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(Pre-relationship; trying to convince him)
Chance: Kenta, you're a coward!
Kenta: Oh, yeah? Well... that seems to be the case.
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ASH KETCHUM + HIS ACHIEVEMENTS (1997 - 2022) WORLD CHAMPION AFTER 25 YEARS!
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thecartoonfanatic01 · 2 years
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Do you think it's possible for Shoto to have a child with a Quirk based on his new Phosphor move?
Maybe, but I'm leaning more towards no. We know that Quirks can end up deviating between parent and child, but that's usually with the presence of another Quirk or only results in minor changes. Like how Tensei and Tenya have similar abilities with minor variations. There isn't anything I can recall that implies a Quirk would somehow change by itself so radically when passed from a parent to a child. All the ones we've seen are either combinations or direct inheritances. Even then, his two halves fusing like this into his kid's ability seems like it wouldn't work that way. Because of the way Shoto uses his Super Move, his Phosphor ability isn't something he can do "naturally", if that makes any sense. It's something he needs to force and be extremely careful when using by using his Quirk in a specific way, making it a skill he needs to learn rather than an intrinsic part of the ability that could be passed on. If anything, I think that a combination like that would be more likely if his kid's Quirk resulted in something that would influence steam.
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thecartoonfanatic01 · 2 years
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kota's water power and todoroki please for a quirk marriage??
So If Shoto is Hand Damage Man, does that make Kota his sidekick The Nutcracker?
New Quirk Name: Water State
This Emitter type Quirk allows the user to generate water in any of its forms from anywhere on their body, though this is most focused around the hands. This means the user is capable of making steam, water, or ice whenever they wish. This can be anywhere from a small amount, say a glass of water, to a massive amount, like a sending a small wave down a street. As the user can even make variations of these forms, such as making boiling water or clear fog, gives the user a lot of freedom in creative in how they use their Quirk. Putting out fires, dosing enemies with water, propelling the user around with steam, making defensing from ice, obscure the user’s location with a fog cloud, making rough terrain with ice, and burning enemies with steam. However, since the Quirk is fueled by the user’s intake of water, the user must constantly drink water to keep up with their Quirk’s wants. Adjusting the temperature of the water too much will have adverse effects on the user’s body, either burning or freezing the body depending on which aspect they use.
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thecartoonfanatic01 · 2 years
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Quirkworks: A Wizard’s Guide to Making Quirks and Characters
Please note that this is a guide. I am not telling you how to make your Quirk or your character, merely explaining my personal process of what I think constitutes a good Quirk and character.
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-Quirk Name
The name of your Quirk should be short and pithy; something that rolls off the tongue and is easy remember. It should quickly convey what your Quirk is about. To accomplish this, it is best to keep the name of your Quirk to one to two words and under six syllables, using abbreviations or compound words can help with this if you want to get a specific idea across, and apply wordplay when appropriate.
-Quirk Type 
While this is mostly understood throughout the fandom, it bares clarifying. The three types of Quirks can be boiled down as such.
Mutant: A permanent alteration to the body. Transformation: A temporary but notable alteration to the body. Emitter: Everything else.
I even made a little chart to help make things clear:
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-Inspiration-Where the Quirk is from
While it is not necessary to do so when making a Quirk, a fair amount of Quirks have been inspired by other characters. However, as characters usually have many powers, it is best if you take one aspect of that character and make it into a power. For example, if you wanted to make a Quirk based around Wolverine, he has several abilities you could base a Quirk off of. Regeneration, Claw Protrusion, Metal Bones, Enhanced Senses, or even Berserk Rage.
It’s doesn’t need to be a perfect translation either as long as you get the general idea of the power across. For instance, Spider Man’s abilities of Wall Crawling and Web Slinging are represented in “Slide and Glide” and “Tape” respectively. Keep in mind, some abilities must be weakened to fit within the setting. 
If you want to make a Quirk based off of something you may not know much about, you should do a little research into what the effects may be. I recommend something meant to teach kids, since it is teaches whatever information you may need in the quickest and simplest way possible so you won’t need read to deep into it.
