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beat Forspoken, and while I probably will write an in-depth review down the line cuz i have many thoughts, I'm just going to pointform my basic thoughts while it's still fresh.
PROS
Great designs all around, the Tantas look so breathtaking with their extravagant designs and yet it doesn't take away from their world, it fits just right in. Absolutely love it.
Good world building most questions i had were answered either through the main story or extra archive stuff. Nothing felt too weird yknow
Gameplay gameplay gameplay. The magic system is literally amazing. I dont think I've had this much fun fighting in an rpg in a long time. Theres so much fun variety so you can focus on whats comfortable for you while also looking sick as fuck. Have i mentioned how good the battle system is cuz i avoid playing mage in every game because its such a slog but here its so fast paced and hits hard. Perfect for me.
The music is soooo good, I love the main theme and find myself humming it literally all the time.
Great graphics but maybe a lil too many particle effects but otherwise really pretty.
The story is technically a pro. Like its good, not bad, not great, just good. Basically something you'd find in the YA Fantasy section, thats the kinda quality it was. Which isn't a insult I did enjoy the story and characters. It just needed polish, fix up the dialogue and trim some of the story fat and i wouldn't have any complaints tbh. Probably would do better as a book series tho ngl, not sure what game format would have saved it.
Shoutout to the accessibility options. I'm glad more games are including these. I'll never understand complaints about them though, like just dont use them if you dont want/need to thats it.
ALMOST FORGOT THE COOLEST THING. THE NAILS. I'm sorry but the idea of using nail art to inscribe magic runes to give you buffs is the coolest fucking idea ever, why has this concept not been used till now. We always see rune tatoos or written on gear and stuff im fantasy media but this is such a neat ideaaaa and im forever thankful for it. Her capes are cool too I guess, with there was more variety rather than recolors tho. Kinda wish we could also get different outfits for her tho. Those jeans probably chafe.
CONS
THE OPEN WORLD IS SO BIG FOR NO GODDAMN REASON. I honestly wish this wasn't an open world game tbh, its so unnecessary. Halfway through the game, i got so frustrated and ignored everything that wasn't story points cuz getting everywhere takes so damn long, especially early on when you dont have fancy parkour or stamina. Easily its biggest fault for me.
I understand they thought it'd do way better than what happened but planning out a story as a trilogy in the gaming industry is not a smart move. I've yet to play the dlc so idk if we get closure but the loose ends werent a great way for the game to end.
Oh, the dialogue. Its easily one of the gamest weakest points. Like the type of dialogue i was writing in my original stories when i was 13 (not that ive gotten any better tbh). Basically, it's not what you expect from such a vaunted company. Frey is great when shes excited or angry, which is most of the time, but occasionally, they'll hit me with the cheesiest line I've heard in years, and idk how to handle it. Like the stuff she says in the final chapter is honestly so robotic, there is no natural flow present. Which is a pity cuz the actress was killing it tbh, like she definitely carried the lines with her emotion. Unfortunately, it couldn't save them. Like if it was something they dropped on ps3 or wii, it honestly would have done fine. What i mean to say is the dialogue is very outdated in this age of gaming. im actually surprised how out of touch it feels. Especially since otherwise its a solid game all around. Regarding Cuff and Frey banter you do have the option to make it less frequent or just turn it off but i never really found them annoying regardless.
Maybe its just me but the control scheme feels so weird, the games makes you feel like you should be gliding most of the time but holding O while spaming all those trigger buttons feels so awkward to me. But then again I also didnt care enough to change the control scheme so.
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