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valldoesdnd · 9 months
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I can absolutely recommend Sticky for art commissions! They’ve done fabulous work for me in the past and I’ll likely be returning soon for some more new releases coming up... 👀 Definitely check them out!
Commissions Open
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valldoesdnd · 9 months
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⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Arkanobow
Weapon (longbow), very rare (requires attunement) ___
“Arkanobows" are weapons from a far-flung age and can sometimes be found in the lairs of sphinxes that have traveled through time. You can use the bow as described below, even if you aren’t attuned to it.
The item appears to be a bow handle. While grasping it, you can use a bonus action to cause a pair of bow arms to spring into existence, one from either end of the riser, or make them disappear. The bow’s crackling arms emit bright light in a 15-foot radius and dim light for an additional 15 feet. If you are proficient with shortbows or longbows, you are proficient with the "arkanobow”.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. If you draw the bow without an arrow, the bow magically creates its own. The created arrow is already nocked, made of pure electricity, and disappears if you don’t make an attack with it. On a hit, the weapon deals lightning damage, instead of piercing, and if the target is made of metal or wearing metal armor, you have advantage on the attack roll.
The weapon runs on a power source that’s fueled by magic. The bow’s arms can persist for up to 1 hour before the power source is empty. Deduct the time it persists in increments of 1 minute from the power source’s total time. You know how much remaining time the source has while holding the weapon. Any creature can use an action to expend a spell slot level of 1st level or higher into the power source, adding to its total remaining time, by touching the bow as the spell slot is expended. The power source regains a number of minutes of power equal to the spell slot level that was expended into it. When found, an “arkanobow" has 3d20 minutes of power remaining, and it can’t have more than 60 minutes of power at a time.
If you’re attuned to the bow, you can use the following properties by deducting additional minutes from the bow’s remaining time. The number of minutes you deduct depends on the property you use.
𝙅𝙪𝙢𝙥𝙨𝙩𝙖𝙧𝙩. You can use an action to deduct 5 or more minutes from the the bow’s remaining time…
…Continued in the comment below! ___
✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!
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valldoesdnd · 9 months
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Hey folks, the July Art Pack is now available on the VS Press Patreon!
Subscribe NOW for as little as £3 a month, and grab a commercial license to use them in your own projects!
What is VS Press? VS Press is a Patreon focused on releasing commercial use monster art for TTRPGs, created by Ennie-Nominated author Vall Syrene. The art at VS Press is inspired by cosmic horror, monster hunter, dark souls, Warhammer, and all things grim and dark fantasy. Over the next year VS Press aims to bring you a wealth of monster-related content, including commercial use monster art and stat blocks, monster hunting adventures, player classes, and much more!
What can you expect as a patron of VS Press?
Subscribing to VS Press gets you the following:
1 - 2 Monster sketches a month (with commercial use license)
1 full-colour monster art per month (with commercial use license)
A unique discord role for our discord server
The Welcome Pack, which includes a bonus collection of monster sketches and color art.
Sweet freebies and extra art pieces as I get free time to make them (usually 1 or 2 a month!)
More content is aimed to be added as this patreon grows, including:
System-agnostic supplements for TTRPGS like Mork Borg and Pathfinder 2e
TTRPG monster hunting adventures, complete with maps
Monster stat blocks you can use with your favorite d20 games like DnD
MechHunters, a monster hunting, mech stomping, tank blasting, d20-compatible spiritual successor to the Adamantine best-selling Greasemonkey's Handbook mech construction guide.
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valldoesdnd · 1 year
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Cover for Captain N’ghathrod’s Tall Tales of Distant Stars
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valldoesdnd · 1 year
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This is one of the first maps I’ve made, one that I am still very proud of. Behold, the Haunted Shipwreck!
You can find this map here, along with high quality versions of all my other maps.
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valldoesdnd · 1 year
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Primordial Earth Heart
Wondrous item, legendary (requires attunement) ___
This crystal-pierced rock is shaped like a heart. It gently pulses while held and is always slightly warmer than body temperature. It is said that the first earth elemental was once a human that joined with such a heart.
As part of attuning to the heart, you must also hold it to your chest. Once you’ve attuned to it, the heart magically sinks into your chest, with its crystals just barely visible above the surface. While attuned to the heart, your skin becomes hard like stone, granting you the effects of the "stoneskin" spell. In addition, while you are not wearing any armor, your Armor Class equals 14 + your Dexterity modifier. You can use a shield and still gain this benefit.
