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Knock once for the father,
Twice for the son,
Three times for the Holy Ghost
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¡REAL PRIME TIME HORROR!
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Giving up on you doesn’t mean I’m giving up on me.
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The pains of mankind are often cruel and self-inflicted.
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Never let generosity hold hostages; courtesy is an essential tool, but a cruel master.
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Little splash banner and it’s variations for the load up screen on my game project: Øbserver!
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The different Occuline Drones used by the player in Øbserver, my personal game project.
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The storm prism is the second ranged weapon the player receives, and with greater firepower comes greater responsibility on the player. The storm prism is a hitscan charge weapon that fires bursts of deadly arcane lightning. The player can hold the trigger for a stronger shot, and after one full charge the Storm Prism fire additional bursts on release. After 3 shots are charged, the player can continue to hold to overcharge the prism for another 2 bursts. These overcharged bursts have a very short charge window, and if the player holds down the trigger past this time window, the prism will explode- damaging the player and wasting the entire “magazine”. Trigger control and keen timing are the hard lessons taught by this weapon.
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The Prismic Lance is the first ranged weapon you obtain in Øbserver. Before your occuline drones are repaired and capable of converting to Litanies, your first ranged weapon is one meant to teach patience. Slow firing, small magazine, and manual fire will teach the player the importance of thoughtful marksmanship early; before using large capacity, rapid firing, hitscan weaponry. In the world of Øbserver, each weapon is a different lesson.
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Some way gates for the tutorial world space. Ever wonder what an interior space would look like when a portal to the outside stays open for a long time? Pretty much the same as if it were a normal door I guess haha.
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Some more environment concepts, this time including a design for the starter melee weapon. It’s supposed to look/be more of an improvised weapon that is prone to breaking than a proper sword.
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Working on the SpellBreak environment team has been an amazing experience, and the work has definitely rubbed off on me. Here are some environment concepts for the tutorial world of Øbserver. I’m imagining a massive subterranean biome that has its own atmosphere/ecosystem within Vermyne’s horde world.
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Progenitor
My final semester in college really did a number on me, I didnt even remember or recognize this comic that I made for my comics class. It has some mistakes but I’ve decided to move on from it and leave it how it is! Really neat to see what weird places I took my art when under that manic pressure. Thought it was worth uploading!
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Every game has a level 1 rat, spider, goblin, slime, etc. Observer has Temple Sprites.
Sprites in the Observer universe refer to constructs/machine spirits born from stone heavily saturated in Ambrosia. Ambrosia is an exotic matter radiated from gods and other divine entities. This is why Kriten are commonly found in temples and holy spaces. While not inherently aggressive, Temple Sprites are drawn to Ambrosia and become agitated. when a divine being or someone in the possession of exotic matter is near, Kriten will attack on sight; they are commonly the death of many temple thieves/looters. While one sprite isn’t much of a threat, the death of one releases ambrosia into the air; which calls its brethren in droves. If you can’t already tell, it’s main means of attack are the large crystalline pincers(?) and pack a powerful punch if too close. Breaking the large gem found on the Sprite’s backside will release its ambrosia, destroying the sprite instantly.
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Worked on some concept sketches for Øbserver while on the train/during work meetings.
I post more of my sketches on my IG: Jackal_trash
Come check it out!
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Hey guys! Thank you all for the recent bump in followers! I haven’t been as active as I used to now that I got a big boy job, but I’m still making personal art! I won’t spam this blog with 3D stuff, so I have a separate place for my modeling work. If you’d like to follow my game dev artwork, give me a follow at my game dev Instagram @observer__dev! Thanks!
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Currently redesigning the CORVA walker assault mech. Hope to model it this coming year. This is a powerful enemy type that uses multiple heavy weapons to overwhelm the player. It delivers a power stomp when the player gets too close. Currently working on a jump capabilities. The CORVA assault mech is an enemy in Observer, my person game project.
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