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vexwerewolf · 3 hours
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Entirely normal things can happen in Act 3
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vexwerewolf · 3 hours
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Seems to be bunny in the trough Thursday
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vexwerewolf · 7 hours
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vexwerewolf · 7 hours
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If transphobes actually thought trans people were dangerous, they wouldn't make entire careers out of antagonizing us.
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vexwerewolf · 24 hours
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DeepLeffen is a Twitter bot trained on r/smashbros and Tweets from professional Smash player Leffen. It randomly generates Tweets based on prompts it is fed.
It’s probably the best account on the site.
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vexwerewolf · 1 day
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Me with my homophobic gay ratsona
I think we're starting to dilute the meaning of "terminally online". Like, no, it's not terminally online to have eccentric opinions about a popular TV show – people like that existed before "online" was a thing. Unless we're talking at least an "it's homophobic for gay furries to have rat fursonas because they're depicting gay people as vermin", the onlineness falls well short of terminal.
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vexwerewolf · 1 day
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odin is like “when thor was born the sun shone bright upon his beautiful face. i found loki on the sidewalk outside a taco bell”
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vexwerewolf · 1 day
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I think the most fucked up thing about intrusive thoughts is it's really difficult to discuss them without discussing their content, because without a discussion of their content it's impossible to get across just how distressing and debilitating they are. "Oh, you have unpleasant thoughts sometimes? Yeah we all have that, I guess."
But if you discuss their content there's this huge risk of people just pulling away in disgust. "Oh god, you have THOSE sorts of thoughts? They should lock freaks like you the fuck up!" As if they think people act on every single thought they have.
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vexwerewolf · 1 day
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Give me a Hollywood blockbuster budget and I'll make In Golden Flame into a TV series and it'll rock your fucking world
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vexwerewolf · 1 day
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don't kill me but, but getting older, I find Zootopia to be a mess of a story sprinkled with some copaganda and weird racial coding. I think people need to retire the racial allegories with animals unless they *truly* know what they're doing.
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vexwerewolf · 1 day
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vexwerewolf · 1 day
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i discovered that the d&d campaign i am in has no plot relevant religions so the DM didn't write any for their world (as far as i know). while i already have a god my character worships entirely built out with a constellation of other ideas for related gods.
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vexwerewolf · 1 day
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Once while I was at work a grown ass man told me "no matter how tough you act you'll never be a man, just like I'll never be a woman" and I know he MEANT like "I'm tougher than you because women are weak" but I heard it in Queer and went "Oh.... sweetheart" and he just completely recoiled it was insane
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vexwerewolf · 1 day
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I will not elaborate
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vexwerewolf · 1 day
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vexwerewolf · 1 day
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vexwerewolf · 2 days
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"Protect the Sacred's first complete playtest is here! Protect the Sacred is a anticolonial pulp adventure game that looks to emulate the mood and tone of the pulp movement beyond just as the globe-trekking adventure of stories like Indiana Jones, Johnny Quest, and Tomb Raider, but also pulp as horror, mystery, sci-fi, drama, and even romance.
In Protect The Sacred you work as a member of The Memento Group, an organization that, nominally, is an international nonprofit who is mostly interested in historical preservation, cultural outreach, and the building and support of museums and landmarks. As well as deconstructing and interrogating the colonial legacies of various academias and how they continue into today.
In truth, while they do that work and more, they are also a community-facing resource of specialists who look to protect, preserve, and reclaim a world of magic, monsters, and mystical artifacts on behalf of who they belong to and on that community's terms. Because for the Players of Protect The Sacred, all the intangibles of culture are all so very tangible.
Play as adventurers armed with folkloric magic power, deeply rooted in their connections to the culture around them. From wielding a legendary magical item, to practicing a cultrual magic, to taking the form of the fiercest monsters from your people's stories.
Explore the mythic realms talked about in the legends of heroes and gods as part of the Grand Outside, a magical otherworld in a mutually affecting relationship with the material. Explore a secret wizards nightmarket for clues and rumors on a trail for a stolen remains. Brave impossible and strange dungeons formed by stories that need to be told and stare truth straight in the eyes. Plan a heist to steal back the pilfered and stolen.
In this game I look to ask people to consider themselves, their relationship to culture, and what it looks like. I want you to consider and think on the meaning and value of the stories, lessons, and skills we pass on to others. I want to ask how we could challenge the ways we build and engage with history and these stories. This is a game where you fist fight fascism in many forms. It's a game about telling stories and building heroes. Are you ready to Protect the Sacred?" --- Information about joining the playtest can be found in the link! I'm excited to show y'all what I've been working on for about 2 and a half years.
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