LAYERS OF FEAR 2 SENTENCE STARTERS. starters from Bloober's game Layers of Fear 2, a psychological horror thriller game about an actor heeding the call of an enigmatic director. Some lines have been changed for the sake of easier interactions.
cw: verbal abuse, mentions of animal cruelty, implications of child abuse, themes of identity loss, self - deprecating thoughts, implications of suicide ideation
" stay awake. you will play your part. you will stay awake. "
" sleep is a poor excuse. and so are you. "
" all preparations have been made. your toys await you upstairs. "
" time waits for no one, actor. do not waste ours. act. "
" so long i have struggled to finish what was started. i had nearly lost hope. and yet, here we are. "
" remember what we talked about. focus on what you do best. "
" build the character. trust me, it'll be worth it. "
" the room has been set up as per your request. "
" one, in his time, plays the parts of many men. "
" you observe the others, while the others watch you. "
" you're expected to behave properly, wandering through worlds that aren't really there. you put on masks and adjusts accordingly. "
" each mask is a character. each character -- a layer. layers upon layers, calling out to you. "
" you must build the character you were meant to portray, or lose yourself completely. "
" you stand, on a stage where every man must play a part. and yours . . . is a sad one. "
" as per the director's request, this section of the ship has been closed off to all passengers and crew. "
" did you sleep well? "
" look, once you get there, just do what you have to do. get to the set, and build this character for him. "
" i know how many times you've told me you hate the sea. and i'm telling you, this gig is just too good to pass up. "
" did you check the lower decks this time? i swear to God, if we find stowaways again this time, you'll never set foot on this ship again. "
" never met him in person, but a few people have. that's why you hear all these rumors . . . about him being broken, disfigured . . . all that nonsense. "
" acting, if done well, is a scary business. it takes immense courage, to lose consciousness of your own self and not just reenact, but become the character you are portraying. few can muster that courage. "
" it was as if the person onstage dissolved before my very eyes, letting the character burst into existence. "
" just think of me as an admirer of your talent. "
" your performances . . . they speak to me like no other have. "
" to say that you are my favorite actor would be a gross understatement. "
" guy's got a bit of a . . . reputation. "
" supposed to be some new method for building the character. bunch of artsy-fartsy bullshit if you ask me. "
" just, go with it. guy doesn't take no for an answer. "
" so, what if the guy is a little nuts? he's a director, it comes with the job! "
" what's he gonna do? kill ya? "
" i think it's all an act. "
" the world's a stage, but the play is badly cast. "
" there is always a way, a light in the darkness . . . "
" do you remember? "
" before the world told you who you should be, do you remember who you were? "
" come. i will make you remember. "
" so many have tried to be a part of my greatest work, as if there was ever a choice. "
" only one can bring this character to life. only one is broken enough to build it. "
" i believe in you. "
" we have to get out of this godforsaken prison, before we rot! "
" are we really going? [name], i'm . . . "
" i'm back, me hearty! scouted out the whole area! "
" looks like there's a trail we can follow . . . left by fellow pirates no doubt! to lead us to safe harbor! "
" there she is, me hearty! the fastest vessel to ever sail the seven seas, ready to take us to the land of the Flame . . . "
" i don't see any sails . . . "
" shh! we must make our way aboard, quietly . . . "
" [name], i want to go home. "
" be your heart soaked in doubt, or a fire burning within? "
" we always come with a burden. "
" voices, faces, figures from the past . . . wrapped in an heavy, old bag. the first thing to do is to get rid of it. "
" a little spark is all it takes to set the human soul on fire. "
" an act of creation always begins with an act of destruction. "
" one life ends, another begins. one life ends. "
" a life for a life. one must be taken. the right one. "
" do not doubt. act. "
" no, you look but do not see. shoot her. "
" take. the. shot. "
" a story as old as time. who are we to rewrite it? who are we to deny it? "
" we must look deeper. we must do better. we must. "
" this chart will lead us away from peril and into safe harbor! "
