Its easy to forget bypassing the startup console makes an audible alert. Its also easy to forget that your several ton alien travel buddy might not take kindly to being used as a bed.
Thankfully though this one doesn't seem to mind, and has a few limbs to spare.
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tonight has been such a great show of how the fans see c!Dream. the language surrounding him is dehumanizing, in the story, he is the book, he is kept in a vault, he is a monster - c!Q and c!Sam are seconds from calling him it, and the fandom reflects so many of these views. he is not a person with feelings, he is a monster, a predator stalking its prey, an obssessed beast. not human, never human with his very own motivations and goals and dreams who plans for something more. he never wans things for a reason that could not be seen as selfish desire, he is evil personified.
but the moment the language around him, by others in the story, the people who hold power over him reflect the lack of humanity that he should be granted, suddenly it is impossible to strip him of this human side. no, he cannot be in a vault, vault is for objects (like the revive book that everyone sees him as).
he is granted only as much humanity as people think he deserves to be punished further
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Architect by @moss-and-marimos VERSUS The Eradicator by @frnletorres - Round 2 set 1
The Architect- Description:
The architect is a modified survivor slugcat, and so the amount of food pips would be similar to survivor but at least some of them would be required to be carnivorous. This is in order to sustain the energy output used by the slugcat's special ability, this being that they can weld things with their hands. They also have more physical strength than survivor and would most likely do 2 spear damage instead of one. This is in part because they are able to weld spears together to make them larger and more powerful, as well as helping the player to move around the map more easily. They would be bad at swimming, but because of this ability are able to more easily traverse terrain requiring more complicated parkour.
Story:
The Architect is a purposed organism made by Sewn Ends In Lilacs (one of my iterator ocs) to repair an ancient iterator that she found out about. This other iterator was built so early on that the ancients didnt know how huge of an issue the rains would be, and so was built without a retaining wall. Because of this, his structure is falling apart from beneath and around him, and is a similar state to moons in canon, though more overgrown rather than flooded. The course of the campaign if it was actually a game would be traveling from Lilacs' can to the can of Digital Dandelions, the broken down iterator, to repair his puppet and bring it back online, and then to connect communications between him and lilacs. Though this likely wouldnt be a part of the actual game, the architect would then focus on the long task of repairing and updating DD's structure.
The Eradicator- Description:
Stats: Needs 7 (10 max) pips to hibernate. Can only eat corpses, with batflies giving 1/4 pip and baby centipedes/noodleflies one pip. Starts with the glow and the mark. Can dual wield, has 1.5 spear damage and has a stronger maul than artificer. Can also throw spears upwards. Heavier than survivor. Regular lung capacity and swim speed. Slightly slower than survivor when walking, but crawling and climbing speed is the same. Can do very high and long jumps however, and even leap vertically, allowing it to reach high places without having to backflip. Longer slides.
Abilities: It can secrete a sticky substance from its hands, allowing it to: Temporarily climb walls, with a meter depleting everytime you climb up and recovering as long as you’re not on a wall. Craft bombs and bomb spears with cherrybombs Cling onto big creatures, letting you maul or stab them before being shaken off. It has a thick skin, making it harder to get stunned, giving it more time before being incapacitated by predator bites, and a small chance to survive spear hits. It can hold items with its mouth, with the drawback of not being able to eat or maul while doing so.
Campaign: The campaign would take place on a new map, composed mainly of an iterator and its city with a connection to the void sea through a mining facility under it. Most of the campaign would be spent in the city, divided in regions and with a focus on verticality and climbing, similar to metropolis. In exchange of not having to deal with the rain while in the city, and besides the day/night cycle, the shelters in each region will not open until a specific number or type of creature are killed. Once enough kills are achieved, that region will be “cleared out”, permanently opening its shelters, reducing its creature spawns, and unlocking the gate to the next region. The rest of the regions (Inside the iterator, under it and on the surface) function as normal. There would be a high quantity of vultures, introducing more variants of them (such as juveniles), with the final region being a vulture nest with a final boss at the highest point to end the campaign.
Story:
They where created by an iterator in response of his city being overwhelmed with vultures and other creatures, with its main task of being basically pest control. Without getting to deep into said iterators lore, the reason he chose a slugcat for the mission is he already had experience working with their species, using them as workers to maintain his structure. The Eradicator can either attempt to fulfill its mission, or dip and take a swim in the void sea.
Fun Facts:
While it doesn’t really affect its abilities or story, its kind of a slugcat and lizard mix, shown by its frills and coloration. Also is genetically engineered to hate birds.
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Georgian-inspired estate completed in 1934, they knew they had found the one. But though the house was undeniably a gem, it required a well-deserved facelift to “painstakingly bring it back to its original condition,” Smith says. They entrusted the design to South Africa–born and New York–
𝗁𝗍𝗍𝗉s://instagram.com/architecdigest
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