The demons of critical path analysis swarmed around his brain. There was always something that you had to do before you could do the thing you wanted to do and even then you might get it wrong.
A lot of people were curious about my workflow, so I thought it'd be fun to record my process of updating Noelle's rig with her dark world outfit in Blender, since a lot of people enjoyed my take on it. The whole thing is up on YouTube for those who are interested! ❄️
Okay so I've figured out what the problem is with all the animation and animatic tutorials I've found.
None of them address workflow.
Not a single one tells me how I should be handling my files, saving them, applying them to my music, etc. They don't ever address the finishing work of clean-up or finalizing or saving it to a completed thing that can be posted. I haven't seen advice on file management nor how those files are later compiled. There's also nothing in animation tutorials about how to figure out how to pace your animation to music beats if that's something you want to do.
I don't want advice on 'how to make my animatic better' or how to conceptualize. I want the bare bones explanation of how to make this as not painstaking as possible, the best way to save storage space on my computer, and how to actually do this from a technical standpoint, not an artistic one.
Recorded a complete timelapse showing how I created Spamton in 3D. It covers everything from modeling and shading to rigging. You can check out the whole thing on YouTube ☎️