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-Integration- What the Quirk does
It is important to be clear on exactly what it does, as it is set up for how the rest of the Quirk works. Quirks are a singular ability, which can often be described in under a sentence or two. What can be done with the Quirk is taken from that single idea. And while there are multiple uses for a Quirk, it is all based around that single ability. Captain Celebrity doesn’t just fly and have super strength, he has a special barrier which allows him to fly, but he can control in order to replicate super strength. Though small, unspoken aspects can be added to help the Quirk function without it being that big of a deal. IE Stain not getting sick from drinking blood or Bakugou’s arms being resilient enough to withstand the explosions he produces. 
However, some abilities can have minor additions to their power set. This is fine as long as it makes sense for a Quirk to have an ability to function or if it something small that doesn’t really hurt anything by having it included. For instance, “Lizard Tail Splitter” comes with a healing factor. This makes sense as the user needs to detach their body parts and could easily lose them. “Queen Bee”’s bees having syringe stingers is not that big of an issue in the grand scheme of the Quirk.
If you ever find yourself questioning how a Quirk functions, it’s best to just chalk it up to what I like to call Quirk Magic. It’s basically the part of the Quirk that allows the Quirk to do what it does, like Uraraka being able to make things float or the part of Ectoplasm that allows him to make the goo he does. This doesn’t excuse not thinking through how a Quirk functions, such as not having real world physics or consequences apply to what they do, just try not to overthink it.
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-Application-What can be done with the Quirk
This is taking the basic ability and coming up with all of the possibilities it has. Just try to keep it reasonable within the confines of the Quirk you have set up. For instance, Bakugou is able to propel himself around via the force of his explosions, which is a reasonable use of the ability with how his Quirk is set up. It would not fit is he suddenly began shooting explosions from his feet, healed people, or started shooting fireballs. This can be divided into the following categories.
Offense: How it can do damage Defense: How it can protect the user or others Mobility: How it can help the user get around Information: How it can gain knowledge Support: How it can help allies Hindering: How it can weaken enemies
Sometimes a Quirk can be given a certain advantage by how it functions. For instance, “Forced Quirk Activation” is a pretty mediocre power, but it is improved by the fact that the effect is delivered through the black spears which give it more range and the user can do other things with the black spears. “Tape” is a pretty okay Quirk, but is made better by it’s relatively unnoticeable drawback.
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-Limitation- What keeps it from getting out of hand
Good rule of thumb: every power in the series has some inherent weakness to it. While it can be trained around or lessened in someway, it will always be a part of the Quirk. It would be best to follow some kind of logic with the limitations, such as a Quirk that enhances muscles requiring the user to train their muscles or a Quirk related to darkness has a weakness to light, and give each Quirk at least two drawbacks. However, there are some widely used choices you could pick or take inspiration from:
-Range of the Quirk      This often more of an exchange then a drawback. The stronger the ability, the shorter the range (”Overhaul”, “Compress”) -Focus on a certain body part (”Black Hole”, “Big Fist”) -Reliance on a finite resource      What the user eats, the Quirk draining their stamina (”Blood Control”, “Wave Motion”) -Reliance on the environment      Time of day, needing a substance around to control,  (”Dark Shadow”, “Cement”) -Reliance on the user’s mental state      How well they are emotionally or their ability to concentrate. (”Clones”, “Pop Off”)  -Reliance on a substance      Needing something to activate the Quirk (”Sugar Rush”, “Homing”) -Reliance on someone’s body      Something like their gender or blood type (”Magnetism”, “Blood Curdle”) -Backlash from overusing the Quirk (”Explosion”, “Electrification”) -Certain knowledge being necessary (”Creation”, “Warp Gate”) -Time limitation      An actual time limit or something else keeping the user from using the Quirk too long (”Permeation”, “Overclock”) -Complicated use      How difficult it is to activate or some innate problem with how it functions. (”Brainwashing”, “Attraction of Small Objects”) -Dangerous abilities      A lack of accuracy or just the through the sheer power of the ability. (”Decay”, “Knockout Gas”) -Limited application      This can be a problem even if the Quirk excels at it’s chosen application (”Telepath”, “Heal”) -Limited Capabilities      Limited or limiting speed, strength, or staying power of the Quirk (”Hardening”, “Telescopic”)
But I do recommend you try to stay away from drawbacks that are severe in how detrimental they are for the user. For example, a drawback that takes lifespan or drives the user insane are just so much of a handicap that it likely be too much of a problem to be worth dealing with no matter what the ability may be.