𝙎𝙥𝙚𝙡𝙡𝙨. While attuned to the heart, you can use an action to cast one of the following spells from it (save DC 17): "entangle", "spike growth", or "wall of stone". Each spell manifests as a series of jagged crystals. When a creature other than you enters the area of one of these spells (or within 5 feet of a "wall of stone") for the first time on a turn or starts its turn there, that creature immediately takes 1d4 piercing damage from the jagged crystals. You are immune to the effects of the “entangle" and "spike growth" spells when cast in this way. Once the heart has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
𝘾𝙪𝙧𝙨𝙚. This heart is cursed, and attuning to it extends that curse to you. While cursed, the stone and crystals spread across your body, gradually replacing your flesh with pure rock and crystal over the course of 30 days. After 30 days, you no longer need to breathe, you gain a burrowing speed equal to half your walking speed, and you have tremorsense out to a range of 10 feet. Your weight is also tripled; your swimming speed is reduced to 0 if you have one, and you sink to the bottom of any liquid at a rate of 60 feet per round, at which point you can walk as normal. Only a "wish" spell can end your attunement to the heart and remove the curse, at which point it erupts from your body, landing in a space within 5 feet of you. ___
✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for less than $10 a month!
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valldoesdnd · 1 year
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EMBRACE CHAOS, BECOME THE HONK
Explore your chaotic side with the HONKONOMICON, an 80-page dnd supplement filled with new goosely subclasses, monstrous foes, feathered deities and mischievous spells!
It’s already a #1 best-seller, so jump in and grab it while it’s hot!
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valldoesdnd · 1 year
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EMBRACE CHAOS, BECOME THE HONK
Explore your chaotic side with the HONKONOMICON, an 80-page dnd supplement filled with new goosely subclasses, monstrous foes, feathered deities and mischievous spells!
It’s already a #1 best-seller, so jump in and grab it while it’s hot!
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valldoesdnd · 1 year
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It's not going to protect you from Owlbear attacks, but you'll at least be comfortable.
Who in your current party, is most likely to buy the Perfect Tent?
If you enjoy our magic items, please drop a like, follow and reblog! :) We drop new items every day and you can find all 149 (and growing) at the link in the picture.
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valldoesdnd · 1 year
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valldoesdnd · 1 year
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valldoesdnd · 1 year
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Failing to hit a monster doesn’t always mean missing - this is a great idea to keep the tension high and letting the players feel like skilled badasses!
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valldoesdnd · 1 year
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✨New item!✨ Stormpiercer Weapon (arrow), legendary (requires attunement)
You ignore the effects of strong wind and penalties to underwater ranged attacks made with this piece of magic ammunition, and it reappears in your hand after hitting or missing the target. You can choose to disperse weather effects, such as fog or rain, in a 10-foot-diameter sphere centered on Stormpiercer when it hits a target until the end of your next turn. If the weather effect is magical, make a Wisdom check against the caster’s spell save DC, dispelling the effect on a success. 
When you make a ranged attack with this arrow you can choose to take 1d4 slashing damage on the arrow’s bladed fletching. This damage cannot be reduced in any way. If the arrow hits, it deals an extra 1d6 cold, 1d6 lightning, and 1d6 thunder damage to the target.
As a bonus action immediately before making an attack with Stormpiercer, you can grant yourself truesight out to 120 feet for 1 minute. The truesight ends early if you use an action or reaction to do anything other than attack with Stormpiercer. This property can’t be used again until the next dawn.
Stormpiercer is rumored to be one of the arrows in the quiver of the Harbinger. Once a man, now a cursed creature of wrath and thunderous violence that arrives in the eye of hurricanes to sunder ships and slay their crew. A rare survivor washed ashore with this prize impaled in his gut, telling a feverish tale of a being with icy skin, and an albatross slung round his neck, dealing death with bow and arrow. After the sailor succumbed, this fearsome arrow was retrieved from the wound and given its name. No one dares to bear Stormpiercer across the sea out of a dreadful suspicion that the Harbinger seeks to refill his quiver ever still.
- 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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valldoesdnd · 1 year
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Air genasi artificer for @brightbirdart Watercolor, mixed media.
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valldoesdnd · 1 year
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"Somewhere deep in their hearts, every DM wants to run a giant mimic"
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valldoesdnd · 1 year
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Lukomorye  
The art pieces made for the Skills Up School contest “Lukomorye” Based on the prologue for “Ruslan and Ludmila” by Alexander Pushkin
Andrew Mironov
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valldoesdnd · 1 year
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50 Rumors And Hooks...
A bandit gang preys on wounded and weary adventurers as they straggle down the road from the dungeon to the city. 
A black cloak was stolen from the Burnt Bridge tavern last night; sewn into the hem is a treasure map.
A gigantic egg appeared in the town square last night. No one knows what might hatch out of it, but it’s going to happen soon.
A deity walks the city streets disguised as a humble mortal. 
