Tumgik
tsukikoayanosuke · 19 hours
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
If Rotbtd was a classic RPG game (Part 2)
I really love to play around with pixels, so this time I created some fake screens based on my RotBTD series. You can tell I was heavily inspired by KH:CoM's beautiful pixel graphics :'3 [Characters by me, bgs from FF Pixel Remasters]
197 notes · View notes
tsukikoayanosuke · 22 hours
Text
This is the last day of Winter in Year 1. Introduction!
Tumblr media
This is Jonah (if you know, you know) and this is the Discord Nitro Farm, or DNitro for short. Look if I'm going to enjoy this game, I deserve to have funny names.
The dog name is Grimace Shake (or Grimac) and the horse is McDoland (McDola). McDola won the Horse Race Festival last Autumn while Grimac got 4th place. We'll try again in Year 2.
Also, I was a couple of days old to know that the maximum material you can get is 999. I basically had a strategy during the first year to eat at least two medical herbs after chores so that I won't get sick. This include cutting all the lumber before the hot spring was built.
Tumblr media
For tools, I only have your usual. I barely use the sickle so I never change, while the hammer is still silver, so I can't get the power berry from the fisherman pond during winter. I am going to buy the blue feather later and purpose the first day of spring.
Other animal I have are 6 chickens, 2 cows, and 2 sheeps.
Because I'm a project sekai girly and the proud mom of one Tenma Tsukasa, every chicken is named after the Kasaverse: Tucasa (regular Tsukasa), Thorpe (with an 'h'), Valier (short for Chevalier or White Day Tsukasa), Lilium (Lilykasa) , Miles☆ (his character during Tondemo event), and Nakyam (short for Nakayama). All, except for Tucasa are born and raised here and all of them are laying egg.
The cow is named after Project Moon character but sillified; Ismael and Outism. While the sheep is named after two YouTuber I watch recently; TCNick(3) and Vernia(s) from Party Crasher. Everyone here is bought from Ann's dad. I'm only gonna start making baby cows after winning the Cow Festival. Ismael recently got L-milk so she will be the one entering the Cow Festival next year. TCNick still have regular wool if I remember correctly.
For extension, I have almost everything, especially the important ones; kitchen, bathroom, baby bed, and greenhouse. The log terrace is in progress, while the staircase will have to wait. I need only those two to get the house extension picture. Greenhouse specifically, I had a new system; plant the Summer & Autumn crops because they can grow back, while the empty slots are for gifts.
Tumblr media
For recipe, I have almost all. I know I'm missing the mountain couple's recipes, Elli's grandma, one of the carpenters, the potion dealer or Saibara, the bartender, and the fisherman.
I only have 4 out of 10 of the power berries (from the Flower Festival, randomly on the farm, from the Egg Festival, and from an offering at the Goddess Pond). I only need 2 more. I think I can get from the large fish and Stu's marbles.
Tumblr media Tumblr media
The relationship aspect is probably my proudest moment. I got all of the bachelorette to the pink heart before the year ends! So, I can get almost all of their picture (except Popuri, probably in Year 2). I got two girls to confess to me: Karen and Elli. Not only that, I got several reval heart event. I know I've seen many of Kai/Karen, Cliff/Ann, and one Harris/Maria. I haven't seen one from Jeff/Elli, while Gray/Popuri will probably be happening next spring.
I've been friends with all the rivals, so securing Karen, Kai, and Cliff from leaving. Not only that, I have become friends with several characters, most notably Rick, Gotz (Karen's father), the Pastor, and Sasha (Karen's mom). My prediction is if you keep giving them their favorite gift for an entire season, you can get good friendship with them. But I'm only doing this starting this winter after my greenhouse is built because I'll be planting flower and grass next spring. So, this winter, I've been giving the pastor, Karen's mom, and Popuri's mom some tomatoes. I tried the buyer as well but it's hard to predict when he's gonna appear in the bar. I'll still be giving them tomatoes until I got their dialogue indicator (aka Karen's mom smile in first interaction). For spring, it's potatoes time.
And that's all!
So, who I'll be marrying to? Well, as I said two girls confessed to me and I got several rival events. I really ship Kai/Karen, so they're off the table. Ann/Cliff too. Popuri was my first wife and had a thought to marry her again, but hearing Gray mumbling about her at the bar is cute I can't do it!
