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tenshidayo · 2 years
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Satsuriku no Tenshi: 6th Anniversary Q&A, Part II – [Translated]
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Part One
Interviewer: All right, next question. This person didn’t enter his/her name so I will just read the question: “Makoto Sanada-sensei, what did you enjoy the most while making Satsuriku no Tenshi?
Sanada: I think this applies to every episode, but with game development... When you’re near the final stages of development, for example in the final stage of development of episode 1, and you start to see the general structure of the story, you can start to tweak things.
Sanada: “Let’s do this” or “Let’s do that” or “Maybe we should change this expression,” you can start to see things like that very clearly. And everything is fun to do in those stages of the development process. It's just so fun to work towards the final build.
Sanada: In episode 1 we entered that fun period when we were trying to figure out what to do in the bathtub scene. It was also when we were trying to decide what to do with the rest of the game. It was so fun. We were like children playing in water. We had a lot of those kinds of moments.
TL Note: I have no idea what scene she’s referring to here because I don’t recall any bathtubs featured until Rachel’s floor in episode 4 of the game. If anyone has any ideas, please let me know.
Interviewer: While we were chatting away, Nazuka-sensei kept drawing. 
Nazuka: It would have been bad if I messed up, so I was drawing very carefully.
Interviewer: Thank you for the beautiful illustrations.
Sanada: Thank you very much.
Interviewer:  With that being said, those were half the questions. The last questions will be asked after the live script-reading. I heard you wrote the scripts and even edited the video for this script-reading.
Sanada: Oh, yes. I got to write the script and edit the video this time around. But with a script like this one, which will be read out loud, you have to use different expressions and methods that don’t come up in games or anime to tell the story. So I had to change some missions and I also added some scenes. And I hope you guys enjoy it.
Sanada: Oh, right, as for the video editing... I also did the video editing this time around. It was quite difficult, but the acting of the voice actors was so great.
TL Note: After the script-reading...
Interviewer: As we enter this second part of the Q&A I still can’t shake off this feeling of excitement.
Sanada: Did everyone enjoy it? The voice acting is amazing so I wanted to bring my... Oops I just stuttered. I wanted to bring my A game. But It would make me really happy if everyone enjoyed it.
Interviewer: Nazuka-sensei, how was it?
Nazuka: I’ve never seen a “play” like this. The acting, voices and gestures of the actors... They were giving it their all. We also had Sanada-sensei’s illustrations, appearance and music. It felt like everything had come together in a completed work. It brought back memories of when we were making the manga.
Sanada: I was also able to jump back in with a new and refreshing perspective, so I really made sure to spend as much time as I could on the script and the editing process. It was very refreshing for me. I’m so glad you guys enjoyed it.
Nazuka: You were able to handle all the script writing, the video editing and music editing by yourself. Sanada-sensei, you really can do anything!
Sanada: No way, not at all. I was very desperate while making it.
Nazuka: I think you’re amazing. 
Sanada: I was really desperate. I was just thinking “Aaaaaah!” the whole time. “Aaaaah!” I’m really glad you liked it.
Interviewer:  Now, let’s resume the Q&A with our last 10 questions before ending with the autograph session. Now, from the username Sui: “This question is for both of you. What floor are you most attached to?”
Sanada: What floor am I most attached to? Let’s see, episode 1 and 4 are the first and last so I had a lot of energy when I was making them. But I had the most fun while making episode 2’s B3 floor. The story is bolder and it also has some silly elements. We get to delve into Zack's past and we also get to see some signs of growth from Rachel. It’s the most memorable section of the story. I also tried to include some of these elements in the live script-reading we just did.
Interviewer: This floor also embodied a whirlwind of Cathy’s resolutions as a character. This question was for the both of you.
Interviewer: Nazuka-sensei, what was the most memorable floor for you?
Nazuka: I mean, I have good memories of all of them, but the one that stuck to me the most after we finalized the manga adaptation of the original story would be Floor B1.
Nazuka: I have good memories of every floor. Even with Cathy’s floor... I just remember how happy I was while drawing B1. Every floor was truly wonderful, so every single one is memorable to me.
Sanada: The floors in the manga were also amazingly fascinating. Every time I got to see the script and the drawings I would go like: “Wow this is amazing! Amazing!”
Nazuka: It was possible because of how amazing the original game was. And because of its inherent power. Adapting the manga was a challenge. I was frantically fussing over each little panel. haha. I really was.
Sanada: Thank you very much.
Nazuka: No, thank you. Interviewer: Let’s move onto the next question, it’s from the username Hinatan: “What scenes did you find most difficult to make while working on the game or drawing the manga?” This question is also for the both of you.
Sanada: I guess I have mentioned this in other places but I think I'll stick with it. Episode 3 was really hard to make. It gets really dark at that point in the game and the difficulty also shoots up. It also gets progressively hard to understand the overall story. Also, I ran into some problems in the middle of it and had to rewrite most of the dialogue.
Sanada: We also get to experience some hallucinations so I had to change gears and create a different aesthetic. Like with the witch trial, I had a really hard time making that. But what finally got me through that “slump” was rewriting the dialogue.
Sanada: Previously, Zack and Rachel would not have had any dialogue at the start of the episode. I had actually planned on having a really silent Zack at the beginning of the episode, and we would go from there, but that was too gloomy. It got much better once I decided to add dialogue there and I decided to change most of the lines.
Sanada: Actually, Gray’s dialogue was the one I had to change the most.  This might sound a bit weird, but it took a while before Gray’s character opened up to me. I mean, I kind of knew Gray’s way of thought and what he wanted to achieve. I mean... how should I say this...?
