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#anyways so cruel to me specifically that in the ending where Papyrus is alive they don't live with Toriel
illdothehotvoice · 5 months
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I was about to make a post about how much I love the ending where Undyne overthrows Toriel but specifically the version where Papyrus is still alive because I find the dynamic between Undyne hating humans and planning to enact another war and Papyrus staying behind in the Ruins when Toriel goes out to watch for humans and it being something he is genuinely very happy to do it VERY interesting because something something parallels between Toriel and Asgore and Papyrus and Undyne and continuing that cycle and all that but then I realized I was misreading the ending this entire time and Sans and Papyrus don't live with her they just visit her frequently 😭
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noplotnostory · 6 years
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Food for Thought
Monster SOULs and Possible Traits: Part Two
This Food for Thought will be covering my personal theories on what monsters might have which primary SOUL traits. This is operating under the assumption that monster SOULs both have distinct primary traits and that they would be the same primary traits that human SOULs have--which I am by no means certain of--and will only cover the few specific monsters I feel fairly confident in my assessment of (SOUL-trait-wise, at least). More facts and theories concerning monster SOULs and their possible traits--including whether or not they even have primary traits the way human SOULs do--can be found in Part One.
Toriel - Integrity
If there’s one thing the entire UnderTale Fandom can agree on, it’s that Sans is a fairly observant individual who tends to know more about what’s going on around him than pretty much anyone else Underground. So when he says that someone “has an integrity you just can’t say ‘no’ to”, it‘s probably fair to consider that a hint. Especially when everything about that "someone"s history and interactions feels very Integrity-based.
I’ve seen people identify Toriel’s primary SOUL trait as Perseverance, Patience or Kindness a few times, but I don’t really think any of those work. Not as her primary trait, at least.
The thing is, Toriel left Asgore because of her personal moral standards. That’s...pretty much Integrity in a nutshell. Now her history after that point and behavior in the Ruins clearly show an aptitude for Perseverance and Patience as well...but if either of those were her primary trait, it seems more likely that she would stay and try to fix Asgore’s mess from inside the capitol.
Like Perseverance and Patience, Toriel’s Kindness is an undeniable facet of her character, one that we even know was actively demonstrated before she left Asgore as well as after. Toriel is a nurturing, protective and loving individual whose pie is the strongest healing item in the entire game (implying an aptitude for green magic, if the creation of magic food follows similar rules to the creation of magic attacks). And she is a brutally practical and efficient woman who was known for making the difficult decisions for her people as Queen (even firing Alphys after leaving the Ruins and hearing what the Royal Scientist had done) and has a tendency to hold grudges against people who she feels have neglected or abused their station. Specifically her ex-husband who she berates not only for killing children, but being too cowardly or soft-hearted to expedite the process for the sake of their people.
That’s...not Kindness. It doesn’t necessarily make her cruel, but it indisputably displays the unwavering convictions that truly defines Integrity above all else.
Undyne - Kindness
Undyne is a Determined and Brave monster with a battle theme titled “Spear of Justice”. All of these are assets that have undoubtedly served her well as the Captain of the Royal Guard. But, above all else, she’s Kind.
First things first, Determination...is not a SOUL trait.
Click the link.
Read the thing.
Got it?
Ok, moving on.
Bravery is a necessity for Undyne’s line of work. As a member of the Royal Guard, Undyne was tasked with maintaining order in the monster kingdom, capturing humans for the use of their SOULs and--presumably--being prepared to wage war against humankind upon the removal of the barrier. When humans fell and caused panic throughout the Underground, it was Undyne’s duty to put her own life on the line to preserve those of civilian monsters.
Yet, in her armorless “faux battle” after allowing the Fallen Human to live and being left to bond with them by an eager Papyrus, she actually has more DEF than in her real, to-the-death (as far as she knew) battle. Now, if DEF stands for DEsire to Fight (I swear, I read that theory somewhere long before starting this blog, but I can’t find a link or fic anywhere and I’d love it if someone could tell me where I saw this from!) then Undyne is more interested in the “faux battle” than the real one. It’s only one DEF point, but other monsters in the game definitely lose those when they decide that they don’t want to fight anymore, and considering the fact that Undyne is bearing the fate of the entire Underground on her shoulders during the actual battle (regardless of if the Fallen Human is Pacifist, Neutral or Genocidal at that point), she has a lot of reason to fight to win. And in a Genocide Route, she is Determined enough to keep fighting after losing all her HP because all of monsterkind is counting on her and she refuses to let them down. But she has more DEF in the “faux battle”. Which means, regardless of how much she wants to win, regardless of how much she wants to keep everyone safe, regardless of how much she wants to eliminate this proficient threat who has murdered her best friend and subordinates, she does not want to fight as much as she does in the “faux battle”. Her heart’s just not in it as much as it would be for a spar between friends. She feels that she needs to protect and avenge, but the key word is “need”. Not “want”.