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Let’s try this system on a few canon Quirks:
Quirk Name: Permeation Integration: The user can cause their body to pass through physical matter. Application: -Phasing through attacks and defenses -Shooting yourself at your enemies Limitation: -Everything, good or bad, passes through him, meaning he can’t harm anyone and he can’t see, hear, or even breath.
Quirk Name: Zero Gravity Integration: The user can put anything they touch with all five fingers into a state of zero gravity. Application: -Moving debris -Throwing enemies off balance. -Greater mobility for the user and their allies. -Dropping objects or people to damage them. Limitation: -Needing to touch something to activate the Quirk. -The user will have nausea if they use their Quirk too much or use it on something that is too heavy.
Quirk Name: Frog Integration: This Quirk gives the user all the traits of a frog. Application: -A long prehensile tongue to grab things or smack people. -Sticking to surfaces. -Strong legs to kick or jump around. -Camouflaging to blend in with the environment. Limitation: -The user is weak to the cold, and will enter a hibernation state if suddenly exposed.
Things to Avoid
While My Hero Academia is a very creative series, there are ideas and concepts that just don’t belong with how it has been done so far. Things that are generally supernatural, unfounded with what the series has set up thus far, or is simply too strong to fit within the scale the universe are best to be avoided. Examples like these include:
-Manipulation of Time, Space, Luck, or any other vague/powerful concepts -Anything having do with magic or religious figures     -You can take inspiration from stuff like this, just don’t overtly mention it like saying you are gaining power from the stars or becoming an actual angel. -Anything relating to the afterlife, undeath, or the soul -Creating life/intelligence from nothing, making something sentient, or forming something from fiction or imagination. -Something far above the level of power within the series.
Keep reading
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thecartoonfanatic01 · 2 years
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Class 1B Seating Chart
Feel free to ignore this
I’ve deduced a probable seating chart for Class 1B so here we go.
So it was bothering me how in fanfics a lot of people don’t normally have a seating chart for class 1B or just don’t care cause honestly:
Why does it matter?
Okay so maybe it doesn’t really matter at all, alright. Sue me. But I was hella bored and decided to waste my time doing this so why tf not post it?!?
Also I like pictures so there will be a lot of those
So here have this picture from the official wiki which shows class 1A’s seating order:
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But we also know that it’s a bit off because in the class the chairs are arranged with 4 columns and 5 rows. But not in the way it’s shown in this picture.
It’s closer to this one:
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The far left row being the front of the class and the far right being the back
Like So:
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I was too lazy to search for a better screenshot
Anyways
If we assume that class 1B follows similar rules more or less…
Wiki Photo:
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Slightly fixed:
And BAM there’s our Class 1B seating chart!
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The far left row being the front of the class and the far right being the back
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So there it is! Yay! I doubt anyone actually cares but I made it anyways.
Edit: apparently I was wrong holy shyt so many reblogs glad to help guys 👌
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thecartoonfanatic01 · 2 years
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Anya is baby.
‘Nuff said.
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thecartoonfanatic01 · 2 years
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Hi again - I'm the same person speaking about concepts and worldbuilding. Another way I thought of looking at it: Villains seem to represent certain criticism/flaw of Hero Society. What flaws could you imagine of hero society, that hasn't be explored yet?
I could have sworn I talked about this or mentioned it somewhere, but if I had, I can't find it. I know I talked about the idea of what amounts to a Quirk Supremist group before. For the sake of this, I'm going for more flaw and criticism angles than certain ideas that would pop up in a world like this, of which I have other ideas.
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-Grieving Parent: This is a similar idea to Punisher Kills the Marvel Universe. With having such consistent battles and destruction around populated areas, someone is bound to be killed or not saved by the heroes. Maybe they could have had a family member killed by Lady Nagant. Maybe they could have had a child that died as a sidekick. This villain could blame the heroes for their family member's death and want revenge for it.