A hot-tempered knight has promised all his lands to his brother if he is bested at the upcoming jousting tournament.
A leading churchman has announced a heretical doctrine; his fellow priests have demanded that he recant, on pain of excommunication. 
A wrestler named Drón Goldentress will perform three great quests for anyone who can beat her in a match. 
Agitation grows in a neighboring land for a renewed war against the kingdom. 
An eerie dog with glowing eyes stalks the city at night. The magnificent sorcerer Furioso was bitten by it, and now he can barely remember his own name.
Ditchdiggers unearthed an ornate tin casket the other day. They can’t figure out how to open it, but won’t let anyone else try, either. 
Drinking a poison surely meant for someone else, the meek baker Oswald dropped dead in a tavern last night. 
During the day, the headsman’s daughter appears rather homely, but under the moonlight, she is the fairest young maiden in the realm.
Every hundred years or so, a black, venomous rain falls on the city, killing hundreds of people. A recurrence is months overdue. 
The Superordinate Six, a band of famed adventurers, have failed to return from an expedition to the Rat City ruins. 
Goblins tunneled a good distance under the city walls last year, but the authorities covered it up. 
Grave robbers have been digging up the bones of slain adventurers. They must be working for a lich or evil wizard. 
Luriez the horse trader is auctioning off Bravo, a clever and magnificent steed. His former owner, a luckless mercenary, lost him in a dice game. 
Magic items sold by Antesos Three-Beard have a peculiar way of finding their way back to his shop after the purchasers die. 
Many of a famous knight’s heroic feats were in fact performed by his squire, a young girl dressed as a boy.
Mercenaries have taken sanctuary in the temple; the high priests want them out but are forbidden by the tenets of their faith to expel them. 
Pound for pound, the most valuable treasure in town is not silver or gold, but the cache of saffron hidden in the spice merchant’s shop. 
Priestess Ciana has great healing powers, but those she raises from the dead sometimes take on her personality traits. 
Pulsing green lights are frequently observed near the abandoned mines south of the city. 
Recent rains flooded the catacombs beneath the city; strange things are floating to the surface.
Someone is stealing all of the town’s church bells. 
Somewhere in the city, the priceless Altar of Kych is hidden in plain sight.
The armorer Casabon just received a shipment of Zhenish steel, which will make fine blades for those who can afford them.
The astronomer Harun the Subtle reports sighting a circle of new red stars in the sky. The Royal Astrological Society has offered a reward to anyone who can conclusively explain the meaning of this omen.
The beloved singer Dulari has fallen prey to a terrible illness, one the healers can’t cure. 
The bullying city watchman Moyalva has been extorting money from the weak and helpless.
The courtier Vivando has fallen out of favor with the king, who suspects him of having eyes for the princess.
The exiled prince of Cadis unwisely dismissed a churlish servant who knows too much about his master’s business.
The feathers that rained down on Beggar’s Alley last night came from the wings of battling archons.
The floorboards beneath the Trembling Pig Inn are hollow and full of stolen gold.
Pirates have disrupted grain shipments meant for the kingdom; starvation looms if traders cannot resupply in time.
The high sheriff becomes violently enraged if anyone accuses him of having orc blood. 
The king is a usurper who has the real heir to the throne chained up in his basement.
The king plans to build new watchtowers around the city. Laborers, once desperate for work, will soon be hard to hire.
The king’s chief minister plans to step down, making way for his clever but abrasive protégé. 
The philosopher Frabreck has released another pamphlet arguing for the conquest of the orc lands, so that its peoples can be liberated from evil and placed under the king’s benevolent rule.
The rancher Septimus is raising a flock of strange reptilian beasts on his farm.
The retainers of an unpopular knight quelled an uprising on his lands by fi ring crossbows into an unarmed throng.
The rich merchant Zaguant has learned that pirates have sold his son into slavery.
The son and daughter of two rival merchant families eloped a few weeks ago. Both fathers offer a reward for the son: his father aims to protect him, but the girl’s wants him dead.
Whenever a member of the murderous Lampedusa clan is slain, the weapon used to deal the death blow is permanently imbued with powerful magic.
The young adventurer Brialda carries a shield bearing the crest of the Acatero family, even though, as an illegitimate daughter of that clan, she is not entitled to it. 
An ancient throne lies buried in a field nearby. Anyone who sits on the throne for an entire night will rise from it a wise man or a lunatic.
They say that if you listen long enough to the water lapping against the shore near the statue of King Brand, you will hear the name of an innocent person you are fated to kill. 
They’re slaughtering more than just cows and sheep at the old abattoir down by the piers.
Whenever ravens gather on the clock tower, a mighty hero dies. 
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