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#getting lost in powerwash simulator or any cleaning simulator for HOURS
almostjollyprince · 5 months
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100ish Days of Productivity: Getting through the week!
Day 2/100 - Jan 3 2024 Did my time at work writing code with one of the mid-level developers. We got a fair bit of the functionality tied to yesterday's work up and running. Because of some of the code merges, we did encounter some issues but nothing that we couldn't resolve. Also took the opportunity to write up my evaluation and get that sent over to the bossman. After work, I snuck in an hour of gaming. My current zen game of choice is Powerwash Simulator. Gotta clean that boat! Other efforts in the evening included studying some music theory (very basic stuff. I know nothing about writing music so every little bit helps) and certification studies. I also worked on designing some character tokens for one of my tabletop campaigns and various puzzles the party will encounter for the next session.
Day 3/100 - Jan 4 2024 Another day, another story. Half the team was out for various reasons so as the most senior team member present at the office it was a lot of support work to let the juniors grow. Everyone's got a vision for how they want the site to look but it's very easy to get lost in the weeds in terms of making the front end look nice, especially since we have a couple of perfectionists. I don't mind the effort, but there's a time and place for everything and we had to make sure that we had something to show by tomorrow. You can have the most beautiful web page in existence but it's all meaningless if none of the functionality works. Some buttons got remapped and components were consolidated so now there's a clear flow. Hopefully the project lead will be happy with the results when he gets in tomorrow. Oh, and surprise interview at the end of the day. After work, I cleaned up the boat a little more in Powerwash Sim. I finalized my puzzles for the tabletop campaign and started preparing a map for the players. Talked with a buddy about Palworld (it comes out later this month, supposedly). Will I play? I haven't decided yet. 'Pokemon but with Guns' isn't necessarily a new concept, but the development team involved hasn't always come through with their promises. I don't want something like "No Man's Sky on Launch Day" levels of disappointment for a game this hyped up.
Day 4/100 - Jan 5 2024 TGIF. Roads were a nightmare. Thankfully got to work in one piece. The project lead likes the current progress we have, but there's no time to really do any more coding because we have more interviews scheduled for today. Between working with IT to resolve some weird issues and the interviews, the workday went pretty quick. I also got some certification studying in, so that was nice. After work, I've finished designing the map and selecting the audio to use for the session. I'm all set to give my players a 'welcome back where you left off' sorta vibe. I like the campaigns I run (all homebrew) because I have such amazing players who all work together to overcome whatever I throw at them. What matters to me most is that the players have fun, but they'll have to work for their wins. Balancing the encounters is tough, but I have yet to be told that my battle encounters are 'unfair'. When I told my players I was using this 100 days of productivity to better flesh out the campaigns, they were... reasonably terrified. After all, if I was able to create a compelling, continuous story over the course of several years in my spare time, imagine the sort of damage I could do if I set aside some time every day to properly handle the details instead of having to improvise something that the players did (not that I have any problems with this, I'm usually pretty good at anticipating what my players will do to have a contingency plan). I also crammed in some extra studying to make up for not doing so yesterday. I'm... hoping to be all set by around early March for the certification exam.
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