TLT fans: did you guys know about the real Wake? I hadn't heard about her until we covered World War II in my world civ class this semester
Nancy Grace Augusta Wake (1912-2011) was a covert operative who was at the top of the Nazi's most wanted list in WW2, nicknamed "The White Mouse" for her ability to repeatedly evade capture. She was born in New Zealand with Māori heritage, grew up in Australia, and joined the Resistance after traveling to Europe and witnessing the harsh treatment of Jews in Vienna by the Nazis
Wake worked in the Pat O'Leary Line escape network until her Resistance organization was compromised by the Germans in 1942. After that she fled on foot across the Pyrenees—with several close calls that she escaped by flirting with German soldiers—and made her way to England to join the Special Operations Executive. She was part of a three person team codenamed "Freelance" which parachuted into occupied France. During this operation she got stuck in a tree after her parachute became tangled in its branches. The local Resistance leader who found her reportedly said “I hope that all the trees in France bear such beautiful fruit this year" to which she replied "Cut out that French bullshit and get me out of this tree"
While working in the Freelance operation Wake once biked 500 km (310 mi) without stopping in the span of 72 hours across Nazi territory to retrieve a new radio and codes after her team's were destroyed in a Gestapo raid. Without this feat, Freelance would not have been able to communicate with London and there would have been no more supply drops to support their Resistance organization. During the war she was also part of a raid which destroyed the Gestapo headquarters in Montluçon, in which she reportedly killed a Nazi sentry with her bare hands to prevent him from raising an alarm
Wake's fellow operatives described her as "a real Australian bombshell. Tremendous vitality, flashing eyes. Everything she did, she did well. She was an excellent shot, excelled at fieldcraft and put the men to shame by her cheerful spirit and strength of character." "She is the most feminine woman I know until the fighting starts. Then she is like five men." "We both came to the conclusion that she was 10 times the man I would ever be"
By the time of her death in 2011, Wake had been awarded the George Medal by Britain; the Medal of Freedom by the United States; the Médaille de la Résistance, the Croix de Guerre (x3), and the Légion d’Honneur by France; and the Badge in Gold by New Zealand. Due to a complicated relationship with Australia, she originally refused to accept any awards from the Australian government, saying that they could "stick their medals where the monkey stuck his nuts." In 2004, however, she accepted the honor of Companion of the Order of Australia as well
894 notes
·
View notes
I guess it's my turn to contribute something to the @starwars-arttrade-2023
A lesson on meditation for @stealingpotatoes because world needs more of Luke's New Jedi Academy, it's a pleasant night, the burning wood crackles nicely and the Force fills them with good vibes (✿◡‿◡)
So yea I've decided to do the 'Make them comfy' prompt a liiiiitttleeee differently and, well, that's what came out!
356 notes
·
View notes
Eddie, posting to Tiktok: Yeah, yeah, yeah. I’m an asshole for waking Steve up to watch a movie with me, whatever. I’ve been filming us sleep for like, two week now and-
Steve, from a distance: What?
Eddie: Shh, it’s for a project, but-
Steve, closer: That’s creepy as shit, Eddie.
Eddie: I- yeah, it is. Not the point though. Watch this shit.
*cuts to a video from last week where Eddie’s asleep and Steve is laying in bed, staring at the ceiling. He sighs loudly to himself and then turns to Eddie and whispers, “Ed?”
Steve says his name louder and even nudges him. When Eddie make no indication that he’s going to wake up, Steve reaches over him and into the drawer of his bedside table and steals his car keys.
He kisses Eddie on the forehead before getting out of bed. He whispers for a Ozzy to come with him and then leaves the room, spinning the keys around on his finger.
The video cuts back to Eddie and he’s like: He stole my car! He doesn’t even have a license!! What do you have to say for yourself, thief? *flips camera over to Steve*
Steve: That doesn’t prove anything!
912 notes
·
View notes
borrowers who steal to survive are OVER. I’m a borrower who steals cause it’s fun to fuck with humans 🔥🔥
168 notes
·
View notes
and you know what the thing is, is i don't even think the biggest problem is going to be that buck's jealous. eddie knows buck. that's the love of his life, but more than that, he just knows him intrinsically. he knows how he is. he knows he gets insecure. he knows he has abandonment issues, like. he knows. he has never once hesitated to give buck assurance and he'll give it again (that scene in buck's loft in 7x05). the problem is going to rise when eddie's relationship with tommy is still a problem after their talk, and neither of them are going to know why. becuase from eddie's pov, it's going to be like, well now you're just being ridiculous. i already told you i love you (in so many words). i already told you we're solid, i already told you nothing's going to change and you're still being weird and i don't like it. and from buck's pov, it's going to be like. i realize we had this conversation, but i still don't like this relationship. i still want things to go back to the way they were. i'm still hungry for your attention and you're not giving it to me.
and so it's like. that's where the wires get crossed. because at some point, buck is going to have to examine his thoughts and feelings again, and he's going to be like, well this man and his relationship with eddie has been the only thing that's consumed my thoughts for weeks; therefore, i must want him desperately. and it's like. yes. solid thinking there, buck. definitely no other options it could possibly be. nuh uh. makes perfect sense. 1000/10 excellent problem solving, great job, buckaroo. dumbass.
