Hi mr Wheaton! Big big fan of yours, especially in next gen. I know it isn’t exactly fun to be an actor, but it always looks like so much fun when you’re messing around with switches and dials on the enterprise. Was it actually? Did you have to press actual scripted buttons or were the directors just like “press whatever button you’d like just look serious and determined”?
I talked about this with someone from Discovery for Ready Room, and I was thrilled to find out that their bridge crew does the same thing I did: we made up sequences for different things we did regularly, like impulse, warp, emit an inverse neutrino pulse into the heart of the anomaly, and whenever the script called for us to do whatever the thing was, we used the same sequence each time.
So it isn't official, as far as I know. I never read a script that said WESLEY does whatever with the fake buttons in exactly this way. But I sat at a CONN console sometime in the last decade or so, put my hands on it, and without even thinking about it, let my hands and fingers take us to warp, then drop us back into impulse, before settling into a standard orbit. I hadn't done it in twenty years, and the muscle memory was all there. It was great.
[ID: a digitally drawn two-panel comic. / Image 1: Text reads: “How I expected using a cane would feel:” Panel depicts a miserable person in tattered clothes, hunched over a cane and shaking as she walks. / Image 2: Text reads: “How it actually feels:” Panel depicts the same person, now standing tall and wearing flowing wizard robes and a long white beard. Her cane is at her side, glowing with magic, and she looks confident and powerful. /End ID]
Hot take but praise is a good tool for encouraging healthy behavior. Positive reinforcement is good. Relying exclusively on punishment to change people's behavior is both cruel and ineffective. If someone does better than they did yesterday, let them know you appreciate it, let them know that they're improving!