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#however you see as i am an intellectual i love AA4 while accepting it's flaws instead of pawning it off onnthe next game/hj
box-dwelling · 9 months
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OK so as someone who just genuinely loved Dual destinies and is keeping my theis length DD apologia in the drafts at least for now. I genuinely want to know why people don't like it.
I have seen this take from so many AA fans who I completely agree about everything else with. I need to understand why it sounds like we played completely different games.
I will put some I've seen but feel differently about under the cut
Critisms I find unfair:
-it doesn't tie up the loose ends AA4 left hanging. We don't hold any of the other games up to this standard because they all properly finish up the characters arcs. Aa5 cannot be blamed for the problems we want to overlook in AA4. I do also love AA4 but it does leave a lot of dangling plot threads that the others don't and that would be a fucking nightmare to tie up *staring directly at sibling reveal*
- Clay comes out if no where. He's very well established through the game. He just isn't mentioned in AA4 just like Fran isn't mentioned in AA1 and Dahlia isn't mentioned before AA3.
Critism I acknowledge is a reasonable opinion people can have but strongly disagree with
-Spilting the game between the protagonists stops them having proper arcs. Athena is our weird girl for this game. She is our maya. We get to play as her for 1.5 cases. For the majority of the game she's taking up the weird girl screen time and she's honestly still doing that in the ones you play as her. She's just a weird girl who happens to be a lawyer. In the main game Apollo and Phoenix have a roughly equal amount of screen time by chapter. They cut the bloated filler not the arcs (yes I will argue that 5-2 is needed for Apollos arc. Its there to set up his relationship with Athena that us a catalyst later on)
-Phoenix and Apollo are OOC. No. Phoenix is still a cryptic little bitch when you don't play as him and in AA4 he was so very clearly missing being a lawyer. It makes sense. Apollo very clearly in the last case of AA4 regains a lot of his respect for Phoenix. No, he doesn't do this on screen but again that is AA4s fault not dual destinies. That's how he acts the last time we see him so that's how he's acting now.
-The Phantom comes out of nowhere. Plot wise, maybe. But so do a lot of AA villians. Thematically, he's the perfect fit. DD is a game about trust. Very, very explicitly. A spy is someone who can't trust anyone. The phantom is a man who's shut himself off so much from emotions that he no longer recognises why trust is needed. And also has an ability that directly preys on people by making them think hes a trustworthy figure. He's not an incredible villian but he is thematically cohesive.
-almost a part 2 to the last point. The Fulbright reveal comes out of nowhere. First of all 5-2 has some very very choice sprite framing lol. But beyond that it also is a thematically smart choice. We as players are conditioned in AA games to trust the recurring detective. The villain should be someone that we trust. The guy was likeable but also fundamentally always kinda hollow and did in fact pull a shit ton of strings in 5-4 that we all ignored because we trusted him. The clues are there. You're just not ment to pick up on them because of the formula of these games.
-Edgeworth doesn't need to be there. Again game with a theme of trust. He doesn't necessarily need to be there but his dynamic with Phoenix does. They spent 3 fucking games setting up how important it is that those two trust each other and in a game about trust his absence would be felt.
-I don't see this a lot but I did see it a few times. Blackquill is a bad prosecutor. Honestly this is a taste thing and I love him. He is my little bastard man. Also thematically he embodies the two people you aren't supposed to trust in these games, a convict and a prosecutor but is actually a cool guy.
-I've never seen this but I can guess it's happened. Pearl comes out of nowhere. Again theme of trust. Phoenix has just lost the two people he's been relying on to trust the most and needed to be reminded that there were other people he loved and trusted so letter from Maya and visit from Pearl.
-mood matrix. I like the mini game I think it's fun. My brain likes to sit and logically think about what emotions it would make sense for someone to feel in situations.
Criticism I agree with but really don't bother me
-Trucy is side lined. Yeah. I love her to pieces and will never complain about getting more of her but it doesn't make sense for her to not be there plot wise and they clearly just didn't have room for her. I am happy with my Trucy scraps. I would visit her and present every piece of evidence to her to get as much dialogue as I could.
-Klavier is sidelined. Also yeah. But he did genuinely need to be there for 5-3 thematically for that case. (It is literally a showdown between his school of thought and the one he thought phoenix had) but they couldn't make him procecutor because he'd be too much on their side. It had to be someone who at that point seems at least a little morally dubious. I wish there was more but I will also happily take my Klavier scraps.
-the anime cutscenes. I don't love them but I do have a little switch in my brain marked "watching anime" that I can flip and enjoy them for what they are.
-the switch of the voiced sound effects. Yes they are worse but like, I can live with it.
Stuff I don't like and won't defend
-turnabout reclaimed racism and fatphobia (also blatant animal welfare ignorance). I'm not defending it or overlooking it but it's not the only game in this franchise to be problematic.
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