when pavitr prabhakar is showing off india to his new spidey friends there's this tiny moment where he goes like "and this is where the british stole all our stuff!" and i kid you not, not a single person in the theatre laughed. not even a chuckle. a theatre full of grown-ass british people were losing their shit over the "hole" jokes like a bunch of fifth graders but when they're reminded of their war crimes they clench their own holes so hard they forget to breathe
is machete an albino dog? if so.. does he have poor vision like some albino animals do?
Yes, actually! His vision isn't quite as bad as it could potentially be considering his condition, but he's definitely at least nearsighted enough that he'd benefit from wearing glasses. He has trouble seeing distant objects clearly and reading in particular gets challenging if the text is small enough and/or farther than, say, an arm's length away. He tends to hold items very close to his face when he's inspecting them, especially if he's not actively paying attention to how he looks at that moment.
On top of that his eyes are highly sensitive to bright lights. Direct midday sun gives him the worst headaches very swiftly. If he has any say in it, he prefers to go out on overcast days, early mornings and evenings.
He probably has a pair of custom spectacles ready for those occasions when he absolutely can't manage without them, but he's reluctant to keep them on his person consistently (let alone be seen with them). His body keeps finding new ways to let him down and to him, surrendering to wearing glasses would be like admitting another defeat. So he squints and fumbles and does his best to hide the fact he can't see that well. He has a lot of health anxieties and he's worried about the possibility of his vision weakening further and potentially preventing him from doing his job, after all most of it is centered around reading and writing. It's the one thing he enjoys, is very good at, and that makes him feel useful and needed.
the webcomic can have one (1) funny "earnest moment interrupted by comedy" joke. as a treat. but also because it is so in character for them ajkshdjkas
yes they will say the most earnest shit to each other and then immediately try to cringe out of their own bodies. they are best friends but they would rather jump out of a window before admitting it. they are incredibly devoted and grateful to one another but you could not water board that out of either of them.
the only thing that can get either of them to admit how much they care for each other is if the other is in life threatening danger and not a second before aakjshdks
the way several characters have told ed and stede to "shut up" in some way, shape, or form. but when they're both talking to each other, they absolutely cling to every single word. they can't get enough of each other's stories, or ramblings, or little recounts of their days.
[A sad violin song plays over an image of a sad hamster]
Pac: This doesn't have anything to do with me – I wear a blue sweatshirt, you're crazy, this mouse doesn't even have a sweatshirt, this hamster! [Reading chat] Am I a depressed hamster?
[ Transcript continued ↓ ]*
–
Pac: Actually– that's fine! I embrace that idea – of course I'm going to be depressed, are you crazy? [He hits his desk, then starts counting off people on his fingers] Fit is gone, Richarlyson is gone, Ramon is gone, Bagi and Empanada who were always there when we were there are also gone, I haven't seen them! It's just me and Tubbo, and sometimes Philza shows up.
Pac: I lost Chume Labs, I lost the Favela, I lost Murder Mystery, I lost Ilha Chume Labs, it's crazy! Look at how much I've lost, and I've gained nothing! Of course I'm going to be depressed, are you crazy?! How am I supposed to be happy?!
Pac: [Reading chat] "You have us Pac," that's true, thank you. No, that's true, sorry.
* NOTE: Please note that this is an incomplete transcript, as I was primarily relying on Aypierre's translation mod at the time and if I am not confident of the translation, I do not include it. As always, please feel free to add on translations or message me corrections.
on the topic of polemical language one of my literature classes is an lgbt literature class (even though its more about film lol) but its taught by a "queer studies" professor who is a radical leftist nonbinary butch lesbian and they have the absolute best takes about the word queer and the fact that their department is even referred to as queer studies. idk its so funny to see someone fully aware of the concept of slur reclamation but 1) is much older and actually lived through the movements where the word queer was still transgressive and polemical and 2) is so completely unaware of the baffling notion that developed online that slur reclamation is about something "not being a slur anymore" OR about reclamation being about a list of people who get to say a word and a list of people who dont. like theyve iterated many times about how the word queer as a reclaimed term and political statement doesnt have anywhere near the radical power it used to have and you can tell theyre disappointed by that fact.
As much as I love writing from Andrew’s perspective, sometimes it’s sooo hard to get into his headspace and capture his voice. whereas Neil is a little easier because no matter what’s goin on around him he’s always a bitch at heart
hey it's nanowrimo. i have tips bc i've done it about 34 times.
