless you want it filled with zucchini. Two, if you ask for directions, you’re not gonna have a clue unless you’re a local, because they word everything in a similar fashion to “you’re gonna drive past where the old barn used to be”. At least give me a landmark that still exists, or a map! The BATIM chapters aren’t much better, they sort of give you a layout map, but it’s not helpful. Especially in Chapter 3, the place where you arguably need a map the most, there is no kind of instruction for how to get through Alice’s fetch quests if you get lost. 
In my mind, a game guide is something you turn to when you need help getting through a game. Now, mind you, I am not the target audience for a game guide. I don’t own game guides. There are a few in my household that my siblings own, for stuff like Super Mario Sunshine, and I guess technically my Pokedex for Pokemon Black and White 2 DOES double as a game guide. But like, we now live in the age of the internet. If you want to know how to get through something, there are a million articles and Let’s Plays that detail how to complete the base story, find secrets, and even suggest strategies for tackling difficult challenges. Some of these are designed to be informative, and some are more reactionary and built for entertainment, there’s lots of flavors to choose from! 
And it makes me wonder, what does that mean for the medium of game guides as a whole? I think they still have their place. For one thing, different people benefit from different learning styles. Being able to read a guide may work better for someone than a video depending on their brain wiring. And for people who don’t have reliable or frankly any internet, or rely on a library for that, it’s nice to have a book so that you don’t have to wait to keep playing. I’ve never seen anyone get a game guide from a library, but I absolutely think it’s something a library could have. It’s also just really convenient to have all of that information available in one book, as opposed to having to search through multiple forums and sources and risk getting spoiled. And when they’re done well, sometimes they can have secrets not even the existing player base knew. Like I knew that there was this secret about a ghost train that appears if you set your system’s clock to 4:14, but I didn’t know if AM or PM mattered. Thanks to this book, now I know that it doesn’t matter, both work, which is really handy to know! But uh…most of the secrets that were revealed in this book were things I knew within the first month that BATDR came out. None of them were new to me as someone who’s plugged into the world of Bendy. There have been multiple videos detailing how to get these secrets, and how to play this game, by many different indie horror enthusiasts. It almost makes it feel like this book came out a bit too late, and it’s only released about a year or so after this game came out.
Which really begs the question, who was the target audience for this book? Was it for new fans who were struggling with these games? Was it for longtime fans who wanted a memento of the occasion and a record of all the stuff in these games? Was it for lore hunters hungry for new secrets and world building? Having read both versions of the employee handbook, I still can’t definitively say who the target audience is. That kind of frustrates me, that’s the first thing they taught us about back when I went to school for graphic design. It’s important to keep your audience in mind when designing something, that way it caters to their needs, appeals to them, and gets your message across effectively. 
Part 5: Final Thoughts
I still can’t say for sure what I was supposed to get out of this.The parts of it that I found charming and appealing were not continued or built upon in this update. There is no new world building or lore. It doesn’t do an effective job as a game guide given its reliance on non-permanent elements of gameplay. It doesn’t give us tools to cross reference what we know from previous entries, nor does it expand upon details that lacked clarity within BATDR or BATIM. It removed some of its more charming content, and it still has stolen artwork from its previous iteration. By the time I got done reading this book, I was left feeling disappointed and kind of exhausted. No joke, I grabbed a friend, and we went through it all to compare it page by page to see what changed. It was something you could make a drinking game out of, not that I would recommend that. 
I would struggle to recommend this book to any Bendy fan, unless you’re a completionist like me who wants to own every book as a physical copy. The original employee handbook was a far better read, and if you can find a copy secondhand or at your local library, you’re in for a small but tasty treat (quite literally if you decide to make the bacon soup recipe, which fun fact, originated in this book and was developed by the wife of Bookpast, one of the writers on this series!). The Dark Revival section feels tacked on and not as well thought out as the original book was. There is a very odd disconnect between the two. I’m genuinely confused as to why it was put in a rerelease of this book rather than making an entirely new book for Dark Revival. Dark Revival is a much longer and detailed game than Bendy and the Ink Machine. I would expect a book that describes how to play it and its world building to take up a lot more pages and go in depth on different details than this one did. So why was it done this way? Does this have to do with some sort of contract with Scholastic that we don’t know about? Was there a time constraint, or a page count that had to be met that they couldn’t meet with just BATDR? Did the people working on Bendy have too much on their plates to dedicate the time to a new book? What happened here? I wasn’t expecting to leave this book with more questions than answers, but here we are. 
