The Trio of Travellers (3/3) Nuxur the Dragonborn Fighter/Ranger. Raised on the honour-bound traditions of his family, Nux had a sense of duty and justice instilled in him during his youth, and when he came of age, Nux and his brother both left their clan to join the military. His top priority was always the safety of the common folk, those not strong enough to fend for themselves. After years of serving as a loyal soldier, Nux began to realize that his effectiveness in his ambitions as a protector were better suited outside of the bureaucracy of the state army and he left to join a party of adventurers all hoping to make a positive impact on their world. Along with a beastly half-orc and a cunning gnome, Nux always travels with his faerie dragon companion Villas, and together, this small group yearns to help maintain peace across the lands and stop whatever great evils would see their world come to ruin.
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The Trio of Travellers (2/3) Archibald the Gnome Artificer. Archie was never one for the blade, unlike most of the men in his family. A rather curious gnome, Archie was far more interested in inventing and tinkering, preferring to create machinations to take care of the tasks he’d rather not concern himself with, fighting being chief among them. After a drow raid on his mountainside village decimated his family, Archie further dedicated himself to his studies, hoping one day to create something that would make him strong enough to protect the people he cared about. All of his efforts culminated in the creation of Sven, his powered armor-suit. Now equipped with the means to fight and a new lead on the drow who slaughtered his people, Archie heads for the Underdark, ready for whatever he may encounter.
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The Trio of Travellers (1/3) Gevaudan the Half-Orc Barbarian. Gevaudan was abandoned at birth, destined to perish were it not for his discovery by a roaming band of warriors orcs and their chief, Ront, who took the boy under his wing. Life was harsh within the tribe but Gevaudan trained in their barbaric fighting styles, learning to hold his own until eventually his ferocity in battle was unmatched by any of his peers within the tribe. Eventually, he discovered that the blood that flowed through his veins had hints of lycanthropy, passed down from older generations, and most of his peers simply referred to him as “The Beast.” One night, the orcs were ambushed by drow who captured and killed many of the surprised warriors, and by the time Gevaudan was able to free himself from captivity and fight his way out of the Underdark, he discovered that Ront had fallen in combat. With his family decimated, Gevaudan has decided to join a dragonborn and a gnome he met in the Underdark, hoping that by saving others, he might redeem himself for failing his tribe.
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Percivelle the Human Wizard. After freeing his father’s spirit from an old tome he was bound to, Percy was able to commune with his father in the afterlife and finally overcome decades of resentment upon learning that his rather harsh upbringing was the product of a father trying to prepare his son for a cruel world. At peace with the elder Percivelle’s passing, the tired wizard returned to the great task of preventing the chaotic reign of the Goddess of Madness, Yvdeia. Tragically, while in pursuit of Yvdeia’s seven priests, Percy fell to one of her fearsome followers in combat and though Percy is mourned by those he travelled with, he is ready to step into the planes beyond where his family awaits him.
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Tonthernis the Dragonborn Artificer. Tony was born into a noble line of dragonborn sorcerers, all renowned for their natural gifts in the magical arts, and though he was expected to inherit these powers himself, his time never came. Desperate to keep his failure from the public eye, Tony’s family sent him away to a mage’s college on a distant continent, hoping his time there would unlock some latent sorcery buried inside of him. Upon arrival, the dragonborn instead opted to pursue a degree in enchanting and inventing items, where he developed an aptitude for artificing. After completing the program, Tony decided against returning home and instead ventured out into the world, eager to show off his creations and prove that his inventions were just as effective as any spell.
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Moss the Kenku Ranger. Moss awoke alone, in the middle of a grand forest, with no name, no voice and no family. A curious creature, the young kenku set out into the woods to discover his voice, mimicking the sounds of the rivers and the trees and the animals that inhabited them. He ventured on for days and soon grew weary, stopping to rest at the base of a mysterious pool with a glowing blue light. Peering into the waters, the warmth of the pond’s glow drew him in and as he sank deeper in, he felt time and space fade away as he floated between realms. Just as he began to lose consciousness, he emerged from the waters into unfamiliar lands, lifted out by a strange being, a human. The man, a ranger, introduced himself and offered food and shelter. Although Moss couldn’t audibly respond, there was a gentle understanding between the two and agreed to go with him, eager to discover the sights and sounds this new world had to offer.
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Brenna the Half-Elf Cleric. Orphaned at birth, Brenna was found on the steps of the Church of Vita, the embodiment of law and order. She grew up with few friends other than the merchant’s daughter, Kila, though the two of them shared a deep bond, and Brenna would follow Kila wherever she went. Kila decided to leave her family’s business in favour of training with the monks, but one day, when Brenna came to visit her at the monastery, she found the training grounds reduced to ashes from an unknown attack. Kila was safe but furious over the destruction of her home and when she decided to set out for answers, Brenna pledged to accompany her and protect to her last breath.
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Vladimir the Half-Orc/Half-Goliath Bard. Little is known about the one they call Vladimir the Seer, many wondering if even his name is true. Although he carries himself with dignity and wisdom, much of his life is shrouded in secrecy and a moment’s glance into his eyes show that there is a long and storied past buried behind his weary, orcish gaze. Despite their mistrust, the public still seek out this talented teller of the future for his incredible ability to read into people’s hearts and guide them down their desired path. Following a road of his own, Vladimir continues his trek from town to town, looking for someone he has lost, not knowing what the cards hold in store for him...