Don't edit. Ever. Stop it. If you just decide to start a new project half thru this one with all new characters, no problem. pick up and keep writing as if you'd already written the first half of that.
"but i spelled it wrong" whatever. "but the grammar" whatever. make it exist first. no time for sense. think like you're working on a typewriter. no backspace. only forward go.
Don't re-read further than a paragraph or two backwards. "did i mention the gun before?" listen - it doesn't matter. if you need there to be a gun there, the gun is there. put it back in once you finish the book.
"i forgot the specifics of X thing i already wrote" whatever. change it, make a note/comment to figure it out later, and just write what makes sense for the moment. "no raquel it's legit the characters name and origin" idc that character is now reborn as Claudius from Elsewhere. it's fine.
only you see your mistakes. nobody else knows. one of the ways writing and dance overlap - only you know the choreography. nobody else will know if you miss a step, so just keep dancing and pretend you meant to do it like that.
it's an illusion that you need to write linearly - from point A to point B to point C. Nah; that's just timeline propaganda. I've written a LOT of books out of order and just reordered them once i've finished. if you have a scene you'd LOVE to write but can't get there yet because of plot, just fuckin write the scene. I've always found its easier to establish "point F" "point J" and "Point A" and then wiggle my way between those scenes.
write what you WANT to write. 230 pages of smut? of well-researched discussion on bread? whatever. the point is to strengthen muscles however you can.
if you miss a day, a week, whatever. not the end of the world. we all have dry days. also time is a myth so u can do this challenge whenever u want.
as soon as you try to write for a specific audience, you kill your voice. you are writing for yourself. stop thinking about how people will take ur book. it don't matter. what matter is u, enjoying writing. i luv u.
play to your strengths. i have characters talk so much because i don't know how to write a plot if it kills me but i'm really good at dialogue so.
i love a flight of fancy. write a poem in there. shift tactics and write in code. keep it fun for yourself.
see what happens if you shift something major about ur main characters - gender, wealth, superpowers. or if you change point-of-view. or if you kill everyone in a big explosion. do NOT edit anything before this or after it. often these little weird one-off exercises teach me what interests me about what i'm working on. it is never what i thought. plus it is a fun way to add like 1k words.
stretch.
it's for fun and for practice. stop doing that project if it's giving you anxiety. once my nano was literally 50k words of half-started stories. just things i tried and tried and tried and wasn't able to flesh out. oops. but i am now 50k words of a better writer.
add dragons?
read books/listen to books on tape/etc. people often make the mistake of "buckling down" to just write. you need inspiration. you need to like. fill up on words. you need to remember how it feels to lose yourself in a story.
i don't have the time or space to really talk about this in this post but a lot of creative people turn to drugs/alcohol because it can help you be more creative. this is harmful, and walking a blade that only cuts deep. if you notice you and your loved ones are turning more to substances, please know i love you and i hope you are able to get help soon. i feel like this almost never gets mentioned because it's kind of a hazy underbelly to art. you are always more important than the work.
on that note. drink your fukin. water.
don't talk about a story until you've finished it. once you tell the story, it exists already, and isn't about discovery. i usually have a very canned "haha we'll see" response.
"Why did Tears of the Kingdom have a development cycle just as long as Breath of the Wild's even though it reused so many assets?" is a question that I think fundamentally misunderstands how modern game design works
It assumes that the team does something like all sit down, develop the physics engine, then they can move on to the overworld map, then they can move on to making the cutscenes, etc. and when you think about that for just a second it becomes obviously absurd. Developing a physics engine, writing dialogue, creating textures, designing puzzles, and so on are all different disciplines that different specialists work on in parallel and in cooperation
What probably actually happened is a lot of the artists, engine devs, and so on put a lot less time into the project, before/while working on a bunch of different projects at Nintendo (quite possibly including the engine and art for the next Zelda game), and they also probably didn't need to get Monolith Soft to help design the overworld. Meanwhile, the puzzle designers, writers, and a lot of the rest of the team have to do just as much work as they did for Breath of the Wild (or more!), and so it's not that surprising that it took just as long
(Disclaimer that I don't know for certain that this is how it happened internally at Nintendo, and short of interviewing the devs I don't think there's any way to find out. The credits won't help because close to all of the people who moved on to other teams either worked on TotK for part of the development and/or had their work ported over from BotW. This is just my understanding of how modern AAA game development works)