So, I have to options: Maria and Elli. To choose I decided to go to the church during new year eve and get out to see who will invite me to watch the first sunrise. That person will get the blue feather tomorrow.
And...
Tumblr media
It's Elli! She will be my future wife!
Well, gonna play this day again because I just need the screenshot.
Tsuki vs Harvest Moon 64: Let's get the legendary Party Picture!
Tumblr media
So, two weeks ago (around Ramadan break), after watching someone attempting to getting married the secret bachelor in Harvest Moon DS Cute and succeeded, fulfilling their childhood dream, I decided to pick up Harvest Moon 64 once again.
So, back story, I have a soft spot for Harvest Moon 64. It was in the Project 64 emulator my dad got me when I still had my rusty computer. I remember waking up at 6 on a Sunday morning just to play one more Mario Party game before church because after that it is back to studying (I could only play at weekend night).
Harvest Moon 64 was an interesting game because the first time I played it, I reached year 6th maybe and still don't have any progress (I think I got sick during evaluation day and that's why it got extended, I don't remember) ! My farm is still dirty and I didn't even know where the beach is!
As I grew, I made some attempts and actually got married to Popuri (in year 1! it was love at first sight) and had a kid! But I was still missing some things because my goal is to make a decent progress. I was pretty happy, especially compared to the horrendous first attempt (I as in elementary school okay?! I don't have (and still don't) the right thinking skill).
So, now, I decided to try again. This time I will try to get the Party Picture!
But because I'm not confident in my skill, I used some guides and cheats XD The only cheat in the emulator I'm using is Max stamina, infinite watering can, infinite fodder, and infinite chicken feed. No max money or lumber or relationship with the girls.
So, I decided to make like some sort of record of how far I've come. This will either be my life history in the making or another embarrassment in an attempt in getting the Party Picture.
According to the guide, I will need:
Eat 6 (of the 10) red power nuts. The blue power nut does not count toward this total!
Must have 250 happiness.
Your dog’s affection must be 200 or higher.
Must be married and have a child.
Wife’s affection is 250 or higher.
Combined affection between all villagers is 2,494 or higher.
One non-starved adult chicken.
Have all 6 home extensions.
Have 80% of farmland be grass in any stage (384 squares of outdoor farmland).
Well, let's make another attempt. Hope for the best!
1 note · View note
tsukikoayanosuke · 1 day
Text
Tsuki vs Harvest Moon 64: Let's get the legendary Party Picture!
Tumblr media
So, two weeks ago (around Ramadan break), after watching someone attempting to getting married the secret bachelor in Harvest Moon DS Cute and succeeded, fulfilling their childhood dream, I decided to pick up Harvest Moon 64 once again.
So, back story, I have a soft spot for Harvest Moon 64. It was in the Project 64 emulator my dad got me when I still had my rusty computer. I remember waking up at 6 on a Sunday morning just to play one more Mario Party game before church because after that it is back to studying (I could only play at weekend night).
Harvest Moon 64 was an interesting game because the first time I played it, I reached year 6th maybe and still don't have any progress (I think I got sick during evaluation day and that's why it got extended, I don't remember) ! My farm is still dirty and I didn't even know where the beach is!
As I grew, I made some attempts and actually got married to Popuri (in year 1! it was love at first sight) and had a kid! But I was still missing some things because my goal is to make a decent progress. I was pretty happy, especially compared to the horrendous first attempt (I as in elementary school okay?! I don't have (and still don't) the right thinking skill).
So, now, I decided to try again. This time I will try to get the Party Picture!
But because I'm not confident in my skill, I used some guides and cheats XD The only cheat in the emulator I'm using is Max stamina, infinite watering can, infinite fodder, and infinite chicken feed. No max money or lumber or relationship with the girls.
So, I decided to make like some sort of record of how far I've come. This will either be my life history in the making or another embarrassment in an attempt in getting the Party Picture.
According to the guide, I will need:
Eat 6 (of the 10) red power nuts. The blue power nut does not count toward this total!
Must have 250 happiness.
Your dog’s affection must be 200 or higher.
Must be married and have a child.
Wife’s affection is 250 or higher.
Combined affection between all villagers is 2,494 or higher.
One non-starved adult chicken.
Have all 6 home extensions.
