the-griffons-saddlebag
the-griffons-saddlebag
The Griffon's Saddlebag
I design new items for your D&D campaign every single day, complete with mechanics, illustration, and flavor. Consider becoming a $5+ patron to get instant access to hundreds of item art files, cards, compendium entries, tables, and more!
669 posts
the-griffons-saddlebag ยท 2 days ago
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๐Ÿ›ก ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Blue Vanguardโ€™s Glory Armor (medium or heavy, but not hide), very rare (requires attunement by a creature with a Constitution of 17 or higher) ___ This brilliant deep blue armor is the bulwark for the kingโ€™s royal front rank. While you have more than half your Hit Dice remaining, you can spend 1 of them as a bonus action to gain a +2 bonus to AC until the start of your next turn. This armor has 7 charges for the following properties. It regains 1d4 + 3 expended charges daily at dawn. "๐˜ผ๐™ฉ ๐™”๐™ค๐™ช!"ย If you move at least 10 feet straight toward a target while wearing this armor, you can use a bonus action to expend up to 5 of its charges to move up to 10 more feet toward the target. If you hit the target with a melee weapon attack on the same turn, it must also succeed on a DC 15 Strength saving throw or be knocked prone. For each charge you spend in this way beyond the first, you can move an additional 5 feet toward the target, and on a hit, the save DC is increased by 1. "๐˜ฝ๐™–๐™˜๐™ , ๐˜พ๐™ช๐™ง!"ย When you hit a Large or smaller target with a melee weapon attack while wearing this armor, you can choose to expend up to 5 of its charges to push the creature 10 feet away from you. For each charge you spend in this way beyond the first, the target is pushed an additional 5 feet away from you. If the pushed target is stopped by a solid surface, the target takes an extra 1d6 bludgeoning damage for every 5 feet of movement it had left to move before it was stopped. If the target is pushed into another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage. Continued in the comment below! ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 3 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! H'rethi Cloak of Shielding Wondrous item, very rare (requires attunement) ___ This asymmetrical cloak is typically worn by desert nomads in place of more durable armor. Its woven fibers have been enchanted to be like the shifting sand of the desert, shrugging off extraordinary heat and devastating blows. While wearing the cloak, you have resistance to fire damage, and any critical hit against you becomes a normal hit. The cloak also has 4 charges and regains 1d4 expended charges daily at dawn. When a creature within 5 feet of you hits you with an attack (but before it deals damage), you can use your reaction to expend 1 of the cloak's charges to force that creature to reroll the attack. It must use the new roll. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 4 days ago
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๐Ÿ’ ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Ring of the Printless Ring, common ___ This patinaed copper ring has a waving pattern etched inside it that resembles a traditional fingerprint. While wearing the ring, your hands leave no fingerprints or natural oil behind on objects you touch. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 5 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Sorcery Marble Wondrous item, uncommon (requires attunement by a spellcaster) ___ This hollow blue marble has 3 grooves that run along its shell and contains a faint glimmer of sorcerous spirit at its center. The marble can store up to 3 sorcery points and regains 1d3 spent sorcery points daily at dawn. Any creature that has sorcery points can use an action to store one or more of them in the marble, up to the maximum amount. If a creature other than you stores sorcery points in the marble, it can't do so again for 24 hours. You can spend sorcery points from the marble as normal while it's on your person. A mote of magical energy swirls around inside of the marble for each sorcery point stored inside it. When a mote appears, it causes the marble to split apart along one of its grooves, keeping any separated portions ever-so-slightly apart from the rest, but nevertheless connected. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 6 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Unstable Arkanite Cluster Wondrous item, uncommon ___ Arkanite crystals are brittle red gems that are volatile when subjected to certain reagents. This cluster of arkanite is fused to a delicate glass vial of one such reagent. You can use an action to throw the cluster at a point you can see within 30 feet of you. When you do, the cluster and reagent vial shatter, resulting in an explosive reaction. Each creature within 20 feet of the point must make a DC 13 Dexterity saving throw, taking 4d6 piercing damage on a failed save, or half as much damage on a successful one. Immediately following the reaction, a single red crystal grows from the point of impact. The crystal grows in a cylinder that is 20 feet tall with a 5-foot radius, centered on the point where the vial shattered. It has 20 hit points, AC 13, and resistance to all damage except thunder damage or damage from siege weapons. A creature in the area of the crystal when it appears is either pushed to the nearest unoccupied space within 5 feet of it or is lifted on top of the crystal (its choice). The crystal is transparent, but lightly obscures everything behind it. It remains for 1 hour or until it drops to 0 hit points. At the end of the duration, the crystal crumbles to dust and vanishes into smoke as it finishes its reactive process. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 9 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Glaive of the Forest Guardian Weapon (glaive), rare (requires attunement) ___ The blade of this weapon is made of clear green crystal, and has decorative vines and flora wrapping around its metallic haft. While the weapon is on your person, You have advantage on saving throws against being charmed, and magic can't put you to sleep. If you're a fey or have the Fey Ancestry trait, you can use an action to cast theย "plant growth"ย spell from the weapon while you're holding it. Once the glaive has been used to cast this spell, it can't do so again until the next dawn. In addition, while in a forest, you gain the following benefits while the glaive is on your person: * Moving through nonmagical difficult terrain costs you no extra movement. * You can't become lost except by magical means. * Whenever you make an Intelligence or Wisdom check related to the forest you're in, your proficiency bonus is doubled if it applies to the check. * If you're a ranger, your climbing, swimming, and walking speeds also increase by 5 feet. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 10 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Polaris Magistrate Codex Wondrous item, rare or legendary (requires attunement by a lawful creature) ___ This gilded book of law is filled with detailed ordinances regarding Polaris, a city held aloft by astral magic. Through the city's dedicated magistrate, this book has been given the following magical properties. The book can be used as an improvised light hammer, which you are proficient with while attuned to it. On a hit, the target takes an extra 1d6 psychic damage, or half as much psychic damage if it's lawful. While holding the book, you can use an action to read from it aloud and wrack nearby creatures with guilt for their wrongdoing. When you do, each creature within 15 feet of you must succeed on a DC 15 Wisdom saving throw or take 2d6 psychic damage. On a success, the creature is immune to this effect for 24 hours. If a creature is lawful, it has a +5 bonus to the saving throw. Original copies of aย "Polaris Magistrate codex"ย are almost unheard of, but the ones that exist have spent centuries steeped in their own powerful scriptureโ€”intensifying their magic. The following codex variant is a legendary item with additional properties: ๐˜ผ๐™ข๐™š๐™ฃ๐™™๐™ข๐™š๐™ฃ๐™ฉ๐™จ.ย The book deals an extra 2d6 psychic damage on a hit, instead of 1d6, and returns to your hand immediately after making a ranged attack with it. In addition, the saving throw DC for when you read from the book increases to 17, and deals 4d6 psychic damage instead of 2d6. ๐˜ฝ๐™ค๐™ช๐™ฃ๐™™ ๐™—๐™ฎ ๐™‡๐™–๐™ฌ.ย You can use an action while holding the book to cast theย "hold person"ย spell (save DC 17). On a success, the creature is immune to this effect for 24 hours. If a creature is lawful, it has a +5 bonus to the saving throw. ๐™Š๐™—๐™Ÿ๐™š๐™˜๐™ฉ๐™ž๐™ค๐™ฃ.ย While holding the book, you can use your reaction to castย "counterspell"ย (5th-level version) from it. If the triggering spell was cast at 6th level or higher, the "counterspell"ย automatically fails. Once the book has been used to cast this spell, it can't do so again until the next dawn. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 24 days ago
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๐Ÿ“œ ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Scroll of Momentary Omniscience Scroll, rare ___ When you use an action to read this scroll, everything becomes perfectly clear in a moment of fascinating realization. Despite the arcane phrase's manageable length, the scroll itself is outrageously long and filled with nonsensical grids, lists, smudged diagrams, and other strange musings. Choose one of the following benefits: ๐˜ผ๐™ฃ๐™จ๐™ฌ๐™š๐™ง.ย When you finish reading the scroll, you must also ask a question to a creature that can hear you. The question needn't be answerable with a yes or no, but can only include one question. The target must make a DC 20 Charisma saving throw. You know whether the creature succeeds or fails on its saving throw. On a failure, you mentally learn the truthful answer to the question from the creature's perspective (if any). The knowledge and awareness of a creature is limited by its intelligence, but at minimum, a creature can give you information about nearby locations and monsters, including whatever it can perceive or has perceived within the past day. You learn the answer to this question even if the creature is unable to speak. If the question has multiple parts, or if the creature can't hear or doesn't understand the language in which you asked the question, the scroll fails and the effect is wasted. ๐˜ฟ๐™ž๐™ง๐™š๐™˜๐™ฉ๐™ž๐™ค๐™ฃ.ย You immediately learn the most direct physical route to a creature, location, or object on your plane of existence at the time of reading the scroll. You must have at least secondhand knowledge of the target. You retain this information for 7 days, after which time the knowledge is lost. If the target moves during the duration, the route remains unchanged from when you first learned it. ๐™Ž๐™ค๐™ก๐™ช๐™ฉ๐™ž๐™ค๐™ฃ.