Sanada: I knew it in my brain, but understanding was hard. What was he thinking? What was he feeling? Those were the hardest things to explore. Conversely, I was recently thinking of Episode.0 and I realized that Gray’s thoughts and feelings were not as complicated as I had pinned them out to be. I finally felt that I had understood him. Even to this day I’m still making new discoveries about this character, but I had a really tough time with him back then.
Interviewer: I guess that even as the creator, you can never really know how deep the rabbit hole can go. 
Sanada: He’s extremely, well... I guess he’s not that old. But he’s older, a senior, if you would say. What do you call them? It’s not a “dandy” man, what do you call old people? Wasn’t there a good word for this in English?
Interviewer: A “nice middle.”
Sanada: That’s it! He’s kind of like a nice middle.
TL Note: I’ve never heard of this slang before, but it’s a Japanese slang word that refers to attractive or nice middle-aged men. 
Interviewer:  What about you Nazuka-sensei? What was the most difficult part of drawing the manga?
Nazuka: I also drew lots of fan books but... I also struggled the most with Gray’s floor. This applies to the whole game, but when you’re playing the game you get to move Zack or Rachel around. That movement is something you can only get from the game, and I struggled on how to convert that point of view into the manga pages. Gray’s floor is full of hallucinations and fantastic elements. It had many such elements and converting that scenery into a monochrome manga was the most difficult thing for me. 
Sanada: A lot of games just assault your eyes with shiny things and stuff like that.
Nazuka: That’s right. 
Sanada: But thank you so much for drawing the manga.
Nazuka: No, thank you. But I did struggle and I had to ask a lot of advice from my supervisor with Gray’s floor. Sanada: If I remember correctly, you drew that scene in the with trials with the water where Rachel received her punishment. It was drawn amazingly. In the game, the water is actually really shallow but you drew it deeper.
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Nazuka: Right, in the manga I tried to show how dangerous that scene was. And how much of a pinch the characters were in. I was thinking of how to relay that tension on the page. I did my best to reflect those emotions.
Interviewer: Thank you both for your answers. Now let’s move onto the next question from the username Upiko: “Hello Makoto-sensei and Kudan-sensei. This is my question: What kind of job would you have wanted to do if you didn’t choose your current professions? I love everything, the game and the manga alike, thank you for hosting this wonderful event.”
Sanada: Let’s see... What job would I have wanted to do? I was still working in my previous company while I developed Kirigame ga Furu Mori. But before that, I had another job that I really liked. I liked the people and the work itself. I actually wanted to keep working there, but one day the company actually went under. And Game Magazine had contacted me around that time. Of course, at first I didn’t intend to quit my job, but the company went under and I remember that after several meetings at that company, they told us they were going under and I was like: “What?!”
Sanada: Of course, I went to “Hello Work” and they showed me some advertising jobs.
TL Note: Hello Work is the Japanese Public Employment Security Office.
Sanada: I was thinking of doing some photography-related work so I looked around for a while. But I wouldn’t have had the time once the serialization of Satsuriku no Tenshi began. Now that I think about it, it just worked out this way. But I do have a lot of interest in different jobs.
Interviewer: Just like in Satsuriku no Tenshi, before you could even realize it, you were already in the basement of the building.
Sanada: Haha, you’re right, now that you say that, I think you’re right. I was like: “What?!” But I do feel like I was suddenly thrust into it.
Interviewer: Kudan-sensei, what about you?
Nazuka: Let’s see...  I’ve always liked drawing, ever since I was little. And I actually began writing manga later in my development... Development? I mean, when I wasn’t a child anymore, so I’ve always wanted to do something related to drawing. I haven’t really thought of doing anything other than that.
Sanada: That’s amazing.
Nazuka: I got a chance to do just that, so I’m really happy that I’m able to do this. I have never wanted to do anything else.
Interviewer: You wanted to do something related to drawing even if it wasn’t manga.
Nazuka: That’s right.
Sanada: I think you found your calling.
Nazuka: I think you also found your calling.
Interviewer: All right, our next question is from the username Haru: “Good evening Sanada-sensei, Nazuka-sensei. (Although a bit early) Congratulations on the 6th anniversary of Satsuriku no Tenshi. This is my question: Recently I have much more free time at home, so I wanted to ask what the both of you have been getting hooked on recently. Please let us know if you have any recommendations. I am looking forward to the new official webpage (Sanada’s new blog) and Episode.0. I’m rooting for all of you. Good luck to ZackRay!
Sanada: Let’s see, free time at home... I guess everyone’s time at home has recently increased. Personally, I watched a lot of movies, dramas and anime that my friends had recommended. I was actually watching a lot of older stuff, like Akira Kurosawa movies. I hadn’t seen a lot of the most famous ones. On the other hand, I was also watching some popular dramas. Korean dramas were also hot last year, like Crash Landing on You, so I also watch those. Sanada: I also watched some overseas series on Amazon Prime that my friends had recommended. Other than that, I watched some documentaries, like the Ghibli documentary. I also like penguins.
Interviewer: Penguins?
Sanada: Yes. I also watched some penguin documentaries. And regarding the penguin documentaries, there is one called Penguin Town and there is this town overseas full of penguins.
Interviewer: A whole town?
Sanada: Yes, it’s really like a town of penguins, the penguins are living inside the town.
Interviewer: Does it really exist?
Sanada: Yes, it’s an actual place and there are a ton of penguins. The documentary shows you how the penguins live within the town, but it’s jam-packed with drama. You really go like: “Is this for real?! What’s gonna happen?!” You just can’t wait for the next episode. It’s really addictive. They even have divorces.
