So there were new indie game directs (Day of the Dev and Wholesome Games) and I was basically Foaming Mouth Guy from Avatar because I’m hyped for indie games.
Since I can’t ill afford to shut up about my opinions, here’s a big, fat blog on what particular games I’m either looking forward to, has piqued my interest, or at least curious enough for me to comment on it even if it’s not within my wheelhouse.
Axiom Verge 2: I have no horse in this race, I just think it’s nice of them to let players skip boss fights if they want to for ease of gameplay.
Toem: A Photo Adventure: Some evil genius combined photo snapping and meandering sidequests together into one game, knowing I’d be putty in their hands. There’s actually a few photograph games in these directs, but this one grabbed me because the list of quests you do looks so specific that it scratches a particular itch for me.
Garden Story: Incredibly lovely Mother 3-like graphics aside, this game hits all my buttons: quest-based gameplay to help numerous NPCs, managing the layout of your town, exploration, and RPG-like elements make this one a dream indie game for me.
Vokabulants: For some reason, this game’s setting isn’t doing it for me, but I’m awestruck with their decision to use stopmotion for the entire thing. Rarely utilized, always cool to see.
Death’s Door: I don’t care about birds, but I DO like grim reaper stuff, so color me piqued.
Elec Head: I already knew about this game thanks to Game Maker’s Toolkit’s Game Jam, and I think I have it bookmarked on itch.io, so it’s nice to see this will get fleshed out into a full game.
I haven’t played the Game Jam version, but the minimum coloring (yellow = electricity which is what you need to trigger to progress) compliments the concept well.
Walk: I am a wimpy baby chicken bitch, so I can’t do horror games, but developing the entirety of Walk’s environment to look as if they’re seen from grainy cameras is such a brilliant way to convey the terrifying unknown your player character has to face. I won’t play this, but I am definitely going to watch a Let’s Play of it.
Moonglow Bay: I’ve been excited for this one for a while. All those hours playing the fishing minigame in Ocarina of Time (and eventually Majora’s Mask) and lamenting for the existence of an entire game with an excuse plot to fill out a fish compendium will soon be fulfilled. I’m so ecstatic.
Loot River: What the fuck? What the living shit? How did they animate the water like that? What the shit? What the goddamn hell? It just looks so good!
Recolit: This game has potential to be atmospheric. It also feels like the kind of game that can deliver a Surprise Spooky or two. For some reason, the main character walking through the barely lit museum really spoke to me.
A Little to the Left: A game where you arrange objects until they’re are properly organized and/or structured? Oh-no, who made this game for me?
Yokai Inn: Sold just for the adorably whimsical graphics alone.
Mythic Ocean: Undersea exploration and sea creatures are my jam. Hope this game will fill a hole in my heart that Abzu sadly did not.
Beast of Maraville Island: I see this game and Donkey Kong Country share a continuity through their banana birds.
We are OFK: Tell you the truth, I don't really care about Band Origin stories (I'm not really a music buff kinda person), but I've been waiting for Teddy Dief and co's game for a while. Whether or not I take anything from this game by end, I know I’ll never stop listening to “Follow/Unfollow”, which I have been obsessively playing in the background non-stop the past two days. If they ever bring out the inevitable bandcamp soundtrack, I hope they also include THIS version of the song that played on the Day of the Dev pre-show because it’s just so *chef’s kiss*
Dordogne: The game's premise isn't really doing it for me, but I dig the watercolor approach.
The Gecko Gods: I remember playing the Gex 2 demo decades ago and being mesmerized by the titular character’s ability to crawl on top of walls and ceilings, and being particularly disappointed at how underutilized it was. The Gecko Gods looks to fill in that gap and I'm intrigued.
Tasomachi: It’s about an airship. I gotta. I gotta!
Bear and Breakfast: I like the art style, kind of like a webcomic if it was picked up by Cartoon Network or Netflix.
Sally: MORE airships? Well, this is the indie direct that just keeps on giving, now isn’t it?
Rainbow Billy: Repaint a black-and-white world into color is becoming A Thing in indie games, but the animation and style is just bursting with charm.
Unpacking: I played the demo for this one and it did a decent job hitting my button. There wasn’t anything more to it other than unpacking and just putting stuff in its appropriate place (it didn’t feel like there was much wiggle room - books go on bookshelves and maybe on top of a drawer, shoes goes in closet and nothing but the closet, etc), but it beats real packing/unpacking any day.
Cloud Jumper: THREE games with or about airships? Now you’re just spoiling me.
Teacup: This one just looks delightful. It feels like playing through a children’s book.
Muttropolis: You take pictures of dogs!
Amber Isle: You know, I don’t think I see enough towns and villages in games inhabited by dinosaur folks.
Moonshell Island: Apparently I’m easy to please. I see indie games look this vibrant and colorful (almost pastel, but not quite) and I’m Phillip J. “Shut up and Take My Money” Fry. I don’t even know what this game is about, but I want it.
Lego Builder’s Journey: Okay, this looks nice and the graphics are mind-blowing, but does anything made and owned by the LEGO company actually count as an indie game?
Powerwash Simulator: who made this game for me?
Toodee and Topdee: Oh, this is clever. Perspective games in my head seem to have been relegated mostly to whatever Nintendo did with their 3DS games, but this looks like it captures the spirit of it without the 3D or the eye-strain that came with it.
Apico: I’m getting a 2D open world exploration vibe from this game and I’m down for that.