A NON-EXHAUSTIVE BUT NEVERTHELESS EXHAUSTING LIST OF NEO-NAZI AND WHITE SUPREMACIST DOGWHISTLES
since some of y'all apparently need a refresher course. as always, use your judement when deciding if it's a dogwhistle or just innocent usage of a number or symbol
NUMBERS
100% - 100 percent white
109 or 110 - A reference to the 109 countries that have expelled, in whole or in part, their Jewish populations. 110 refers to the hope that more countries will do so, usually specifically the United States. Often posted on its own as a reply, or phrased as a question (e.g. "If you were kicked out of 109 bars it's probably our fault")
1290 - A reference to the Edict of Expulsion of 1290, which expelled the Jewish population of England
13/50 or 13/52 or 13/90 - The supposed statistic that Black Americans make up 13% of the population yet commit 50% or 52% of violent crime, or 90% of interracial violence. Often posted on its own as a reply
14 - The Fourteen Words, a Neo-Nazi slogan
14/23 - A number representing the Southern Brotherhood, an Alabama prison gang
1488 - A combination of the Fourteen Words and Heil Hitler
C18 - Combat 18, a British neo-Nazi group
18 - The letters A (1) and H (8), standing for Adolf Hitler
21-2-12 - The Letters U (21), B (2), and 12 (L), standing for Union, Brotherhood, and Loyalty, the slogan of the Unforgiven, a Florida prison gang
23 - Often thrown up as a hand sign, with two fingers raised on one hand and three fingers raised on the other. Represents the letter W (23), standing for white
271,000 - A reference to the supposed fact that the Red Cross claimed only 271,000 people had been murdered in concentration camps. In reality, that number reported by the Red Cross only came from reports from 13 concentration camps (there were 23 main camps, plus a large number of smaller "satellite" camps)
88 - H (8) H (8), standing for Heil Hitler
9% - A number representing the percentage of the world's population that is white
SYMBOLS
((( ))) - Triple parentheses, or echo. Used by neo-Nazis to call out someone as Jewish
Iron Cross - A German military decoration
Sonnenrad (Sun Wheel)
Reichsadler (Imperial Eagle) - A blocky, art-deco eagle facing to the side. Variants exist, some facing right, some facing left. The Parteiadler (Party Eagle) has a slightly different design. The Reichsadler is usually clutching a wreath with a swastika, although this is sometimes left out to maintain plausible deniability
Totenkopf (Death's Head) - A symbol used by the SS
Wolfsangel (Wolf's Hook) - Used as the insignia of various Wermacht (Nazi Military) divisions
Wolfsangel (horizontal)
Odal Rune - From the Proto-Germanic "Othala" meaning heritage
Algiz Rune - A symbol used by German nationalists
Celtic Cross
"Broken Sun" Cross
Arrow Cross - A Hungarian nationalist party that was active from 1935-1945. The symbol has been re-appropriated by modern neo-Nazis
Valknot
EMOJI
🤑 Greedy Face Emoji - Used to refer to "greedy Jews"
💰 Money Bag Emoji - Used to refer to "greedy Jews"
🥸 Disguised Emoji - Used to refer to Jews because of the enlarged nose
🤥 Lying Emoji - Used to refer to Jews because of the enlarged nose
👃 Nose Emoji - Used to refer to Jews
🙋♂️ Raising Hand Emoji - Used for its resemblance to the Sieg Heil salute
✋ Raised Hand Emoji - Used for its resemblance to the Sieg Heil salute
o/ or 0/ - Used for its resemblance to the Sieg Heil salute
🐸 Frog Emoji - A reference to Pepe the Frog, a webcomic charcter co-opted by the alt-right
👌 Okay Symbol Emoji - A hand symbol co-opted by the alt-right. Sometimes said to resemble the letters WP, or White Power
🚪 Door Emoji - Refers to the fact that some of the gas chambers (such as the ones at Auschwitz) had wooden doors, and therefore could not have been airtight enough to contain the Zyklon B gas used to murder prisoners. In reality, many of the wooden doors were either replaced with airtight metal ones, or were made airtight with strips of felt that then deteriorated or were removed
🚿 Showerhead Emoji - Refers to the showerheads used to dispense Zyklon B gas in the gas chambers
⛽ Gas Pump Emoji - Refers to gas chambers
⚡⚡ Double Lightning Emojis - Used for their resemblance to the Siegrune (victory rune) badge worn by members of the SS (Schutzstaffel)
💀 Skull Emoji - Used for its resemblance to the Totenkopf (Death's Head) used by the SS
☠️ Skull and Crossbones Emoji - Used for its resemblance to the Totenkopf (Death's Head) used by the SS
WORDS/PHRASES
6MWE - Six Million Wasn't Enough. A call for further genocide against Jews
AKIA - A Klansman I Am
Annudah Shoah - A mockery of both the Shoah (Holocaust) and the fear of further genocide
Auschwitz had a swimming pool/rec center/maternity ward/etc. - An attempt to diminish the horror of concentration camps by making them seem more like labor camps with amenities
Blood and Honor - A neo-Nazi slogan
Blood and Soil - A neo-Nazi slogan
Blood Libel - Not a phrase used by the far right, but something they often believe in or claim. Blood libel is an antisemitic conspiracy theory stretching back hundreds of years. The original claim was that Jews used the blood of Christian babies to bake matzah (a ritual food eaten on Passover). It has since evolved into images of Jews drinking blood, kidnapping and killing non-Jewish babies, and conspiracy theories about harvesting adrenochrome
Bowlcut - A reference to white supremacist mass-murderer Dylan Roof
Cohencidence - A portmanteau of Cohen (a common Jewish last name) and coincidence. Used to refer to Jewish control (e.g. "All these companies are owned by Jews! What a Cohencidence!")
