Tumgik
tribow · 48 minutes
Text
Tumblr media
"Inca Stage"
From "Metamoqester" Banpresto/1995
32 notes · View notes
tribow · 4 hours
Text
Tumblr media
Vasarelyan Grid Squares Raw output from a loop inspired by Victor Vasarely & exported from a custom trapcodeTAO system built in 2017, from which a few iterations have been archived on web3 in the past including some RGB variations presenting globes instead of cubes
25 notes · View notes
tribow · 8 hours
Text
Tumblr media
Touhou Project Fan Art Book
愛のレプリカ
64 notes · View notes
tribow · 17 hours
Text
Tumblr media
youtube
81 notes · View notes
tribow · 21 hours
Text
Tumblr media
237 notes · View notes
tribow · 1 day
Photo
O yeah......
Tumblr media
I M AT MY COMI C BOOK STORR AND THEY HA EV THIS OVER STAFF PICKS IM SOBBIGN
5K notes · View notes
tribow · 1 day
Text
Tumblr media
Dehydrated.
Twitter / Instagram / Gumroad / Patreon  
KnownOrigin / SuperRare / OBJKT / Zedge 
160 notes · View notes
tribow · 1 day
Text
demaescape公募企画「cut-e ii≪キュット ツー≫」始動します。
かわいく刻まれた音楽を公募で集めてコンピレーションを作りたいアルバム「cut-e ii<キュット ツー>」公募募集要項
《概要》 ・本企画では2024春M3(4/28)に向けて「かわいい」と「切断」の二つの要素を表現した楽曲を募集します。 ・かわいく刻まれた感じを表現したオリジナルの未発表楽曲であればジャンルは問いません。自分の思うcut-eを表現してください。 ・ジャケットイラストはうえいずさんに依頼しております。 ・1/14(日)23:59を〆切とします。
《採用について》 ・8曲~10曲の採用を考えております。 ・採用曲はXFD形式にした後、出前がトレイラームービーを制作致します。(バックナンバー「cut-e」のトレイラームービーを参考にして下さい。)
youtube
・採用曲のうち、特にテーマに沿っていると思った曲を一曲選出し、出前がMVを制作致します。その際MV用として1:30~2:00程度のショートバージョンを用意していただきますので承知下さい。  (参考:「cut-e」のMV「Halv - Yabai-Jan」)
youtube
・採用者にはCD郵送の他、少額ではありますが報酬もございます。支払いはM3終了後となるのでご理解ください。 ・報酬譲渡に際し、個人情報の提供をお願いすることになります。ご了承ください。 ・結果は審査の後、1月内に採用者に通知します。
《注意事項》 ・違法サンプリングとかはやめてね ・盗用とかやめてね ・良心に従って生きようね
《〆切早くない?》 4月中旬公開を目途にトレイラームービーとMVを計二本作るための余裕を持ったスケジューリングが必要なので… 渾身のcut-eな曲お待ちしております。
こちらのフォームからご応募ください。
3 notes · View notes
tribow · 2 days
Text
Okay, I got another interview lined up to discuss my pay. Idk how much money I need to make minimum to self sustain myself in an apartment so I'm gonna need to figure that out.
1 note · View note
tribow · 2 days
Text
M3 2024春///2024/4/28/東京流通センター/////
Tumblr media
同人音楽即売会"M3"にNew Masterpieceとして出展いたします。
“M3 2024春” 4/28(sun)10:30-15:30/東京流通センター G-15a『New Masterpiece』
前売 1,650円 (税込/カタログ代含む) 当日 1,500円 (税込/パンフレット代含む)
▶︎▶︎頒布予定/// 新譜///
Tumblr media
V.A.『火星銀座エレベータ・アワー』(CT) 定番ロックナンバー、なつかしの歌謡曲、レイヴチューンから話題のJ-POPまで… アノ曲コノ曲をエレベーター・ミュージック風に再構築したコンピレーション! 30分/DLコード付/初回限定50本(追加生産未定)
既発作品/// さよひめぼう『Ninja School』(CD) WOODMAN『One Loop Beyond: One Loop Decade Edition』(CD+CDR) その他旧譜CD/CT、DLカードなど頒布予定です。 追って告知いたします。
なお、同時開催のWEB版イベントにも出展予定です。
WEB開催: 4/21(sun)-5/4(sat) 橙-034『New Masterpiece』
入場無料
2 notes · View notes
tribow · 2 days
Text
2024/04/14
KIRATORA 1st Album『フルコース』
Tr.01 とびだせステージ★しゃいにんぐ(歌唱)
Tr.13 Pussycat(作詞)
参加させていただきました。
2 notes · View notes
tribow · 2 days
Text
Tumblr media
189 notes · View notes
tribow · 2 days
Text
Tumblr media
106 notes · View notes
tribow · 2 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
まとめ忘れの方々をぎゅむっと
21 notes · View notes
tribow · 3 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
5/3(金)に開催される第二十一回例大祭で、顔の見えない幻想郷をテーマにしたイラスト集を発行します。A5 20P 500円
スペース:く05a 「ハイウェイオアシス」
↓boothで通販の予約ができます↓
しかいの真ん中 | highwayoasis https://highwayoasis.booth.pm/items/5663160
295 notes · View notes
tribow · 3 days
Text
Tumblr media
143 notes · View notes
tribow · 3 days
Text
The Spycrab. Why does it exist?