-Fallen Hero: While we got a peak of something like this with Lady Nagant, there haven't been a lot of heroes that have gone bad. Even the most minor of heroes seem pretty altruistic. So why not actually show something like that? There could be heroes who are in it for the money, but after not getting enough, they start working with criminals. Heroes performing kinds of sabotage to endorse their own products or ideas. Heroes who only joined to hurt people, but had their license revoked because of their violent tendencies.
-Old Time Hero: To grow off of the previous idea, one thought I had would would be  a former hero that was around before All Might. Considering how bad things were going in Japan before All Might showed up, you could make it so that heroes had to do things differently in order to quell the number of villains they had to deal with, making it more violent. But after All Might came around, things started to change. They were forced to retire, no longer having a place in the world, only to return as a vigilante after All Might retired.
-Mutation: Remember that one guy from the All For One flashback whose Quirk was growing out of control? That could be an interesting origin for a villain. Someone whose power has ruined their lives or made them more dangerous. Like "Sleep Gas", but the user can't stop releasing it or it has somehow gotten even deadlier to breathe in. Alternatively, they could have someone in their lives going through a similar problem and they are trying to get money or materials to try and help them after being unable to afford it.
-Anti-Licensed Users: There are a lot of people who want to use their Quirks but may not want to be a hero. This is sort of covered by the MLA, but it would be neat to see it on a more individual level where you can flesh out the idea more. I’ve brought up a similar item before with Mr. Compress when I talked about rewriting his character. Another example could be a person who extorts other people who have had their lives or homes destroyed by villain attacks but can’t afford to fix them, user capable of repairing the damage.
-Villain Descendants: As I mentioned in my rant about Mr. Compress, I do think that a villain descendant could work as an origin for someone. You could just need to change it to make it work with how villains are usually set up. You could have it so they don't want to be a villain, but their constant resentment and rejection of being related to a villain makes them feel compelled to be one themselves. It would show the flaws that would happen when people so heavily villainize criminals and give us a villain with some tragedy and complexity.
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thecartoonfanatic01 · 2 years
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thecartoonfanatic01 · 2 years
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Monoma: I don't like myself.
Kendou: That's very common.
Monoma: Really?
Kendou: Oh yeah, loads of people don't like you.
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thecartoonfanatic01 · 2 years
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Shiozaki on her balcony: *sneezes*
Kendo, on the balcony above her: Bless you
Shiozaki: *gasps* God??
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thecartoonfanatic01 · 2 years
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how long does it take you usually to come up with a quirk marriage? just curious
If you mean the actual concept of the Quirk Marriage and not the writing of it, it varies from question to question. Sometimes I know exactly what I think a good Quirk Marriage would be the second I would get a request. Other times I need to sit on it a little while longer. While I sometimes have ideas for those kinds of questions as well, there usually one's I'm not happy with and want to give more thought to. So it's pretty much like any other kind of creative endeavor that relies on the input other people.
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thecartoonfanatic01 · 2 years
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I’m surprised this hasn’t already been asked, Sandstorm and Whirlwind for a quirk marriage?
New Quirk Name: Desert
This Emitter type Quirk allows the user to manipulate sand in a long range around them by moving their arms. The user can put a lot of force behind it, turning any nearby sand into a painful sandstorm. The user has an extreme amount of control over it and the details they can put into what they make, capable of shaping and condensing to the point where they can shape it to their needs. For example, they could make a platform of sand that people could walk on or make detailed sand sculptures of other people. This doesn't give any new properties to the sand, just changes it's form. This makes the user incredibly versatile, the abundance of sand only matched by their sheer control over it. They can make walls of sand for defense, blast people with high powered torrents of sand, carry themselves through the air, throw sand in people's faces to blind them, or just become a world class sand castle maker. Though the Quirk only works on sand, making the user highly dependent on their environment or to have their Quirk be effective. This also relies on the user's arms to function, limiting them if they can't move them.
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thecartoonfanatic01 · 2 years
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How about some IzuKendo angst for the MMD requests?
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Did somebody order some angst?
Character models by SAB64
Stage by Emidikun
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thecartoonfanatic01 · 2 years
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Itsuka Kendō [一佳 拳藤 ]
↳ Boku no Hero Academia s4 #06
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thecartoonfanatic01 · 2 years
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thecartoonfanatic01 · 2 years
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♡·.·.· ☆ 『 1-B Girls』 ☆ ·.·.·♡
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