Have 80% of farmland be grass in any stage (384 squares of outdoor farmland).
Well, let's make another attempt. Hope for the best!
1 note · View note
tsukikoayanosuke · 4 days
Text
Q&A: Hunter/Hunted
Upon learning that the people the MC worked with for some years are going to kill him/her as they believe him/her to be a threat/no longer safe to work with, the MC makes a run for it. Can you shine any light on what it may be like to be on the run for several weeks and, on the flip side, what it may be like to be the ones trying to find this MC?
This is a variable question, based on the organization. Obviously, being on the run from a slightly unhinged HOA would look very different from someone who was working for a Bond villain.
When you’re getting into world building, you really need to know how extensive your organizations will be. Everything about this question will hang on the organization and the character’s training.
For your purposes, you need to decide three things about the organization. How much capacity does it have, how much intelligence can it gather, and what is its reach?
Let’s start with the influence. Any organization will have limits to how far it can reach. If you’re dealing with a small organized crime outfit, it’s going to have difficulty applying it’s influence a couple states over. It may still be able to send people out, but their ability to operate will be limited in unfamiliar territory.
If the organization has an extreme reach, then your character can’t slip their perimeter and disappear. Again, the Bond villain example above isn’t that far off the mark. Shadowy conspiracies, or global criminal empires aren’t going to be thrown off (much) by running. Your character may still be able to escape by leaving the planet, but may not be a viable option.
A quick warning here, before we continue: If you are going with a massive global conspiracy that your character worked for, you really want to nail down who these people are. You, probably, want to share some of that information with the audience. There’s a lot of potential for a thriller about a character running from a massive conspiracy they don’t understand, but, at the very least, you do want to keep your audience at least up to speed with your PoV characters.
The amount of intelligence an organization can collect is critical for evaluating how effectively they can track someone. In the modern day, it’s remarkably easy to collect significant information about someone from publicly available information. Last month I watched someone parlay a Twitter bio into the individual’s full name, address, and current place of employment in under twenty minutes, using only public data. Do not underestimate how much information you put out there.
At the same time, there’s a huge difference between being able to run someone to ground using public information, and getting access to confidential databases. If your organization has money, they can buy plate reader data, and track your character’s location in real-time if they’re taking their car. If they have access to law enforcement databases, they can track your character through far more means, (potentially) including facial recognition technology, real-time tracking of their credit/debit card usage, and immediate flags if your character’s ID pops up.
This means, “hiding,” may be as simple as crashing on an old friend’s couch, or it could require significant tradecraft to drop off the radar.
The final thing you need to lock down is the organization’s capacity. Can they send one guy with a handgun? Can they send a kill team? Can they flag your character in federal databases as a terrorist, and send in SWAT teams to kill them.
There’s two parts here, the organization’s own manpower, and their ability to co-opt other authorities. This will factor into their ability to gather intelligence, if they can piggyback on someone else’s surveillance work, they don’t need to do that themselves. It keeps the organization safe. This could be a data tap, or by having people in the other organizations. It’s the signals vs human intelligence balance, either possibility will work. Either option could blow back on the organization, or they could have legitimate authority. If they have the ability to co-opt other authorities, you can assume they have access to the manpower and intelligence gathering capacities from those organizations.
Depending on how you structured the organization, their operations could be virtually anywhere. You’d need to lock down how they operate. However, we’re only half done here.
Your character’s experience will alter radically based on their own background and approach, so let’s split this up into pieces as well. You need to establish your character’s resources, their skills, and their paranoia.
Being on the run is expensive. Both, before and after you start hiding. You need to pay for your safe house, that means renting or buying another place. Because it’s a fixed location, if it’s compromised it’s gone. If you’re staying on the move, you need transportation, that costs money. You need food, that costs considerably more if you’re out in the open collecting it. You need someplace to lay low while you sleep and prepare (if you’re going on the offensive.)
The end result is, your character is going to need considerable resources to go into hiding. For our purposes, resources is collective, it refers to contacts they can use, vehicles, weapons, other equipment, false identities, safe houses. Even their ability to collect intelligence against their former employers would be a form of resources. Anything on this list has the potential to be useful when trying to stay out of sight, or if they’re trying to shut down their former associates.
