my adopts for Mansion29! they've all found good homes...
[ID] Four chibi character designs:
Lucid Thoughts is a pink tulpa with white hair, fairy and angel wings on their head and back, as well as puffy queenlike regalia reminiscent of strawberries and cream. They wear a strawberry-shaped crown on their head, strawberry-shaped puffed sleeves adorned with pearls, sheer cream stockings and a cream colored bustle with red underlining.
Sandy Manifesto is a purple and pink alien-like office worker wearing a partially unbuttoned dark purple shirt, light peach argyle sweater, mustard yellow socks, and dark purple leather shoes. They carry a purple plastic tumbler with colorful steam coming from its spout, as well as an hourglass packaged like a messenger bag and filled with purple sand.
Doubella Donna is a pale, red-eyed, smiling woman dressed like an Edwardian Mourning Widow in a deep purple dress. Her fascinator is shaped like a pale mask, with purple roses, a golden hatpin and sheer lace veil adorning her purple hair. Her pale fingers hover delicately over the surface of a floor-length mirror, but where her visage should be reflected there is instead a cracked and hollow-eyed doll.
Unheard Prayers dons the visage of a Mother Mary Statue- a pale, cracked marble woman in a blue and gold dress, with gilded halos adorning her head, and marble angels making up her gilded skirt. Underneath the golden, cage-like petticoats, though, peeks out its true form- a large, blue demon, whose only visible features are two of its four yellow eyes, and blue arms topped with golden claws.
A number of folks asked to break down how I’ve been using Max Ulichney’s new watercolor brushes for Procreate on the iPad! I created a 50-minute tutorial where I break down all the steps of my process, which brushes I use and why, strategies for layers and color. I’ve even included the layered PSD for you to pick thru.
Let me know what you think!
Something I try to keep in mind when making art that looks vintage is keeping a limited color pallette. Digital art gives you a very wide, Crisp scope of colors, whereas traditional art-- especially older traditional art-- had a very limited and sometimes dulled use of color.
This is a modern riso ink swatch, but still you find a similar and limited selection of colors to mix with. (Mixing digitally as to emulate the layering of ink riso would be coloring on Multiply, and layering on top of eachother 👉)
If you find some old prints, take a closer look and see if you can tell what colors they used and which ones they layered... a lot of the time you'll find yellow as a base!
Misprints can really reveal what colors were used and where, I love misprints...
Something else I keep in the back of my mind is: how the human eye perceives color on paper vs. a screen. Ink and paint soaks into paper, it bleeds, stains, fades over time, smears, ect... the history of a piece can show in physical wear. What kind of history do you want to emulate? Misprinted? Stained? Kept as clean as possible, but unable to escape the bluing damages of the sun? It's one of my favorite things about making vintage art. Making it imperfect!
You can see the bleed, the wobble of the lines on the rug, the fading, the dirt... beautiful!!
Thinking in terms of traditional-method art while drawing digital can help open avenues to achieving that genuine, vintage look!
Just letting you know Maze War belongs, in my opinion, to this category. At least to some degree...
By the way, I will make one of such along my game making journey some when, probably when I get enough confidence and feel bored enough of generating top-down perspective layouts. Because as I really am into emulating (or at least try to) historical progression with tweaks from innovative games / engines and a couple of my own on top. My ideal aim is to make a custom-built derivative of BUILD2 with some Lisp dialect, much borrowings from less recent engines and unique additions of my very own, because I am all in for software toys like that.
Part of such will be SVG sprites, markup game description system, OGG/OGV support, custom programming language, custom stylesheets and the like, but don't count that as coming very fast. After all, I have alot to practice/earn, first in Unity sadly. Especially as I should try F#, practice my C# & making a world with MegaOCEAN AI personalities before going down the rabbit hole towards custom hardware and custom first person software toy engines...
Also got many other cool things planned, prototypes, write-ups and asset packs. But I do take my time alot these days (mental health issues still being processed) and as far as I can tell, I am looking for a job too (my efforts are also for my creativity + developer portfolio, albeit I keep waiting for ideas to some... SQL video rental store database being one I haven't done anything much at all yet)
Dungeon Crawl Classics is a gonzo bundle of extremes. It’s a speeding train of disco balls and kerosene—the Nic Cage of RPGs. You can’t look away, and you shouldn’t, because it’s doing something special.
DCC is great. That's news to me because it has every oof-inducing visual design error you can imagine on its pages. As a designhead, that's hard to look past. But here's the truth: DCC does it for a reason, and it might actually make it the king of pulp fantasy rpgs.
If you like Dungeons & Dragons, if Stranger Things, Freaks & Geeks, make you yearn. (Yeah, I used that word.) Go get yourself a copy and read it. And for a quick shot of this funky, musty rpg, read my blog/newsletter/design delve where I go off the rails talking about Werner Herzog, polyhedrons, and funhouse mirrors.
yippie 3d dragonfly i made
he got that kim kitsuragi stance i love it
((kinda gave out on the anims but i might come back to it someday why not))
heres the ref/colorkey i made for myself
+ some other shots below
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