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willardfillmore · 5 days
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willardfillmore · 21 days
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Works insipired by Arnold Böcklin’s “Isle of the Dead”
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Suehiro Maruo, 2013
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Philippe Caza, 1989
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Philippe Druillet, 1976
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Milo Manara, 1998
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H.R. Giger, (right image from the series “Passages”) 1975
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…and the original, Arnold Böcklin, 1880
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willardfillmore · 1 month
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willardfillmore · 2 months
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I hate this so much.
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willardfillmore · 2 months
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Okay so. So decomposing executive function problems, and the things people grapple with, is a thing that I've been chewing over lately. We talk a lot on Tumblr about executive dysfunction but that's a pretty broad category of brain no worky good, and I'm honestly really curious: for other folks who struggle with executive dysfunction, which specific function causes the most problems for you day to day?
If you have more than one thing you struggle with, pick the one that causes you the most problems day to day.
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willardfillmore · 4 months
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enjoying fragrantica's new ai generated pros and cons feature
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willardfillmore · 4 months
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A real 3-hit combo of tumblr posts rn
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willardfillmore · 5 months
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I’m glad ppl on tiktok are doing ok
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willardfillmore · 6 months
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original thread by @pukicho and several other users
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willardfillmore · 6 months
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DM Tip: Better Loot
Treasure is ubiquitous in D&D, it’s presumed to be one of the default motivations, if not the only motivation behind many adventures, despite the fact that very little thought has been put into the systems by which the DM generates the treasure and the party plays around with it. After nearly two decades of being a DM I can’t count the number of times I’ve made a treasure horde and handed it out to the players while feeling as if the fun game we had been playing had suddenly been put on pause. 
It took me a while to realize that this was because unlike combat ( the favourite child among d&d’s many subsystems) very little attention had been made to making loot feel good at any stage of the process whether it was down to the mechanics or even the presentation. 
While below the cut I’m going to get into systems about easier ways to generate treasure,  rebalanced magic item prices, and how to get your players in on the fun, for now I want to focus on this element of presentation when it comes to handing out loot.
Here’s some of my findings, in no particular order:
Just like combat has “ Roll initiative” and “how do you want to do this?”, handing out loot should have codified phrases to indicate that the party is entering into a specific period of game time. It’s a ritual that will not only get them excited but have them in the right kind of headspace required for absorbing new information. The phrases I’ve been using are “ You spill out your plunder across the table/dungeon floor and there you find_____”  and “With that sorted, you pack away your spoils, and return to the adventure at hand”
I completely ignore art items/gems, they’re a neat idea for flavor but they slow things down at every turn ( coming up with them during loot generations, players recording them) and are almost always junked for gp at the first possible opportunity. The exception to this is valuable trade goods/collectors items, which I mention being worth X gp in value but worth MORE if the party can find an associated merchant ( as a questhook)
GP comes first, followed by the names of the items and a brief as possible physical description. Players can ask questions generally on what items do but either have to call dibs then or divy them up on their own time.  Listening to the dm dispassionately read out the stats of an item is boring as hell, only eclipsed by the dm describing the indepth  LOOK of various items and then asking the party to roll checks to identify/figure out of the items work. Speed in divvying loot keeps the momentum of the game going and you want to tap into the “OOOH, SHINY” impulse of your players before their eyes glaze over.
I HIGHLY suggest keeping a party doc with the stats of all your items copy/pasted into it. Divide the doc up by characters/in the cart, so your party can always remember where shit was. Ask one organized player to be the one to keep track of the party doc and share it with the others. Call them “quartermaster” they’ll love that shit. 
Unless the item in question needs to be used immediately “ It’ll be in the party doc” is your answer when they ask for stats. Update the partydoc after session so your group can have the whole week to look at it and get used to things between sessions. Gearing up with new loot is just as much homework as leveling up a character, and is best done away from the table.
After you’re done checking out the treasure generation rules below, also be sure to check out my systems on handling shopping trips, making identifying items more interesting, and managing party wealth. I’m sure you’ll find something there that can help improve your game.
Keep reading
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willardfillmore · 7 months
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The Love Witch is proof the dumbest person you know can make a visually stunning film with accurate costuming and thoughtful set design on a shoestring budget, and that's why no prestige television show or weekend blockbuster has any fucking excuse
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willardfillmore · 8 months
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Between Ryan Gosling Ken and Benoit Blanc I'm starting to think that it's some sort of animal abuse to keep casting big name actors in stoic macho manly man rolls instead of giving them goofy little guys to play. Like look at them their coats are shiny, they seem so much more lively and energetic. We need to make sure all actors have enough goofy little guys to play before peta gets involved.
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willardfillmore · 9 months
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Christoph
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willardfillmore · 9 months
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willardfillmore · 11 months
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somehow knowing that tumblr is being kept around mostly as a testing ground for advertisers and corporations doesn’t even make me feel that exploited, because every social media site is exploitive. but being basically lab rats to test shit on before it’s refined for use in polite society is by far the funniest possible way to be exploited.
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willardfillmore · 1 year
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Thank god for Russian dash cams to bring us wonders like this
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willardfillmore · 1 year
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