https://twitter.com/godtoga/status/1610730465593262085/photo/1
Flash exchange!!
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Inspiration Saturday
Tagged by @mostlyinthemorning
Doing a thing.
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Thinking about Weird Barbie and how she's the very obviously queer outsider of the Barbie world, she straddles the lines between Barbie and the Real World. She's the most aware of the performative nature of it all. She supports Barbie while also gently mocking her panic at losing the hyperfeminine perfection. Her weird house is also home to the discontinued reject weird Barbies, the outcasts (including very gay earring Ken) who never fell into either the original matriarchy or the Kentriarchy brainwashing.
The other more classically heteronormative and beautiful Barbies both pity and fear her, and at first the narrative pities her as well. She's the vessel of girls going weird and crazy and feral on their dolls and that's amazing. Weird Barbie is aware of who she is and how the world sees her and she loves it. She's Weird Barbie and She Owns It.
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seriously though nothing can stop me from interpreting Real Life as canon just for how it progresses the canary curse situation. i'm obsessed with it. the curse gets broken in secret life and then in the very next "series", as much of a joke as it is, you get a situation like THAT. jimmy enters a mineshaft and everyone but him dies. not just his team, though obviously it's more significant because they were all red, but ren/martyn/skizz all get a mineshaft-death apiece. that canary's not doing his job anymore. he escaped his cage and made a break for the surface and everyone else is paying the price for it, and i for one could not be more proud of that little bird.
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When a non-horror game has a horror section, I often find it a little more effective or memorable than a full-on horror title's horror, in a way. I think that's because, for characters in fiction, they usually don't know they're about to experience a horror story, so they aren't mentally prepared at all. As the audience, we know that when we boot up Silent Hill, we're gonna see some scary stuff and can mentally prepare accordingly. But when some innocuous children's platformer or RPG or whatever suddenly throws genuine horror elements at me, I'm taken out of my comfort zone much more roughly since I don't expect it at all.
I think that's neat :>
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lil secret desire of mine is like. i hide my face a lot and I fucking dream about being forced out of that; someone pulling my hands away, or grabbing my chin and making me look at them, or otherwise not letting me hide away
sexually or not that shit slaps so good every fucking time 😵💫
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Raph Is A Great Strategist
Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
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