(This is content for Humans-B-Gone!, an animated sci-fi series about a giant praying mantis who works in pest control--those pests including humans. Watch it on YouTube here: https://youtube.com/c/humansbgone )
All paintings for Gregorsa's lecture are done, and I'm even fairly happy with them!
Not only that, but all sound work--final recordings, editing them together, final music, sound effect gathering, editing and placing--is also done!
Next week, work begins on sets and props for the animation itself. Aiming to keep things simple, so hopefully done within the week! After that, three weeks of animation, a day or so for notes, and we're done! Boy, this one flew by. However, next episode is looking much harder....
(By the way, if last week you guessed "diatoms" for the mystery organisms in the paintings--you are absolutely correct! Award yourself five secret Gregorsa points.)
This is the last update of the year. Looking back at my progress is a marvel. This marks three years that I've been at work on HBG, and each year has been a major milestone.
The first year, I conquered years of writer's block, and a lifetime of despising my own work too much to seriously take on an original setting. I finally had the confidence to work on my dream project, and wrote novels' worth of content. (Granted, mostly disjointed snippets, but I'm still pleased.) I also made tons of concept art, and had fun exploring the range of voices I could do for different characters. (I can't wait to introduce you to them!) I also tackled my most ambitious 3d modeling tasks yet!
The second year, I made even more models. I made myself animate, putting into practice things I had previously only passively absorbed. I released the project to the public for the first time, and from barely animating at all, made the jump to releasing entire short animations, and even a short episode!!! I'm still amazed to think of the leaps and bounds I made that year. I even did some music!
This past year, the third year, I made three episodes and a bonus video, each close to five minutes long, released faster and faster. At the time it felt laboriously slow, but looking back I'm stunned at how much I put out. Real episodes of Humans-B-Gone! Wow!!! I learned to make concessions along the way, and ended up rewriting much of what I had plotted, but in the end was able to meet my goal of introducing Sophodra in the main series before the year was out! I also got in much more worldbuilding than I had anticipated.
This coming year will be the fourth year. Over the past three years, I increasingly created things I never would have dreamed myself capable of. Though the growth of the viewership sadly hasn't matched my own enthusiasm for the project, I intend to keep at it, and get out the characters, setting and story that I've wanted to for so long.
What will I be capable of this year? Who knows? I'm excited for what new capabilities Blender (the program I create HBG in) has been developing, which will make things easier and easier, especially as I create more and more assets. I may even try crowdfunding so I can hire on some help with backgrounds, animation and music! With any luck, we'll make it to the introduction of some major plot points before we hit the fifth year.
Thank you to all of you who supported HBG along the way! I hope you're excited to see the new sights and meet the new characters that are coming. Until next time!
What is the difference between digital collections and NFT?
NFT — — the abbreviation of non-fungible Token, which stands for non-homogeneous tokens, is a unique digital asset (artwork, music or game assets), you can think of it as an encrypted currency token.
The so-called non-homogeneous tokens are irreplaceable tokens, which record unique information in smart contracts. After being authenticated on the blockchain, each NFT is unique. NFT uses blockchain technology to mark the property rights of documents in the Internet. It is a product of web3.0 and is considered to be an important infrastructure for the future Metaverse. It is generally based on public chains and can be passed through encrypted currencies (Bitcoin, ETH) can be traded at will, which is easy to be hyped. The most famous trading platform is OpenSea, and currently the most popular projects include Bored Ape Yacht Club and Phanta Bear.
What is a digital collection
Digital collections can be understood as Chinese characteristics and are essentially regulated NFTs. They are specific digitized works, artworks and commodities that are uniquely identified using blockchain technology, such as digital paintings, pictures, music, videos, 3D models, etc. . Each digital collection is mapped to a unique sequence on a specific blockchain, which cannot be tampered with, indivisible, or substituted for each other.
Each digital collection represents a specific work, artwork, and commodity, or a single digital replica of it in limited release, recording its immutable on-chain rights. Therefore, digital collections are essentially different from homogeneous tokens such as virtual currencies. They are supported by the actual value of specific works, artworks, and commodities, and do not have any monetary attributes such as payment functions.
Let’s start with commonality:
(1) Uniqueness. Both have their own separate numbers.
(2) Scarcity. Both are limited editions.
(3) Ornamental. Whether it exists or not, at least sometimes it can be regarded as a kind of ornamental for some people.
(4) Traceability. Both are traceable to this issuer.
Here are the features:
(1) The most fatal essential difference is the blockchain. The works of NFT are all based on blockchain technology and Web3. The underlying construction of various domestic platforms is basically established under their respective alliance chains.
In layman’s terms, for example, the work released by Tencent Magic Core is based on Zhixin Chain. This work cannot be transferred to other platforms at present. That is to say, digital collections cast by different platforms cannot be transferred at present, and its value is If the platform says that your work is valuable, it is valuable, and if it is not valuable, it is worthless.
As for the NFT work, I can sell the work on any platform, and its value is determined by the market value. And this also forms the characteristics that NFT is easy to be hyped.
(2) Since NFT requires community consensus, everyone needs to feel the value of this work. As their publishers, they need to operate the works. The simple understanding of operation is hype.Nft Marketplace Only when there are more people who appreciate it, everyone thinks it is valuable. Based on its limited quantity, its value will be steadily increased, or skyrocketed.
However, digital collections are different. Under the current regulatory environment, digital collections themselves are prohibited from hype, and domestic digital collections more reflect the value of commodity rights.
(3) The definition of NFT is a non-homogeneous token, while domestic digital collections are not a token, which is an essential difference.
(4) Digital collections cannot be purchased through virtual currency, but can only be purchased in RMB or digital RMB, while NFT can be purchased through ETH, USDT, SOL, etc.
(5) Compared with foreign NFTs, digital collections cannot be freely circulated and traded in China for the time being, which can be said to be good or bad. After all, since NFT works do not have any legal and policy basis, and there is no market supervision, the platform works are mixed with good and bad, which is easy to cause various imitations and scams. However, domestic digital collections have strict restrictions on secondary market transactions, which can reduce the occurrence of speculation and hype.
(6) Another important point is ownership. When NFT buys a picture or work, the ownership belongs to you. You can conduct commercial activities on this NFT, for example, it can be printed on clothes, or in any environment. When buying digital collections, there is almost no right to use them in any commercial activities. Without copyright, it means that you will be held accountable for misusing them.
In general, digital collections are NFT localized and compliant application exploration and display models.
Digital collections empower industrial development and boost brand value
This year, domestic digital collection platforms have grown rapidly. According to incomplete statistics, there are more than 400 large and small digital collection platforms. The digital collections issued involve intangible cultural heritage culture, sports, film and television, aerospace, well-known artists and other industries and fields. . According to the data from Tianyancha, there are 53 companies related to digital collections, and more than 1.83 million companies related to the digital economy and technology layer. Among them, nearly 700,000 new registered companies will be added in 2021, with a growth rate of 68.48%.
As an innovative application of blockchain technology, Nft Marketplace Development digital collections are of positive significance to the dissemination of excellent culture. However, due to the short period of time in our country, the identification and supervision standards have not yet been established, resulting in chaos. In order to prevent the digital collection market from continuing to “run wild” with problems, sound supervision and industry regulation should be established in time to allow technology to better serve art.
The future direction of digital collections
After stripping off the financial attributes of digital collections, its value core is still evolving in the domestic market, and through the integration with different industries, it has developed richer connotations.
The combination of digital collections and art is changing the traditional concept and behavior of art collection. On the one hand, relying on the unique and non-tamperable characteristics of blockchain technology, to a certain extent, it solves the persistent problem of fakes in the traditional art collection market. On the other hand, the relatively cheap price of domestic digital collections makes it easier for art collections to enter the public’s field of vision, allowing more artworks and artists to establish connections with more audiences, thereby better promoting the development of the art collection industry. develop.
For brand marketing, digital collections provide a brand-new idea of traffic acquisition. The IP attributes and social attributes of digital collections can quickly help brands build a fan base, which is conducive to maintaining the long-term relationship between brands and consumers. For example, in December last year, Nayuki’s tea created the metaverse IP image “NAYUKI” and launched a limited edition digital collection blind box, which won 200 million GMV in hours, which is a good attempt of the “digital collection +” marketing model.
I'm okay with people playing videogames they like while they talk about various things and sharing that with everyone else (either on live streams, like most people dedicated to this, or on pre-recorded videos, like "The D-Pad" in most of their playthroughs), or talking about technical stuff like how something in a game works or what you can see when going out-of-bounds on a 3D game (yeah, I'm talking about "Shesez" and his Boundary Break series here), or telling fun facts such as unused content (like "TetraBitGaming" does sometimes). I'm even okay with showing and explaining glitches, which the watchers/readers might very easily interpret as you mocking a game for its flaws; I've seen "Son of a Glitch" talk about glitches in games he seemingly likes genuinely, such as both Sonic Adventure titles and NiGHTS Into Dreams..., and also with games usually seen by the general public as "objectively good" like the first Mega Man X, The Legend of Zelda: A Link to the Past and Sonic 3 & Knuckles, and it's very clear he does it out of legit appreciation of all those games (especially when a glitch is really obscure or difficult to pull off or -like screen-wraps in classic Sonic games- a side effect of something clever the developers did to solve some other bigger problem -such as finding a way to save memory while the game is being played in the case of those classic Sonic games-).
But what I can't tolerate anymore is videogame critiques, reviews and journalism. Yeah, the entire field of videogame journalism is already like a rotten apple tree, but even if it wasn't... If those guys saying "videogames are The 10th Art" are right, then videogames are one of the most subjective forms of art ever, much more like painting and less like movies and television. Moreover, while, it's true that every form of art is subjective, the highest priority for a videogame is to entertain its receiver, more so than for any other form of art. More precisely, a videogame seeks to entertain in such a way that each individual player feels like the game is tailor-made for them.
But really, videogames aren't art. Okay, yes, the task of developing a videogame certainly requires knowledge and skill and they could be considered arts in their own right (and by that, I mean the technical work to create what was asked by the person/team who had the idea of making a game in a certain way, regardless of what kind of game it turns out to be once all the bugs and glitches were repaired and it can officially be said there's a completed product ready to be released), and the story within a videogame might be a masterpiece. However, a videogame's story is still dependent on the game itself (perhaps it'd be more accurate to say it's dependent on its gameplay), through which that story is told, and the story is always something secondary during a game's development. And more importantly: gaming itself, the specific act of playing videogames and getting good at them, isn't art.
Rather, videogames are a hobby. Yeah, big surprise... But seriously videogames are, have always been and will always be a hobby. And that's not something bad, a hobby isn't necessarily inferior to art, but it seems some people feel like they'll not be respected as adults (or even as human beings) and the stories told through videogames won't be respected as actual literature and the people working on videogames won't gonna be appreciated and better compensated if they don't prove there's something serious, some sophistication, some finesse, some je ne sais quoi, some quality metric with a sharp line separating the good from the bad, in both videogame development and gaming.
There are very, very few "videogame reviewers" I still respect, and one of them is "That Trav Guy". His reviews are much more... How to call them? "Down-to-Earth"? "Humble"? Also, all videogame YouTubers say their reviews are "just their personal opinions" but it feels like Trav's videos convey that message much clearer and much more unambiguously than the work done by many others (it certainly helps that he didn't create a whole-ass character as part of his reviews, unlike some obnoxious, self-aggrandizing YouTubers like AVGN). During one of the Metroid anniversary streams done by "SomecallmeJohnny" (when he was playing Metroid Prime 2, IIRC), Trav had explained his reviews aren't about whether a game is good or bad and how good/bad it is, but about what worked and what didn't work in that game. And really, that's the exact thing reviewing videogames should entirely be about.