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Father Paraido the Shifter Cleric. Once a Hero of Light, Father Paraido was given the gift of extended life from the Gods to combat the wickedness of the world and the dark forces that controlled them. After many years of service, the Father became disillusioned with the people of the world who warred amongst themselves when there was no greater threat, and continued to develop new methods to bring devastation upon one another. He came to the conclusion that they no longer deserved the world they inhabited and swore to bring peace to the land by ending them. Under the leadership of the Dark One, he’s pledged himself to be one of his Thirteen Forsaken, the champions who will destroy all life as we know it.
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Idu the Elf Ranger/Rogue. When Idu heard of the plans to murder the Zhentarium heir, he leapt to her aide, and fought off the many would-be assassins until they were able to make a break for it. Though they managed to escape, their life on the road remains perilous, as they continue to be pursued by those who wish them dead. Still, Idu has found joy travelling with Eirene and the trio of orphans she watches over, discovering a new kind of family, and the closer he gets to Eirene, the more he falls in love with her. But Idu knows he could never settle down until he discovered the source of a generational curse plaguing his lineage and will stop at nothing until he can figure out how to put it to rest for good.
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Eirene the Drow Monk. As the daughter of the leader of the Zhentarium, an underground crime syndicate, Eirene was often regarded with contempt by those within the organization who were envious of her father’s role and her supposed inheritance. When an attempt on her life was made by her fellow comrades, she was forced to flee with her possessions and the three tiefling orphans she had taken under her wing. They would surely have perished if not for the bravery of a Zhentarium loyalist, Idu, who believed in her father’s right of rule and protected her as they made their escape. Now the pair, along with the children, travel in search of safety as they hope to shed a light on the uprising and find a way to quell the rebellion and bring peace to the Zhentarium.
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Torinn the Dragonborn Fighter/Paladin. When Torinn awoke to the smell of blood and smoke, he was stunned to find himself in the middle of a devastated battlefield, surrounded by bodies, and even more horrified that he couldn’t remember anything about the battle or who he was. With no clear bearing, he set out for the first settlement he could find and soon stumbled upon the city of Bromsgrov, where the Children of the Flame took him in. He was shown compassion and though he displayed clear prowess with a sword and shield that even he couldn’t understand, Torinn adopted the altruistic ways of his mentors and pledged to protect the weak and show kindness where he could. Unable to remember his old self, he decided from this moment on, he would bring laughter and joy where he could as he searched for the pieces of his missing memory.
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Lilah the Eladrin Cleric. Daughter of the headmaster of the College of Hearthcrest, Lilah has spent her whole life studying and training to meet the high expectations her family has set for her, seldom leaving the Hearthcrest, or even the campus for that matter. Still, try as she might to fully dedicate herself to her studies, she can’t help but wonder about the greater world beyond her school’s walls and the more she discovers about it in her books, the more she knows she needs to see it.
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Briar the Dragonborn Fighter. A formidable warrior, Briar served his village as a guard, protecting the secluded mountain village from beasts and bandits alike. The strong and proud dragonborn caught the attention of the chieftain’s daughter and much to everyone’s joy, they were eventually wed. They lived in peace for a little over a year until one night, when Briar awoke to the sounds of screaming. Bursting out of his home, he found much of the village on fire, many kin slain, and the guards desperately trying to hold back their attackers, an army of fighters clad in ebony armor, with no telling who or what they were. After hours of battle, the dragonborn were able to slay the remaining intruders but searching through the bodies, Briar discovered his own wife missing. The chieftain was furious over Briar’s failure to protect his daughter and banished him, to wander until he found her or met his own end...
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Bufo the Goblin Druid. Bufo grew up in a goblin settlement where the expectation for the women was to tend to the homestead and raise children, to keep up with the number of their kind who were slaughtered by wandering adventurers, while the men got to leave to hunt and pillage. Not one for cooking and child-rearing, Bufo wished to go out on her own adventures and conjured up a plan where she feigned communion with the great goblin deity, elevating herself as the goblin’s new leader. As the chief, she elected herself to go on journeys with the men, ignoring her responsibilities and returned from one trip to find most of the settlement slain by local “heroes” in her absence. The remaining goblins were furious and drove her out, inadvertently granting her what she’d always dreamed of: a life on the road.
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Knox the Half-Orc Barbarian. Mere moments after his birth, Knox’s mother attempted to sacrifice him, ripping out his eye as part of a sacrament to the orc god Gruumsh. His father rescued him before the ritual could be complete and fled with him to the safety of the Ten Towns, where Knox was raised in a humble dwelling. Despite his father’s attempt to give him a peaceful upbringing, he could not protect Knox from the rumours and stories told about his mother, with many of the townspeople believing her to be a great witch, and that Knox himself was part of a myth tied to the Icewind Dale. As he grew, the chaos of his birth weighed more and more heavily on him, enraging him, and soon his anger began to manifest into wild magic. No longer content to ignore his mother’s wicked ambitions, Knox set out in search of answers and the truth of his place in the prophecies...
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Ollie the Human Necromancer. Born to an unloving home, Ollie suffered under the rule of his tyrannical parents until he was rescued by an old wizard who took him in and cared for him deeply. Ollie’s turn of luck would run out a few years later when the wizard was taken by a dark sickness, and though the wizard’s family tried to care for Ollie in his stead, they each fell ill and passed away, soon believing the boy was cursed. This grew Ollie’s interest in all matters related to death, and when he was forced to travel out on his own, he thought to turn to Kelemvor, the Lord of the Dead, for guidance, but was turned away by his followers and the god himself. Now on the road by his lonesome, the young boy has decided to dedicate himself to the studies of necromancy in the hopes that he could reanimate the soul of the only person who’s ever truly loved for him.
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