ย You immediately learn the solution to a cypher, puzzle, riddle, or similar quandary. If you decode a cypher in this way, such as a secret message or series of ancient glyphs, you also know how to speak, read, and write it for the next 7 days, after which time the knowledge is lost. The scroll magically unrolls and tears itself in half once it's used, destroying the scroll. โ€” โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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the-griffons-saddlebag ยท 25 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Powergem Pommel Wondrous item, rarity varies (requires attunement) ___ Aย "powergem pommel"ย is a magical attachment for a weapon's handle. While you're attuned to it, you can fasten the pommel onto a melee weapon over the course of 1 hour, which can be done during a short rest or while attuning to the item. A pommel can have 1 (uncommon), 2 (rare), or 3 (very rare) slots around it designed for holding precious gemstones. You can use an action to place or remove a gemstone worth at least 1,000 gp in a slot, which magically resizes to fit the stone. When you hit a target with a melee weapon with the pommel attached, it deals an extra 2 damage for each gemstone you place in it. The damage types for this extra damage depend on the placed gemstones' dominant colors (at the GM's discretion), as shown in the table below. | Color (Example) | Damage Type | โ€” | Black (Black sapphire, large black pearl) | Necrotic | | Blue (Blue sapphire, blue spinel) | Lightning | | Colorless (Diamond) | Radiant | | Green (Emerald, peridot) | Poison | | Purple (Large amethyst) | Psychic | | Red (Fire opal, ruby) | Fire | | White (Large pearl, opal) | Cold | | Yellowย  (Large amber, topaz) | Acid | ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท 26 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Frefil's Scrummy Trifection Wondrous item, common ___ This chocolate cake is richly flavored withย "merry berries"ย andย "goodberries". It weighs 6 pounds and is large enough for 12 servings. Each serving of the cake provides as much nourishment as 1 day of rations. You can eat additional servings of cake even while you're already nourished by it to increase the number of days you can go without eating again, extending the duration by 1 day per additional serving. However, at the GM's discretion, you must also make a DC 10 Constitution saving throw each time you eat another serving. On a failed save, you spend your next action retching and reeling, and you lose the cake's benefits. The saving throw DC increases by 2 for each additional serving you eat, after the first, while still under the effect of one or more other servings. The cake remains fresh and delicious for three years, even when subjected to harsh temperatures or poor storage conditions, such as the inside of an adventurer's bag. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท 27 days ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Cloak of the Djinni Wondrous item, rare (requires attunement) ___ This floating, cloud-soft cloak flutters softly on its own even without wind. It has 3 charges and regains 1 charge whenever you finish your turn without using any movement or expending any of the cloak's charges. While wearing the cloak, you can use an action to expend 1 or more of its charges to spin around and emit a powerful twister. Each creature within a 5-foot radius of you must succeed on a DC 15 Strength saving throw or be pushed 5 feet away from you and take 1d8 bludgeoning damage. For each additional charge you expend after the first, you can choose to increase either the radius of the twister by 5 feet or the bludgeoning damage it deals by 1d8. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท a month ago
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๐™‰๐™š๐™ฌ ๐™Ž๐™š๐™ฉ๐™ฉ๐™ž๐™ฃ๐™œ ๐™–๐™ฃ๐™™ ๐™‹๐™ก๐™–๐™ฎ๐™–๐™—๐™ก๐™š ๐™๐™–๐™˜๐™š!โ  Hit the link in my story today for this new 13-page setting and playable race! Free for $1+ patrons now, and free in 1 week for everyone else!โ  โ  What happens to a lich's tower once the lich is slain? Or to the dungeon of necrotic cult after the group disbands? Better yet, what happens when an abandoned doomsday device leaks dangerous magic for years?โ  โ  A grymclover forest is any forest that's been corrupted by dark magic. This potential aftermath is rarely accounted for by the heroes who slay the necromancer but leave their dangerous stuff lying around. This polluting magic twists a forest into a briar-ridden, overgrown death trap, and spawns horrific mutations of otherwise normal wildlife. Some of the most bizarre creatures live in these woods, and only the most stalwart or lucky tend to make it out in one piece. โ  โ  What's Included:โ  - 13 pages of corrupting effects, survival mechanics, and unique denizens!โ  - Tables to quickly imagine old dungeons to place at the center of your grymclover forest, as well as what new - inhabitants may have moved in over time!โ  - Quest and adventure hooks!โ  - Bonus maps donated by Cze & Peku!โ  - 8 new and weird monsters to endanger your players with!โ  - New playable race: the Geleton! Play as a character whose strange life is the result of a spontaneous and symbiotic merging of ooze and reanimated skeleton! Your previous lives may be lost to you, but your new, combined one is for you to decide! ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท a month ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Amulet of the Lycanthrope Wondrous item, rare (requires attunement) ___ This rounded amulet depicts a harrowing crescent moon with blood-red claw marks running through its center. The markings emit a dim red light on the day of a full moon. If you're not a lycanthrope, you can use a bonus action while wearing the amulet to assume a more bestial appearance, taking on the claws and defining features of either a bear, rat, tiger, or wolf (your choice). This transformation lasts for 1 minute or until you drop to 0 hit points or use a bonus action to revert to your normal form. For the duration, you can use your claws as natural weapons when making unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you have advantage on Wisdom (Perception) checks that rely on hearing or smell for the duration of the transformation. This property can't be used again for 12 hours or until the next dusk, whichever comes first. Alternatively, if it's within 24 hours of a full moon, this property can be used again after 6 hours, instead of 12. If you're already a lycanthrope and are wearing the amulet, your claw and bite attacks while in your animal or hybrid forms deal an extra 1d8 necrotic damage and count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, your bite attack save DC increases by 3. ๐˜พ๐™ช๐™ง๐™จ๐™š.ย This amulet is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you have disadvantage on saving throws made to resist becoming cursed by lycanthropy. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท a month ago
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๐Ÿ’Ž ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Mourningsteel Ghost Candle Wondrous item, uncommon (requires attunement) ___ This candle holder and its candle never run out of wax while it burns, even if you aren't attuned to it. Although wax runs down the sides of the candle, it never drips off it onto the holder, nor does it ever seem to be diminished or consumed. The candle can't be removed from the holder. While the candle burns, ghostly hands reach out from the holder as if to warm their hands by the tiny fire. If you're holding the lit candle and its holder while attuned to it, will-o'-wisps are indifferent toward you and will not attack you unless you threaten or harm them. In addition, you can use an action to cast theย "blink" spell from it. For the duration of the spell, whenever you vanish from your current plane of existence, a will-o'-wisp appears in your space there instead. The will-o'-wisp's turn is immediately after your own, and it obeys your mental commands (no action required by you). The will-o'-wisp vanishes when you return from the Ethereal Plane or when it's reduced to 0 hit points, at which point you return early to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. Once the candle and holder have been used to cast this spell, it can't do so again until the next dusk. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท a month ago
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โš”๏ธ ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Candy Xorn Wondrous item, common ___ "Candy xorn" is a round, waxy candy that typically comes in small bags of 2d6 + 3 pieces. Each piece is traditionally either orange or yellow, but always has a narrow, reptilian pupil drawn at its center. Eating aย "candy xorn"ย causes your eyes to turn orange or yellow (your choice), and your pupils to match the ones found on the piece of candy. After 1 minute, the effect ends and your eyes return to normal. In addition, each piece ofย โ€œcandy xornโ€œย has a 5 percent chance to not be candy at all, but actually a gemstone covered in the sugared coating. When you find a gemstone in this way, it can be either eye agate (40%, 10 gp), tiger's eye (40%, 10 gp), or amber (20%, 100 gp). ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท a month ago
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โš”๏ธ ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Mace of the Pumpkin King Weapon (mace), uncommon ___ This magic mace is actually an enchanted pumpkin whose stem is used as a handle. Its orange exterior is carved into a frightening visage with a toothy maw and unforgiving eyes. Between dusk and dawn, the pumpkin is lit from within with a magical flame that sheds bright light in a 20-foot radius and dim light for an additional 20 feet. While the flame is lit, targets hit by the mace take an extra 1d4 fire damage, and when you roll a 20 on an attack roll with the flaming weapon, the target must succeed on a DC 13 Wisdom saving throw or be frightened of you until the start of your next turn. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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the-griffons-saddlebag ยท a month ago
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๐Ÿ“œ ๐—ก๐—ฒ๐˜„ ๐—ถ๐˜๐—ฒ๐—บ! Scroll of Nightmares Scroll, rare ___ Using an action to read this dark scroll causes horrifying memories, fears, and regrets to violently invade the minds of up to 10 creatures of your choice that you can see within 60 feet of you. Each creature must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 5d10 psychic damage and becomes frightened of you for 1 minute or until it takes damage. On a successful save, a creature takes half as much psychic damage and isn't frightened. At the GM's discretion, non-sentient creatures, such as some constructs, oozes, plants, and undead, are immune to this effect. Reading the scroll causes its script to flash and burn away as each word is spoken. Once the scroll has been used, it turns to ash and is destroyed, releasing a final wail as its magic is consumed. ___ โœจ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for only $1 to $7 a month!
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