" it takes courage to stand up to someone stronger than you. "
" i was never brave enough, but she was. "
" only one of us knows what must be done. only one of us knows what is at stake. the other . . . doesn't need to know, doesn't need to understand. only to listen, and act. "
" [name], i think there's something in the dark . . . "
" sod it, if the chief wants it checked so bad, he can bloody well do it himself! "
" [name], i'm scared. "
" you should be scared! you know what happens if they find us! they'll send us back! "
" heard you got off to a rough start. i know you have your idea of who this character should be. it's your right. you're the star of the show. "
" just remember, the director might be an odd duck, but at the end of the day, you're on the same team. "
" inside every actor is the one part they were born to play, the one character they were meant to build. "
" chip away the bloody marble, give form to the formless, until all that remains . . . is the truth. "
" how far can you go? how deep can you descend? "
" the thing you seek is still there. buried, hidden away. locked in a vault, a prison of yourself. "
" you try, and fail, to understand. "
" a hungry animal does not think. it knows. it needs. it acts. "
" where reason dare not go, instinct prevails. "
" you must leave the stillness of the mind, and brave the storm of teeth and claws. only then, can you find the key and claim your prize. "
" yeah, uh . . . could we take this again? there's something wrong with the picture. i think you must've moved. "
" you just don't look quite yourself . . . "
" excuse me, i'm such a big fan! could you please sign my -- oh, i'm sorry. i must've mistook you for someone else. "
" when chasing dreams, we often find ourselves in a nightmare. "
" that'll do for now. it's time to eat. "
" but, [name], the food . . . it's gone! "
" tragedy strikes at the heart, despair consumes the soul . . . a life crumbles. "
" what's done is done. no use crying. "
" we need to venture forth and find fresh supplies. "
" here, take this. it'll help you find your strength. "
" one suffers for another. another takes their place. the machine goes on. "
" time marches on. death turns to decay. "
" no man is an island, but one can become a vessel, to carry within it the flame of another. "
" it warms the heart, it feeds the soul. it makes the world so bright. "
" a stolen flame burns strong, burns quick. a stolen flame . . . burns out. "
" we must not forget great art carries a heavy cost. to lose oneself in a role sometimes leads to losing oneself, period. "
" looks like the rats got to it before us. "
" shh, we're not alone here . . . "
" ugh . . . it stinks! but . . . it looks like someone took a bite. "
" come, let's not wait for it to come back. "
" something's got the animals all spooked. might be they sense the storm coming? "
" look! there's something there! over there! can't you see it? "
" no, this isn't what i saw. you have to believe me! "
" we're out on the edge of the world, [name]. nothing is as it seems. "
" this one's empty too. we need to keep looking. "
" [name] . . . i mean, captain. there's something out there, in the dark. "
" hush now, and stay behind me. i won't let anything happen to you. "
" such an opportunity, such responsibility, to unleash what has been trapped for so long. "
" i can hear it howling, rattling its cage, dying to get out. "
" leave it, we're not that desperate yet. [name]! i said, leave it! "
" a heavy cost must be paid, when one destroys the balance. a heavy cost . . . "
" not all lives are created equal. the life of one can outweigh the lives of many. "
" when everything is at stake, when lives hang in the balance, reason becomes weakness. "
" trust your instinct. tip the scales. "
" reason poisons your mind, makes you weak. "
" do not give in. do not let go. "
" the life that was meant to be, that life that never found its flame . . . weak, weightless. worthless. "
" some things should be left behind. some things. "
" you didn't take it. you'll starve. "
" you let go. you'll regret it. "
" you gave up. you'll never make it. "
" i once saw this boy drown a baby rat in the gutter. i didn't let his head up until he promised to never do it again. there is always somebody stronger than you. "
" it's no good. we'll never find any food! and it's all my fault! "
" [name], look at me! look at me! i will see us through this! don't you ever doubt me! "
" i know you have your orders and i mean no disrespect. i'm just saying, the chief is being unreasonable. he'd let all that food rot in the hold as long as it's accounted for. "