To top it off, there are so many cases of the gaming community's perception of something changing a lot through the years and depending on which game they're talking about. There are the famous "First Game Syndrome" and the "First Installment Weirdness" trope and things being either well received or at least neutral only to "age like milk" later on, all cases of something in a comparatively old game getting either better or worse when it reappears in sequels of that old game or when the old game itself gets ported to newer platforms. Lastly, we have "gamers" just being hypocritical in general. And even if they're not, perhaps they have their emotions too high or each of them is too desperate for making their favourite games look good and they can't think straight despite having good intentions and being convinced they're not biased.
If there's a genuine need for some kind of quality standard, then let's shut up about videogames, keep playing whatever we want while letting everyone else do the same but staying all silent about it for 10 years, and then come back to meet up and compare notes. Maybe that way, we can effectively get rid of all biases and stop judging a series/genre for past failures and stop holding each series and genre to different standards and just... calm the f*** down about all this and start again.
Now, what would be the moral of this rant? I guess it's "Nobody can really assign a score to a videogame". As long as it's playable from a purely technical standpoint and we're leaving its story aside, there are no such things as good or bad videogames. Just let everyone play and share whatever they like, let players of each game share advice on how to play it. In a nutshell: let videogames be enjoyed as the hobby they are.
And for those out there who see themselves as "true gamers"...
Create beautiful images, graphics, paintings, and 3D artwork on your desktop or iPad.
PhotoImpact 12 also includes tools for managing and browsing your images, creating 360-degree panoramas and making animated GIFs. If you can dream it, you can make it with Adobe Photoshop.
DVD Menu Maker Plug-in lets you make custom DVD menus.
Create tailor-made DVD menu buttons, Web and video objects.
(Features) by Daily Record (Glasgow, Scotland) News, opinion and commentary General interest. Whether you need Web and video objects or even complete blog pages or DVD menus, PhotoImpact 12 has all the tools you need to get the job done. Free Online Library: Tech Heads: ULEAD PHOTOIMPACT 12.
Exciting 2D & 3D text and graphics and dozens of professional filters.
Advanced painting, drawing, cloning and retouching tools. Microsoft Windows 2000 or XP Intel Pentium III compatible or faster.
New Create greeting cards and CD & DVD labels.
PhotoImpact's suite of powerful, easy-to-use image-editing tools offer limitless creative possibilities.
Enhanced RAW file & 16-bit image support.
New Auto White Balance Control makes colors look natural.
The most prevalent version is 12.0, which is used by 26 of all installations. PhotoImpact 12 includes a complete set of powerful tools to satisfy the demands of high-end users. Ulead PhotoImpact 13.10.0.0: Corel PhotoImpact X3 combines easy-to-use.
One-click fixes and enhancements make it great for anyone!.
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#Adobe after effects for free windows for windows 10#
#Adobe after effects for free windows windows 10#
#Adobe after effects for free windows software#
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These are some of the best Adobe After Effects Alternatives that you can use today. However, NUKE is a premium tool, and it isn’t cheap, but you get the option to pay monthly or yearly. It also includes lots of advanced tools like vector paint tools, color correction tools, rotoscope, and much more. Just like Adobe After effects, NUKE can be used for compositing and creating special effects. Well, NUKE is another best After effects alternative that you can use right now. Since it’s a free tool, the features are minimal compared to After effects. It’s an open-source tool used to create unique 3D text effects, composite, and adding special effects.
#Adobe after effects for free windows windows 10#
Well, DebugMode Wax is a free Adobe After Effects alternative that you can use on your Windows 10 computer. Some of the best films like Avatar, Terminator Salvation also relied upon Fusion to do post-production. The tool is mainly used to create stunning visual effects and digital composition.
#Adobe after effects for free windows software#
Eyeon Software Inc develops Eyeon Fusion, and it’s by far the best-advanced video editing tool that you can use today. It is more advanced than After effects when it comes to video editing. Apart from all of these, the tool also brings some advanced features like fast/slow motion, voice change, video/audio recorder, etc. The great thing about Wondershare Filmora is that it packs over 200 visual effects that instantly take your video to the next level. Wondershare Filmora provides many video editing options that you can use to give your video a new touch. Well, Wondershare Filmora is widely used by YouTubers. However, once you master the basics, there are some powerful features to discover, like motion tracking, 360-degree VR videos support, 3D text editing features, and hundreds of video effects. If you are a beginner at video editing, you might find the tool a little bit complicated. However, Corel VideoStudio is relatively cheap compared to Adobe tools and has a very clear and visual interface that makes video editing an easy process. Well, Corel VideoStudio is an advanced video editing software on the list. Despite being an advanced application, HitFilm Express is easy to use, and it’s very beginner-friendly. HitFilm Express is a free tool and includes lots of advanced VFX tools. One can easily create eye-catching videos with HitFilm Express by taking advantage of over 400+ pre-built effects and presets.
#Adobe after effects for free windows for windows 10#
HitFilm Express is one of the best video editing applications for Windows 10 and macOS. The tool is available for Windows, Linux, and Mac, and it’s one of the best Adobe After effects alternatives you can use. After editing, you can directly share the video with various video-sharing platforms like YouTube, Vimeo, etc. The great thing about Lightworks is that it can help you with a 4K/HD video project.
#Adobe after effects for free windows professional#
If you are looking for a professional video editing tool, then Lightworks might be the best choice for you. However, Blender is not for regular users it’s an advanced tool used mainly by designers and animators. The built-in video editor of Blender allows you to adjust layers, add transition effects, add filters, and more. Although Blender might not be the best Adobe After effects alternative, it still offers lots of video editing features. With Blender, you can easily create animation, motion tracking videos, 2D animations, and more. Well, Blender is a full-fledged 3D-creating suite.
Pokemon Emerald Unblocked Uranium was developed over a nine-year interval until it was released in 2016 and went on to turn out to be one of the most profitable fan-made Pokémon video games to today. This recreation, set within the new Tandor space, contains over 150 authentic Pokémon designs and adds a brand new “Nuclear” typing. Have 11 pokémon, three badges, game saved on the entrance of battle tower. Lots of shiny pokemon with max IVs, proper EV spreads, and killer movesets courtesy of Pokemon Maker. I will admit that one thing just like the Pokémon Emerald Randomizer is basically only aimed at those of us who're diehard Pokémon followers.
A Pokémon ROM is a legacy system adaptation of an original title, such as Pokémon Red or Blue. Rather than creating an altogether new game, creators build on pre-existing titles to expedite improvement while sustaining an genuine really feel. There are quite a few choices available, but our favourite is the Emulator Zone. This is probably one of the originals of the Pokémon community’s ROM hack mania, and it nonetheless holds up quite well within the face of newer fan video games and even new mechanics in official video games. The storey of Pokémon Light Platinum takes place within the Zhery area, where you can catch Pokémon from Kanto to Unova.
Pokémon Ash Gray is a rom hack based mostly on the original launch
Pokemon Emerald Unblocked Ash Gray is a rom hack based mostly on the original launch of Pokémon FireRed, as are many other Pokémon rom hacks. The sport lets gamers control Ash Ketchum and is based on the occasions of the Pokémon anime somewhat than the occasions of the unique gen 1 and gen 3 video games. So far, this list of video games has solely contained 2D sprite-based Pokémon fan games. There are, nevertheless, a few 3D Pokémon fan video games value mentioning. Pokémon MMO 3D has absolutely explorable 3D settings in which you'll interact with and combat Pokémon and other trainers in real-time. In the principle series third title for the GBA, we're back in Hoenn for a slightly different journey.
Pokemon Emerald Unblocked Randomizer
However, an excellent hack rom should add some extra original content, such as story, characters, dialogues, or something like that. Pokémon Emerald Randomizer is just about what the name implies it's, a device to make a random version of a Pokémon Emerald rom. You can use it to randomize just about each facet of the game.
For girls, we have dress-up games on-line, where they can costume up their favorite trainers from the show in new outfits, or have characters from different series be dressed up as trainers. You can also discover other formats similar to coloring video games, the place you paint these iconic characters and monsters and even remedy puzzles that includes photographs taken from this collection. For many Millenials and Gen Z’ers, Pokémon was the entry point into gaming. Not only that, however the cherished collection continues to be extremely popular amongst both children and adults. Furthermore, the best Pokémon fan video games provide a pleasant dose of nostalgia. PokeMMO, because the name implies, is an online model of Pokémon that allows gamers to share their Pokémon expertise with avid gamers from everywhere in the world.
100 percent completion of sport story/side occasions, with huge data set. File contains Shiny Living Pokedex (all Pokemon have 31 IVs/0 EVs), misc. Saved at the battle frontier with every little thing with a silver medal and a pair with gold. 100 percent completion of recreation storyline/side occasions, with large records set.
Battle Frontier you can discover the 7 different facilities
In the Battle Frontier you can discover the 7 different facilities the place you'll find a way to take part in pokemon battles. Pokemon Emerald is a sister game to Pokémon Ruby and Sapphire, and is the fifth and last Generation III core sequence game. Like its predecessor, Pokémon Crystal, it added many features not current in the earlier paired variations. There’s something for everyone, whether or not you favor browser-based text video games, 2D games like Red or Blue, or full-fledged 3D titles. At the very least, it’s the most complete and content-rich, chronicling Ash’s adventure all the greatest way up to the anime’s Sun and Moon seasons. It contains Pokémon from Generations I to VII, Pikachu accompanying you, bouts with Ash’s enemies and companions, and unusual Pokémon forms such as Ash-Greninja and Mega Evolutions.
Prism, the son/daughter of the legendary Dragon-trainer Lance
Each move has its personal settle down, and players can retreat from a wild struggle if they're on the verge of passing out. Prism, the son/daughter of the legendary Dragon-trainer Lance, is riding on a minecart when it abruptly loses management and sends her rocketing down an unknown observe. These can change the battlefield to advantage specific types of Pokémon for a set number of turns or for the size of the battle. Even though at first it simply modified the random pokémon encounters, it advanced a lot.
Pokémon Emerald options the identical aerial perspective
Pokémon Emerald options the identical aerial perspective and 2D graphics as all of the classic Pokémon video games. The game’s development started in February 2015 and continues to be ongoing right now, despite the removal of the unique web site. According to recent speculations, an updated, last version of the game with more content will be launched soon.
***Soooo, @bagelsinatoaster I love this request. However, you didn't specify which board game and as I am a huge nerd I decided to take some creative liberties and combine this with another idea I've been meaning to write which is: MC introducing the demon bros to Dungeons and Dragons. I certainly had fun with this and I hope you like it!***
Summary: Leviathan's world is flipped upside down when MC tells him there is a game that basically allows him to be the Lord of Shadows in real life!! He demands that his brothers join him as MC introduces them all to the chaotic shit show that is Dungeons & Dragons.
For once, it was a peaceful day in the House of Lamentation.
Lucifer was lounging in the living room with a cursed record playing softly in the background. For once, Satan had willingly joined him and was sitting by the fireplace, thumbing through a book on the human world. Belphie had been passed out on the couch when he arrived and was still laying there with an impressive puddle of drool collecting near his mouth. Even Asmodeus and Beel had joined in, with Asmodeus gently humming to himself as he painted his nails and Beelzebub happily munching on a snack as he enjoyed the sight of his family getting along.
Yes. It was perfectly quiet and peaceful, and Lucifer didn't even have any traces of his regular migraine. But of course, nothing good lasts forever.
Everyone jumped as the door slammed open and a wide-eyed Leviathan dragged you into the room. The two you very closely followed by Mammon loudly complaining.
"Oi! You're gonna hurt them! Cut it out, Levi!"
Lucifer sighed and closed his eyes, momentarily mourning the peace that he had just barely begun to enjoy, and closed his book. "Leviathan, let MC go. What are you freaking out about this time?"
Lucifer regretted asking the moment the words left his mouth. Levi looked at it with the expression he only ever got when his limited edition Ruri-Chan merch arrived; his eyes were wide and glittering with excitement while his face bore a grin so large that Lucifer was surprised it didn't rip his skin. The third-born was practically vibrating as he let go of your wrist and pushed you forward. "Tell them! Tell them about the game!"