The important thing to remember here is: This isn’t a bank balance.” However, your character will burn through the resources they have as they try to stay out of sight. Any resource they use is another potential piece of evidence their foes could use to track them down.
For example: if your character used their old sidearm to fight off an enemy, and the cops run the ballistics, there’s a real chance the conspiracy could get that info and immediately know your character was there.
One of the major dangers when facing off against an organization with extensive intelligence operations is that all of your bank accounts are now being monitored. If your character had money hidden under a false identity, they still have that money, but there’s a real potential that pulling out their credit card will bring the metro PD running.
Your character’s skillset will heavy affect how well they approach this. Someone with a more covert background will probably have an easier time blending in. They’ll have a much better grasp over what actions they can take safely, and which ones will light them up for their foes. They may also be in a much better situation for evaluating when to, “misstep,” in order to provoke a response. There’s an entire skill to knowing when you should appear to make a mistake in order to draw your foes out.
Now, I’m talking about this with the assumption that your character is an assassin or spy, but the truth is that a lot of people will cultivate those skills. If your character was a cop, private investigator, bounty hunter, or career criminal, they’d probably know most of this, even if they eschewed violence.
Remember, “just because you’re paranoid doesn’t mean they aren’t after you.” How much prep your character did before this situation hit the fan will affect their ability to walk away and disappear. Some of this bundles in with the idea of resources above, but if your character expected, or at least prepared for the potential that they’d need to go into hiding (potentially permanently), they may have set up multiple exit plans to get out and disappear. If they have a plan, and backups, to simply drop off the face of the earth, they’re probably going to be able to execute those. They would have been in a situation where they could accurately assess the organization’s intelligence, and probably had a good idea how to leave no trace. An especially paranoid character may even have set up some dead man switches in the organization to make tracking them even more difficult when they disappeared.
Of course, it’s possible something would cause the character to abandon their exit and switch over to hunting or dismantling the organization. This kind of a decision is very contextual, based on your character and the people in their life, so it’s a bit difficult to chart and say, “it’d be like this.” However, it would be an excellent mid-story turning point for the character, where they go from being the hunted to being the hunter.
Beyond this, everything’s character. The relationships between the characters will determine how this, “feels.” Once you have an idea for the kind of characters and organizations you have, you can start to research the details and lock this down.
-Starke
This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.
Q&A: Hunter/Hunted was originally published on How to Fight Write.
177 notes · View notes
tsukikoayanosuke · 5 days
Text
Tumblr media
more indulgent art :333!!!!
THEY’RE BEST FRIENDS‼️‼️‼️☝️☝️
Tumblr media
no picture frame version
47 notes · View notes
tsukikoayanosuke · 6 days
Text
Tumblr media
I love this so muchhhhh
1K notes · View notes
tsukikoayanosuke · 8 days
Text
youtube
After many, many pondering and switching editing program, I can finally, finally, finish this intended video and cross this out of my WIP list. Not much to say but this song is one of my favorite vocaloid song. It just came on the right time when I have imposter syndrome and writer block.
The cover used and English translyrics source are in the video description.
OC used, specifically my Wattpad mutuals:
Astrid Lancaster ( @countessofwisdom )
Charlotte Luchessi ( @akemiozawa )
Andrea Williams ( @91062854-ka )
Jonah Argentum (mine)
Lynette Mitchell ( @sakuramidnight15 )
Rose Fall ( @isabellawaites )
8 notes · View notes
tsukikoayanosuke · 11 days
Text
Let's talk about pacing.
Pacing is crucial to consider in plot development. It refers to the speed at which events unfold in your story.
It's important to vary the pacing to keep readers engaged. By effectively managing it throughout, you can maintain reader interest, build tension, and create an overall compelling narrative.
Fast-paced scenes: Use quick, action-packed scenes during moments of high tension, such as intense action sequences or pivotal plot points. Short sentences and rapid-fire dialogue can help create a sense of urgency and keep readers on the edge of their seats.
Slow-paced scenes: Slow down the pacing during moments of introspection, character development, or when you want to build atmosphere. Take the time to delve into emotions, descriptions, and inner thoughts to deepen the reader's connection to the characters and world.
Transitions: Smoothly transition between fast-paced and slow-paced scenes to maintain momentum while allowing readers time to catch their breath and process information. (See here for more on how to effectively implement transitions!)