" they're decent, God fearing folks. not one thief among them. but when people hear their bellies, rumbling, it's easy to put them over the edge. "
" maybe there's some food here . . . "
" did you hear that?! this way! "
" it's like . . . i was never there. "
" remember our treasure? it's not far. this way! "
" watch out, something's coming! you need to keep moving! "
" what happened? i heard the director's furious. ready to call the whole thing off. "
" it seems you two have a completely different vision of who the lead character should be. "
" i hope you know what you're doing. "
" a house is built of walls and beams. a home is built of fears and dreams... "
" what's past is prologue. what seeps into the earth becomes fodder, a fuel for the flame, the lifeblood for the roots of existence . . . "
" roots . . . you must cut them away. only then, can you be truly free. "
" but . . . how does it do that? a sea couldn't fit in there! "
" it's the spirit of the sea. it captures its strength, its calm, its freedom. so it can live on, forever. "
" i'll be sending over a new reel tomorrow. pirate film. give this one a good spin. "
" more screenings means more arses in the seats, and more reason for me to keep paying you. "
" come, faithful servant, for tonight we brew a ghoulish concoction : the world's strangest stew! "
" he eats a lot. a WHOLE lot. "
" this one time, he almost shot himself out of a cannon! "
" seasoned by sadness, burnt from within, ravaged by madness, rotten with sin . . . "
" hollowed by longing, hardened by loss . . . once slick and polished, has now lost all its gloss. "
" torn up by conflict, ravaged by war, flawed on the surface, warped to its core . . . "
" look at it bubble, look at it shake . . . "
" the beast! it's awake! "
" look, [name]! father's screening the Black Wanderer! "
" movie's almost over. time to go. "
" i've been getting complaints about noises up in the balcony. people are scared the damned thing is gonna fall on their bloody heads. "
" i told you to keep it off limits! "
" careful! don't step into the light, or he'll see you. "
" don't you hide from me! "
" i know you've been sneaking into the theater again! what did i tell you about going in there while i'm working?! "
" she likes boys a lot. and girls too! "
" she's very friendly. maybe a bit too much . . . "
" i told you to hide it! i told you to keep it safe! "
" how could you let him take it?! it's all we have left of her! "
" you have to find it, and bring it back. "
" little scum . . . you were always bad luck. a blight upon this family. i gave up everything and what do i get in return?! "
" a lucky break, an ace up my sleeve. that's all i need! "
" a blackened heart, uprooted by tragedy, skewered by pain. that's all you've ever given me . . . that's all you've ever been good for . . . "
" keep her close to your heart. never forget her. she gave everything for you. prove that it was worth it, that you weren't a mistake . . . "
" weak, useless, no good to anyone . . . it was like, i was never there. it would've been better . . . if i was never there . . . "
" shh, be quiet . . . just watch. "
" let's go! father will be leaving the projection room soon . . . "
" as to my prospects, the doctor remains cautiously optimistic. "
" i admit, the pains have been getting stronger as of late, but i dare not complain. compared to what you've been through, my 'suffering' is barely worth mentioning. "
" i think father's been trying to fix his old camera. "
" when the world becomes too cruel, we look for a place to hide. "
" the dark can be many things. it can be refuge, or it can be hell. it is whatever you make it. "
" the dark can be a silent place. silence can be empty, or it can speak volumes. "
" the dark can be a lonely place. solitude can be a sentence, or it can be a companion. "
" sometimes, it's better to hide, to let the dark in. "
" father's coming! quick, get in! i said, get in! "
" hush, it's already started. "
" come on, he'll get mad if we're not back before him! "
" haha, what is that thing? "
" i thought i knew, but . . . now i'm not sure. "
" oh, [name], it has to take shape in your head first. otherwise, it'll just stay . . . formless. "
" words cannot express how overjoyed i am to finally hear from you. "
" when i had heard of what happened, my heart sank. it was as if a terrible shadow had eclipsed my life. but now that i know you're still with us, i feel that shadow has lifted. "
" goddamn bastards . . . i gave them everything . . . and what do i get in return? a bloody piece of rust! "
" this is where you come in! go on, pick it up! "