Overall, I don’t think it was worth what I paid for it, but it’s going to live on my shelf with the rest of my books. This will be handy for when I need to reference the audiologs and don’t want to look up a YouTube video to remember what was said. It’ll also be nice if I’m traveling. See, whenever I visit my grandparents, their wifi is pretty limited, so if I want to draw anything while I’m up there, I have to print out references or download images on my phone before I go so I can do that. Having some of the new renders in this book will be useful if I decide I want to draw Bendy stuff or theorize while on the road. 
Now it's your turn. Tell me your thoughts on the Updated Edition of the Bendy Employee Handbook! Is this something you want to read? If you have read it, did you enjoy it? Were you left wanting more? If we ever get another book like this, what sort of things would you like to see? Let's talk about it. And remember, if you did enjoy it, that's not a bad thing, absolutely no judgement there. Just because it wasn't for me doesn't mean it's not going to be enjoyable for someone else. Every work of fiction has its audience. <3 Here's wishing you a wonderful rest of the day, and happy reading!
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arc-misadventures · 5 months
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The VTuber: The Songstress
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Errant: Haaaa…
(Thud)
A dull thud was heard as, Errant’s head struck the table, thus was his reaction to receiving the the end title screen after losing a game on survivalist, endurance mode whilst playing, Frostpunk.
Errant: I don’t get it? I can do a lot of these maps on medium difficulty, but this one. I just can’t do it?! I mean, it’s the same map as the, Refugees Scenario, and yet I keep losing? Why?
~~~Stream Chat~~~
Kingsbane: GG
FallenStarDrop: GG
VoluptuousFox: GG
PengoQueen: GG
~~~~~~
Errant: Okay… Coal, and people to mine said coal… If I had more of those, I probably would have lasted longer. Could I have one? Possibly, but, well you don’t exactly win, Endurance mode games, just last a long time till you’ve had enough of it. But, why can’t I win this map?!
~~~Stream Chat~~~
Junipz: I’ll stay with you to the bitter end captain!
FallenValkyrie: Your voice is devine!
TempestPotato: All hail our glorious leader!
~~~~~~
Errant: Pfft.
Errant laughed for a brief moment as he read the chat knowing full well that these were things said by the NPC’s in game, although, he knew some of them meant it in another way.
Errant: Alright, once more onto the breach, or shall we play something el… Hmm?
Errant looked up upon hearing the sounds of blades clashing to see that a donation had been made.
Errant: Hey, DestinyForsaken, thanks for the, $20 donation, I greatly appreciate it. And, there’s a message attached to it… “Hey, Errant how about taking a break, and watching the new music video from, SnowAngel?” SnowAngel? SnowAngel, SnowAngel…?
Errant drummed his fingers atop his desk, his eyes looking heavenwards as they dart back, and forth, his mind deep in though as he tried to recall which streamer went by the name of, ‘SnowAngel.’
Errant: Ah ha!
He suddenly jolted forward with a snap of his fingers as the name finally struck a chord within his mind. At least her tried to snap his fingers on account he couldn’t actually do it.
Errant: IHateMyDad2.0! SnowAngel is the name she uses for when she does music. Her album cover name, thingy? I don’t know music terminology.
Errant shrugged at the camera.
~~~Stream Chat~~~
BaconFighter: It confuses me too.
Halo1EE7: Why is that her name?
PenguWithAGun: It is a weird name
Trumpeter97th: I love her singing voice!
Kingsbane: I heard it’s a rerelease of a old song she did.
Squeekem’s: I heard it was a remix
DesireUnbound: Let’s hear it!
~~~~~~
Errant: Why is, IHateMyDad2.0 her VTuber name? Well, to put it simply, she hates, key word, hates her father. Her first account was simply, IHateMyDad. Her dad found out she was a streamer, and forced her to delete her account. A year later she came back, hence why she added, 2.0 to her VTuber alias. Now, I don’t know what happened between her, and her father, but it’s none of my business either, so I don’t ask. If she wanted people to know she would let them. But, IHateMyDad2.0 isn’t a braggart looking for sympathy points like some people… So I will leave it at so. Now then… what is this new song of yours?
Upon the screen appeared a video displaying, IHateMyDad2.0 latest single release.
Errant: Mirror Mirror? Hmm? Wonder what this is all about. Let’s find out shall we~?
youtube
Errants face was a blank void throughout the whole video. The most emotions he displayed throughout the video was the occasional humming in thought that escaped his lips. When the song reached the credits he paused the video before he sat back, and addressed his stream.
Errant: Well… what do you think chat?
~~~Stream Chat~~~
Junipz: Awesome!
KillmongerBunny: I had no idea she could sing
VelveteenKitty: That was a pretty song
SteveWasHere: Nice animation
IceWallowCome: What was she fighting?
GingerSnap: Did you not enjoy it?