Interviewer: Between the penguins?
Sanada: Yes, between the penguins. Or they show you how the penguin that goes to get food doesn't come back. Or what happens if the egg gets swept away by the sea. And you really go: “What?!” You really get hooked on it. I binged it in one sitting; it was so entertaining. I may have just spoiled some stuff, haha. Please forget what I just said. That’s what I’ve been watching recently.
Interviewer: It’s an interesting and addictive penguin documentary.
Sanada: Yes, it’s really interesting. It’s also really emotional because they are filming the penguins in their child rearing season so you end up rooting for them. I really recommend this one.
Interviewer: By the way Sanada-sensei, what about games?
Sanada: Games? I like to think that I play plenty of them. But what I basically always end up playing is... What was it called again? Like The Sims. Games where you get to build your own town. Those are the kinds of games I play whenever I get some free time.
Sanada: I also play some online multiplayer games with my friends. Like Apex Legends.Or Dead by... Dead by... I can never say this correctly.
Interviewer: Daylight?
Sanada: Yes. Dead by Deadlight... (she doesn’t correct herself). I’ve been playing a lot with my friends recently. I also play some free games if I get interested in them.
Interviewer: For example? What kind?
Sanada: Well, I play a lot of different ones. I really like one game where you play as a wheat farmer. Playing with friends is really fun.
Interviewer: Nazuka-sensei, how about you?
Nazuka: What do I do in my free time at home? I’ve always been a shut-in, so I’ve become a master at this whole free time at home ordeal. I also love games and I’ve been playing a lot of Switch lately. Like Monster Hunter and I recently bought Mario Kart. But I’m really addicted to Among Us right now.
Sanada: Yes, it’s very popular.
Nazuka: I also love watching live streams. So I watch some Among Us livestreams and do my research on the game. I really like games where you get to play and talk to other people simultaneously. I’m really hooked. Sanada: Let’s play Among Us together. Nazuka: Yes, yes! Let’s!
Interviewer: All right, next question. This one is from the username Lion Jiro: “I really love “Pray,” the ending theme song performed by Rachel’s voice actress Haruka Chisuga. The melody, lyrics and vocals perfectly encompass Rachel’s character. What did the both of you think when you first heard “Pray”? Please let me know your thoughts.”
Interviewer: Sanada-sensei, what do you think?
Sanada: Yes, DECO*27 was the composer of the song. I had actually listened to DECO*27’s songs before and we had a meeting where we were discussing the kind of composer we wanted. It wasn’t so much as deciding on someone, rather, we were just talking about who we thought was good and at the time I suggested DECO*27. In the end we ended up going with DECO*27.
Sanada: I remember thinking how silent and beautiful the melody was. But it also has a melancholic tone. I was surprised at how much it sounded like Rachel’s character. But what really shocked me was afterwards, when she put up the lyrics. It really felt like Rachel herself had materialized into song. I was impressed already, and on top of that, there were many unforgettable phrases in the lyrics. Especially the line that goes: “Can I pray for a dream that keeps falling up?” That was really memorable. It was obscure but delicate and I think that at the same time it had some power to it. I’m really grateful for that.
Interviewer: Isn’t it amazing how it described Rachel with one phrase?
Sanada: No other phrase can describe her better.
Interviewer: Nazuka-sensei, what did you think of “Pray”?
Nazuka: I’ve also always loved DECO*27, so when I heard she was doing the ending I went like: “What?!” And Chisuga-san’s clear voice was really perfect for it. You get defeated by that voice. She’s got a crisp whispering voice. Just by hearing that you go: “It’s Rachel!”
Sanada: Yes! You get chills.
Nazuka: It tightens your chest. It’s a wonderful song.
Interviewer: Let’s move on to the next question. This one is from the username Warabi: “Once again, congratulations on the sixth anniversary. Like myself, I think there are many people that look up to Sanada-sensei and want to make games. I would be very happy if Sanada-sensei could send us a message or give us some advice.”
Sanada: I don’t know if you will find what I say useful, but I’m really glad that you sent in your message. I think that having the opportunity to create something in this world is really wonderful. After all, we’ll be getting more and more games.
Sanada: But let’s see... What advice should I give out... Well, for me creating something and expressing that to the world is really fun. So I would advise you to―I mean, there’s also times when it’s really hard, but I would tell you to have fun where you can. Just have as much fun as you can with it, and there’s also another thing that many people struggle with: it is the fact that there are many unfinished games. By the way, I also have many unfinished games―many games that I gave up halfway through.
Interviewer: Is that so? Sanada: And sometimes your hands will stop because you’re struggling with the game or because you got busy with something else. But... How should I say this... You shouldn’t force yourself to finish it and don’t beat yourself too much because of it. I actually abandoned Kirigame ga Furu Mori for about a year so... Inspiration might come to you suddenly, and then you’ll have that feeling of wanting to finish the game. So please keep in mind that feeling of wanting to complete the game. And as a player, I’m looking forward to all the different games that will be coming out in the future. Good luck.
Interviewer: All right, here’s our next question. We only have 4 questions left. This one’s from the username Latte: “Thank you for all your wonderful games. I was in high school when I first learned about the Satsuriku no Tenshi game, but I still love the game now that I’m an adult. This is a question for Sanada-sensei. Where do you start when you’re coming up with a character? There are many places to start, like the personality of the appearance, but I wanted to know what choices you make at the start so I asked this question.”
Latte: “I also have a question for Nazuka-sensei. I personally love the transparent look of your illustrations. And I always look at your art for reference whenever I”m drawing, but I can’t seem to get the lighting right. I would love to know if you use any kind of resources when you draw light and I would really appreciate it if you could tell me what those are. I’m so grateful to get the chance to ask these questions. Thank you from the bottom of my heart. I will keep cheering you on.”
