What system would you recommend for the sort of rules-lawyering-heavy urban fantasy like JoJo's Bizarre Adventure, Madoka Magica, or Fate/stay night, where powers range from "does one oddly specific thing really well" to "nonsense but in a good, fun way" and fights get really ridiculously conceptual all the time?
See, that's a tough one.
I absolutely know which system I’d use for that sort of thing, but I'm not sure it's the system I'd recommend, at least not without knowing a great deal more about both your GMing style and the inclinations of your table.
What I’d use is Chuubo's Marvelous Wish-Granting Engine.
It holds the nearly unique distinction of being one of the most complicated games out there in spite of the fact that it involves practically no math. It's a game where it's completely plausible for a starting character's writeup to be a dozen pages long, and almost none of that will be stats and numbers: the bulk of it will simply be explaining what it is that your character's abilities actually do, and how those effects interact with the system's underlying metaphysics.
And yes, it's a game system with metaphysics; in fact, most of its basic rules concern those metaphysics. There are rules for tracking narrative progress progress along your character's personal story arc (and it takes place in a world that runs on narrative causality, so your story arc is a thing that actually exists from an IC perspective and has concrete mechanical effects), rules for how the action economy interacts with the exigences of drama (for example, some powers are cheaper to activate if you deliver a monologue first), and even rules for determining whether a particular action was, in the abstract, the right thing to do.
Once the big guns come out, conflicts are typically resolved less by raw numbers and more by complex legalistic arguments about which character's powers ought to win, you know, all things considered. This is not rules-lawyering, but the intended mode of play.
It's a game where turning into a kaiju or having actual, no shit, narrative level, you-can't-even-hurt-my-feelings immortality are reasonable traits for a starting character, yet may actually be less valuable in play than being kind of good at sports. The pre-written player characters for the game's default campaign – a light-hearted pastoral fantasy about adolescent gods growing up in a post-apocalyptic small town – include a wish-granting dragon, the King of Evil, a boy who technically does not exist, and the actual fucking Sun.
It's six hundred pages of long-winded, discursive, densely written, frequently incomprehensible bullshit, and it's one of my very favourite games.
That's what I would use for the premise you've set forth.
Should I recommend that you use it? Well, you tell me!
2K notes · View notes
Y'know, you could just make up accents in dnd. Tried to give ur character an Australian accent and failed? Well, there is no Australia in this fantasy universe, but there is conceivably a settlement of people who all speak in an accent which sounds, to our ears, like really bad Australian.
What I'm saying is just use the worst fuckong voices for all ur characters and if u get called out on then just say it's how people talk in fricking green-mushrooms or wherever ur character comes from. Make your party suffer.
45K notes · View notes
Starts off strong. Actively promising and wishing to stay best friends, specifically, forever. Nice, nice
Neither can Din😏
Excuse me? Platonic yearning? In my 2021 animated movie?!?😍✨
Get his amatonormative ass! Also, they just happened to specifically use the phrase special bond, which is a important part of the definition of a very specific arospec identity??
So we were thinking they were gonna give us an aro king, but they decided to go the demiromantic route instead? That’s cool, that’s cool.
Demiros, how we feelin?
2K notes · View notes
Finished and scanned version. :D
And the lore again, for those who liked it:
“Galaxy serpents grant wishes.
But changing reality, no matter how trivial of a change it might be, requires unfathomable amounts of energy: For each wish granted, the serpent devours a star.
So, be careful when you tell your children to make a wish upon the first star they see at night.
They might be heard.”
13K notes · View notes
Hello everyone! GUESS WHAT, IT’S TIME FOR ANOTHER BOOK!
That’s right! I just published another book! ‘The Adventures Of’ is a journal designed to help you record your tabletop RPG games! It’s 195 illustrated pages with room for up to 10 players and 52 campaigns (so weekly groups can document their campaigns over the course of a year! (but let’s be honest who on earth can get their group together that often amiright))
There are also places to record all your critical rolls, character ‘deaths’, major and minor NPCs (cus god knows I can’t keep everyone straight), towns and notable locations like dungeons or pirate coves or whatever, and a big ol’ epilogue section where each player can detail what happened to their character after the events of the adventure!
I really like the idea of climbing into my attic as an old woman and finding like, ten of these bad boys crammed full of notes and memories of old adventures. :.)
Thank you for reading! The Adventures Of is available on Amazon!
7K notes · View notes