You laughed at Levi's excitement and casually rubbed your wrist. "I was just telling Leviathan about a game that we play in the human world called Dungeons and Dragons-"
"You get to make a fantasy world that everyone plays in, and everyone makes characters. You can be a wizard and cast spells against a huge monster! Or a war hero fighter that has been betrayed by his brother! Or a noble knight who is looking for his lost kingdom! And the best part is that it's real!" Levi interrupted, nearly jumping in place as stars danced in his eyes.
You put your hands out towards him to try and calm him a bit. "Well, not entirely real. It is played in person, but it's a role play tabletop game, meaning it mostly relies on the players' imagination. That is unless you have thousands of dollars to spend on 3D maps and figurines of your characters."
Levi's eyes grew even wider, if possible, as he started shaking his hands up and down. "I CAN HAVE A FIGURINE OF A CHARACTER THAT I MADE?! GAAAAAAAAAHH!"
A pillow flew across the room and hit Levi square in the face as a now awake Belphegor glared at him. "Will. You. Shut. Up?" the Avatar of Sloth hissed as a dark dangerous aura grew around him. Beel gently patted his twin's head in hopes of calming him.
Leviathan pouted as he noticed no one else seemed to be getting excited about it. "C-Come on guys! This isn't even a video game! It's a thing that we can all do together and personalize it to be something that everyone will like. It'll be fun! Right MC?"
You nodded as you gently tossed Belphie's pillow back over to him. "Yeah. I love D&D. I played it all the time in the human world. There's action, suspense, and even romance if you really wanted it," a couple of the brothers perked up at that. "I could put together a one-shot for you guys to try it out if you'd like? I'll help you make your characters, and we can all get together for an evening and play it sometime in a couple weeks."
The room went quiet as everyone thought it over. Most of them had no interest in the game itself, but if it was organized by you...
"I'm in," Beel decided with a nod. "I think it will be fun. All of us trying something new; it could be neat."
Satan casually flipped a page in his book, "The creative aspect of it is definitely appealing. We'd be the masters of our own fate, and that most certainly piques my interest."
Asmodeus smirked as he put the cap on his nail polish. "And you said it could be whatever we want? My, one might say that this game could help our wildest fantasies come true~" he made sure to wink at you as he giggled.
Belphie, who had only just got back his pillow, scrunched up his face in disgust and launched it at Asmo. "Don't make this weird Asmo," he looked over at you and shrugged, "So long as you do all the work in putting together the character thing, sure. Why not?"
Mammon looked over at you from the corner of his eye. "Ya mean to tell me, that you can make it so I'm some awesome, rich, and powerful prince?"
Asmo scoffed as he pushed the pillow off his lap. "Please Mammon, even the world of make-believe has its limitations."
Mammon blushed as he growled at his brother. You just chuckled and teasingly elbowed his side. "Don't listen to him, Mammon. There is a set amount of how much money you start out with depending on your class and background, but I'm sure we can find something that will make you happy." The second-born blushed even more as he grumbled quietly under his breath.
Lucifer tilted his head in thought. "I suppose that if everyone else is playing, naturally I must as well," he stood and began to make his way to his office. "I look forward to seeing what you come up with MC."
The next two weeks were spent planning and carefully figuring out the details of the one-shot and the characters that everyone was going to play.
Levi was, of course, the first one who came to you to build his character. The two of you spent hours going through the Player's Handbook and sourcebooks to find the perfect build to recreate the Lord of Shadows.
In the end, you put
together a human fighter that you gave a couple magic items to make Levi's vision really come to life. It seemed basic, but for the Lord of Shadows, it was perfect. The moment the two of you finished, Levi dove to his computer and ordered a custom-made mini that looked exactly like his character.
Satan was genuinely interested in the game, especially after he learned about all the lore and rules behind the different classes and races.
You had just been chilling in your room one day when the door burst open. Satan stood there with wide eyes holding a copy of Volo's Guide to Monsters. "MC, why didn't you tell me there are cat people?!"
You chuckled, knowing exactly where this was going. "They're called tabaxi, but yeah, they're basically cat people. Would you like to play as one?"
He scoffed and snapped the book shut. "Is that even a question? Of course, I'm playing as one."
After some discussion and bouncing back and forth between classes a couple of times, Satan settled on a tabaxi druid; that way he not only looked like a cat, but he could speak to them as well.
After a few days of you spending time with his brothers focusing on getting their characters ready, Mammon came to you wanting the coolest, most epic character ever.
At first, it was clear that he wasn't fully invested in the process, but as he saw the customizable options and all the cool stuff that his character could have, you got his attention. You ended up designing a golden teifling rogue (you tried to tell Mammon that teifling usually wasn't yellow, but he gave you such a sad look that you couldn't say no) that was decked out with piercings and gems all over its horns and tail.
He tried to act like he wasn't that excited about it, but one day during class you caught him doodling what looked like a stick figure version of the character on his sheet with a big smile on his face.
Asmodeus came in shortly after Mammon finished,
insisting on having the most charming and beautiful character there was.
You tapped your chin at the request. "I mean, stereotypically bards are extremely charming and...well seductive...almost too seductive. But that's only thei-"
Asmo had hearts in his eyes before you could even finish. "That's what I want to be!"
You sighed and made a mental note not to include any dragons in the session as you marked Asmo down to be an elven bard and helped him create his character sheet.
You hadn't heard anything from Lucifer for nearly that entire first week, until one day as you were lounging in the living room, he walked in holding a stack of resource books.
"Ah, MC. I've been looking for you. I wanted to inform you that I will be playing a half-elf multiclassing as a paladin and hex-blade warlock."
You blinked at him as he put all the books down in front of you. "O-Oh. Would you like help putting together your character sheet?"
He just grinned and began to make his way out of the room once more. "I've already done it. I must admit that this was quite a bit more interesting than I thought it would be," and with that he was gone, leaving you to try and figure out what had just happened.
With only a few days left until the one-shot, you had to go find the twins and get them to make their characters.
Beel apologized like crazy for you having to track him in down in order to get his character made. The poor guy was in the middle of peak Fangol season and had completely forgotten. Once the two of you sat down in the kitchen with an empty character sheet in one hand and snacks in the other, Beel gave you his full attention.
He put a lot of thought in his character and wanted to make it really good since he appreciated that you were doing something that they could all do as a family.
He bashfully decided to play a halfling. Not only did the little creatures share his love for food, but he thought it would be neat to try being small for once.
His class was also a surprise. After carefully flipping through all of the class options, he had eventually settled on a cleric.
"They're the healers, right? This way I can help the others if someone gets hurt." You gave him a huge hug then and there.
Belphegore, on the other hand, was not so easy to work with.
"Belphie, come on. Just flip through the book and choose something!"
He groaned into his pillow and rolled onto his side to glare at you. "I told you I would play if you did all the work for me. Me flipping through a book is work. It's not happening."
After an entire hour of trying to get him to cooperate, you gave up. In retaliation you made his character a goblin barbarian, just to drive in the fact of how much of a brat he was acting like.
Finally, the day came for you all to play the one-shot, and much like you expected, it was complete and utter chaos.
You had tried to maintain some structure and keep everyone on track, but it was hopeless.
Levi and Satan were taking the game seriously and, Diavolo bless them, were the only reason their party was making any progress.
Mammon was trying to pick-pocket every non-player character that they met while Asmo distracted them by flirting. This worked great for them until Mammon got caught and would've died from the resulting injuries if it wasn't for Beel.
Speaking of Beel, the poor fella was trying his best to do well in the game but kept getting confused by all the rules and different stats and modifiers. Belphegor spent most of his time, trying to explain it to his twin, but in the end, Beel accidentally ate his dice and Belphie passed out on his shoulder.
And then there was Lucifer.
He had been mostly quiet the entire game. Surprisingly, he let Levi and Satan take the charge in any investigations and puzzle-based interactions, but he did so with a smirk. You had a funny feeling in your stomach that he was up to something, and you were right.
It was the final boss. Satan and Levi were on the edge of their seats, having worked so hard to get the party to this point. You smiled, knowing that one of the best parts of D&D was finally taking down the big bad. In this case, you had prepared a beholder for them to fight. It would be no easy task. The fight should have required them to work together in an epic battle of wits, magic and melee attacks.
Only, when everyone rolled initiative, Lucifer went first.
The eldest smiled as his eyes sparked menacingly.
"For my bonus action, I'd like to use my hex blade's curse on it, which allows me to add my plus four proficiency bonus to all damage, and makes any rolls of nineteen or twenty critical hits. I will then use my long sword with divine smite at third level to attack him and attack him again using my extra attack," barely giving you time to process what he said, Lucifer rolled his dice twice. "And that would be a nineteen and a natural twenty, meaning they're both criticals due to the curse. That should hit, yes?"
"Wha-"
You could only watch as Lucifer, now with twice the amount of damage due to his critical rolls pulled out a disgusting number of dice and rolled them all. And of course, with his luck, they all rolled high.
"So that's 90 points of damage plus the extra damage from the curse and the bonus from my duelist ability per attack, brings this 102 points," he smugly perched his chin on top of his hands as the table gaped at him.
You gulped and looked down at the beholder's character sheet, "Y-You just took o-over half of his hit points in one round..."
His grin widened at the information, "What, like it's hard?"
You never got the chance to finish the game, as Satan burst into his demon form and pounced on Lucifer, the eldest laughing like a mad man, while Levi tore up his character sheet in a fit of jealous rage.
Levi never asked to play with everyone again after that.
***This was just so self-indulgent and I just- I loved it. It combined two of my favourite things and I have never been happier. This was more crack than fluff, but either way, it was fun and I hope you nerds out there enjoyed it 🥰 Thanks again for the request @bagelsinatoaster!***
Taglist:
@mimik248
@roseytoesy
@ester-is-here
My YCCTEAM's Wireless Switch Switch Pro Controller - Part 9.5 (Gyro and Motion Controls) (w/ Luigi's Mansion 3)
What's up, followers, friends, and Nintendo fans? It's been last month of March 2021 where I bring my past topic part for my YCCTEAM Controller back in the 30th day; just to trying out testing the gyro and motion control setting through Super Mario Odyssey. However, I promised that I'll be bringing the second half of testing the gyro and motion control setting again and here it is for using through my 👻Luigi's Mansion 3 game. (Although mostly with gyro control cause I've checked the game's details) I'm gladly saving this recorded video since March 26th like the same day after finished up my first test.
Much like from the first one though, I did the same thing trying to upload this video by dowsize its file smaller; of what the original iPad recorded video's file size was "100 MB" or more. Anyways, time to bring you my second half test of the YCCTEAM Controller's gyro and motion control setting. (Again mostly the gyro control part, sorry....)
By the way, I'm also like to announce that I've recorded other videos of using my YCCTEAM Controller during playtime for one of my games. Hoping I can save them as my conclusion to finished this topic soon, but just taking time. Sorry if I've said to confused I'm bringing my next YCCTEAM topic of me doing Super Mario 3D All-Stars today, though. ^^*
So for the next video of testing my YCCTEAM Controller again, I boosted up Luigi's Mansion 3 as you can see I'm at the elevator part. I haven't been talk about my progress since I got this game from last year, even I would like to do so more often or not. Nevertheless, my gaming progress through Luigi's Manison 3 was alright. I've been collecting ghosts, rescuing some Toads, encounter bosses, and gotten 11 elevator knobs so far. In fact back in March 14th, 2021 where I save my game file after I went to the Unnatural History Museum to battle out the caveman ghost. So why not taking a break by showing my second half testing with Luigi's Poltergust G-00 in action?
I happened to using it way back when, although mostly with analog sticks on left and right while controlling Luigi. It's a better option when trying to capture ghosts or solve puzzle when you need the right analog to turn directions. That being said, let's see if I using my controller to move around Luigi while he's "vacuuming."