Sanada/Nazuka: Thank you very much.
Sanada: Right, so what do I do first when I come up with a character... I mostly come up with the characters as my story progresses. I think of what kind of role this character will have within my story and what their purpose is. And well, the character will not progress within the story if they don’t have a purpose, so I always try to determine the purpose of the character first and then build a backbone on top of that.
Sanada: For example, I come up with the story of how they appears in the story and their life... Well, I say that, but I don’t have everything mapped out in the character's life. But I do have a general idea. From then on I move onto the personality and appearance. At the beginning I only think a little bit about these things. I think one of the last things I decide is the character’s age and appearance. Of course, sometimes I come up with the appearance early on, but I generally do that at the end.
Sanada: For example, with Eddie I was really struggling until the last minute on whether to make him a young adult or a teenager. I clearly remember hesitating over that decision, but I knew I wanted him to be close in age to Rachel so he could be closer to Rachel. I guess I wanted them to be the same age or at least close in age so it would be more likely that they became friends.That's the kind of character I wanted him to be.
Sanada: Right, also... With Zack I didn't really have a clear picture of his burnt appearance. His appearance changed after I had already built the backbone of his story. That’s how it was.
Interviewer: So he wouldn’t have had this appearance if his childhood wasn’t like that, right?
Sanada: Yes. If he was born into a different environment, his family would have also been different. So he wouldn’t have become the Zack we all know. Nazuka: Regarding my illustrations' sense of transparency and how to draw light... And what I use as a reference, right?
Interviewer: That’s right.
Nazuka: I just use my everyday life as a reference. Whatever crosses my eyes, like the scenery. If I find a moment that I like I usually take a picture. There are certain types of light that pull at one’s heartstring. I make sure to take a picture of those moments so I don’t forget them.
Nazuka: I also look at various pictures on the internet and save them in my mind’s drawer. Then I can open up that drawer to see and remember. And I can use it as a reference whenever I’m drawing. Please search for some of those moments in your daily life.
Interviewer: All right, this is for our 18th question from the username Reizoko@shukusatsuten6shunen: “There was some additional information in the fanbook about each character, but how did you come up with the childhood version designs?”
Sanada: Well, for example, Cathy has a ribbon tied at the back of her head. And Danny has his eyepatch and I made his expressions more timid. As for Zack, I had him wear shorts. I relayed those rough concepts to Nezuka-san and Negiyan-san, but aside from that, the more detailed design work is mostly up to the artists, so that would be up to Nezuka-san and Negiyan-san.
Sanada: I really just gave them a rough idea of how I wanted them to look and they managed to get it almost perfectly right, so I was quite surprised by that. Didn’t we come up with the childhood design of most characters like that?
Nazuka: Yes, that’s right. The three of us, including Negiyan-sensei, had a very similar view of what the characters would look like.
Sanada: We had the same concepts in mind. So we would just discuss things with each other.
Nazuka: Right, I would bounce my ideas around with both of them and they would then modify things. We had a really great time. We elevated each other’s work.
Sanada: In Episode.0, some characters appear very often and sometimes I would write out what I wanted in the design. But more often than not it was just a rough image that came up during the plot, so we mostly just had conversations of what we wanted it to look like. And of course we also had to get the editor’s approval.
Interviewer: Now, we only have 2 more questions left. This is the 19th question. It’s from the username Gosen: “This question is for the great Sanada-sensei. You have made many games, from Satsuriku no Tenshi to Kirisame ga Furu Mori to your newest game which is about to be released. And you have already released a new character for your newest game. But does the great Makoto Sanada-sensei have any plans to start development of any new games aside from the previously mentioned games? I’m really curious about what is going on in the great Makoto Sanada-sensei’s mind.
Sanada: Thank you very much. That made me blush. 
Sanada: I actually said this before, but I have already announced 2 new games and we’re currently in the making of the third one. But apart from that, I’ve been thinking of making a Japanese style horror game where you encounter yokai.
TL Note: Yokai = Mythical monsters from Japanese folklore.
Sanada: I think I mentioned it somewhere before, so I’ll be working on that too. The character and overall story are pretty much done so I want to pursue this more proactively. And some small characters will appear in this horror game.
Interviewer: Some small characters?
Sanada: Yes, small characters. It’s a horror game, but I want to make the characters cute. So I’m working really hard to make it happen.
Interviewer: The question mentioned your third game, and there was a mention of a new character which is a magician.
Sanada: Yes, that’s right. We are done with most of the plot and we thought of releasing it in the game itself, but the more we worked on the plot the bigger it got.The story became too ambitious. So we’re thinking of releasing the original work as a novel first. 
Interviewer: Please look forward to the novel with all its ambitious developments.
Sanada: Please look forward to that too. I’m also giving it my best to get it done. 
Interviewer: All right, we have finally arrived at the last question. This one is from the username Fumi: “Congratulations on the 6th anniversary of Satsuriku no Tenshi! If you could leave a message to yourself before you started working on this game, what would it be? This question is for the both of you.”
Sanada: A message? To myself? Before I started working on the game? Well, I would say something like: “You will encounter more trouble than you had initially thought with Rachel and Zack, so keep going and don’t lose your strength. Hang in there!” Something like: “Always be positive and hang in there!”
Interviewer: Nazuka-sensei, what about you?
