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#maybe he got infected with some of shifty's nature? idk
deconstructthesoup · 1 month
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So, this is inspired by @tai-janai's new Slay the Poet AU, where LQ has to rescue the Narrator and is being guided by Shifty. I saw their idea post, and my brain demanded that I put my own spin on it, so... yeah. Go check out their AU, though, it's probably gonna be better than mine and it actually has drawings.
I've already typed out the overarching plot (tldr, Shifty's the player and LQ is the "guide," and Narry is a professor who's trapped in a library in an abandoned city), but here's what I think the Narrator's chapter 2 vessels would be like:
The Wizard: You get the Wizard if you don't go into the library's basement with the knife, you make the decision to free the Professor, and you resist when the Guide makes the desperate choice to take over your body (while repeatedly apologizing over and over in your mind). The Wizard is unflinchingly kind and has that classic Disney-fairytale whimsy about him, and will always encourage you no matter what you do---and is the only one who undoubtedly means you no harm. The voice you gain in your head is the Voice of the Apprentice, who believes that the Professor is a learned and wise soul who can teach us everything, and we must listen to him.
The Warlock: You get the Warlock if you don't go into the library's basement with the knife, make him think you're going to free him, and kill him---either via getting the knife or letting the Guide take you over and winning the ensuing struggle. The Warlock is a slightly draconic being who is devious and cunning, but very clearly bitter towards you, and there's no doubt that he's thirsting for revenge. The voice you gain in your head is the Voice of the Charming, who uses flattery and deceit to get her way, and encourages you to do the same to the Professor---after all, we did it once, and we can do it again, can't we?
The Creation: You get the Creation if you immediately kill the Professor, attempt to leave and fail (which causes the Guide to panic, saying that this wasn't how it was supposed to happen and he doesn't know what's wrong), and kill yourself once you see no other way out. The Creation is a stitched-up, reanimated corpse who somehow managed to bring himself back, and he's a lonely soul who just wants you to set him free. The voice you gain in your head is the Voice of the Restless, who's a listless and tired individual who's aching for things to change... and whether or not we choose to help the Professor or not is entirely up to us.
The Scientist: You get the Scientist if you go into the basement---either armed or unarmed---talk with him, and decide to just leave him there... except, if you do, he'll figure a way out, and he'll electrocute you with a single touch. The Scientist is every bit the sadistic mad genius, and while he knows full well that he needs you in order to get out, he sees no problem with torturing you if that's what it takes---and he's incredibly transparent about his desire to end you once he's finally free. The voice you gain in your head is the Voice of the Doll, who claims that she's not scared and that everything is fine, but is very bad at lying and is clearly shaken by everything the Professor does.
The Academic: You get the Academic if you go down into the basement with the knife, talk with him, attempt to kill him... and when he fights back, you submit. The Academic is self-absorbed, condescending, and controlling, believing himself to be superior to you in every way---and he soon proves that he's not just some entitled asshole, as he's able to take control of you with his words alone. The voice you gain in your head is the Voice of the Humbled, who is openly terrified of the Professor and sees no problem with just doing what he says.
The Archivist: You get the Archivist if you go down into the basement with the knife, decide to free him instead, and resist when the Guide takes you over. The Archivist, who is free from his chains but is unable to escape without your help, has nothing better to do other than to reorganize and catalog the books in the library, and has become incredibly cynical and emotionless as a result. The voice you gain in your head is the Voice of the Curious, who constantly asks questions and wants to look further into random things---something that at first seems irritating, but you eventually realize just how helpful she can be...
The Doctor: You get the Doctor if you go down into the basement with the knife, talk with him, attempt to kill him, and fight him until neither of you can fight anymore. The Doctor openly hates you and sees you as his only obstacle, and will engage you in combat whether you want to or not---and once you fight back, you discover that no matter how brutally you fight, he knows just how to set his organs back to normal, and he knows just how to wreck yours. The voice you gain in your head is the Voice of the Hateful, who wants nothing more than to crush the Professor to a pulp and make him suffer.
The Dragon: You get the Dragon if you go down into the basement without the knife, decide to free him, and don't resist when the Guide takes you over---though you do let the Professor win, in the end. The Dragon is the most beastlike and inhuman of the vessels, and all he wants is to devour you so that he may escape. The voice you gain in your head is the Voice of the Warrior, and she knows exactly how to fight him so that you can make it out of there alive... but be sure to listen to her, because ignoring her warnings could end very badly.
The Inventor: You get the Inventor if you either kill him immediately and check to see if he's dead, or if you question for one second whether or not he's armed... either way, you soon discover that you've brought a knife to a gunfight. The Inventor is cheerful yet murderous, and has several contraptions up his sleeves that are designed to end you---in all sorts of fun and exciting ways. The voice you gain in your head is the Voice of the Prepared, who's quick on her feet and can easily improvise ways to evade the Professor's onslaughts.
The Substitute: You get the Substitute if you avoid going to the library entirely, and instead choose to wander the city---resulting in the city reverting entirely to libraries. Because of this, the Substitute starts off as nothing more than a blank slate of a man, and gets more and more jumbled and confused the more you attempt to talk to him. The voice you gain in your head is the Voice of the Rebel, who doesn't really have a goal other than to just goof off and have fun---making choices for choice's sake.
And, uh... that's what I got!
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