COORS - "Comerades of Our Racial Struggle"
Cultural Marxism - A conspiracy theory that Jews are intentionally weakening "Western values" in order to make countries like the United States more susceptible to communism. This was called Cultural Bolshevism in Nazi Germany
Da Shoah or Muh Shoah or Muh Holocaust - A mockery of the Holocaust
Day of the Rope - A day referenced in neo-Nazi book The Turner Diaries when all race traitors will be hanged
Degenerate - An insult based on the false theory that bad morals will cause human beings to regress along the path of evolution (to de-evolve). Used to describe groups, individuals, or ideologies
Early Life - A reference to the "Early Life" section of Wikipedia biographies, which will reveal that a person is Jewish or has Jewish ancestry
Every Single Time - Every time something bad happens, the perpetrator is Jewish
Featherwood - A term derived from racist prison subculture. A featherwood is a woman associated with a racist gang
FGRN - For God, Race, and Nation. A Ku Klux Klan slogan
The Fourteen Words - A neo-Nazi slogan. "We must secure the existance of our people and a future for white children"
The Frankfurt School - A school of sociology founded at Goethe University Frankfurt in 1923. Usually blamed as the originator of "Cultural Marxism"
Fren - Internet slang. A diminutive of "friend", used to diminish Naziism and make it seems more harmless. Often used in usernames to describe one's self (e.g. sad_fren_88)
Globalist - A person who desires connection between countries in terms of politics, trade, and travel. Used to scaremonger about Jews destroying countries by removing their borders
Gorillion - A mockery of the number 6 million, being the amount of Jews who were murdered in the Holocaust
Goy - Hebrew for "nation", used by Jews to refer to non-Jews/gentiles. Used disparagingly by neo-Nazis to suggest Jews view non-Jews as beneath them
Goyslop - Unhealthy food that Jews force non-Jews to eat to keep them weak
Groid - A shortening of "Negroid", an archaic terms used to describe Black people
Groyper - A follower of avowed neo-Nazi Nick Fuentes. A reference to the "Groyper" meme, a variant of Pepe the Frog
GSHW - Germany Should Have Won (i.e. won World War II)
GTKRWN - Gas the Kikes; Race War Now
HDKH - Hitler Didn't Kill Himself. A neo-Nazi theory that Hitler escaped Germany and fled to Argentina
John 8:44 - "You are of your father the devil, and your will is to do your father's desires. He was a murderer from the beginning, and does not stand in the truth, because there is no truth in him. When he lies, he speaks out of his own character, for he is a liar and the father of lies." Part of Jesus' rebuke of his Jewish followers
Joo or Jooz - An intentional misspelling of "Jews" in an attempt to bypass censors or automatic content filters
Kate Hikes - A spoonerism of "hate kikes"
Kek - 4chan variation of "lol"
Kekistan - A fictional country imagined by white nationalists with a flag that resembles the Nazi battle flag
Khazar - A reference to the conversion of a group of Khazars (a Turkic people) to Judaism. Antisemites speculate that the entirity of Ashkenazi Jews are descended from these Khazar converts, and therefore have no historical, cultural, or genetic tie to the Levant. This has been proven false on multiple occasions
Kike - A racial slur against Jews
Lizard People or Reptilians - A conspiracy theory by far-right figure David Icke, claiming that world leaders are really reptilian aliens. Most people who believe this theory believe that the lizard people in question are the Jews
Magic Soil - A protest against the idea that people of one nationality can become people of another nationality simply by living in a country (i.e. "France doesn't have magic soil that turns Africans into Frenchmen")
Nicker - An intentional misspelling of the N word in an attempt to bypass censors or automatic content filters
Ns - Black people (as in the plural of the letter N)
NSDAP - Nationalsozialistiche Deutsche Arbeiterpartei. The Nazi party, but using an acronym that is unfamiliar to most people
NS - National Socialist
Noticer - Someone who "notices" that Jews control the world
The Noticing - A mass movement of people "noticing" that Jews control the world
New World Order - A far-right conspiracy theory about Jews taking control over the world and implementing a single world government. Also used in conjunction with phrases like "world banks"
OFOF - One Front, One Family. Slogan of the neo-Nazi group Volksfront