Nazuka: It’s been six years, so I probably didn’t think I would still be involved with this project when we first started. I actually thought we would have finished the manga adaptation by now but it really has been a long time. And we’re also currently adapting Episode.0 after finishing the main story. I think this is the longest I have ever worked on a single project, so I would say something like this to my past self: “We’re still going after 6 years of drawing Satsuriku no Tenshi and we’re still very energetic!” That’s what I would like to say.
Sanada: Being energetic is important.
Interviewer: Now that I think about it, 6 years is the time it takes for a kid to go from 1st grade to middle school. That’s how old the game is. Sanada: I’m sure many of you experienced this game in all kinds of stages in life. I’m sure there are many people that have grown up and some people’s environments have completely changed. But I’m happy that everyone is still enjoying all the content. Interviewer: Yes, Satsuriku no Tenshi has now graduated form primary school and will be advancing into middle school next year. I hope it lives a long and happy life.
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tenshidayo · 2 years
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Satsuriku no Tenshi: 6th Anniversary Q&A, Part I – [Translated]
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Part Two
Satsuriku no Tenshi recently celebrated its 6th Anniversary with a virtual ticketed event that included a Q&A with Makoto Sanada (creator) and Kudan Nazuka (mangaka), and a live script-reading with Haruka Chisuga (Rachel), Nobuhiko Okamoto (Zack), and Mariya Ise (Cathy). 
I managed to purchase a ticket to the event (I had to jump through so many hoops ಥ‿ಥ), and recorded it, but it’s illegal for me to show my recordings. I can try to answer any questions through DMs!
Throughout the event, the camera focused mainly on the interviewer and Sanada’s hands. They were both holding Zack/Ray dolls that they would shake around as they asked/answered questions. The interviewer held Zack’s and Sanada held Rachel’s. (The dolls looked exactly like this, but were probably on a stick-like contraption because they were being held up):
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Beside them, Kudan was drawing autographed shikishi artboards of Rachel, Zack, and Cathy. The artboards also included chibis of Rachel/Zack/Cathy that negiyan had doodled and autographed prior to the event. Afterwards, Sanada doodled on them as well. These are the artboards:
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Below is the translated Q&A. This is a summarized version because a lot of the dialogue consists of unrelated small talk and Kudan and Sanada complimenting each other, lol.
Interviewer: This message is from the username Rina: “Congratulations on Satsuriku no Tenshi’s 6th anniversary. Zack and Ray’s illustrations this time around were drawn very nicely. I loved them. How did you come up and decide on these illustrations? P.S. I also want to get a “kamadon” from Zack.”
TL Note 1: The image being referred to is the promotional art for the 6th Anniversary, which is based on the “don’t let me kill you just yet” scene:
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TL Note 2: A kamadon makes reference to a kabedon (a pose that usually involves trapping a person and slapping your hand on the wall beside them). Instead of Zack using his arm, Rina is hoping for him to use his scythe (“kama”) to do the trapping.
Sanada: This question is for Nazuka-san, isn’t it? I also loved the illustrations this time around so I also want to know why she picked that one.
Nazuka: Thank you very much. In this case I got an order for the key visual from the person in charge of producing the original work. I was commissioned to do the “kamadon” illustration, a full body illustration, and another one that gave off a more theatrical feeling. I often struggle whenever I get those kinds of requests, but it was very easy to picture this time around, so I was able to draw everything very smoothly and according to the proposal.
Nazuka: I had to be very conscious of the light and shadows under the spotlight to make it look more “theatrical.” And I also heard they were planning on using the illustration on some goods, like t-shirts and books so I also wanted to make them look cool. 
Sanada: It’s very cool. And I can walk around with this shirt normally.
Nazuka: I’m very happy. It looks very fashionable so I’m glad I drew it.
Interviewer: All right let’s read the next one. It’s from the username: Towasada: “Makoto-sensei, Kudan-sensei, thank you for all your hard work. My question is: Which of the characters in “Satsuriku no Tenshi” do you think you guys resemble the most? I would also be glad if you told me the reason why you think so.”
Sanada: I see... A specific character doesn’t come to mind, but actually, in Episode.0, when they are in Cathy’s past, there is this girl named Lucy and I think I relate to her the most. 
Sanada: I think it’s because she gets drawn in by powerful personalities. I think she likes strong and confident people and that’s also how I am. If we were in the same school as Cathy, I would also like to stick with her. That’s what I think.
Interviewer: Nazuka-san, how about you ?
Nazuka: Yes, Sanada-sensei chose Lucy, but for me―and I’m just saying this on my own―I would say I’m more like Cathy.
Sanada: Oh my!
Nazuka: Yes, she does fun things in fun ways; she’s very earnest and straightforward, and she has lots of fun, even though her type of fun veers towards cruelty...
Nazuka: I think drawing is similar to that. And just like Sanada-san, I would have played together with Lucy.
Sanada: Of course, of course. It really fits you. In my mind Nazuka-san is very energetic and has this cool aura to her. I totally get why she chose Cathy. Nazuka-san is very earned and powerful. Like a divine artist. She’s very cool.
Nazuka: No, not at all! Sanada-sensei too... She’s got Lucy’s cute side. I also love Lucy, you know.
Sanada: Thank you. 
Nazuka: She’s a very memorable character.
Sanada: That’s right, she comes up in a lot of stories and I think Nazuka-san has done most of her drawings.
Nazuka: That’s right, she comes up in the main story's flashbacks. And in Episode.0. She’s a character that comes up often.
Interviewer: Now let’s move onto the third question from the username Hisato: “How did you come up with this story?”
Sanada: Ah, right... How did I come up with it...? Right around the time when the production of Kirisame ga Furu Mori came to a halt, I had around a year of free time. At that time I was thinking of doing something else, so I ended up doing the base concept Satsuriku no Tenshi on the side.