At 0:05 to 0:13, I begin with using Luigi's Poltergust G-00 to suck things by pressing the ZR Button. While doing so, I'm using my controller's gyro setting to aim up and down to move. It funtion alright as I expected and even also work for blowing when pressing the ZL Button. Although you didn't seen it for this video cause I forget to add it in. Sorry. ^^*
At 0:14 to 0:26, I'm on the second part by switching Luigi's Poltergust G-00 with a Strobulb to be using to stun ghostly enemies. I simple go for pressing the A or R Button, but while doing so using my controller's gyro setting a second time. It still funtion just right when I'm trying to aim it up and down to move. *Thumbs up*
At 0:27 to 0:36, I'm now at switching to dark light aiming that it usually do helping to find hidden coins through paintings and rescue Toads being trapped there. I pressing the X Button to activate it while using my controller's gyro setting to aim just as fine.
At 0:38 to 0:51, Finally that I'm almost finished this second half test by doing one more switching into its Suction Shot; where it helpful to aim on flat surfaces then grab it by sucking to open up objects or break them. I usually hold the Y Button first before using my controller's gyro setting to aim down and up carefully; then releasing the Y Button to take a suction shot.
After using my controller's gyro setting through Luigi's Mansion 3, it was not bad how it funtions of trying to get aiming things; if I would use that during my continue gaming progress. Same goes for Super Mario Odyssey as I already tested its Gyro and Motion Control of tossing Cappy at enemies.
My Thoughts:
It was a👍🏼thumbs up results when using my controller's gyro setting through Luigi's Mansion 3, though not as much of what I did was aiming direction with Luigi's Poltergust G-00. At least knowing it can be useful of aiming things such as ghosts to capture them, but again still that the analog sticks are the better option.
I think that's all of trying to test the gyro and motion control for my YCCTEAM Controller I have. Besides, I have two games does support it; expect if checking to make sure my Super Mario 3D All-Stars game does have support of gyro and motion controls and then I'll have another recording next time. At least knowing I'll be bringing some Super Mario 3D All-Stars game during playtime with my controller; as my next part topic soon. Hoping my main rabbit OC 🐰🖌Maxwell can wait a little bit longer to look forward of what I'll showing. ☺👍🏼 Now if you excuse me, I'm still be doing some drafting art to be done such as Sam's new bio for example.
Pervious Posts for my YCCTEAM’s Pro Controller Topic:
Wireless Switch Pro Controller for Nintendo Switch/Switch Lite (Part 1) - Link Here #1
My YCCTEAM’s Wireless Switch Pro Controller for Nintendo Switch/Switch Lite Unboxing (Part 2) - Link Here #2
My YCCTEAM’s Wireless Switch Pro Controller for Nintendo Switch/Switch Lite Comparison with my Xbox One (Part 3) - Link Here #3
My YCCTEAM’s Wireless Switch Pro Controller for Nintendo Switch/Switch Lite Comparison with my Nintendo Switch’s Joy-Cons (Part 4) - Link Here #4
Testing Buttons (Part 5) - Link Here #5
Rumble Feature Testing (Part 6) - Link Here #6
Battery Charging Test (Part 7) - Link Here #7
Playtime Battery Life Results (Part 8) - Link Here #8
Gyro and Motion Controls 1st Half (Part 9) - Link Here #9
10 Ways to Observe the Moon for International Observe the Moon Night
On Saturday, October 5, we will host the 10th annual International Observe the Moon Night. One day each year, everyone on Earth is invited to observe and learn about the Moon together, and to celebrate the cultural and personal connections we all have with our nearest celestial neighbor! This year is particularly special as we mark the 50th anniversary of the Apollo 11 Moon landing while looking forward to our Artemis program, which will send the first woman and next man to the Moon.
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There are many ways to participate in International Observe the Moon Night. You can attend an event, host your own or just look up! Here are 10 of our favorite ways to observe the Moon.
The simplest way to observe the Moon is simply to look up. The Moon is the brightest object in our night sky, the second brightest in our daytime sky and can be seen from all around the world — from the remote and dark Atacama Desert in Chile to the brightly lit streets of Tokyo. On October 5, we have a first quarter Moon, which means that the near side of the Moon will be 50 percent illuminated. The first quarter Moon is a great phase for evening observing. Furthermore, the best lunar observing is typically along the Moon's terminator (the line between night and day) where shadows are the longest, rather than at full Moon. See the Moon phase on October 5 or any other day of the year!
2. Peer through a telescope or binoculars
Image Credit: NASA/Molly Wasser
With some magnification help, you will be able to focus in on specific features on the Moon. In honor of this year’s 50th Anniversary of the Apollo 11 Moon Landing, see if you can find Mare Tranquillitatis (Sea of Tranquility)! Download our Moon maps for some guided observing on Saturday.
3. Photograph the Moon
Image Credit: NASA/GSFC/Arizona State University
Our Lunar Reconnaissance Orbiter (LRO) has taken more than 20 million images of the Moon, mapping it in stunning detail. You can see featured, captioned images on LRO’s camera website, like the crater seen above. And, of course, you can take your own photos from Earth. Check out our tips on photographing the Moon!
Is it cloudy? Luckily, you can observe the Moon from the comfort of your own home. The Virtual Telescope Project will livestream the Moon from above the Roman skyline. Or, you can take and process your own lunar images with the MicroObservatory Robotic Telescopes. Would you prefer a movie night? There are many films that feature our nearest neighbor. Also, you can spend your evening with our lunar playlist on YouTube or this video gallery, learning about the Moon’s role in eclipses, looking at the Moon phases from the far side and seeing the latest science portrayed in super high resolution.
5. Touch the topography
Image Credit: NASA GSFC/Jacob Richardson
Observe the Moon with your hands! If you have access to a 3D printer, you can peruse our library of 3D models and lunar landscapes. This collection of Apollo resources features 3D models of the Apollo landing sites using topographic data from LRO and the SELENE mission. The 3D printed model you see above is of the Ina D volcanic landform.
6. Make and admire Moon art
Image Credit: LPI/Andy Shaner
Enjoy artwork of the Moon and create your own! For messy fun, lunar crater paintings demonstrate how the lunar surface changes due to frequent meteorite impacts.
7. Listen to the Moon
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Image Credit: NASA Explorers: Apollo/System Sounds
Treat your ears this International Observe the Moon Night. Our audio series, NASA Explorers: Apollo features personal stories from the Apollo era to now, including yours! You can participate by recording and sharing your own experiences of Apollo with us. Learn some lunar science with the second season of our Gravity Assist podcast with NASA Chief Scientist, Jim Green. Make a playlist of Moon-themed songs. For inspiration, check out this list of lunar tunes. We also recommend LRO’s official music video, The Moon and More, featuring Javier Colon, season 1 winner of NBC’s “The Voice.” Or you can watch this video featuring “Clair de Lune,” by French composer Claude Debussy, over and over.
8. Take a virtual field trip
Image Credit: NASA/SSERVI
Plan a lunar hike with Moon Trek. Moon Trek is an interactive Moon map made using NASA data from our lunar spacecraft. Fly anywhere you’d like on the Moon, calculate the distance or the elevation of a mountain to plan your lunar hike, or layer attributes of the lunar surface and temperature. If you have a virtual reality headset, you can experience Moon Trek in 3D.
9. See the Moon through the eyes of a spacecraft
Image Credit: NASA/GSFC/MIT
Visible light is just one tool that we use to explore our universe. Our spacecraft contain many different types of instruments to analyze the Moon’s composition and environment. Review the Moon’s gravity field with data from the GRAIL spacecraft or decipher the maze of this slope map from the laser altimeter onboard LRO. This collection from LRO features images of the Moon’s temperature and topography. You can learn more about the different NASA missions to explore the Moon here.
10. Continue your observations throughout the year
An important part of observing the Moon is to see how it changes over time. International Observe the Moon Night is the perfect time to start a Moon journal. See how the shape of the Moon changes over the course of a month, and keep track of where and what time it rises and sets. Observe the Moon all year long with these tools and techniques!
However you choose to celebrate International Observe the Moon Night, we want to hear about it! Register your participation and share your experiences on social media with #ObserveTheMoon or on our Facebook page. Happy observing!
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com.
I grew up playing games like Risk, Monopoly, a little Chess... and still remember buying my first computer somewhere around 1986 solely to play a computer game on. It was an Apple IIc, and that first game was some type of Pirate Adventure. I wish I remembered the name. It wasn’t all that good, but still, I was hooked!
Since that first adventure, I’ve spent thousands of hours as well as dollars playing just about every type of digital game that has followed! PC games, Atari, Wii, mobile games... you name it, I play it! I’d always generalize the cost (to myself at least) thinking “some guys play golf 3 days a week at $100 a round... I play computer games”.
That’s my story, and I’m sticking to it! However, the story has changed...
“Pay to Play” has become “Play to Earn”!
If you would be to search terms like “crypto games”, “blockchain games”, “make money playing video games”, and others, you’d find some really incredible statements. Today, quotes like the ones below are becoming more and more common!
“I made $400 last week playing a computer game” “I just sold my RPG character for $200 profit”
“I was offered $1k for a skin for my laser rifle of doom” (I made up the “laser rifle of doom” part)
“I bred my pet thingamajig yesterday and sold the baby!” (it’s digital, for those of you wincing)
In 2021, thanks to the blockchain, there’s a growing community of gamers who are making real dollars daily, mining, fighting, shooting, jumping... all while playing the same type of mobile and PC games that you had to PAY to play just a short while ago...
...but let’s start at the beginning.
You paid $172,000 for a what!?
Yes... all the way back in 2018 a CryptoKitty named “Dragon” was sold for an incredible $172,000. (300 ETH) Don’t be too surprised, it’s justified! It’s an adorable digital image, or “NFT” of a cat, after all.
It’s a lot of money, but for NFTs and blockchain gaming, flipping a Kitty today may as well be considered the stone ages. It’s still a record, but while you can still get started collecting these digital felines for as low as a couple of dollars, big-dollar trades still happen daily.
On the flip side of mortgaging your home to buy a digital picture of a CryptoKitty, Bored Ape, or CryptoPunk, you may feel better if you begin your adventure into making crypto (it’s real money, dear!) by playing a video game where you can “make money” instead of spending it.
I’m not saying owning a CryptoKitty or any of a plethora of “Avatar NFTs” we see popping up on various exchanges isn’t one way to do it... I’m saying to me at least, as a life-long gamer I’d much prefer playing a mobile, console, or PC game to collecting pictures in a digital wallet.
So what the heck is an NFT?
I could go into a long explanation... but since this article is about gaming and not cryptocurrency, I’ll tell you an NFT is a “non-fungible token”, and leave you google it if you really want to dig in deep. I do want to share more, so I’ll ‘splain it as simple as I can for you Lucy!
A CryptoKitty, as stated above, is a type of image called an NFT. (the collection is called “CryptoKitties) It’s a digital picture of a cartoon cat. There are thousands of different ones that have different shapes, colors, expressions and traits. (kind of like a real cat, but eats less)
The difference, is only one of each design is actually a legitimate “CryptoKitty”. (or a legitimate whatever type of image it happens to be) To be clearer... each NFT is a “one of a kind”, so if you’re thinking “but can’t I just make a copy?”, nope you can’t.
I mean... you “can” make a copy of it if you really dig the design and want it on your desktop, but it would only be a copy of that particular NFT, not the real McCoy! Ok... so what makes one real, and the rest fakes? The blockchain.
Now, I’m going to be true to my word and keep my promise of not making this an article about crypto or the blockchain, so just know this: the difference between an image that is an actual NFT, and a copy of one, is there is an underlying digital code that designates the real thing.
So real in fact, that artists are creating or importing their paintings and creations to the web as NFTs, numbering them as they would a lithograph, and selling their entire collections. So if you are an art fan, check with your favorite creators... you may be surprised to find all of their “works of art” on an online marketplace!
