日出前月出 🌙
我嘅好戰友 5DIII 多年前被激光打中 宣告退役,估唔到多年後 我廣州嘅好朋友認識維修技師,除咗幫佢復活之外 仲順便移除埋低通濾鏡 幫我轉戰天文攝影
移除 IR Cut Filter 優點係遇到紅色光線 會變到非常澎湃,但缺點就係摩爾紋會變得非常嚴重,當然係我夾硬攞佢嚟影風景先會咁樣,但的確用嚟影平平無奇嘅日出 相對會變得非常燦爛
但係摩爾紋後期係解決唔到 但佢話晒都係 Full Frame 相機,如果想用埋佢幫手影風景 就可能需要買返塊低通濾鏡俾佢 非常糾結 🤔
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📍 Whampoa, Hong Kong
🗓 2023. 07. 15
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The Hong Kong Minimum-Kills Run
Typical, isn’t it? You’re making a game, you add in a small little touch, and suddenly players are trying to build their whole approach to the game around it.
So it is with Duncan’s Subdue, which takes people out without actually counting as a kill; the only catch is that you need to reduce them to 0 AP and stun them first. Shadowrun: Hong Kong is a little on the easier side and it’s also the entry in the trilogy where talking and tricking your way past things is most supported. These two things in mind, I set out to beat the game with as little kills tracked as possible.
As you can see I didn’t quite reach 0 kills, but considering my first character had a killcount above 100 I’ll call this a success. You might find it interesting that all kills I couldn’t dodge come in the endgame, and none of them are people. I had to kill 8 Matrix ICs to free Raymond, and had to kill the final boss and their minions. Had I been a little faster removing the Queen’s ability to summon extra minions, I could’ve shaved off two kills there.
I’m told in original versions of the game you could actually Subdue the Queen and co., which is hilarious, but evidently no longer supported. I did still get the ‘best’ ending, but she’s nonetheless registered as a death on the stats. So for the RP-conscious amongst you, my hands are still pretty clean. The most questionable, kinda-lethal thing I did was refuse to side with either person during the Whistleblower mission. This ultimately resulted in a bloody fight where everyone but the two ringleaders (Subdue’d by yours truly) died. C’est la vie.
Build and playstyle
My character was a Mage and a Decker, but the emphasis was very much on the former; just enough Decking to save a party slot that might otherwise be spent on Is0bel. As you’d expect, my spell-choice focused on a dash of utility combined with sources of AP damage like Stunbolt. Note that despite its description, Petrify doesn’t seem to actually enable Duncan’s Subdue, although it’s still convenient to be able to disable people for a few turns.
Otherwise, if attempting something similar to this post, I’d advise grabbing a Shock Glove and Geichu himself (Metal Stance) from the Whampoa mission as your first run. Oh, and be aware sometimes you don’t actually have to stick around for a fight and can just walk to the mission’s exit.
Etiquette-wise, I used Gang, Shadowrunner and Socialite. In hindsight, swapping Socialite for Security might’ve let me bypass a guard in the final level. (As-is, I just had to KO him and the two others he summoned; Ku Feng lived, but was not taught to be a better monster.)
Tricky spots
This was done on Hard difficulty, but as mentioned Hong Kong isn’t a tremendously difficult game. Generally speaking, once I’d picked up AP spells my goals weren’t too unmanageable; when you and your team are entirely spec’d around AP, you can shut down people pretty hard while Duncan’s cooldown passes. There are a few tricky spots, though:
The opening: You just don’t have the tools at this point in the game. In the initial fight I tactically lured people into shooting me and Carter over Duncan. In the escape, I summoned a Shaman spirit solely to be a bullet sponge. I’m a hero.
Prosperity Tower: Specifically the fight to free Raymond. I brought Is0bel along because I wanted to keep my character available to Stun people, but that also means there’s just a lot that can go wrong: Duncan can’t go down, or you’ll be unable to Subdue people. The decker can’t go down, because they need to free Raymond. The decker can’t be detected, or you might have to add kills. You can’t go down, because you’re the main character. (You should also be aware that I metagamed a bit and just remembered passwords from a previous run, saving me some kills of software in the Matrix; things get complicated if you’re strict about doing it in a more legitimate manner.)
The final boss: The final boss is mostly the same as always. It’s just since you’re probably spec’d around damageless subduing spells, you might not be ready for the switch to Overt Firepower you’ll need in the second phase, to bring down the boss without taking down her healing sources.
What couldn’t be done?
I tried to be relatively completionist, but the following missions were left undone. If anyone has any thoughts on how to finish them up, I’d love to hear it.
The Feng Shui mission: I thought I had such a clever idea here. I wanted to use Gobbet to ‘Steal’ the spirits. Doing so seems to immediately end combat… releasing the spirit. Combat immediately restarts. Maybe you can make this work through cheese, but it’d be a pain.
The Dig: You can get the paydata and one of the two books required without fighting. The other’s in front of some monsters and if it were ever possible to Subdue them, it doesn’t seem to be so in my version of the game.
The Sinking Ship: Be careful not to trigger this one. You can actually get quite far here, if you’re willing to rely on NPCs to do your dirty work, but the doors in the basement of the ship automatically lock until you kill some rats.
Gaichu’s mission: I think this one might be doable. Sort of. You’ll always kill one person who you separate from the others, but because this isn’t done through combat it shouldn’t count in the stats. IIRC you can’t Subdue Ishida, but since he’s left alive for the cutscene it might be fine. The reason I’m foggy here is that for RP reasons I just didn’t do this one: yes, you can technically Subdue almost everyone and render the point behind the mission a little comical, but you’re explicitly setting out to kill some people. Now, it’s for justified reasons and to protect a crewmate, but we’re trying to avoid wetwork here.
How was it?
Always using Duncan’s Subdue feature can be a bit of a pain in the sense that sometimes the game knows to react to it, other times it’s all “Oh, so I heard you killed X”. The game generally assumes you’re a killer, of course, albeit perhaps a relatively nice and peaceloving killer, and the dialogue choices mostly reflect that. There’s some bits you might otherwise miss; I don’t think I’ve ever actually not killed the Talon before, since even if you’re planning to flee the fight early he immediately runs up and makes himself a prime target.
Still, it was fun looking at encounters from an alternate perspective. I used Duncan in my first playthrough and spec’d him around KOs, but obviously using him to take some people down is another matter entirely to trying to keep the entire battlefield in a constant state of paralysation. Actually getting past some of those mentioned tricky spots was pretty satisfying, of course.
I don’t always know going into a challenge how well the game will support it or how frustrating it will end up. Other than the intro and the missions I mentioned above, however, this approach was surprisingly viable; for a lot of the game it wasn’t so much a challenge as it was just an alternate playstyle. That said, while the vast majority of missions supported it, it was admittedly only metagame knowledge that prevented me from walking into or triggering a mission where it would've impossible to proceed. Still, apart from Gaichu’s and maybe Gobbet’s personal missions I don’t think I’d ever be forced to kill any ‘people’ (aka anything the Shadowrun setting would dub a metahuman).
I’m not so sure this approach would work as well in the game’s expansion. While we could still go through with a lighter-than-usual touch, I remember many of its enemies having Jolt Alert — a feature which automatically jolts them back from 0 to 1 AP, no-selling our main combat strategy. Could we still get through with clean-ish hands? A question for another day, perhaps.
This was originally published in 2021 to r/ShadowrunReturns on Reddit, but is now being crossposted here and on my WordPress blog along with some of my other posts, with a small bit of expansion.
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2024-04-08
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