Sanada: Kirisame ga Furu Mori was a more quiet and spiritual horror game, so I wanted to make the exact opposite type of game and that’s how I ended up with the story of Satsuriku no Tenshi. At the time I only had a rough idea of how it would end, but even back then I knew, or rather, I had the feeling that this kind of story would be trouble and that it might get pushed off. So I had the story hidden away until Game Magazine contacted me.
Interviewer: So you, the author, sealed the story away and said: “You don’t have to come out yet.”
Sanada: I might have been uneasy because back then I might have thought that I wouldn’t be able to do it well.
Interviewer: And what resulted from unsealing the story is 6 years of getting dragged around.
Sanada: I don't know if I would put it like that, but all the staff, including Nazuka-san, have stuck around and we’ve had 6 years of fun and hard work. Nazuka: Yes!
Interviewer: You enjoyed your time with all the creators and with characters like Rachel. 
Nazuka: Yes.
Interviewer:  Now let’s move onto the next question. It’s from the username Naho: “I’m so glad to be in my first Satsuriku no Tenshi event. Thank you so much for all your wonderful work. Here is my question: I would like to know how the characters of Zack and Rachel came to be. Please tell me all about it.”
Interviewer: This question is similar to the previous one. Sanada: Right. As I previously said, I came up with the base concept when Kirigame ga Furu Mori wasn’t yet finished. But in the truest sense, Rachel and Zack first came to life in the serialization.
Sanada: Zack’s personality ended up being quite different from what I had imagined it would be at the beginning stages. At times you can see a more funny side to him.
Interviewer: At times...?
Sanada: For example, in the first episode, he calls Rachel ‘ojouchan.’ He tries to play it cool. Kind of like a nihilistic and mature adult.
TL Note: This occurs after Zack slices Danny near the end of episode 1 in the anime. Ojouchan is translated as “little girl” in this scene, but the way Zack uses it hints at him trying to be casual and friendly with Rachel even though he’s obviously threatening her. In the manga, this line is translated as “little miss.”
Sanada: In the beginning, Zack was more of an adult. So the Zack at the start of the first episode ended up being quite different. 
Interviewer: With a feeling of authority, right?
Sanada: That’s right.
Interviewer: But by the second half he would just go: “I’m stupid!”.
Sanada: Right! That’s why I think Zack was smartest in episode one, haha Interviewer: So as he moved up the floors...
Sanada: He kinda... what should I call it... I think his spirit started getting better. But ultimately I think that Rachel, Zack, and the other characters truly came alive in the serialization. Thank you for the question!
Interviewer: Now let’s move onto the next question. From Konomechan: “Regarding each character’s birthday, do they have any special meaning at all? Please tell me all about it.”
Sanada: At first, at the beginning, the characters didn’t have birthdays. And well, we had to add everyone’s profile in the fanbook, which led us to think about the birthdays. I felt that picking a birthday was a huge responsibility, so I was very nervous when I picked them.
Sanada: Nonetheless, I just picked the dates by imagining the season they would have been born in. I could picture some of them being born in spring or summer and so on... Aside from that, I also came up with some of the characters’ birthdays by researching birthstones, zodiac signs and even birthday flowers.
Sanada: For example, with Rachel, her birthstone is the moonstone. And I think that for June there is also some alexandrite in the mix.
TL Note: Sanada notes in the manga that one of her favorite lines in the series is from Danny when he tells Rachel, “My eye is alexandrite.” While June (Rachel’s birth month) is related to moonstones and alexandrite, Danny’s birth month (September) is related to sapphire, a blue shade similar to Rachel’s eyes. This is meant to create a connection between the two. 
Sanada: I just thought it was interesting and it fit with what I had imagined. And I did the same with the other characters. It might be fun if you guys want to do some research on this.
Interviewer: Please check it out if you’re interested. This work gets tastier the longer you chew! Everything is very well thought out and you can really feel Sanada-sensei’s love for the characters.
Interviewer: Now let’s move onto the 6th question. It’s from Touka: “What kind of woman will Rachel become when she comes of age? For example, what will her height be or her hairstyle, or how will she dress? I’d like to know if any of those things have crossed your mind.”
Sanada: Rachel’s adulthood?
Interviewer: Right, the adult version.
Sanada: She's talking about a grown-up Rachel, an adult Rachel?
Interviewer: That's right.
Sanada: I think the adult Rachel would actually just get pretty tall. As for her clothes, I don’t think she would wear anything that distinctive. When I created her I imagined her wearing clothes for people in their teens, just like what this doll is wearing (TL Note: she’s referring to the Rachel doll she’s been holding throughout the interview). So maybe Rachel would wear a plain sleek one-piece dress, or she might even wear a white t-shirt with jeans.
Interviewer: I see, kinda like a tough American woman.
Sanada: That’s right! Just like a tough American woman. I always imagined Rachel as one of those girls that appear in horror movies that don’t have too much fashion sense. In my mind, there are a lot of girls in horror films that wear the plain white t-shirt and jeans combination. Especially in foreign horror films. I think that impression comes from those films.
Interviewer: Rachel is already pretty tall at the moment so her figure would get even better.
Sanada: That’s right. If I remember correctly, a lot of people were very surprised when we revealed her height (5′1″ / 156 cm). A lot of people were saying things like: “She’s taller than me!” I just pictured an American teenager and thought she would be around that height. But everyone thought she was way smaller because Zack is really tall. So, in terms of perspective, they might have thought she was a bit smaller.