Avoid prolonged lulls: While it's essential to have slower moments for character development and world-building, be cautious of prolonged lulls in the story where nothing significant happens. Keep the plot moving forward, even during quieter scenes, by introducing new information, conflicts, or character dynamics.
Balance: have a balance between fast-paced and slow-paced scenes throughout your narrative to create a dynamic reading experience. Too much action without sufficient downtime can exhaust readers, while an excessive number of slow scenes may lead to boredom.
More writing help on my blog! ❤
1K notes · View notes
tsukikoayanosuke · 11 days
Text
Let's talk about killing off characters.
Killing off characters is a dramatic device often used to advance the plot, create tension, or evoke emotional responses from readers or viewers. We love doing it. The initial shock, the mourning after. The effects of it on the other characters. It's fun.
Nevertheless, you can still achieve the desired impact on your plot and characters without necessarily resorting to fictional murder.
Here are some alternatives to drive the plot forward:
Character Transformation: Instead of killing off a character, you can have them undergo significant personal growth or change. This could involve overcoming challenges, facing moral dilemmas, or undergoing a shift in beliefs or values. Their transformation can still drive the plot forward and impact other characters. (I especially love it when the transformation is negative—like when a traumatic experience of some sort completely strips a character of their soul. But that's a sentiment for another day.)
Betrayal or Conflict: Introduce betrayal or conflict between characters that challenges relationships and creates tension. This can lead to significant plot developments and character arcs without resorting to death. And it can be cause for quite a lot of angst.
Separation or Estrangement: Have characters physically or emotionally separated from each other, causing tension and driving the plot forward as they strive to reconnect or deal with the consequences of their estrangement.
Sacrifice without Death: Characters can make significant sacrifices that don't necessarily involve their death. This could be sacrificing personal goals, relationships, or values for the greater good or to achieve a specific objective.
Injury or Disability: Instead of killing off a character, you can incapacitate them through injury or disability. This will create challenges for the character and those around them, leading to character development and plot progression as they're forced to adapt to their new circumstances.
Redemption Arcs: Characters who have committed wrongdoings can undergo redemption arcs where they seek forgiveness, make amends, or strive to become better individuals. This can drive the plot forward while also adding depth to the character. Keep in mind that this may not be a suitable alternative to death for some characters—for instance, the protagonist forgiving their abusive parent despite all they were forced to go through may evoke a sense of indignation rather than admiration for their supposed selflessness.
Revelations or Secrets: Introduce revelations or uncover secrets that have significant impacts on characters and their relationships. This can lead to conflict, tension, and plot twists without the need for death.
Forced Alliances or Unexpected Partnerships: Characters can be forced into alliances or partnerships with unlikely allies, leading to interesting dynamics and plot developments as they navigate these new relationships.
Loss of Power or Status: Characters can experience a loss of power, status, or reputation, which can drive the plot forward as they strive to regain what they've lost, seek revenge on those responsible, or adapt to their new circumstances.
Time Constraints or Pressure: Introduce time constraints or pressure situations that force characters to act quickly and make difficult, split-second decisions that may end up being quite regrettable later on. This can raise conflicts of who's to blame, or what should have been done.
I feel like I strayed off a little, but there you have it. Hope this was helpful! ❤
806 notes · View notes
tsukikoayanosuke · 11 days
Text
Let's talk about character voices.
Giving a character a unique voice in your writing involves several elements, including word choice, sentence structure, dialogue quirks, and mannerisms. By incorporating these elements into your writing, you can create characters with distinct voices that resonate with readers and bring your story to life.
Here are some tips to help you create distinctive voices for your characters:
Distinct Vocabulary: Choose words that reflect the character's background, personality, and education level. Consider their profession, interests, and experiences when selecting vocabulary. For example, a well-educated professor would likely use more sophisticated language.
Dialogue Quirks: Give each character specific speech patterns or quirks that set them apart. This could include repeated phrases, stuttering, using or avoiding contractions, or speaking in a particular dialect or accent. Be careful not to overdo it, though, as too much can become distracting.
Sentence Structure: Pay attention to the rhythm and structure of their sentences. Some characters might speak in short, abrupt sentences, while others might use long, flowing ones. This can convey their confidence, hesitation, or urgency.