" it seems the tables have turned! curse you and your mutinous puppets! i will not make this easy for you. "
" if i am to meet my end, it will be by your hand, by your . . . action! "
" play your part, villain! i'm waiting! "
" that's right, don't hesitate! you know i wouldn't! "
" show me your strong! like me! "
" spare me your mercy, i would not show you any. "
" [name] . . . ? are you alright? "
" [name], i thought you were gone. "
" who i was a moment ago is no more. now, i can become someone else. "
" if i could sit around all day, i would, but there's always more pirating to be had! the captains says so! "
" watch, this is the best part! "
" come, we can't stay any longer . . . "
" steady your tongue! i can be whoever i choose to be! if your little mind says otherwise, then to the depths with it! "
" for the last time, i'm not replacing the bloody projector! it's your job to keep it up and running. "
" quit your whining and do your goddamn job while you still have it. "
" he loves gold above all else. "
" you were always there, following in my footsteps. silent, smiling sadly . . . like a warm shadow. "
" sometimes, when darkness fell across town, we'd sneak out of the house. "
" i'd look up, but i didn't see the stars. what i saw was . . . a thousand souls on fire. "
" your eyes would light up. the stars were already there. at that moment, i knew you had it in you. "
" you . . . the silent dreamer, dreaming that a day would come when we could leave it all behind. the journey of a lifetime! a light on the horizon! a flame to call your own . . . "
" you had it in you, to make a thousand souls burn. make them feel . . . alive, make them live forever! a thousand lives . . . but never mine. never mine . . . "
" there we were, dreaming our souls away into the night sky. "
" a cruel shade eclipsed the sun. our dream was gone . . . something else took its place. "
" oh no . . . what will [name] do now? "
" one day, we'll get to see how it ends. "
" [name] . . . what if something bad happens? what if i can't find you? "
" shh . . . listen to my voice. hold it deep inside, and i will always be there for you. "
" if you want to make it to the end, just remember . . . the monster may be scary, but it's sad too. because, at the end of the day, it is just as lost as we are. "
" a little spark is all it takes. "
" why can't you just leave us alone?! "
" you fill the boy's head with nonsense, as if he wasn't useless enough! "
" you're . . . you're the one who's useless, you cruel one - eyed freak! "
" what did you just call me?! "
" get away from him, you . . . you monster! "
" [name] . . . it's today. "
" i'm going to see her. take care of the house, while i'm gone. "
" what about [name]? it's their day too. "
" it's . . . all i could afford. "
" please . . . help me . . . it hurts, it hurts . . . "
" i can't take it anymore. make it stop. "
" come on, there's nothing left for us here. "
" is . . . is it over? "
" it's only just beginning. "
" gotta be honest, i don't like what i'm hearing. "
" i've been told that you didn't even show up on the set, and the director's mad as hell. "
" i don't think he likes where you're taking the character. "
" this'll all be over soon enough, one way or another. "
" go all the way. let your heart bleed. "
" step back. breathe. remember. "
" there shall be a vast shout, and then . . . a vaster silence. "
" we are so close. i can feel it. "
" there can be no doubt. no hesitation. only will. unbreakable. "
" [name] . . . captain, i found it! but . . . it's empty. "
" go back to the hideout. i'll keep searching on my own. i said, go. "
" but . . . i can help! "
" go on, be there for her, like she was for you. "
" from one flame to another . . . but never your own. "
" find the character, lose yourself. "
" some parts are not to be played. "
" there are some things that should not be. should not be . . . broken. "
" cheer up. you're alright. you're not hurt. you're not upset. nothing really happened. you just need to be more careful . . . "
" why am i always the one?! why weren't you there?! "
" why didn't you protect me?! why did you let this monster . . . ?! "
" useless! worthless! i hate you! "
" it's alright, things happen. bad things . . . i am still here. this is not the end. this pain will pass, the scars will fade . . . "
" the flame will burn it all away. "
" you're weak! you're worthless! you're nothing! "
" we were meant to live forever. and i will. i will be forever. "
" forever the dream. forever the wound. forever . . . you. "
" do you hear it? the tide rises in the veins of the world. it comes for you. don't fight it. "
" do not go into that savage fire. it will never be conquered. it will never be tamed. it will never be yours. "