Interviewer: Let’s move onto the 7th question, from the username Namin: “At the end, Zack and Rachel have their fateful reunion and they manage to escape the hospital. What do you think happened to the two of them after that?”
Sanada: Let’s see, first of all, thank you for the question. I actually touched a little bit on this topic in the fan documents. With regards to the ending of Satsuriku no Tenshi, I welcome as many scenarios as everyone can think of. And likewise, I have my own little ending for both of them. But since I am the writer of the story, if I say what my ending is, everyone will end up accepting it as canon, so I will refrain from answering this question at this moment. It doesn’t matter if it’s just a rough idea, but everyone should appreciate their own ending. So, Mr. Namin, it would make me very happy if you cherished your own ending.
Interviewer: In a sense, the ending was made that way for a reason.
Sanada: Yes. That’s right.
Interviewer: Now, let’s move onto the next question. It’s from the username Iriya Tsukishiro: “Thank you for hosting this online Satsuriku no Tenshi event. I found out about the manga just before the anime serialization and I fell in love with it. I would like to thank you for the wonderful writing and illustrations. I would like to ask a question regarding some of the things I found interesting from the manga and anime. How many days or months have passed between the time Rachel gets sacrificed and the day Zack comes back at the end of the main story?”
Sanada: I think enough time had passed for a 13-year-old girl’s heart to break. Time passes very quickly when you’re an adult, doesn’t it?
Interviewer: That’s right.
Sanada: But I think that that amount of time would feel really long for a 13-year-old, middle school girl. Also, on another note, if you think about it realistically, it takes a while to get a verdict on a death sentence.
Interviewer: Right.
Sanada: I tried to make it as real as possible where Rachel would be an adult at the end of the game. There must also be some traces of Rachel’s life as an adult somewhere in the art gallery or the fan book. And well, I actually made that as a mockup for the ending. After playing the game and making the escape with Zack and Rachel, it was pretty far away from what I had previously imagined. So I just gave that up.
Sanada: Up to that point, I had been spending all this time with Rachel in the game and having her wait that long. And after becoming an adult, she... how should I put it... The editing team actually mentioned this too. They said: “Isn’t she just becoming a ‘waiting woman’?” And of course, I didn’t feel too great about it.
TL Note: The term “waiting woman” (まつ女) means “someone who has lost a man’s affection or interest.” Here, Sanada is trying to say that if Zack were to keep Rachel waiting until she reaches adulthood, it would seem like he has lost interest and abandoned her, making Rachel seem weak and pitiable and Zack seem fickle and neglectful.
Sanada: Ultimately, the time it took for them to reunite was much more based on fantasy rather than on reality. I think it took around 6 months to 1 year and that probably isn’t realistic. I think it’s okay to create new developments with elements of reality and fantasy whenever you’re trying to tell a story.
Interviewer: And now, for our 9th question we have another question from the same person. This person actually bought several tickets, so we’ll be answering his question for a second time. 
Interviewer: “To take Father Gray’s test, Rachel goes back to the B3 area where, as per Cathy, Father Gray had laid a lot of traps. I wonder if he was being wasteful or just trying to be amiable. So here’s my question: How expensive was Cathy’s floor? I’m also very interested to know how expensive the other floors were. Where did all that money come from? Was it Father Gray’s money? This is what I was thinking after reading the manga and watching the anime. Thank you for your answer.”
Sanada: Expenses... right. That’s interesting. Such an interesting question. I think the money probably came from Father Gray. Now, as for how expensive it was... I wonder how much it was...
Sanada: Cathy always has the newest equipment. She’s always asking for the newest gadgets. She’s always like: “The performance of this new display is much better,” or “This weapon is great!” or “I can use this to execute someone.” So I think she’s the type of person that just hoards new stuff. She’s always spending money. At least that’s how I imagine her.
Sanada: He also asked how much each floor cost. If you think about it... Even though Cathy’s floor has the newest weapons, if you compare it to the other characters’ floors, it doesn’t seem like it needed at lot of interior decorating expenses. That just occurred to me...
Sanada: I mean, the other floors, they are recreating whole towns like with Zack’s floor. Even the back alleys... It’s the same for Eddie, he had to drag all that dirt into the building. Carrying all that heavy stuff must cost a fortune. Gray has that massive church-like temple, and Rachel has her own house.
Sanada: Now that I think back on it... I’m like: “Huh?! Everyone has spent way more money than Cathy on their interiors!” I mean, just on the initial investment. And as I’ve said, Cathy didn’t spend much at first. Instead, she keeps buying additional equipment. She’s probably wasting her paycheck on all that stuff. That could be seen as wasteful, since she just kept on buying more and more stuff. She’s like: “I want this,” and she’s begging for stuff. I wonder what floor was the most expensive... Everyone, please tell us what you think!
Interviewer: If you had to take a look at their receipts every month. Let’s just pretend Gray didn’t build that massive church and shed some light on Cathy’s lavish lifestyle, haha.
Sanada: Right, he’s got that stainless steel pipe-organ.
Interviewer: How much does that cost?
Sanada: It makes you think...  Interviewer: You guys can try to calculate it if you want.
Sanada:  We would be happy if any of you guys could tell us.
TL Note: Although it depends on size and the number of ranks, the average pipe organ is around $30,000 - $75,000. Some can cost as many as a million dollars, but Gray’s doesn’t really look that big considering Zack and Rachel can push it by themselves.
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tenshidayo · 2 years
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How would you like to “view” the SatsuTen 6th Anniversary Q&A?
So, I’ve run into a bit of an issue with this. 
Since the 6th Anniversary event was a ticketed event that required people to purchase admission, I’m legally not allowed to show visuals or audio from the event. 