There’s another moment that probably isn’t the strongest evidence, but I personally feel like it fits, so I’m going to add it anyways: Jumping off the cliff to save Monster Kid lowers Undyne’s HP. If HP stands for HOPE and has to do with a SOUL’s positive emotions as well as it’s ability to sustain damage (I actually do have a link for this one! :D I found this definition in Chapter 7 of somnivagrantTraviatus’s Sweeter than Honey on AO3!), then witnessing the Fallen Human either attack or abandon an actual child dealt a serious emotional blow. Especially since Undyne had admired humans so much after watching anime with Alphys and really had to work hard to convince herself that humans were the depraved and unrepentant enemy of all monsterkind...and that just made it a little easier (Toby Fox has mentioned wanting her armor to be cracked as well, but since intent is such an important part of how monsters take damage, I’m inclined to believe that whatever might have damaged Undyne’s armor would not have impacted her HP the same way).
As for Justice, while a lot of Undyne’s actions as the Captain of the Royal Guard can be interpreted as both Justice and Kindness, whenever she displays a preference for one over the other, Kindness wins. She’s hesitant to kill the human in front of Monster Kid and while explaining the quirks of her magic and how to combat it makes sense for a friendly spar, it’s not a particularly effective way to execute a possibly deadly and time-sensitive threat to the kingdom.
Also, I feel the need to point out that the song “Spear of Justice” does not play in Genocide Route battles. Since the name of the song is a clear homage to her icon--Gerson, the Hammer of Justice--who she claims had fought against humans in the War that led to monsterkind’s imprisonment, one would think that such a tribute would be fitting for a life-or-death battle against a human who had systematically exterminated every monster they’ve come across since falling into the Underground. But apparently Undyne doesn’t. Whatever it was about Gerson and his reputation that inspired Undyne to join the Royal Guard, apparently that’s not what she was thinking about when going toe-to-toe with a genocidal human. It wasn’t about punishment or serving Justice. It was about saving everyone that was left. A community that she has loved and served and known all her life and she was willing to die to protect them.
That’s...actually why my posts regarding her are tagged “Undyne the Unpredictable”. There’s a certain fluidity that comes with Kindness. Much like Asgore is a “big fluffy pushover” who also happens to be impulsive enough to make a very poorly-thought-out proclamation of war in the throes of grief, Undyne is the sort of person to guard you with her life after a cooking session or use her spears to make you a shish kebab for being a possible threat to monsterkind. It all depends on how she perceives the situation and the people involved.
(And no, I’m not saying that Asgore’s primary trait is Kindness. I’m only saying that he is emotionally-driven. I don’t have a confident conclusion on what his primary trait would be.)
Gerson - Justice
The Hammer of Justice.
Yeah.
He’s probably the easiest monster to assign a primary SOUL trait to despite never fighting the Fallen Human in-game, but let’s go ahead and look at some supporting evidence.
A prevalent retired hero to monsterkind, an apparent veteran of the War of Monsters and Humans and one of the major influences in Undyne’s life, Gerson doesn’t seem like the type to be excessively friendly with the species that trapped him and his people under Mt. Ebott. He claims to have distrusted Chara when the first Fallen Human was still alive and being raised by the royal family and was of the opinion that breaking the barrier and returning to the surface would result in the genocide of all monsters after how thoroughly humanity had defeated them.
Yet, he doesn’t appear to have any vendetta against the Fallen Human who explores the Underground in the events of UnderTale in any route other than Genocide. In Neutral and Pacifist Routes, he even shares information on monster iconography, gives tips on where to sell items, warns the Fallen Human that Undyne is looking for them and ends his conversations with a: “Be careful out there, kid!”
In the Genocide Route, Gerson claims that he was never a hero, but still attempts to stall the Fallen Human so that other monsters could evacuate. In a way, he warns the Fallen Human of Undyne in all routes, but in Genocide he is far more vague and acerbic about it, not mentioning her by name and sounding very certain that she would defeat the Fallen Human. He only laughs once in Genocide Route conversations, and the context implies that it’s not exactly a joyful or good-humored one, unlike in other routes.
I suppose other traits could be ascribed to these various instances and facts, but if you put it all together, it creates an image of someone who strives to protect others even in his old age, but makes a point of not mistreating or prejudging people who have not definitively earned his ire, regardless of past experiences with their species. Despite having every reason to be wary of humanity as a whole, he values Justice regardless of species.
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