NFTs are viewed on certain marketplace websites and digital wallets where the copies cannot be displayed, so that is how we know one is real, and the others are not! Having said that, sure, there’s more to it, but just know that there’s a 100% secure way of knowing an image is a real NFT.
In addition, there can be more than one NFT with the same identical image. However, each has a unique underlying code, so even if they look exactly the same, they are not! Look at it like the playing cards or comic books of old... there may be 1,000 created (or “minted” as it’s called in NFT land) but they will each be numbered 1 to 1,000.
And guess which is more valuable.....? I knew you’d get it!
And these NFT’s make money how?
You’re getting warmer! There are a lot of different types of games coming out these days where you can make money playing. There are RPG’s, MOBA’s, Shooters, games in first person and in third, dungeon crawls... you name it!
If you’re thinking “how did I not know this!”, I was the same until recently! I have been gaming almost daily since I stepped into Ultima Online back in 1997, and I can’t even begin to tally how many hours and/or dollars I’ve invested into gaming.
Now, our hobby pays!
After 30-something years, my wife still thinks I’m bonkers... but I got a totally different look from her a few days ago when I told her I sold my game character for well over $200. Legit. I sold two more yesterday, and another this afternoon.
Some of these only cost me $10 or $15, some much more. Some are free. I sold another NFT character last week for $1,950, and it was sold on the game’s website, not on the black market.
So not only can an NFT be a picture of an Ape, Vegetable, Duck, or Stripper on a pole (we’ll leave it at that) but it can be a character in a game, a weapon, a mount, armor, or more.
One game is giving away free pet turtles with each character. For the uneducated on “pets” in computer games, it’s not the kind you keep in a bowl in your bedroom. It’s a companion that fights with you in an online game and may shoot fire from its eyes, heal you, or similar.
Soon after being handed out for free, they’re now selling for around $60 each.
So an NFT can be an image, a video, music, a meme... or even a shirt or shoes! But we’ll leave the NFT clothing explanation to another article. ;)
Remember that rare skin you paid out the nose for a year ago in Apex? Or the L33T character you built up in Fortnite or Warcraft? If you’re no longer playing that game, it’s money under the bridge. And you don’t own the bridge!
In this new breed of blockchain games, you could have LEGALLY sold that character, skin, weapon, land, house, mount, or whatever it was when you tired of the game. For a profit. Maybe for a LARGE profit.
Yes, in the past we were able to find ways to get around the system and dump our pixels from time to time. We’d sell the account on the black market, or cut a deal with someone like a drug dealer on a Chicago Street corner. Then we’d over who went first...
“You give me the account and weapon first!” “No you give me the money first”. Sometimes the deals even went through. Others well... let’s just say half of the parties walked away happy.
I made good money when after 4 years of daily playing I sold my Ultima Online account for somewhere around $2,000, but I needed to find a trustworthy “go-between” to broker the deal. Even then, I was sweating it!
With today’s crypto games, not only do the games provide the platform to buy, sell, or trade your character and items, but it’s encouraged, and done with good old U.S dollars! I’ve made $ playing 4 or 5 different games already this week, as well as flipping (buying low and selling higher) NFT characters!
How else can I make money playing games?
The way you earn varies from game to game, but each week seems to reveal another new strategy, platform, or idea. Many are new strategies, and while some have “triple A” 3D animation and graphics, others are simpler and use basic one-dimensional graphics for the gameplay.
Some of these games are actually tied to a token on the blockchain. The game developer creates their own token, not too unlike Bitcoin or Ethereum, and it can be bought or sold on the open market as well as used in the game as currency.
Could you imagine if back in League of Legends, Guild Wars or Final Fantasy, when you were ready to move to a new game, you could sell or easily convert your gold to cash? Some of today’s blockchain games encourage it!
Not only can you now buy and sell characters and weapons, the gold in the game can be traded, bought, sold, or saved like real currency, stocks, crypto, or collectables. Never have I been as excited about PC and mobile gaming as I am today!
As an example, I am doing some work for a new game that will launch soon called Pepper Attack. Pepper Attack has its own token or coin... called MYTE. It can be used in the game as currency, but also be traded like Bitcoin. A lot of today’s blockchain games offer this same benefit.
Hi ho, hi ho, it’s off to mine I go!
Just by owning an NFT from the game, you can login on a daily basis and click “mine” earning real-value tokens passively. Your Pepper goes to work like one of the 7 Dwarves mining MYTE, and later on you can convert it to other tokens or cold, hard cash.
There's more to do in this particular game as well. Like any good RPG or MMORPG, each pepper has a unique combination or skills like attack, defense, evade, hit points, and more. As an example of the possibilities, if you have a high attack score, other characters will be able to pay you in MYTE to “train” them, raising their score as well.
In addition, these NFTs have unique physical traits, some are common and some are very rare. This game in particular have toons that look more like anime-ish elves with weapons and a stem... I have to admit the artwork is really spicey! (see what I did there?) Other games are of course totally different.
Some people will simply collect these NFTs/characters as an investment, like playing cards or comics. Others will use them in the game, and still others will do both. Either way, they can be held, or sold for a profit!
Unlike the games of the past, when you’re ready to move on you don’t walk away and lose all the $ you have spent for characters, skins, weapons, potions, and other items. When you’re done, you’ll be able to sell your character and items... possibly for a profit... maybe a lot of profit... and move on.
These are not your father’s computer games!
As we move ahead in the genre, we are seeing AAA studios coming out with big-dollar productions, like Blankos, Mist, Illuvium, Ember Sword and others. Some of these games actually let you buy the land you build on!
Did you have your own house in Ultima Online, Star Wars Galaxies, or Archeage? What if you could have used It as a shop and been paid in dollars for your wares, rented it to another player, or sold it for cold hard cash at a huge profit down the road?
In many of today’s games, not only is it common, but extremely hard to come by, and quite expensive. Not only are people paying thousands of dollars for a plot in some of the games that have land, but they’re paying it many months before the game is even released.
They do it, because in many cases they know that they can easily 2X, 10X, or even 50X their investment a short piece down the road. Seriously? Seriously... and the early bird catches the worm!
Other games with lesser budgets are more graphic-based, but have super earnings potential as well, and are just as fun to play. These include Splinterlands, (a card game like Magic!) Crypto Blades, Axie Infinity and more.
Regardless of if the new blockchain game of your choice is a RPG, MOBA, a card game or racing game... the fact that you can put some coin into your pocket playing adds a whole new element. It’s heckafun making money playing a game!
The early nerd catches the worm!
In many cases, if you can catch a game before it releases, the land, characters, weapons, and other items... in most cases all NFTs... can be grabbed at a tiny fraction of the future value.
Of course, always check out the game details and team first, and be confident it’s a good place to put your money. Not all games are made the same.
If you’re lucky enough to find out about and partake in an early sale, for example, like grabbing a character NFT or two in “Pepper Attack” before the late September launch date, you may be in for a real treat!
There are plenty of new titles coming down the pipe that look to be fun, have great communities, and offer earning opportunities. A web search will find services and websites that will keep you on your toes and alert you of upcoming blockchain game releases, marketplace opening, and more.
As we look forward, the future of gaming on the blockchain is really, really exciting! Not only are the games getting better and more fun, but they’re getting better at making the economics work more smoothly as well.
The games are not without challenges, as they need to be made to sustain themselves economically over the long haul. In addition, they need to have higher levels of security (thanks blockchain!) and of course, work without becoming “pay to win”. Thankfully, the new breed of developers have risen to the challenge!
The next time you look for a new game to add to your phone or desktop, or just want a change of pace, look to a game that pays to play! Your wallet might thank you.
Another perk, is your husband or wife will appreciate it as well! Instead of hearing “are you going to play that stupid game all night again?”, you may start to hear things like “I’ll put the kids to bed tonight sweetheart, so you can get online and play”.
One can only hope...
Author - Nick Cifonie
Nick is a lifelong gamer, who cut his teeth at the local Chicago arcade playing Tetris as a teen. Better known as Znick or Deacon Z, Nick became a Game Master in Ultima Online in 1997, ran a large multi-game guild for 15 years, and now spends his time in the “play to earn” arena. Professionally, Nick is a writer and 4-decade marketer working with the Pepper Attack team, as well as others. Nick is also a Catholic Deacon.
3D Visualization Company- 5 Specializations of Archteriorbd
Any business regardless of whether it's development, a real home, web-based retailing, or an item chart needs magnificent visuals. Photorealistic pix turn out flawless for promotion missions and inventories, and they are certainly vital for item chart endorsement. Likewise, if a draftsman or inside style fashioner doesn't have great pictures, it's plainly impractical for them to convince purchasers with straightforward expressions or freehand representations.
Along these lines, clients face a longing — to lease a 3D visualization office or go for standard photography. The last one, notwithstanding, is presently not typically a choice. Particularly, with regards to compositional activities, indoor plans, or the dispatch of another item. Normally, assuming the task has not, at point been completed at this point, there's nothing a photographic artist can do. Thus, planners, inside architects, and makers flip to a 3D delivering association to get astonishing computerized visuals for their activities.
In any case, what sort of archteriorbd supplier a genuine 3D visualization organization can give their customers? Indeed, there's a posting of 5 acclaimed CG alternatives that a multi-trained 3D studio needs to give.
#1. Structural 3D Visualization
Structural 3D delivering is a photorealistic CG symbolism of development and its environmental factors. To make astonishing renders, all 3D compositional visualization enterprises are going through indistinguishable degrees — first, 3D displaying, finishing, and lighting, and afterward, 3D delivering.
3D craftsmen start with building up an assigned 3D life-sized model of development and variables of its current circumstance. They can region development in the focal point of a lavish display or a town downtown, depending on the undertaking. From that point onward, 3D modelers add figures of individuals, creatures, vehicles, and so forth, to add elements and pass on ways of life to the picture. Also, eventually, they adjust the sky and light sources to beautify the introduction and make them all-out photographs even extra photorealistic.
As per the customer's vision, 3D specialists can make extra normal or emotional 3D renderings. If a designer wishes it more prominent dynamite, modelers can choose an unexpected point, set up stunning lights and amazing environmental factors. Or on the other hand the other way around, they can make additional quiet and unprejudiced environmental factors to the focal point of consideration customers' advantage in the actual development.
The cutting-edge 3D programming program gives creative channels that can cause compositional visualization to appear to be a pencil drawing or watercolor painting. With these picks within reach, engineers can pick explicit introduction designs for interesting obligations and crowds. Say, to get undertaking endorsement from the financial backers, it's higher to utilize photorealistic visualizations. Nonetheless, imaginative channels may also turn out perfectly for web-based media promoting.
To get compositional 3D delivering administrations, a modeler should transport a 3D visualization business venture a full short. The snappy needs to comprise of all undertaking significant focuses — a website page plan, ground designs, fabric sheets, lights prerequisites, photographs, references, and so on From that point forward, all they need to do is to sit tight for the outcome.
#2. Inside 3D Rendering
Inside 3D visualization is a photorealistic introduction of the indoor zones of the house. The incredible inside render passes on all surfaces, materials, and apparatuses parcels with the best fulfillment and goal.
To make indoor visualization, 3D craftsmen begin with building up every one of the parts principally dependent on 2D deck plans. At that point, they are every one of the home windows and entryways, as pleasantly as add design factors like sections, curves, steps, and so on The resulting step is they embed 3D designs of goods and stylistic theme into the inside and practice surfaces on all surfaces. From that point onward, 3D experts set up cameras and lighting apparatuses for 3D delivery.
The inside gentle couldn't possibly be more significant — it's particularly imperative in private designs that need to appear to be roomy and agreeable. Normally, 3D specialists make two visualizations with every daytime and night gentle to display that the house seems outstanding with every natural and engineered lighting.
To get indoor CGI delivering, planners should send the 3D visualization company a ground plan, decorations design, lights plan, roof plan, divider rises, a posting of materials. One can moreover add pictures and 3D pics as references. To put it plainly, the more full is concise, the snappier the 3D office will make 3D visualization.