" do not go into that reckless flame. it was not meant for you. it will never let you be. "
" your heart burns, your soul burns away . . . yet, you choose to go deeper. "
" you can never have it. "
" [name] . . . please, come back . . . i need you. "
" huh, that's a funny name. "
" can you help me find my sister? "
" i was drowning . . . in a sea of thirst. i was feasting . . . but never full. "
" my teeth are yours to bare. "
" she's been gone a long time. i'm scared something's happened to her. "
" it - it's not my fault! she told me to go back! "
" stripped of all my riches, i sailed the seas of nothingness. "
" my debt to you . . . i will repay. here is my pound of flesh. "
" i was never one to serve . . . but, for you? i swallow my pride. "
" i come . . . from a sea of displeasure. i longed for affection. now, i live to please you. "
" my hands . . . became the Devil's playthings. put them to some use. "
" y - you're right. it is my fault. "
" you can still be saved. you can live on . . . forever. "
" lead the way. i will do what needs to be done. i'm the captain now. "
" lead us, oh captain! we will follow you across the seven seas! "
" it's just you and me, captain. "
" here we are again . . . you almost had it. "
" she lied to me . . . "
" it won't be me, when you see me again. "
" the ship's maiden voyage turned out to be its last. "
" who the fuck am i?! "
" forever . . . an endless sea, stretching into eternity . . . restless, roaring . . . terrifying. "
" for years, you have learned to hide, to flow with the tide. "
" now that a flame has been lit, you know . . . there is no other way. "
" the eyes of eternity are once again upon you. "
" this place . . . it feels so familiar. like, i've been here before. and yet, i cannot find my way . . . "
" do you see now? you tried to fix me. instead, you broke yourself. "
" this place . . . it sickens me. "
" with all its clutter and confusion, it is a monument to your weakness, a portrait of your indecision. a wreckage of what never truly was. "
" it is broken, hollow. just like you. "
" you tried so hard to bring me back. you called out to me in the void, but . . . something else answered back. "
" a broken body can be rebuilt, but some wounds go deeper . . . so much deeper . . . "
" how long has it been? i don't remember anymore. so hard . . . to remember. "
" i feel myself slipping, growing thin . . . "
" it keeps growing. it won't let me go. "
" poor little [name]. poor weak, pathetic little [name]. always the victim, always the burden. "
" i guess i never stood a chance, did i? neither of us did. "
" we never should have lived this long. forever is a very long time. "
" sometimes, it's better not to be . . . to burn away completely. "
" there is no place for me here. only you, whoever that is. "
" i hope you'll be brave this time. i don't think i can. "
" you . . . you cannot help me. not anymore. "
" this was to be my final work, to reclaim what was lost. to let go of the stolen flame, and reignite the true one. "
" the spark . . . it's almost gone. it is lost, hopeless. just like you. "
" a life that was never yours, dreams you had no right to dream . . . too scared to be yourself, too weak to be anyone else. "
" wherever i go, it follows. i cannot be free of it. "
" it keeps shifting, changing . . . and i change with it. "
" an empty shell cannot live forever. it cannot live at all. it can only be. "
"it's always there, one step behind, stretching over me, pulling me in . . . "
" i'm shedding skin, changing . . . into what? "
" sometimes, it's better to find your own way, to accept what was lost. to accept the pain . . . and feed your own fire. "
" how many lives have your buried, just by existing? existing . . . but never being. "
" wouldn't it be better if you just went away? "
" how many times have i tried to put the pieces back together . . . just to watch them fall apart? "
" i am done. all of us. we cannot be forever. "
" the sound in the deep . . . it's growing louder. something's coming. "
" finally, i understand. the way out . . . it's here, in me. "
" how long can a man burn, before he turns to ash? how could you know? "
" of all the wasted years, all the pain it took to bring you here . . . you don't even know who you are! "
" how many times must a man die before he can truly live? how many times?! "
" look at it. this is what happens when you fail to take control. "
" look at it! twisted! formless! just like you! "
" it crumbles, as it must. and when the time comes, will you crumble as well? "
