i hope that sometimes fifteen's psychic paper shorts out and shows what fourteen's thinking back on earth. he tries to sneak in somewhere and the guard's like this just says 'need to pick up cat food'? and fifteen's like 🥺 they got a cat
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I like to think that Vulcans who come to understand that Humans just can’t try to process emotions the same way as them, it’s just healthiest to let it out in harmless ways, decide that venting and stuff should be taken just as seriously as Vulcan’s meditation time, and will encourage the Humans around them to complain about what’s upsetting them
People who are used to aloof Vulcans who avoid Humans at all cost running into one comforting a Human
“-and then they said my cheesecake was subpar, and they didn’t even bring a dish!!!”
“The purpose of this event was that every participant brings a food item of sorts, correct?”
“Yeah!!”
“And they did not follow this rule while insulting dishes that were brought?”
“Mostly just my dish but yeah >:(“
“How illogical”
“That’s what I’m saying!!!”
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been thinkin bout how aziraphale can canonically draw and did this dumb comic
sighhh and heres the drawing
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point.
instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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hey after kristoph gavin planted atroquinine in a kid's favorite nailpolish, while he was spending seven long agonizing years waiting for the kid to actually poison herself, how badly do you think he pissed his dumb little blue pants when 6 years in his brother presumably out of nowhere published a song titled "atroquinine my love" and made the whole world sing it for a little while
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