155 notes
·
View notes
i think the reason that a lot of people don’t recognize how fucked up sokka is is due to the fact that sokka himself refuses to acknowledge it. he is extremely repressed and operating on so many layers of cognitive dissonance that he doesn’t even realize that he is not in fact “normal” or “mentally stable” or “healthy.” part of sokka being extremely fucked up is also refusing to acknowledge or confront that he is remotely fucked up. so he generally presents like a well-functioning person who, despite being incredibly cerebral, doesn’t have a particularly rich inner life. but that’s only because he’s walled off every single aspect of his existence that causes him (real) pain or sadness or grief, put it in a vault and then buried it. and confronting any of it, even a little bit (like admitting that he felt abandoned by his father leaving, or that he misses his mother, or any other normal expression of pain that katara has no problem communicating) would mean confronting all the harmful logic he has internalized regarding his identity and denial of his own inherent humanity. so even though he seems like he has no filter and loves to complain, he is actually performing pretty much constantly. for the sake of those to whom he feels obligated, but mostly for himself.
491 notes
·
View notes
I really enjoy looking at this still from Slay the Princess:
In the midst of all the weird imagery from the first part of the Stranger route, you see for a moment—and it is cut off at the end, so I had to be quick with my screenshot—every route laid out in front of you, paired up as the game does elsewhere, and described, interestingly enough, from what I can only believe is the Voices' perspectives, or perhaps the relationship between the Princess and the Voice of a given route.
Consumption: The Beast (Hunted), the ribcages in the bottom right. Being eaten, alive or half so, is one way or another the outcome you face in the Beast. This one seems to be the least connected to its route's Voice, though I can still see it in a relational sort of way.
Betrayal: The Witch (Opportunist), the nail-studded... I can't tell what it is, but it's at the top left. Betrayal on your part is the cause of the Witch's route, and it too is inevitable in some form once you're on that route—the Opportunist is very vocal about it.
Skepticism: The Prisoner (Skeptic), the chains at the bottom. Pretty clear analogue given the name of the Voice, but not to neglect—you reach the Prisoner by taking the blade (distrust of the Princess) but ultimately using it to free the Princess (you take the time to think critically about what you're being asked to do, and decide the Narrator is less trustworthy).
Blind devotion: The Damsel (Smitten), the... I can only imagine locks of hair at the top. You reach the Damsel by immediately and wholly assuming she has no ill intentions, an attitude made manifest in the Smitten.
Rivalry: The Adversary (Stubborn), the spikes to the left. The Adversary route is, so long as you embrace it, about your probably-a-metaphor-for-sex-I-mean-the-Eye of the Needle-isn't-even-trying-to-veil-it eternal fight with the Adversary, with the Stubborn in strong support.
Submission: The Tower (Broken), the stone columns to the right. One of the most clear-cut "this is about the Voice" examples—the Broken has completely submitted to the Tower's will, even though the player still has a few chances to resist her.
Terror: The Nightmare (Paranoid), the eyes in the upper right. Of course, the Nightmare is all about fear, and the Paranoid is the embodiment of your fear of the Princess—the fear that made you lock her in the basement and the fear that stopped your heart when she broke free.
Longing: The Spectre (Cold), the wisps in the bottom left. This one is interesting, and almost made me second-guess my "Voices" reading, as the Spectre herself is clearly a creature of longing—but then what about "Submission?" The Tower is not "submitting" to anything. That's her whole deal. Perhaps this one is connected to your desire for something other than what the Narrator calls the "Good Ending..." or perhaps it has something to do with the Cold's interest in feeling something, which he expresses in a few routes (the Greys being the most obvious).
Pain: The Razor (Cheated,) the spikes at the top. She skewers you, and you die. Over and over again she skewers you, and you die, and it is painful over and over again. I'm not sure I have much to add to this one.
Unfamiliarity: The Stranger (Contrarian), the abstract DNA-like strand at the bottom. You reach the Stranger by refusing to interact with the Princess, leaving her an unfamiliar blank slate whose actions you cannot predict and thus fracture into every possible image of her.
And at the heart of it all, an emotion that can only be described as—what? The Narrator doesn't get the chance to finish his sentence before you wake up in the Prisoner's basement, but I'd think the answer is obvious once you've finished the game.
After all, this is a love story.
285 notes
·
View notes