#3. Item 3D Visualization
Item 3D visualization is significant for promotion crusades, on the web, and disconnected publicizing, lists, SMM, etc. To make the purchaser's coronary heart beating from the main look, item photos should flaunt the things most everything being equal and temptingly. Today, 3D has almost changed ordinary pictures because the reality master 3D item visualization enterprises can make CGI with indistinguishable photorealistic incredible anyway in the most imaginative manners.
Experienced 3D craftsmen perceive how to develop the right 3D life-sized model of the favored first-rate and set up substances to gain the photorealistic look. Not exclusively do they have monstrous libraries of surfaces and substances anyway can moreover make an altered one if necessary. In this way, they will make heavenly visualization for even the most muddled and unique plans.
Additionally, a legitimate 3D visualization manager has a great deal of instant 3D roomsets — from city insides to remarkable scenes. Subsequently, 3D craftsmen can execute however many different lifestyles standards as could be allowed. They basically are an item 3D life-sized model in any sort of environmental factors and substitute to an instant 3D scene in a couple of snaps to get a new landscape.
To arrange item 3D delivery from a 3D organization, business people need to give assigned drawings of the item, pics of a model or practically identical thing, as appropriately as representations, hand-drawings, temper sheets, etc.
#4. Liveliness
As per insights, 68% of individuals decide to analyze another item or supplier utilizing taking a gander at a brisk video. In this way, it's nothing unexpected that movement turns out faultlessly for any of the before-referenced enterprises.
For structure and real property promoting, a 3D boss can make a flythrough activity around a structure. For a higher introduction of the insides, one can arrange a walkthrough video for every one of the rooms. What's more, for item format and internet business, it's basic to have item liveliness that shows objects available to be purchased in real life.
A very much rumored 3D visualization association has a different part of 3D craftsmen who have practical experience in making movement. Contingent upon the endeavor and customer's inclinations, they can make each concise quiet film or make a film-like activity with subtitles, a voiceover, and shocking music.
To arrange an activity, purchasers need to give a 3D company a horrendous parcel of measurements and substances on the endeavor as could be expected. These should be content, drawings, instant 3D models, references on activity, and so forth
#5. Computer-aided design & BIM Services
A totally far-located 3D visualization business undertaking also has a gathering of CAD experts because the reality 3D and 2D alternatives continually go inseparably. No check number if it's architecture, inside, or item configuration, all undertakings need the right CAD drafts. Without them, it will be definitely impractical to make an item and uphold a structure project.
Modelers and inside fashioners can arrange site online plans, ground plans, decorations format, segments, divider heights. Concerning producers, a 3D office can supply unmistakable millwork and keep drafts.
Likewise, some 3D studios give BIM or developing records displaying. A BIM life-sized model of development it's not, at this point basically a 3D item anyway an information unit that comprises a multitude of records about the undertaking. To lay it out plainly, BIM has information on each little issue that building comprises of.
Each unit in the BIM model controls its own special information, for example, the charge per unit. For even additional comfort, each BIM segment has a place with a novel Family — Furniture, Plumbing, Roofs, Pipes, etc. Hence, if makers like to build the market, they should outfit downloadable BIM models of their apparatuses and home gear on the site. The segment is, having prepared to-utilize BIM styles close by, modelers and inside fashioners most presumably will utilize them for their undertakings. Subsequently, a little financing in BIM can considerably expand the pay of the brand.
If you need any sort of CG symbolism, find a multi-discipline 3D visualization association with appropriate standing. A particularly 3D studio can expertly execute shocking 3D delivering, explicit 2D CAD drafts, and even outstanding BIM. Presumably, they have every one of the sources to supply first-class benefits, which incorporate present-day equipment, cutting-edge programming, and a huge group of specialists.
If need any architectural help or any architecture service.
Visit our site 👉architectural 3d visualization
Now we are moving onto our animated starting point. Here I will be able to go ahead and look at things such as animated films,tv shows,companies and games.
Cuphead:
Cuphead is a game which was made in 2017. The game is an animated run and gun styled game.As you can see the game was inspired by the old styled animation used in the 1930′s, this includes the works of people such as Fleischer Studios and Walt Disney. The visuals and audio of the game were made the same painstakingly way they did in the 1930′s era. By using traditional hand drawn cell animation as well as watercolour backgrounds and original jazz recordings.
When it comes to Cuphead it must of taken ages to develop and put together the game as everything is drawn and animated through drawings meaning it would of taken a lot more time to animate than it would to animate 3d models. Here is a video I have found which talks about the creators of the game making the game:
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In the video it not until you get about 5 minutes in until they are talking about the actual development of the game. For starters they planned for the game to only be a small game.However after all the feedback they got at events such as E3 in 2015 they then went forwards and decided to take the game further and get more serious with it.Secondly they then start to talk about how they had originally joked at the beginning of making the game about doing the 1930′s style. This was mainly due to one of the creators being the only animator they had at the time. However they went forward and decided to try something else as they felt that they could not efficiently pull of the 1930′s style animation. They talk about how they had thought of having the game art being like going through elementary school, Meaning each level would be arts and crafts.For example a kindergarten level would have a turkey that was made like a painted hand print as well as having cotton balls attached to it. Then they planned about doing stop frame animation with them. However they eventually decided to go back to the 1930′s style animation. WHen it came to animations they talk about how most stuff was done classically so it was all hand drawn on paper instead of digitally drawn as well as the backgrounds being watercolor painted.Even the music is live recorded and wasn't digitally made.They talk about once the character is drawn and animated they would then scan it into the computer which is where they would then go ahead and add the colours to the characters.
Fleischer Studios:
Fleischer Studios are famous for there creation of popular characters such as Koko the clown,Betty boop and Popeye the Sailor. Unlike other studios which mainly focused on making there characters anthropomorphic animals, Fleischer studios most famous characters were actually humans. Compared to their competitor company Walt disney, Fleischer studios went for a different cartoon style. Unlike Walt Disney, there animations were more rough than defined as well as more artistic than commercial.However in a unique way there art was expressed through a culmination of arts and sciences. There approach focused more on surrealism, dark humor, adult psychological elements and sexuality. Another thing was that the environments were grittier and more urban compared to Walt Disney. They would often be set in squalid surroundings to reflect the great depression as well as the German Expressionism.
Why do they wear gloves:
One big question that came to surface is why do the cartoon characters in the Fleischer and Disney animations wear gloves.Here is a video where they ask an animation historian this same question and here are the reasons he gives for the characters wearing gloves.
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One of the most basic theories as to why the characters wear gloves is in order to save time. Drawing detailed intricate hands aren't very easy and take up a lot more time. By having the characters where basic gloves which are a basic shape saves a lot of time when it comes to drawing and animating the characters.As animations went on they tried to make characters with more basic a circular shapes in order to make them easier to draw as well as more child friendly. This was called the Rubber hose and circle design where characters main features such as there head,stomach and palms of there hands would be circles.The all other parts such as arms,fingers and legs would be more of a rubber hose design which made them more spaghetti looking.Here is an example of this process:
The rubber hose and circle process made it so animators could draw arms,legs and heads without having to spend loads of time on them.Here come the piece where the gloves came into play. Now its a good idea to use the rubber hose and circle method however characters hand were black as well as the rest of their body. This meant it was very hard to distinguish where there hands were and what they were doing.It was only until 1929 for the white gloves to come into play on characters.
One other reason given for the gloves was actually written inside of Walt Disney's 1968 biography “The Disney Version” when he talks about mickey mouse having the gloves , it says:
“We didn't want him to have mouse hands,because he was supposed to be more human like.So we gave him gloves”
Unfortunately there is one more reason about why they wear gloves which isn't as nice.The film the Opry House is where Mickey mouse put on a vaudeville show.This film as well a many of the other animations that came before it were closely linked to vaudeville performances and the blackface minstrel shows of the time. A man called Nicholas Sammonds writes in “Birth of an Industry” that many early animated characters such as felix the cat, Bimbo and mickey mouse “weren't just like minstrels, they were minstrels”. Which by the way the definition of a minstrel is someone who has dressed up in black face for a performance on a show for example the Minstrel show. Characters in the Minstrel show would wear white gloves as well. However even as the Minstrel show started to disappear the gloves on the cartoon characters stayed due to it being part of there animation design.
Cuphead and the Racist Spectre of Fleischer animation:
While doing my research I managed to go ahead and find an online article which I decided to go ahead and look into:
In the article it talks about how the creators of cuphead also dredge up the bigotry and prejudice which had a strong influence on early animation.When asked in an interview about how cuphead had an unfortunate associations with the 1930′s era.
Maja Moldenhauer replies:”Its just visuals and that's about it. Anything else happening in that era we are not versed in it”
It talks about how Studio MDHR goes and ignores the context and history behind the aesthetic in which they tried so hard to recreate.I also think that people aren't happy that they sort of idolise this sort of animation style due to its racist context and history behind it and feel like the studios should of took into consideration the history behind it before choosing it as there art style. They then talk about how in many early cartoons, characters were often tricksters,layabouts and thieves. These archetypes were born from the depiction of the lazy slave minstrel shows specialised in. This is brought up due to the fact that at the start of the cuphead game you meet 2 tricksters (cuphead and mugman) who make a deal with the devil ( another trickster) over a gambling debt, an activity often linked in the 1930s cartoons to implied sinfulness and savagery.
Studio Ghibli:
Now we are moving onto studio ghibli which is an animation company for anime films such as spirited away, Howl's moving castle and my neighbour totoro.Studio ghibli is a japanese animation company which was founded in 1985. Like Fleischer studios Studio Ghibli's animation techniques are all very traditional. All there frames are hand drawn before being put together to create movement.Even Though CGI is very popular now the creator Miyazaki prefers to stay away from this and believes that hand drawing is the fundamental of animation. However he doesn't sometimes make small exceptions and allows small bits of CGI in his art in order to help animations with tricky scenes and to speed up the process.
The process:
Everything Begins With an Idea
From script to screen, the idea is developed into a story.
Then, characters and costumes are designed and created. In doing so, also creates the atmosphere and settings the film is
The story is then turned into a storyboard and is used to illustrate the key frames to produce movements.
After the scenes are drawn out, color is added and painted. Note: the backgrounds and characters are drawn separately.
The characters are placed onto the background, which creates a frame. Each frame is shot individually.
Dialogue & audio is added and then the director ensures that everything syncs together naturally.
After the film is developed, it is ready to debut!
Now of course when it comes to animation inside of tv, film and video games there are multiple different types of animation people can choose from. The different types are cel animation,2D animation,3D animation and Stop animation.
Cel animation:
Cel animations is the animation style we have already talked about in this post. Cel animations is when you animate on sheets of transparent plastic called cels.The cels are then placed over a background and photographed in sequence. When the photos are played back at either 12 or 24 frames they create the illusion of movement.When it comes to making a drawing on a cel. The inker will transfer a drawing done on paper onto a cel using black ink. Once dried the colourist will the use cel paint onto the artwork. All informations was gotten from:
https://conceptartempire.com/cel-animation/
2D animation:
2d animation is basically the same as cel animation. However it expands more out into the world of digital art where artists and colourists can do all there work on a computer instead of having to do it on cel sheets.
3D animation:
Now unlike 2d animation 3d animation is far more advanced. Instead of drawing out there models. 3d animation is the art of using motion to bring characters as well as vehicles to life inside tv shows,films and video games. 3d animations uses 3d models instead of 2d drawings. When it comes to animating the models you can either rig the model and do it that way or in some cases map them to a person's body and have them act out the motions they wish the character to do.Here is a nice video I found which shows how the process of it somewhat works when it comes to putting scenes together:
youtube
Stop Animation:
Stop motion animation has been around for a very long time and has been used in films such as Coraline,Wallace and gromit and Missing link. The process of stop animation is where they have real life 3d models of their characters, props and vehicles. These models are made out of clay. However although fun to make stop motion is a time staking process. To do stop motion animation the models are moved in small increments frame by frame. Every time the model is moved a picture is taken. Then the film is put together when it goes through the flames at a fast speed in order to make it look like it is moving.Here is a video which talks about how they did the stop motion animation in a film called the missing link.