" the boy that never speaks . . . have you found a voice? soon . . . the world will know. "
" it's bound to be . . . a night to remember. shame i won't be there to see it. "
" you run, but do you know the way? "
" you build one character, you destroy the other, but which is which? "
" you follow reason. you see through it. you cut away the strings. "
" you struggle against the current. you fight, against all odds. "
" in the end, there is no right or wrong. "
" listen to me! you have to go! "
" i'm not leaving! i - i'll find a way to reach you! "
" you're strong, stronger than you know. "
" we'll be together again. no matter how long it takes, i will find you! "
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My Top 7 Underrated Indie-Horror Games
1. Detention
Set in 1960s Taiwan of the White Terror period, students Wei and Ray find themselves trapped and vulnerable in Greenwood High School (翠華中學), which is located in a remote mountainous area. The place they once knew has changed in unsettling ways, haunted by evil creatures known as the "lingered" (魍魎). While hiding from the rampaging monsters, the protagonists unveil mysteries which slowly reveal the dark past of the cursed school.
Detention is a horror adventure video game created and developed by Taiwanese game developer Red Candle Games for Steam. It is a 2D atmospheric horror side-scroller set in 1960s Taiwan under martial law. The game also incorporates religious elements based on Taiwanese culture and mythology. The game was released on 13 January 2017. A demo version was released on Steam Greenlight on 13 June 2016.
The concept of the game originates with the Red Candle Games co-founder Shun-ting "Coffee" Yao. In February 2017, a novel based on the game was published by novelist Ling Jing. A live action film adaptation distributed by Warner Bros. Taiwan was released on 20 September 2019.
2. Layers of Fear
The player takes control of an artist who has returned to his studio. His initial goal is to complete his masterpiece, and the player's role is to figure out how this task should be accomplished. The challenge comes from puzzles which require the player to search the environment for visual clues. The house appears straightforward at first, but it changes around the player as they explore it in first person. These changes in the environment provide scaffolding for the puzzles and provide regular jump scares common to games of this genre.
The game is divided into six chapters with various items for the player to find in order to complete his work. The game is heavily dimmed, and there are objects that uncover certain aspects of the painter's history. While completing the painting, there is a letter that is slowly pieced together, which shows the origin of his masterpiece, and objects which explain the secret of the painter through dialogue flashbacks.
Layers of Fear is a psychological horror video game developed by Bloober Team and published by Aspyr. It was released on Linux, Microsoft Windows, OS X, PlayStation 4, and Xbox One worldwide in February 2016.
In Layers of Fear, the player controls a psychologically disturbed painter who is trying to complete his magnum opus as he navigates a Victorian mansion revealing secrets about his past. The gameplay, presented in first-person perspective, is story-driven and revolves around puzzle-solving and exploration. Layers of Fear: Inheritance was released on 2 August 2016 as a direct follow up add-on to the first game. This time the player controls the painter's daughter with the downloadable content focusing on her apparent relapse into trauma after returning to her old house.
A definitive port for the Nintendo Switch, entitled Layers of Fear: Legacy, was released on 21 February 2018 and it features, in addition to the Inheritance DLC, Joy-Con, touchscreen, and HD Rumble support. A limited physical retail release for the Nintendo Switch and PlayStation 4, published by Limited Run Games in North America, would be available starting October 2018. A sequel titled Layers of Fear 2 was announced in October 2018 and was released on May 29, 2019.
3. The Blackout Club
You are a teenager from a small, modern town. Each morning, you awaken covered in mud or scratches, with no memory of the night before. You've heard of sleepwalking - but this is different. Sometimes you lose entire days.
There are others like you. Your new group of friends bonded over this shared secret, forming a club to investigate the cause of these BLACKOUTS. Together, you discovered a network of bizarre underground tunnels, hidden just beneath the surface of your quiet community. An uncanny, disorienting music beckoned from below.