ORION - Our Race Is Our Nation
Oy Vey - A Yiddish exclamation meaning "oh woe". Used by neo-Nazis to mock Jews
Pattern Recognizer - Someone who has recognized the "pattern" of Jews always being in control
Peckerwood - A term derived from racist prison subculture. A peckerwood is a man associated with a racist gang
Power Level - A memeification of far-right beliefs. The more fascist your beliefs, the higher your "power level"
The Protocols of the Learned Elders of Zion - A 20th century Russian hoax claiming to be the minutes of meetings between Jewish leaders discussing how they will take control of the world
Pure Blood - Someone who is a pure member of the white race
Rabbi Smolett - A claim that Jews fabricate antisemitic hate crimes (a reference to actor Jussie Smolett who was accused of doing the same)
ROA - Race Over All
The Goyim Know - A phrase used by white supremacists acting like Jews who have discovered white supremacist activity, and are afraid that they've been found out. Often "The Goyim Know, Shut It Down", which adds the idea that Jews will prohibit any conversation that gets too close to the truth
The Red Cross - A reference to the supposed fact that the Red Cross claimed only 271,000 people had been murdered in concentration camps. In reality, that number reported by the Red Cross only came from reports from 13 concentration camps (there were 23 main camps, plus a large number of smaller "satellite" camps)
Tiny Hats or Tiny Hatted People - A reference to the Kippah or Yarmulke often worn by Jewish men
Reject Modernity, Embrace Tradition - A fascist slogan warning against social progress and calling for a return to a prelapsarian (usually ethnocentric) paradise
Rubbing Hands - A reference to an antisemitic charicature called "The Happy Merchant"
"To learn who rules over you, simply find out who you're not allowed to criticize" - A quote often misattributed to Voltaire, which neo-Nazis use to decry claims of antisemitism as efforts to silence them. In fact, it's a quote from a neo-Nazi pedophile
Shabbos Goy - A non-Jewish neighbor of a Jew who can be asked to perform acts Jews are forbidden from doing on the Sabbath (e.g. turning of a light or turning on the heat). Used by neo-Nazis to claim someone is a slave to Jews
Sheeeiiit - An over-the-top representation of how "shit" is said with a Blaccent. Often used in memes declaring Black people to be less intelligent
Shekels - Jewish currency (from the Hebrew word for weight, similar to how British currency is called the pound. In reality, the plural of shekel is shkalim). The name has been adopted by the State of Israel for the NIS (New Israeli Shekel). "Shekels" is used by neo-Nazis to mock Jews as being greedy
Synagogue of Satan - An antisemitic term for Jews, stemming from the Chrsitian Bible
They or Them - When used to describe a nebulous group of undefined adversaries, these words almost always refer to Jews
They Cry Out in Pain As They Strike You - An antisemitic proverb claiming that Jews will make false cries of antisemitism while at the same time perpetrating atrocities
Troon - A slur against trans people, particularly trans women
Volk - German for "folk", or "kind". Used by neo-Nazis to refer to white people
We Wuz Kangz - A racist phrase ment to mock Black nationalists
White Genocide - The myth that a group of people (usually Jews) are conspiring to eliminate the white race through various means including immigration, intermarriage, and homosexuality
WP - White Power
WN - White Nationalist or White Nationalism
Wooden Doors - Refers to the fact that some of the gas chambers (such as the ones at Auschwitz) had wooden doors, and therefore could not have been airtight enough to contain the Zyklon B gas used to murder prisoners. In reality, many of the wooden doors were either replaced with airtight metal ones, or were made airtight with strips of felt that then deteriorated or were removed
Zio - An abbreviation of "Zionist". Used derogatorialy by neo-Nazis
WPRWS - 'Weimar Problems Require Weimar Solutions" (sometimes shortened to just "Weimar Problems" or "Weimar Solutions"). Prior to the rise of the Nazi Party, the democratic Weimar Republic was in financial crisis (the eponymous "Weimar Problem"). This was often blamed on the Jews. The "Weimar Solution" is Naziism
ZOG - Zionist Occupied Government, reflecting the belief that the United States government is controlled by Jews
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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