Happy new year! I'm hungover from too much cheese and no sleep from the fireworks...
Anyway, found out about this amazing and profound fact recently and immediately felt inspired to quickly sketch some cute yeens laughing and syncing together before I forget ❤️🖤 was just thinking this and the bats make excellent cards for people you love and care about. ☺️
'I miss laughing together'
270 notes
·
View notes
Some hyena friends for you on this fine chilly morning. Left yeen is a Spotted, what you usually think of when you hear Hyena, right is Striped. All yeens are good yeens, they're just a very cool, unique creature and important parts of their environments. Good job, hyenas!
If you'd like a piece of my work, please check out Bittythings and Beasts.
39 notes
·
View notes
Crocutamancer (Prestige Class)
(art by ge-oh on deviantart)
(so i heard u leik yeens)
A terrifying hybrid of osteomancy and beast magic, crocutamancy is the art of hyena magic, channeling the beasts' bone crushing jaws and terrifying laugh. Despite its fearsome reputation, crocutamancy seeks to understand and reflect all aspects of its worshiped animal, and it also bears a strong sense of community and a respect for motherhood; societies structured around crocutamancy are invariably matriarchal, and midwifery is considered an essential part of crocutamancy training.
Role: Crocutamancers are melee warriors at heart, but often supplement martial might with divine magic of some variety.
Alignment: Any
Hit Dice: d10
Prerequisites
BAB: +4
Proficiencies: Proficient with a Greatclub
Skills: Knowledge (Nature) +5
Feats: Power Attack
Other: Hyena animal companion
Skills
A Crocutamancer gains 4+ her intelligence modifier skill points per level
A Crocutamancer’s class skills are Climb (Str), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Nature) (Int), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str)
Weapon and Armor Proficiencies
Crocutamancers gain no weapon or armor proficiencies.
Spells
Upon taking crocutamancer, a crocutamancer chooses one of the classes she has that grants divine spells. At the designated levels, she gains spells as though she had gained a level in that class. This only affects spells per day, spells known, and effective caster level. It does not affect other class abilities such as channel energy, domain abilities, or wild shape, although it does grant additional domain spell slots.
If a crocutamancer does not have a level in a class that grants divine spells, upon taking a level in a class that grants divine spells, she gains the benefit of this ability.
Crushing Blow (Ex)
When a crocutamancer makes a successful power attack with a bludgeoning weapon, she inflicts an additional crushing wound on the target that provides a penalty. These penalties do not stack with themselves or each other. She chooses one of the following;
A -2 penalty to saves
A -2 penalty to AC
A -2 penalty to CMD
Creatures that are immune to precision damage are immune to this effect. These penalties last for 1 minute or until the victim suffers another crushing blow.
Hyena Companion
Levels in crocutamancer stack with levels that grant a hyena companion for the purpose of determining that companion’s effective druid level.
Noble Terror (Ex)
A crocutamancer may use her wisdom modifier in place of her charisma modifier to Intimidate.
Splendid Growth (Ex)
At level 2, a crocutamancer’s hyena companion becomes Large. It gains a permanent +2 bonus to strength and constitution and its bite deals 1d8+strength mod damage.
Kneecap (Ex)
At level 2, a crocutamancer may treat a greatclub as though it had the trip weapon quality.
Wretched Laughter (Ex)
At level 3, a crocutamancer may spend a swift action to cackle and howl as a hyena, making an intimidate check to demoralize.
Frightening Beast (Ex)
At level 4, a crocutamancer may, as a standard action, make an intimidate check against a shaken creature, as thought to demoralize. If that check succeeds, the creature becomes frightened.
Precise Power (Ex)
At level 4, a crocutamancer reduces the accuracy penalty when making a power attack against a creature that is shaken, frightened, or cowering by 2, to a minimum of -1.
Pack Wounds (Ex)
At level 5, a crocutamancer and her hyena companion learn how to coordinate their attacks to maximize damage. Whenever the hyena companion makes a successful bite attack, if the crocutamancer has successfully damaged that creature since the hyena’s last round or since combat started if it is the first turn, the bite deals an additional 1d8 damage.
Matriarch’s Aim (Ex)
At level 5, a crocutamancer may use her wisdom modifier in place of her strength modifier for attack rolls made with a bludgeoning weapon.
41 notes
·
View notes