Owl Reviews Stuff She Just Finished: Professor Layton vs. Phoenix Wright
So yk I didn't know what to expect going into this game, I'd seen really funny dialogue of it and mostly got it because I was extremely hyperfixated on Layton. But I did NOT expect such an emotional rollercoaster of a game with themes that tie into both Professor Layton and Ace Attorney and utilizes the strengths of each series so efficiently. I did not expect this game to make me cry. I did not expect this game to become one of my favorite Professor Layton AND Ace Attorney titles. But it did so I have to talk about it.
With two successful IPs on the cover this game could have easily been halfassed but every corner of it is full of passion for both titles. I mentioned before how they build off and complement each other and I think that's a result of the people working on this game having an in-depth knowledge of what makes PL and AA work and what their shortcomings are.
For example (I mentioned this in the liveblogs but may as well repeat myself here) Ace Attorney games are often limited to just the courtroom and investigation, not to mention you're not going to see 90% of the characters ever again after the case is done. This is serviceable for the kind of game AA is but it makes the world itself feel a bit uninteresting. However Professor Layton games have you confined to one town and make you explore it in depth, with recurring background characters who all have different (yet basic) personalities. Because of this, the Layton segments where you walk around town become crucial parts of the game where you can interact with future or past witnesses as they go about their lives, making these witch trials feel like they're taking part within an actual community, which make the emotional beats in the trials hit REALLY hard.
In turn, AA strengthens PL by adding variety. Layton games can be a bit monotonous if you're not engaged since the gameplay mostly consists of talking to people and solving an occassional puzzle, and there's a lack of interesting smaller mysteries to keep the audience engaged while they work on solving the bigger ones. But Ace Attorney games thrive on side stories, they're what make the trials so interesting! So by adding the smaller mysteries in the form of witch trials and mixing in clues about what the Hell is going on in Laberynthia you make a much more dynamic story that never feels like you're getting nowhere.
Enough about story structure and nerd stuff like that though, let's talk characters!
I love the main four and have always loved the main four so I'm not gonna talk abt them. The original characters for this game were freaking amazing. I see a lot of people really dislike Espella (which is understandable since she's probably the weakest of the cast) but she's pretty alright imo. She's going through a lot of things with the entire town despising her and [SPOILERS] so it makes sense why she would act the way she does, even then I feel like most heartfelt moments with her were a bit forced, which kind of lessens the impact of the last scene. I LOVE the relationship between her and [ANOTHER SPOILER] as well as the dynamic she has with Maya though.
I LOVE BARNHAM. He's one of my favorite prosecutors, he may not have any deep angst or trauma like so many of my favs do, but he's just a well meaning dude who thinks he's doing what he needs to to protect his town, even if it means casting wiitches into the flames. He also goes through a little character arc of his own where he also starts to bend the rules, the only laberynthian to do so. It's fun. Barnham is my best friend.
Unfortunately I can't talk about Darklaw or The Storyteller without getting into spoilers but basically: I love Darklaw and think she deserves the world, I'm on the fence about The Storyteller and feel like parts of his character were extremely rushed.
The secondary characters are also great, you have your classic goofy witnesses but also some really heartfelt characters and relationships in the trials, this is nothing new for Ace Attorney but when you include the conscious knowledge that these characters are going to be cast into the fire then these mini stories are enough to move me to tears (Looking at you, Golden Court).
Anyway, overall a fantastic experience that caught me completely off guard. No notes. I give it 10 burning witches out of 10.
Oh. And also:
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Replaying AA3 is such an Experience because there's SO MUCH foreshadowing: literally every case ends up connecting back to Bridge to the Turnabout
Of course you have Phoenix claiming the Dahlia that was there during Turnabout Beginnings wasn't the Dahlia he knew, but then you also have the main argument of the Stolen Turnabout (the murderer couldn't have been in two places at once, so one of them had to have been fake), the murder method in Recipe for Turnabout (poison in coffee), and the crime scene and murder method of Turnabout Beginnings (Hazakura and getting stabbed in the back), as well as the constant reoccurrence of Dahlia and Diego/Godot
In terms of actual stakes, AA3 isn't as hardcore as AA1-2. You aren't exposing MvK, or Lana, or Gant, and you aren't dealing with an internationally feared assassin. But unlike the previous two games, every single case in AA3 gives you a piece of the puzzle that is BTTT, even though you don't realize that you've been shown all the clues you need to figure out the mystery until the final piece falls into place
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