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#Though seeing as I went into this with the 'Mega Man Ultimate' spriting style in mind... six colors isn't too crazy
stardestroyer81 · 1 year
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Mega Man 10 features a triad of playable characters— Mega Man, Proto Man, and Bass. Unlike the former two, Mega Man 10 was Bass's first 8-Bit outing (Not counting his very minor cameo in Mega Man 9), and his faux NES sprite is... off. It's not a bad sprite by any means, but his color palette and posture being much too close to Rock's never quite sat right with me.
But what would Bass look like in my spriting style? Well... here's your answer! ✨
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stardestroyer81 · 3 years
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Ever since I’ve started making faux screenshots for Mega Man Ultimate, I’ve begun practicing the art of tilesetting, which makes making sprite art LEAGUES easier than how I used to go about creating it. Since my first experimentation with tilesetting in this post, I’ve learned how use 16x16 tiles to create visually appealing foreground and background elements in sprite posts. My personal favorite might have to be the background I sprited for Torch Man or this background I sprited for Spore Knight! I’ve been wanting to do another faux Mega Man Ultimate screenshot for a little while now, and instead of focusing on another in-stage screenshot like I did with Strafe Man, I wanted to see if I could try my hand at a boss battle between one of the eight robot masters. It took some thinking as to who I wanted to focus on in terms of conceptualizing a boss battle for and in terms of tileset design, but it didn’t take long for me to make a decision. Thus...
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Let’s take a trip to the Top•Energy Electrical Plant and duke it out with the master of all things electric, Zap Man!
While I don’t have the specific doodle on-hand, I knew when I first designed Zap Man that I wanted his boss battle to involve large columns of electrical barriers descending from the room’s top. Interestingly, this was before I had the chance to play Mega Man 11, and a similar attack can be found in Fuse Man’s stage against Dread Spark! So, that was part of the inspiration for Zap Man’s boss battle, though there’s a little more to it than that. In addition to electrical barriers, Zap Man uses his Zap Chaser (A powered up version of Scramble Thunder) to really keep Mega Man on his toes during the fight. Between that, the barriers and Zap Man continuously leaping around the boss room, a heavy emphasis on evasion is key to reign supreme against SLN-001! My favorite part about spriting this was undeniably the background. It ended up looking a little different from what I originally had in mind, but I find what I went with looks a lot like a mix between the faux 8-Bit visual style of Mega Man 9 and 10 and the simplicity of the NES Mega Man titles— I’m REALLY proud of it! I knew up front that I wanted to include some kind of big background element like a futuristic electrical generator, and included one that I based around the electrical dome Zap Man’s got! Overall, I am very proud of this piece of sprite art, and plan to make more boss battle mockups in the near future. I hope you enjoy it as much as I do! 
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