What is a Spycrab?
A Spycrab is an iconic animation bug for the Spy from Team Fortress 2. This bug was introduced since the game’s launch in 2007 and still exists today!
youtube
This post will cover on what causes this bug happen, how to fix it, and why it SHOULDN’T be fixed.
Debugging the Spycrab
First we need to know how do you become a Spycrab in TF2. To become a Spycrab the player have to pull out the disguise kit, crouch, look up, then start moving in any direction.
Tumblr media
This give us a clue on what’s going on. The issue is related to looking around while crouching with the Spy’s disguise kit. We can take a look at how Valve setup the Spy’s animations since they provided the model sources in the Source SDK. Let’s take a look at spy_movement.qci since that’s where they handle all of the animations related to moving around. From this point I will refer the disguise kit as PDA since that’s what it called in the sources. Looking at the entry for Crouch_PDA and Crouch_Walk_PDA everything seems to be written correctly. Theres nothing wrong with the code itself
Line 15: $sequence Crouch_PDA PDA_crouch_idle loop alignto a_reference addlayer PDA_aimmatrix_crouch_idle activity ACT_MP_CROUCH_PDA 1
Line 424: $MPCrouchWalkWithWeapon Crouch_Walk_PDA 0 0 0 0 0 0 0 0 PDA_crouch_walkN PDA_crouch_walkCenter PDA_aimmatrix_crouch_idle ACT_MP_CROUCHWALK_PDA $infoNode$  
This means that the issue is coming from one of the animations itself. Lets load up the PDA crouch animations in SFM and compare with the normal stand up animations.
Tumblr media
Everything looks fine however there’s something odd with the pda_aimmatrix_crouch_idle animation. It’s in a different pose entirely! To summarize what a aim matrix do, the animator put the character in various poses mimicking that the character is looking around. The game will take those poses and blend between them depending on what direction the player is looking. Generally you don’t want to stray way from the idle pose too much since it can cause potential problems when blending between various poses at once.
With closer inspection, it seems the pda_aimmatrix_crouch_idle animation is actually an early version of the spy’s knife aim matrix animation. Here’s both aim matrices side by side.
Tumblr media
The Fix
Now knowing that the bug is created by accidentally exporting another aim matrix animation for the wrong weapon. The fix is actually very simple! Without touching the animation files itself. We can go into the spy_movement.qci and replace any mention of pda_aimmatrix_crouch_idle with pda_aimmatrix_idle and that’s it! Compiling spy_animations.qc and loading up TF2 we will see the Spycrab no longer works.
But should this bug really be fixed?
This is the part where I tell you that the Spycrab bug should never be fixed in TF2. Even though this bug was stemmed from a mistake and it’s pretty simple to fix. This bug should never be fixed purely because it’s very important for the game’s history and community. After this bug was discovered and popularized back in 2008. It spawns plenty of memes within the community and in-game references from community cosmetics and unusuals, an official rare taunt for the disguise kit, warpaints, and a poster from the map Carnival of Carnage a Halloween reskin of Doomsday.
Tumblr media
Hopefully this post provide some interesting insight on how this iconic bug was created and the process of debugging animations in Source Engine!
242 notes · View notes