That being said, I do have the Q&A translated. What I want to know from you all is if you’d still prefer to see a video (which would essentially be a summarization of Sanada/Kudan’s answers to each question over a still image+music — click here to see what an example would look like) or would you prefer I just post the Q&A here as a text post? 
I only ask because it’s likely to reach more people as a YouTube video, but a video is not exactly the best format for it. I’m a little worried that people might get mad at me for making a whole video when just a tumblr text post would’ve been better... (。ó﹏ò。)
I posted this question across my accounts so I can get the best range of answers.
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tenshidayo · 2 years
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Well I would like to ask you something but first I have to clarify some things If any word is not understood or has nothing to do with it, I'm sorry since I'm using a translator and I know a little English (I speak Spanish :D) well the question is (from what little I've read from you)Do you do the translations of the satsuten manga? And if it is a "yes" for an answer, where do you publish them? And if not, I'm sorry to bother you, but one like that, thanks(I hope you can answer)
Hello! :)
I have only done the most recent translations of the SatsuTen manga and they are published on this tumblr blog here (though I did have the intention to post them on MangaDex). The bulk of the series was translated by jellyrelic and is available on sites like mangakakalot.
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tenshidayo · 3 years
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Working on getting the Satsuriku no Tenshi 6th Anniversary Q&A translated. It’s illegal for me to post my recordings of the event itself, but I’ll post a video with a summary of the translations!
The Q&A portion is at least an hour and thirty minutes long, so it will take a while to get it all translated.
Same goes for the live script reading.
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tenshidayo · 3 years
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I was able to “attend” the event so I wanted to add a few things~ ^0^
1) Sanada and Kudan are both women. Sanada does, in fact, have a high-pitched and cute voice. Kudan drew prize illustrations of Zack/Ray/Cathy during the event. No faces were shown, of course, but you could see her hands as she drew. She had a very elaborate and bedazzled gold and blue manicure. 
2) There is no drawing of Ray like this in the live reading, but one of the questions Sanada answers does mention Ray wearing jeans and American-style clothing. (Fun Fact: Ray wears a similar outfit in episode 12 of the anime. There’s a framed picture on her floor where she’s sitting between her parents wearing a white T-shirt and shorts that arguably look like jean shorts, lol).
3) Zack’s impersonation of Danny (performed by Nobuhiko Okamoto) has him talking with his tongue sticking out in true Danny fashion. He even drops the “Ray” and calls her “Rachel” for the first time. After he finishes, he asks Rachel how he did. She simply responds with, “You did your best...”
Alright, I did not see the livestream, but I did see the live reactions on Japanese twitter, so with the power of google translate and insomnia here's a breakdown on some of what happened:
Makoto Sanada is a woman and according to the watchers, has a cute voice. I also believe that manga artist Kudan Nazuka is also a woman, but that's a bit more unclear
During the stream they shook little dolls of Zack and Ray around for fun
I believe there's a drawing of grown up Ray with a white t-shirt and jeans
In the live reading, Zack and Ray impersonate Danny (lol this is where I started to wish I was watching)
For the trap before the syringes, they did a mix of the anime's dollhouse and the game's two paths of death
After Zack iconic line of begging Ray not to be killed by him, it switches to his POV for a bit
After the rendition, they discuss the OP and ED for a bit from the anime
Also discusses how there was a chance of adult Eddie
Apparently Sanada is working on what I believe to be a new game, and what it's about is still a little unclear to me, but I'm guessing it's going to be a game about wizards/witches. But what's for sure is that she's planning her next work.
Also towards the end, the 6th anniversary tag began to trend on Japanese twitter, so whoot whoot 🎉🎉
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tenshidayo · 3 years
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Volume 3 : Chapter 24.2 - “An Excessive Performance”
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tenshidayo · 4 years
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Original manga translations stopped. Would you translate them?
Since the manga is being officially translated by Yen Press, I only plan on focusing on the works that won’t be like the 4koma and quite possibly the light novel if no one else takes over. If Yen Press pushes the manga into limbo and stops releasing it, then I’ll try to finish it.
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tenshidayo · 4 years
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This account jumped from 40 to 100 followers in only the last few days. Thanks so much!
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tenshidayo · 4 years
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Volume 3 : Chapter 24.1 - “Man”
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tenshidayo · 4 years
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End of Chapter 23!
The latest comic is the final one in chapter 23. Next chapter includes some more of Cathy & Lucy’s shenanigans, and the last two comics will return to Zack & Ray. Please look forward to it!
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tenshidayo · 4 years
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Volume 3 : Chapter 23.7 - “I’ll Watch You”
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tenshidayo · 4 years
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Volume 3 : Chapter 23.6 - “I Did It?”
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tenshidayo · 4 years
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Volume 3 : Chapter 23.5 - “Can You?”
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tenshidayo · 4 years
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Volume 3 : Chapter 23.4 - “Clothes”
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tenshidayo · 4 years
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Volume 3 : Chapter 23.3 - “The Doctor’s Office is ‘Incomprehensible’”
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tenshidayo · 4 years
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In Regards to Uploading Chapters via MangaDex
In regards to the anon that asked if the volume 3 translations are going to be posted on MangaDex, too, the answer is yes. Eventually. 
SatsuTen chapters consist of maybe 3-5 comics per chapter (all of which I upload individually here). Once I’ve completed the typesetting for each individual comic, I’ll bundle them and make the entire chapter available on MangaDex as well~!
Till then, comics will be uploaded individually here so they can be read as soon as I’ve finished them. I’ll probably post announcements when the chapters are completed and ready for viewing on MangaDex itself.
Thanks~!
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