TempestPotato: You seem rather blank
ChibiCapybara: He didn’t like it
BaconFighter: But, it was good
~~~~~~
Errant: I never said that chat… granted I never said anything, but that doesn’t mean I didn’t like it.
~~~Stream Chat~~~
FallenStarDrop: So you do like it?
KreigsMarine0971: Then why didn’t you?
VoluptuousFox: Yeah, you just sat there looking thoughtful
Quinten: He looked hot in his brooding stance
CelestialDoggo: Damn hot
~~~~~~
Errant: Uh huwwww…
Errant had come to expect the more depraved comments members of his chat made, but their timing always seemed to catch him off guard.
Errant: I was simply enjoying the song, and taking everything in. As well as the animation, I didn’t expect a animated music video. I like the way her character seemed to… fly like a swan before attacking that armoured knight with surgical precision. I especially liked that quick pace piano rift that seemed seemed to rise, and fall with the song. I will most definitely listen to this on repeat if it’s on Spotify for an indefinite amount of time until I find something else to draw my attention to.
Errant looked at the chat feed, with a questioning gaze of his own as he skimmed the comments.
Errant: What; did you expect me to give you a play-by-play colour commentary throughout the whole video? Not likely, I want to see what’s going on, and me talking in the midst of it takes me out of the immersion, did you really want me to break it to hear me complain about how that guy said: Introducing, in such a nasally voice? That would taken everyone out of the song! No?
~~~Stream Chat~~~
UziPatoozi: He’s right
KillmongerBunny: Yeah I have to watch the video, then the reaction
Tryto: Still would have liked to listen to daddy talk.
Hava196: Still a good song
FallenStarDrop: What’s with her model
Dimitree: She doesn’t look like, IHateMyDad2.0
~~~~~~
Errant: Ahh that’s because, this her character model was what her avatar in the, MMORPG, World of the Huntsmen, The Second Great Hunt, the second game in the series. It was her first outfit design before her father destroyed her account. I think she used this design for the AMV because when she probably wrote the song around the time she had this model. She did mention that she was a singer during a hunt I believe.
~~~ Stream Chat~~~
PengoQueen: Oh, that makes sense
SteveWasHere: I like the older more mature design
BannersRUs: She was a bit of a brat during the early days
~~~~~~
Errant couldn’t help but nodded his head at the last comment knowing full well the validity of their words.
Errant: You’re right, back when I played, World of The Huntsmen I did a few hunting missions with, IHateMyDad2.0. Good greif it’s a headache saying that over, and over again, she needs a nick name, or something. Anyway, she complained about her fellow teammates, and myself a lot… How we attacked, how we defended in a battle, you name it, she complained about it. Seriously she complained a lot…
He looked off into the void with a far off gaze as if he was reliving haunted memories of those days
Errant: (Shudder) That’s an unpleasant memory. But, she has matured a lot since she came back from her imposed hiatus. So, yay.
~~~Stream Chat~~~
VoluptuousFox: She’s gotten prettier
SparrowStar: A like the braid
KingsBane: I like her sisters model more
SeaNymph: Ara Ara energy from that one there!
KinkyMelody: Majot step on me mommy energy too
~~~~~~
Errant: Cool it chat, least I start calling you out on your simping.
Errant: …
Errant: Actually, half of you already are simps, so it doesn’t make a difference now does it? Now, back to, IHateMyDad2.0, and her music. I will most definitely listen to the song on repeat for an indefinite amount of time, until I find something else to listen on repeat for an indefinite amount of time. I thought the video was okay, but I was more interested in her singing. I think her singing was beautiful, and the rhythm was well paced. My only gripe is that I think the song could have been longer, it felt a little short to me, did it feel a little short to you guys chat, it felt short.
Errant looked to his chat with an almost lamenting look across his face as he felt disappointment at the song’s short overall length. But, he shrugged his should before he returned to the game at hand.
Errant: Oh well. Let’s get back to it shall we? After all; ‘The city must survive.’
~~~
Unbeknownst to, The ErrantryKnight, as he reviewed, IHateMyDad2.0’s song, he had one special viewer watching his video. One who was most pleased he review her song.
The SnowAngel herself, IHateMyDad2.0
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IHateMyDad2.0: H-He thinks my voice is beautiful…? HE thinks my voice is beautiful! Ahahahaha~! Take that, Cookie! He thinks I’m beautiful! Whoo!
And, with those simple words, IHateMyDad2.0’s mood skyrocketed, to a high that would never fall from.
That was until one of, Errant’s viewers, one of the infamous, ‘Fair Maidens’ entered her chat, and called her a skank that is.
Then all hell broke loose.
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