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The video talks us through the process of how they use rigs for scenes where characters are in the air as well as how for some scenes such as underwater scenes they do need to go ahead and use CGI for those parts of the film. It is not only till you see the sets until you realise how much space is needed to create some of these scenes as well and how much time and effort goes into making some characters in the films.
Bugsnax:
Bugsnax is an animated video games which due to the animation style looks like it is targeted towards kids.With a pegi 7 rating you would be surprised to know what the contents of the game really contain.Here is a video which talks about eh lore that someone has theorized about the game.
youtube
After watching the video all I can say is that I am quite surprised at what some of the hidden context of the game can be. I believe there are hidden messages about drugs in the game and about how addicted someone can be, as well as the fact that it changes a person's body just like how drugs can affect people.
However there is one thing that I think was creative and its the fact that this game really goes off of the phrase we are what we eat.
In summary what I have learnt through my research is that there are of course many different ways to animate in which people can choose from, however each type of animation does come with its pros and cons so depending on how long you have to create a project as well as what sort of scenes you are wanting will affect what sort of animation style will be best to use. other things I have learnt is that animation can have some disturbing history and backstory to them and sometimes aren't always what they seem.
developing self directed practise and presentation skills
manage your time 7th december is the deadline meet the deadlines make sure your meet the deadline you have opportunities to succeed take pictures of everything and record the work and the processes of the ideas and work to be professionals know what your work is about
day 2
day 2 (online class) 1000-1245
so we were asked 3 questions:
1. is illustration? A form of art communicating a message or showing a visual idea , recording a plant/ form of life in the wild recording an event unfolding before you (I remember seeing a painting on my trip to Russia of a massacre bloody Sunday) in fact in one could say Communist Russia and Germany when run by Adolf Hitler used art and radio to push their ideology and communicate a positive facade of their horrid plans for their respective countries.Especially illustration in newspapers which at the time people were an important part in human life especially in Europe.Your everyday reliant on newspapers to tell them the truth new shops to check out new restaurants to visit new products and services to buy,2. what is its purpose?- One's expression to bring joy or to just feel and create sometimes there is no reason you just felt like making something - to model or demonstrate a service ( a digital animated character walking) a potential product (iPhone 11pro), building,space,enviroment,scene,character etc.- to communicate ideas,views,opinions,thoughts,irony e.g political cartoons in british newspapers or films - to entertain / divert the masses - film/comic strips in newspapers or online,books,animation,games etc.- to make people think - painting or film or anything Banksy does his instagram is awesome 3. what can illustration do?anything literally it can impact all industries: helping pharmaceuticals and chemists on how to perform an experiment or how the lab should look the possibilities are endless- restaurant menus- visual ideas - storyboards for tv and films et design etc.- product design cars electric devices- where the fire exit signs- online training videos for companies animation for scenarios how to videos - a brand logo apple,The Walt Disney Company, the vue cinema logo etc.From wikipedia - ' Contemporary illustration uses a wide range of styles and techniques, including drawing, painting, printmaking, collage, montage, digital design, multimedia, 3D modelling. Depending on the purpose, illustration may be expressive, stylised, realistic or highly technical.Specialist areas include: Architectural illustration Archaeological illustration Botanical illustration Concept art Fashion illustration Information graphics Technical illustration Medical illustration Narrative illustration Picture books Scientific illustration' here are the groups i was in zoom group 5 answers :an interesting find i find whilst researching :/An illustration is a decoration, interpretation or visual explanation of a text, concept or process,[1] designed for integration in published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films. An illustration is typically created by an illustrator. Illustration also means providing an example; either in writing or in picture form.The origin of the word “illustration” is late Middle English (in the sense ‘illumination; spiritual or intellectual enlightenment’): via Old French from Latin illustratio (n-), from the verb illustrare'
research sites:https://en.wikipedia.org/wiki/Illustration#:~:text=An%20illustration%20is%20a%20decoration,typically%20created%20by%20an%20illustrator.
https://www.wordsense.eu/illustrare/
for me illustration is my expression whether via biro pen or watercolours etc. whatever medium this discipline can bring joy it can evoke an emotive memory it can inspire civilians to go to war and 'fight the huns' which many cartoons in newspapers did it during the first world war and second world wars.evoking a sense of comradery a call for heroes a call to 'do your bit' 'keep calm and carry on' and 'do your bit for the war effort'. illustration has the power to communicate an idea or various ideas therefore it has the ability to influence people and inspire and positive or negative reaction illustration and therefore art has power
...where do we get our info or inspo from?the internet - images,text,youtubecinema - filmstv- adverts games - ubisoft's assassin's creed 2,brotherhood
what are you inspired by in accordance to the senses?Sensory integration is the process by which we receive information through our senses, organize this information, and use it to participate in everyday activities.An example of sensory integration is: Baby smelling food as they bring it to their mouth Tasting the food Feeling the texture Determining what this food is and if they want more https://pathways.org/topics-of-development/sensory/You read that right! Most people think there are just 5 sense, but there are actually 7! So what are the 7 senses?How might we use these senses in art Sight (Vision) - light the effect of light,everything we see nature social media,traditional media fine art in newspapers, film,photography,books,cartoon,animals,water,rocks,buildings and products,food, clothes,people etc.
Hearing (Auditory) - hearing a problem and trying to figure out how to fix it,hearing sound and figuring how to visualize it or incorporate it
Smell (Olfactory) - thinking of a memory how one felt at a specific time and trying to encapsulate that feeling that emotions and expressing that emotion or how one feels before during and after a smell e.g the air during a hot salty windy day at bournemouth beach
Taste (Gustatory) - memories,good food the feeling of gooey melting chocolate in my mouth trés delicieux!
Demonstrate that in a physical tangible state and or image whether it be traditional analogue on paper perhaps a 3D digital
Touch (Tactile) - textures and grains and movements of a rock of thing feathers and feeling and recreating that or recording it perhaps Vestibular (Movement) - the movement and balance sense, which gives us information about where our head and body are in space. Helps us stay upright when we sit, stand, and walk. - Dance the feeling of a wave hitting the rocks or water against you
Proprioception (Body Position): the body awareness sense, which tells us where our body parts are relative to each other. It also gives us information about how much force to use, allowing us to do something like crack an egg while not crushing the egg in our hands. - inspire to create an animation or a short film of various movements and how the character walks runs etc. various body movement prior to filming character development *FILM/TV/THEATRE mechanical horse like in war horse etc.
* Emotion and feeling - making people feel a different emotion or various emotions feeling empathy or anger making people feel inspired to better society
skills that I am confident in : paying Attention to detail
- Interpersonal and Communication Skills
- Teamwork and Multi-tasking
- Adobe Photoshop, Illustrator, Lightroom, InDesign, After Effects, Premier Pro and Capture One 10- Drawing- Painting- Illustration- Calligraphy- film and digital Photography as well as editing
I care about and hope for :
Our World:- Education for everyone - ignorance is not bliss but a trap to be manipulated and controlled.Critical thinking discussions and emotional and mental growth is a positive thing is is an asset to society.Every human being able to have a full education for them and their needs if they are great at art and history they should not be shamed for not doing good in science!The current Prussian educational system is not helping everyone excel in the subjects they are good at - it was meant for military education in the ancient world after all however we need an improvement.Especially on the teachers hired and trained.Some countries are allegedly failing students just so that they can work in a specific manual labour industries when the kids are intelligent enough to be doctors and scientists they are purposefully failed and told to smash rocks or other manual labour jobs.
I care about the safety and innocence of the next generation globally for kids to be safe from men and woman who want to use them for their own benefit e.g greedy parents,predators,human traffickers and cult leaders
The ending of homeless (people being able to work and have their own home in the UK especially in London)
The end of human trafficking one human forcing another human being to do something for free and forcibly take away their own freedom their God given free will that is not okay to me that will never be okay we are all priceless.
A Brief Introduction to Immersive Systems: History of VR (part 1)
According to Oxford Reference, “Virtual reality is a synthetic technology combining three-dimensional video, audio, and other sensory components to achieve a sense of immersion.” Merriam-Webster defines virtual reality as “an artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment, also: the technology used to create or access a virtual reality.”
Both of the above definitions focus on the technological aspect of virtual reality, describing it as a contemporary means. However, virtual reality is more than an artificial environment. It is a simulated experience that can be completely different to our reality. The Online Etymology Dictionary defines that the term “virtual” was being used meaning “influencing by physical virtues or capabilities, effective with respect to inherent natural qualities," as early as the late 1400s. It is also stated that it has been used in the computer sense of "not physically existing but made to appear by software" since 1959. “The term "virtual reality" was first used in a science fiction context in The Judas Mandala, a 1982 novel by Damien Broderick.”
Trying to pinpoint the exact origins of virtual reality has proven to be quite a challenge, considering how difficult it has been to formulate a definition for the concept of an alternative existence. However, in this post, we too will be focusing on the technological milestones that led to today’s applications of virtual reality, making it an innovative –soon to be essential- tool.
In 1838, Sir Charles Wheatstone invents the Stereoscope, a device for viewing a stereoscopic pair of separate images, depicting left-eye and right-eye views of the same scene, as a single three-dimensional image.
A 19th century stereoscope:
In 1935, American science fiction writer Stanley Weinbaum presents a fictional model for VR in his short story Pygmalion's Spectacles. In the story, the main character meets a professor who invented a pair of goggles which enabled "a movie that gives one sight and sound [...] taste, smell, and touch. [...] You are in the story, you speak to the shadows (characters) and they reply [...] the story is all about you, and you are in it." This sound a lot like our idea of a tangible painting, doesn’t it? (image source)
In 1956, cinematographer Morton Heilig creates Sensorama, the first VR machine (patented in 1962). It is a large booth that can fit up to four people at a time. It combines multiple technologies to stimulate all of the senses: there is a combined full colour 3D video, audio, vibrations, smell and atmospheric effects, such as wind. This is done using scent producers, a vibrating chair, stereo speakers and a stereoscopic 3D screen. Heilig thinks that the Sensorama is the "cinema of the future" and he wants to fully immerse people in their films. Six short films are developed for it.
In 1960, Heilig also patents the Telesphere Mask (image source ), which is the first head-mounted display (HMD). This provides stereoscopic 3D images with wide vision and stereo sound. There is no motion tracking in the headset at this point.
In 1965, Ivan Sutherland, a computer scientist, presents his vision of the Ultimate Display. The concept is of a virtual world viewed through an HMD which replicates reality so well that the user won’t be able to differentiate from actual reality. This includes the user being able to interact with objects. This concept features computer hardware to form the virtual world and to keep it functioning in real-time. His paper is seen as the fundamental blueprint for VR. “The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.”
In 1966, Thomas A. Furness (a.k.a “the grandfather of VR”), a military engineer, creates the first flight simulator for the Air Force. This assists in the progression of VR because the military subsequently provides a lot of funding for producing better flight simulators.
In 1968, Sutherland, with his student Bob Sproull, creates the first virtual reality HMD, named The Sword of Damocles. This head-mount connects to a computer rather than a camera and is quite primitive as it can only show simple virtual wire-frame shapes. These 3D models change perspective when the user moves their head due to the tracking system. It was never developed beyond a lab project because it was too heavy for users to comfortably wear; they had to be strapped in because it was suspended from the ceiling.
In 1969, Myron Krueger, a computer artist, develops a succession of "artificial reality" experiences using computers and video systems. He creates computer-generated environments that respond to the people in it. These projects lead to VIDEOPLACE technology which is mentioned later.
In 1972, General Electric Corporation builts a computerised flight simulator which features a 180-degree field of vision by using three screens surrounding the cockpit.