You hesitated. But last night, your best friend vanished - and now, a mysterious group of adults wants to eliminate you. You must strike back, capture their activities on camera and expose them to the world.
The Blackout Club is a first-person co-op horror game centered around a group of teenage friends investigating a monstrous secret beneath the skin of their small town. 1-4 players explore procedurally-generated missions against a fearsome enemy you can only see with your eyes closed.
The developers describe the content like this:
There is violence in the game where players or enemies might use tranquilizer darts or electric stun guns on another human. Although there is no excessive violence or gore in this game, there are scenes with blood and evidence of crimes such as kidnapping and murder. It should be noted that the player characters and their allies are teenagers. Players are not allowed to injure or hurt another teenager, but the game does depict teens in situations of peril.
4. Cry of Fear
The player controls Simon Henriksson, a 19‑year‑old who wakes up in an alley shortly after being hit by a car. The player must navigate the city solving puzzles and fighting monsters to progress. The game switches between normal gameplay levels representing the city and surrounding areas, and "nightmare" levels, similar to those found in the Silent Hill series of games.
Cry of Fear features many unique mechanics, such as the limited inventory system, which allows the player to carry only 6 items at a time and does not pause the game while the inventory screen is open. Another unique mechanic is the ability to dual-wield inventory items, allowing the use of two weapons at a time, or one weapon and a light source. Item combination is also possible from the inventory screen. Health is recovered by the use of morphine syringes, which can blur the player's vision if overused. Stamina is consumed through strenuous actions such as running and jumping, and can be recovered by resting or the use of morphine syringes.
Some days before Cry of Fear's anniversary, Valve released a Half-Life update for Linux compatibility, making changes in the folders and engine. This update made several Half-Life mods, including Cry of Fear, incompatible with the base game. Team Psykskallar decided that, since no more could be done for the mod itself, they would finish a standalone version. Confusion due to Valve regarding Cry of Fear's status as freeware caused the game to be delayed until April 25, 2013.
5. The Coma: Cutting Class
The story follows Youngho Choi, a freshman student at Sehwa High. In the midst of finals season, a student attempts to commit suicide during their study session. Despite this event, final exams are scheduled to continue as normal. Youngho proceeds to take his exam, but falls asleep from exhaustion due to having gotten no sleep the night before. Consequently, he wakes up at his school desk in the middle of the night and finds that there is more to Sehwa High than he thought.
The Coma: Cutting Class is a 2D survival-horror video game developed and published by Devespresso Games. It was released on October 19, 2015. It follows the story of Youngho Choi as he explores the mystery behind the abandoned Sehwa High school.
A remastered version was released on September 22, 2017 for Steam, PlayStation 4, and Xbox One, and on December 21, 2017 for Nintendo Switch. A mobile version was released on January 17, 2019 for Android and January 22, 2019 for iOS. A sequel, The Coma 2: Vicious Sisters, was released on PC platforms (Steam, GOG) on January 28, 2020.
6. The Park
The game follows Lorraine, a struggling single mother and widow with a troubled past, as she searches for her young son, Callum, who goes missing in Atlantic Island Park. Lorraine enters the park after her son just as the park prepares to close for the afternoon, only to find that nighttime comes unnaturally fast as she ascends the escalator and discovers the park to be abandoned, vandalized and rundown as if several years have passed. Despite abandonment, the rides and lights mysteriously still function. Lorraine calls for Callum and his voice calls to her, leading her through the decrepit park.
Lorraine boards several rides which reveal the themes and backstory of the game: the Tunnel of Tales tells the story of Hansel and Gretel, this time with a new ending - in which after cooking the witch in the oven, Hansel and Gretel devour her. On the Ferris Wheel, Lorraine remembers Callum's father Don, a construction worker at the park who died in a fall from the Ferris Wheel when Lorraine was still pregnant with Callum. Between rides, Lorraine expresses her frustration with Callum, her belief that she is a failure as a mother, her history of mental health problems, and her fear that Callum is becoming changed by some mysterious threat. However, while aboard the roller coaster, a monstrous top-hatted ringmaster (identified in the credits as The Boogeyman) accosts Lorraine and claims 'the Witch' has her son.
