Suspension of disbelief happens when your main character is a skull and it has to find a key, carry it through a deadly dungeon and unlock the boss door!
Demo is out now: https://theoldgamemaker.itch.io/the-trial-of-kharzoid
A small update. The game is now 95% finished. I am more active on Twitter / X but I think I'll start again posting on Tumblr. Here's a level in the forest area. Let me know what you think!
Working on my arkanoidvania "The Trial of Kharzoid". Until now, the intro story was just a scrolling text, so I decided to make cutscenes. I think it is worth the time and effort!
Follow my devlog on Discord https://discord.gg/x87eAKrMHa
Hello! I'm happy to announce that my grappling hook game, which everybody most likely forgot existed, is done! I'm planning to release it around the 18th, maybe earlier. I still have a few things to prepare, like screenshots, a trailer, etc.
I cannot wait to get this weight off my shoulders. I mean, I like the end result and it's the project I'm most proud of, but I'm so tired of looking at it...
Anyway, I hope you too will like it. And thanks to my friend Pascal Bélisle (Twitter) for composing the beautiful music of the game!
This is the intro scene to my NES game, The Trial of Kharzoid. It's a ball-breaker game set in a gothic fantasy world. Follow me on Discord for more frequent updates! https://discord.com/invite/XecVkRrJh2
Here some news about my NES ball-breaker game. I have redesigned the dungeon level. Although NESMaker is a nice tool, it wasn't the best option for my style of game. I decided to go for cc65, a C compiler for the NES. I will have some gameplay to show very soon.