In 1975, Krueger's VIDEOPLACE, the first interactive VR platform, is displayed at the Milwaukee Art Center. It uses computer graphics, projectors, video cameras, video displays and position-sensing technology and it doesn't use goggles or gloves. VIDEOPLACE consistes of dark rooms with large video screens to surround the user in "VR". The users can see their computer-generated silhouettes imitating their own movements and actions - the users' movements are recorded on camera and transferred onto the silhouette. Also, users in different rooms can interact with other users' silhouettes in the same virtual world. This encourages the idea that people can communicate within a virtual world even if they aren't physically close.
In 1977, the Aspen Movie Map is created by MIT. This program enables users to virtually wander through Aspen city in Colorado, like with Google Street View. There are three modes: summer, winter and polygons. It is created using photographs from a car driving through the city. There are no HMDs but it is the use of first-person interactivity and it suggests that VR can transport people to other places.
In 1977, Sayre gloves are created by Daniel J. Sandin and Thomas A. DeFanti, at the Electronic Visualization Laboratory, a cross-disciplinary research lab at the University of Illinois at Chicago. These gloves are the first wired gloves. They monitore hand movements by using light emitters and photocells in the gloves' fingers. So when the user moves their fingers the amount of light hitting the photocell varies which then converts the finger movements into electrical signals. This may be the beginning of gesture recognition. Furness creates a working model of a virtual flight simulator, for the military, called the Visually Coupled Airborne Systems Simulator (VCASS). Image of a wired glove:
In 1979, McDonnell-Douglas Corporation integrates VR into its HMD, the VITAL helmet, for military use. A head tracker in the HMD follows the pilot's eye movements to match computer-generated images.
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Cakmakci, Ozan, Jannick Rolland. “Head-Worn Displays: A Review.” Journal Of Display Technology 2, no. 3 (September 2006). [accessed June 17, 2020]. https://www.researchgate.net/publication/3453724_Head-Worn_Displays_A_Review.
“Daniel J. Sandin”, in evl|electronic visualization laboratory. https://www.evl.uic.edu/core.php?mod=4&type=5&indi=11.
Hosch, William L. “Ivan Edward Sutherland.” In Encyclopædia Britannica. Encyclopædia Britannica, inc. May 12, 2020 https://www.britannica.com/biography/Ivan-Edward-Sutherland. Access Date: June 17, 2020.
“Thomas A. Furness”, on Industrial & Systems Engineering: University Of Washington. https://ise.washington.edu/facultyfinder/thomas-a-furness.
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Lescop, Laurent. “360° vision, from panoramas to VR.” On ResearchGate. Fig. 03.: “Morton Heilig, Telesphere Mask, 1960, Source: Wikimedia Commons.” September, 2017. https://www.researchgate.net/publication/319618259_360_vision_from_panoramas_to_VR.
Lowood, Henry E. “Virtual Reality.” In Encyclopædia Britannica. Encyclopædia Britannica, inc. November 11, 2019. Access Date: June 17, 2020. https://www.britannica.com/biography/Morton-Heilig.
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At the top of the page is the moto of our platform, which is being made for good purposes of making first crypto currency with payments to every registrated user of our site, with the possibility of using this money directly. If somebody stats to analyze the ICOs he can see that many of them lack possibility to use their coins like usual money. It is almost always about investments but not about using them as payment. In the opinion of our team, this problem is the main reason why crypto currencies aren’t used widely. Our platform will try to fix it.
Purpose of our project
So, let us try to describe our project. It will be a site, which will have its own currency called Krist. 1 Krist will consist of Quants. This currency will have many differences from other crypto currencies; one of them is an annual inflation of 4%. In case of emergency, it can be changed. If 20% of active users will vote for an additional inflation the site will do so, but overall annual inflation will be not more than 4%. It means that, for example, if we print 5% this year we will be obligated to print 3% next year. Inflation is needed to encourage people not only to invest but also to spend our cryptocurrency.
Inflation will be made by neomining. New coins will be issued not using the technology of blockchain but using the servers that will support our site. Like decentralized hosting. The crypto currency will be distributed according to the power of the server of the miner. However, not all the inflation will go directly to miners (only 30%). Other coins in the same shares will be distributed to people and to the administration. Also 10% from the income of the administration will go to the users. All payments will be distributed every hour.
Business also can be conducted on our platform. To have access to that you will need to click on a special button in the account menu. No ID or other personal information will be needed. Even login and password can be generated by the system when first registration should be done. That also provides some anonymity to our accounts.
The economics of our platform
Now it is the time to speak about practice. This part is called economics by our team. It will consist of:
· Stock market
· Crypto currency market
· Freelance market
· Content service
· E-market
· Crowdfunding service
· Exchange market
· Casino
· Private banks
For every service different conditions apply. For example, to get a loan from a private bank you will need to provide a copy of your ID, make a photo with the original, open a copy of your ID on your mobile device and make a selfie from other device. Also you have to make a video where you will have to say your name and wrote it on a paper. It is done like that because of security reasons.
Stock market
On this service, the requirements are dependent on the level of usage of the service. There are some levels:
1. The base. The possibility only to sell and buy stocks, using the average market price. You will need a usual account.
2. Basic level. The possibility to sell and buy stocks and to define their price. Business account is required.
3. Middle level. The previous possibilities plus betting on average price for any time. Business account is required and trade experience of 72000 basic hour payments. It is the last level, which is given automatically.
4. Maximum level. The possibility of betting, trading and making your own stock market. Business account is required, trade experience of 72 million basic hour payments, service fee also have to be payed. There can be some exemptions.
Stocks can be issued by every business accounts, even without token movements. No level requires full identification. Service fee on every transaction on stock market is 2%.
Crypto currency market
On this service is almost the same situation, but there are some difference. There is not possibility of buying and selling crypto currencies. Only betting on the future price. There are two levels. The requirements are the same as third and fourth level, but for the first level you will not need any betting experience. Service commission is 2%.
Every user can issue his own crypto currency and bet or trade it, also he can buy something if the seller agrees to accept it.
Freelance market
In this part of the resource, it is possible to offer a service or to make a request. Every diversion will be a different page, where you can find offers. Clicking to a special button, you can move to the pages with requests. For shopping you need usual account but for selling you need business account. Services will be available on this diversions:
v Design:
o Logotypes
o Banners and icons
o Business cards
o Web and mobile designs
o Design in social webs
o Graphic design
o Ready chaebols and paintings
o Art and illustrations
o Vector graphic
o Photoshop
o 3D graphic
o Advertising
o Package design
o Style
o Presentations and infographics
o Interior and exterior
v IT
o Layout
o Site settings
o Making a site
o Bots and scripts
o Domain and hosting
o Usability and testing
o Mobile apps
o Programs for PC
o Games
o Computer and IT help
o Server administration
o Making technical documentation
v Texts and translation
o Articles
o Business texts
o Literature
o Resume and vacancies
o Filling with context
o Text typing
o Text correction
o Translation
o Post for social networks
v SEO and traffic
o Audits and consultations
o SEO optimization
o Semantic core
o Links
o Traffic
v Advertising and PR
o Advertisement
o Context advertisement
o Social webs and SMM
o Bulletin desks
o E-mail marketing
o Data bases
o Client bases
o Statistics and analytics
v Audio and video
o Audio recording
o Music and songs
o Audio correction
o Videos
o Introduction and animation
o Filming and montage
v Business and life
o Consulting
o Personal adviser
o Project management
o Accountancy and taxes
o Juridical help
o Site selling
o Telephone sells
o HR
o Repairs
o Building
v Other
Service fee is 1%
Content service
It will consist of:
· Photo bank
· Video bank
· Wikipedia analogue
· Video hosting
· Social web
· Library
· Game hosting
Photo bank and video bank are the same as freelance market but without diversions. Business account is required for entering. In addition, documents can be required. Five percent service fee.
Wikipedia analogue. In our opinion, working with tons of information without rewarding is not right. Every account can right or edit any articles. Reward will be distributed according to the percentage of all views. If somebody edits the article than he gets the profits. Video hosting is about the same.
Social web. It will be very simple. There will be a messenger, user pages, blog pages, and societies. Also there will be a feature with premium societies. These societies will provide special content and they will have subscriptions. On those subscriptions 5% fee will be imposed.
Library and game hosting will be very similar. There will have a possibility to publish your own game or book for every type of account. Reward will be distributed according to number of readings (full book) or games.
For every type of service except photo and video banks can be different subscriptions for each of them. Any user can purchase common monthly subscription for all the services (with premium societies). A 5% fee will be imposed on each subscription. After all income to the administration from content service will be less than 0.1% all subscriptions will be free. Common monthly subscription before cancelation will be exact 20% from the monthly basic payments.
E-market
A marketplace with the possibility to pay in crypto currencies. There will be ranging by regions, countries, cities and even districts. Anybody can add their division and get 1% income from all sells in that place. This action will have to be confirmed by the administration. Everything can be done by usual account. 5% service fee.
Crowdfunding platform
Every account can raise funds. There will be a list of ongoing projects with brief description in 3 sentences. Clicking on this description you can enter the main page with full description and invest button. You can donate any sum. Every withdraw fee is 1%. However, if you had not confirmed your real ID before withdraw a 10% security fee will be imposed. There will be three types of projects:
1. Personal goals
2. Charity
3. Business
Crypto exchange market
The interface will be almost the same as freelance market. You can demand some currency or you can offer. Everybody can participate. In addition, any account can set their own exchange rate and exchange fee. However, on every transaction 2% service fee will be imposed. On the main page, there will be some statistics like average exchange rate of the previous day.
Casinos
Every account can participate. There will be many different services with average wining coefficient of 96%. In addition, many another interesting features:
· It will be possible to make your own casino when you will meet the requirements of the administration. On all profits 10% transaction fee will be imposed.
· You can sell your game code on special market. 10% service fee.
Private Banks
There will be an administration bank. It will give loans to private banks. Only those banks will loan money to users. Private bank can sell ID and loan of the person who is not paying his bills for 6 months. For both obligation 5% fee will be imposed. Only business account can create his or her private bank after meeting administration requirements.
Education
This part consist of two services – personal education and mass education. Personal education is basic type accessible by every account. Any price can be charged. There will be a special service on the site for that. Where you can either request a teacher or offer a course. In addition, you can teach on the same platform. However, there is limitation of one pupil at a time.
Mass education will be divided on these types:
· School
· College
· University
On all types of mass education there will be fixed price of 0.5 of monthly basic income. Usual account can only create a school. There will be an opportunity to sell and teach a course to big crowd of people. In addition, there will be an automatic payment system. College is a union of schools teaching many subjects in one course. Universities will enroll students of this type of education without any exams. Also college will have possibility to issue a certificate and register the pupil in a special system where his paper can be checked. Universities are almost the same as colleges. However, here many teachers are discussing one subject. It is the final step of education in our platform.
Creation of colleges and universities has to be organized with the administration. On every transaction 1% fee will be imposed. But if the income from education sector will be less than 0.1% there will not be any fee and mass education will be free.
Referral system
There is possible to enroll other people and profit from that. A user can use special link. When people register under this link, the first person receives 1% from their income. If you want to escape this, you need to pay a special sum to the person from who you are referral. Sometimes the administration can help you to do that.
The start of the project
It will be two stages of this event – pre-ICO and ICO. Total 1 trillion coins will be sold. 90% of that will go to the investors from pre-ICO. It will be a small list of them. Mostly they will be some famous entrepreneurs or big cryptocurrency markets. Only 10% will be offered to the public. It will be a special site, where you can try out the crypto currency payments. For the first type of investors, a special unique code will be offered to access their accounts. They will have a special account. The coins will be distributed according to the percentage of bitcoin investments. Unfortunately, we will only accept bitcoins.
Conclusion
Thank you for your attention! We think you saw some advantages of our project. Our team is thinking that the basic income is the best proposal of this project. It enables to access knowledge with paying the teachers for theirs work and not only the teachers.
If you want to participate - contact me in the chat.