The Park is a first-person psychological horror adventure game developed and published by Funcom. The game was released for Microsoft Windows via Steam on October 27, 2015 and is a spin-off of an earlier Funcom game, The Secret World. It was released for PlayStation 4 and Xbox One on May 3, 2016 and Nintendo Switch on October 22, 2019. It will be released in Japan on September 24, 2020. The game takes place in the Atlantic Island Park that closed back in the year of 1980 for mysterious reasons that are gradually revealed throughout the game.
The Park is experienced from a first-person perspective as the player, Lorraine, interacts with and experiences the decrepit environment of Atlantic Island Park. There is no combat or defense and the player has no health HUD as Lorraine can only interact with limited objects in-game and there are no enemies to battle. These objects mostly consist of pages that reveal the backstory of the park and later, Lorraine. Lorraine can call out to character Callum at any time during gameplay, and this may have a small affect as it allows Lorraine to follow Callum's voice and thus continue the narrative of the story or to reach necessary areas or objectives within the park such as the rides. The rides act as both exposition and scares. To enter the House of Horrors, Lorraine must find a flashlight. Throughout the game, Lorraine narrates her feelings and memories to the player.
7. Mad Father
Mad Father takes place in northern Germany, where the 11-year old protagonist, Aya Drevis, lives with her father, Alfred Drevis, and their maid Maria. Aya is a shy girl who never goes outside. Her mother, Monika Drevis, was incredibly ill, and presumably died of illness before the occurrence of the game. Her father performs secret research in his laboratory in the house's basement, with the assistance of Maria. Aya is aware that Alfred experiments and kills humans in the basement, as well as the fact that he is involved in an extramarital affair with the younger Maria, a former homeless woman he had taken off the street some years prior.
On the anniversary of Monika's death, the very beginning of the game, Aya awakens at midnight to find herself surrounded by test subjects that escaped from the laboratory. Fleeing back into her room, Aya encounters the mysterious salesman Ogre, who offers her the task of solving puzzles to break into her father's laboratory and uncover his secret. Aya discovers that her father had intended to perform taxidermy on her and convert her into a doll, as he had done to numerous other children, having been enamored with preserving humans after having killed his own mother as a youth. Aya soon discovers that her father killed her mother in fear of her mother taking Aya away to prevent him from performing taxidermy on her.
The game has three endings based on the player's choices. In one ending, Aya allows her undead mother to take her father away to another world. After returning to the real world, she runs into Maria, who knocks her out, takes her to the basement and then kills her, turning her corpse into a doll. In the second ending, Aya saves her father from being taken by her mother's spirit. However, after doing so, Monika reveals to Aya that Alfred murdered her for one of his experiments. Horrified, Aya flees while being chased by a chainsaw-wielding Alfred. While attempting to escape, she runs into Maria. Maria attempts to follow her, but when she fails to capture her, Maria is attacked by Alfred. The game then branches into two endings depending on Aya's actions; if Aya neglects to help Maria and instead attempts to escape the mansion, she is found by her father and killed, with Alfred performing taxidermy on her corpse and rendering her into one of his dolls. In the true ending, Aya helps Maria, declaring that the two shall henceforth live together. Maria then kills Alfred and the two women leave the mansion, which is burned down by Dio, the spirit of one of Alfred's human test subjects.
As the house burns down, Ogre transports Alfred's spirit to another world, where he is free to experiment to his heart's content, creating a mature adult clone of his daughter, leading into the events of Misao. Meanwhile, while walking away from the burning mansion, Aya notices that her father's medical book has survived the blaze. Some years later, Aya and Maria have created a clinic, where they perform medical services free of charge. A poor woman named Jean Rooney arrives for an examination, and Aya uses anesthesia to render Jean unconscious, claiming that Jean will no longer suffer from her illnesses. In another room, Maria muses that Aya has become just like her father and that the tendencies run in the family, heavily implying that Aya has followed in her father's footsteps.
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