For newcomers from Persona 3 Reload, let me tell you about Maya and how many references Atlus hid in her. It won't contain any spoilers for Reload but for SMT!!!
Starting with her sprite.
A huge reference to Shin Megami Tensei I heroine. Originally the sprite was the character behind the character of Maya with TV-like dots that hid the character. But you could easily recognise the silhouette anyway.
Maya, Tatsuya and Innocent Sin Online.
Very obvious reference to Persona 2: Innocent Sin and her two protagonists with the same name - Tatsuya and Maya. Maya in P3RE also says Maya's iconic phrase: "Let's think positive!" And one of the dialogue options mention a certain Joker.
No, it's not Joker Persona 5. Persona has a LOT of Jokers. Searching for this Joker be aware of spoilers for this character!
Y-Ko and N-Jima.
If you played Persona with Japanese text or with Japanese dub and encountered Maya in the real world. You probably heard her say your nicknames differently. Like, completely differently!
Well, because in Japanese it's a completely different reference! And this time it's SMT again!
Y-Ko is a first name of Yumiko Shirasagi from Digital Devil Story: Megami Tensei. The first ever SMT!!! She's the one who the title refers to as "Megami Tensei" (Goddess Reincarnation)
While our protagonist is named N-Jima after Akemi Nakajima.
And wouldn't you know it, these characters are actually reincarnations of Japanese deities that you've heard about at least in DLC - Izanagi and Izanami. So, they are obviously romantically involved!
(While in Persona 2 it's actually stated that Maya is obvious to romance and doesn't have feelings for Tatsuya, even if she can be a romantic partner, if the player so chooses)
The reason for this change is because at the time of the original Persona 3 release - SMT wasn't available in America or Europe, so they changed it to a persona that kinda existed there.
And I think that's all the references that I personally recognised. I will be playing it in Japanese on my NG+ to see more references out of curiosity :)
I had a Yumiko sketch sitting in my art folder and wanted to finish it for the 36th anniversary of the game. That didn't really happen (thanks, school) sooo uhh happy late 36th anniversary Megami Tensei my beloved!! <3
AKEMI NAKAJIMA from DIGITAL DEVIL STORY MEGAMI TENSEI
JUSTIFICATION:
"Throughout the book, Akemi is refereed to as coming off as 'looking like a girl' and rather feminine for a guy. Not only that, but they overcompensate with masculinity(domination) rather than face Akemi's own issues. The rare moments of weakness are with coprotaganist Yumiko Shirasagi, who shares a much closer bond with her former incarnation Izanami. It seems like even if Akemi is the reincarnation of Izanagi, he doesn't share a bond quite as strong. They can actually hear the goddess and see her just like Yumiko does. Most of Akemi's good actions in the book are done for Her sake, referring to Yumiko bc they doesn't want her to suffer the same mistakes. In fact, when they lets themself be vulnerable, they doesn't seem to be emotionally there for himself, and scared of who they project to the world. A very common thing for closeted transwomen. As for the saving her part. Well. The stake of the very world hangs in the balance thanks to Akmei's retribution based on emotions that he really didn't like, and the world got annihilated. Many, Many, MANY TIMES. Not to mention creating another more wretched universe to cope with that. Perhaps, just perhaps, the world might not be a smoldering crater inhabited by demons. Perhaps Yumiko does Akemi in complementary feminine makeup, or puts Akemi in one of the many 'female only' helmets of the game. Perhaps Akemi would just finally lean into becoming a goth girl, rather than figure out the bonkers mechanics of computer aided demon summoning to get revenge on physical bullying.
I mean, probably not but at least she might be happier with demonic boobs." - @whatthe4355
Date: October 30, 1992
Platform: Game Boy Advance / Super Nintendo Entertainment System / PlayStation / Sega CD / TurboGrafx-CD / Wii Shop / iPhone / Android / Wii U / Nintendo Switch
Developer: Atlus
Publisher: Atlus
Genre: Role-Playing
Theme: Post-Apocalyptic
Franchises: Megami Tensei / Shin Megami Tensei / Persona / 52 Games
Aliases: SMT / Persona
Type: Appropriation
Summary:
A long running series of JRPGs published by Atlus, almost all featuring unrelated stories and characters, but sharing common themes, chief among them being interaction with demons through fighting, diplomacy, control, and cooperation. Shin Megami Tensei is a sub series of the Megami Tensei franchise in Japan. In Japan this does not include Digital Devil Saga, Devil Summoner, or Persona. But in North America, Shin Megami Tensei covers all MegaTen releases.
In translation, Shin Megami Tensei literally means "True Goddess Metempsychosis." Philosophical jargon, "metempsychosis" refers to the unending process of birth, death, and rebirth, which is prevalent in Buddhist thought and this belief is featured quite heavily in the story line of many SMT games. Although that is the literal meaning, the meaning understood by western fans of the franchise is "The Resurrection of the Goddess". The title is taken from the original game in the Megami Tensei franchise, Digital Devil Monogatari: Megami Tensei; a game in which one of the primary characters, Yumiko Shirasagi, is the reincarnation or rebirth of the goddess Izanami in human form. The original Shin Megami Tensei was the third in the Megami Tensei series, following the Famicom releases of the original Megami Tensei and Digital Devil Monogatari: Megami Tensei II. Shin Megami Tensei first appeared on the Super Famicom in 1992. The game was followed by two more Super Famicom releases; a sequel, Shin Megami Tensei II, and a spin-off, Shin Megami Tensei: if…. All three entries were later remade for other platforms.
In 2001, Atlus released the first two Shin Megami Tensei titles on the PlayStation with a number of enhancements. The remakes introduced a "Normal" mode that reduced the difficulty for both games, while the "Expert" mode retained the original difficulty. Special FMV cinemas were included as well. The GBA remakes released in 2003 produced identical graphics to those of the PlayStation remakes, but eliminated the new difficulty level, the FMVs, and the 3D wall scrolling effect. In turn, the GBA remakes received a new Options mode that let players customize the auto-battle AI, message speed and color display. Shin Megami Tensei: Nocturne was released in 2003 in Japan. Nocturne surprised audiences by taking advantage of the PlayStation 2 and sticking to the classic elements of SMT's storytelling. It is also the first entry in the Shin Megami Tensei series that saw an official release in North America and Europe. Shin Megami Tensei: Strange Journey, released on the Nintendo DS in North America in 2010, is, like if…, a spin-off of the series, and moves the action from the traditional setting of Tokyo to a demon-infested dimensional rift in Antarctica. On May 30th, 2012, Atlus announced Shin Megami Tensei IV for the 3DS; the latest primary entry in the series.
Can you explain how the "Shin Megami Tensei" (or as Atlus says it's translated, "True Goddess Metempsychosis") title applies to each mainline entry?
The franchise's title has only meaningfully mattered once: Yumiko Shirasagi being the reincarnation of Izanami in the original story.
(There is a staff quote I'm struggling to find that I'm certain exists somewhere talking about how none of the "Shin" games have reincarnated goddesses. It was like "there was no reincarnated goddess this time, either." It spoke to how it wasn't a creative priority for the writing team.)
Then jump ahead to SMT4...
It literally invents a goddess to be reincarnated/"revived."
And so the same with SMT5.
Why they decided to reincarnate the idea of the reincarnated goddess is anyone's guess!