Internal Monologue: Show the character's unique thought process through their internal monologue. This can help readers understand their motivations, fears, and desires, further distinguishing them from other characters. (This may not necessarily apply to your story if you're writing in a third person omniscient perspective, or if you intend to exclusively follow the internal monologue of the main character.)
Physical Gestures and Actions: Incorporate the character's physical gestures and actions into their dialogue to add depth to their voice. For example, a nervous character might fidget, slouch, or avoid eye contact while speaking, while a confident character might stand tall and make direct eye contact.
Background and History: Consider the character's background and history when crafting their voice. Their upbringing, cultural influences, and past experiences can all shape the way they speak and interact with others.
Consistency: It's important to maintain consistency in the character's voice throughout the story. Pay attention to their speech patterns, vocabulary, and mannerisms to ensure they remain true to their established personality.
Listen to Real Conversations: Pay attention to how people speak in real life, including their tone, vocabulary, and speech patterns. Drawing inspiration from real conversations can help you create authentic and believable dialogue for your characters.
Read Aloud: Reading your dialogue aloud can help you identify areas where the character's voice may not sound authentic. If it doesn't sound like something they would say, revise.
Avoid Stereotypes: While it's okay to draw inspiration from archetypes, be careful not to rely too heavily on stereotypes. Instead, strive to create complex, multidimensional characters with unique voices.
Hope this helps!
2K notes · View notes
tsukikoayanosuke · 11 days
Text
blender 🎶
782 notes · View notes
tsukikoayanosuke · 11 days
Text
Tumblr media
Whoever did this at my Barnes and Nobel, you deserve a raise
1K notes · View notes
tsukikoayanosuke · 13 days
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
2K notes · View notes
tsukikoayanosuke · 13 days
Note
💌send this to the twelve nicest people you know or who seem to have a good heart and if you get five back you must be pretty awesome.💌
Tumblr media
0 notes
tsukikoayanosuke · 13 days
Note
Get attacked!!❤️💗Send this to other bloggers you think you are wonderful! Keep the game going💕💗💗💗💗💗💗💗💗💗💗
Tumblr media
Aw~ Little ol' me?
0 notes
tsukikoayanosuke · 14 days
Text
Tumblr media
It has been a hot minutes since we touch Twisted Kingdom Hearts. It's fun to go back again and continue where our journey left off. Which apparently we just finished wrapping up Traverse Town first visit XD Well, hopefully we won't take another three years to finish our official first world.
So, here's a crappy poster and some Gacha Club (re)design notes.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
4 notes · View notes
tsukikoayanosuke · 15 days
Text
Let's talk about character development.
Creating multidimensional characters make them more relatable to your readers. They add richness and complexity to the narrative, enhancing its overall depth and resonance.
So. How?
Complex Motivations: Characters should have motivations that go beyond simple desires or goals. Delve deep into their past experiences, fears, and desires to understand what truly drives them. Keep them consistent yet nuanced for realistic character growth and change throughout the story.
Flaws and Vulnerabilities: Avoid creating characters who are too perfect or flawless. Imperfections make characters relatable and interesting. Give them vulnerabilities, weaknesses, and struggles to overcome. This adds depth to their personalities and creates opportunities for character development.
Internal Conflict: Explore the internal conflicts within your characters. This could be moral dilemmas, inner turmoil, or conflicting emotions. Internal struggles can be just as compelling, if not more so, than external conflicts, and they add layers to your characters' development. (See my previous post about this!)
Consistent Behavior: Make sure to keep your characters' actions, reactions, and decisions consistent with their established personalities, backgrounds, and motivations. Inconsistencies can break the reader's immersion and credibility in the story. And the fandom will hunt you down mercilessly.
Unique Voice: Each character should have a distinct voice and mannerisms that reflect their personality, background, and worldview. Pay attention to the way they speak, their vocabulary, and their gestures. This will really help to bring your characters to life.
Dynamic Relationships: Develop dynamic relationships between your characters. Interactions with other characters should reveal new facets of their personalities and contribute to their growth or downfalls. Explore different types of relationships (friendships, romances, rivalries, family dynamics, etc.) to add depth to your characters' experiences.
Arc of Change: Consider how your characters evolve over the course of the story. What lessons do they learn? How do their experiences shape them? Every significant event should impact your characters in some way, leading to growth, transformation, or regression.
Happy writing ❤
2K notes · View notes