Tumgik
#Let's go for the Polish translation of I am not your enemy on Tumblr
so-shiny-so-chrome · 5 years
Text
Witness: Owlship
Creator name (AO3): Owlship
Creator name (Tumblr): v8roadworrier
Link to creator works: https://www.archiveofourown.org/users/owlship
Q: Why the Mad Max Fandom?
A: i am still asking myself this question! something about fury road grabbed me at just the right point in my life to interest me, and the people & community i found have been just wonderful at keeping me feeling interested & connected. i love that the world presented is clearly well thought-out and cohesive, while at the same time allowing for a huge variety of explorations even while staying strictly within the bounds of canon.
Q: What do you think are some defining aspects of your work? Do you have a style? Recurrent themes?
A: well, it's pretty clear that i adore the relationship between max & furiosa, since they star in 90% of my fics, and au's are kind of my thing. i don't consciously have a style that i write in- i just try and write more-or-less what i think could reasonably happen, i suppose, and to be honest i think of my actual writing as pretty utilitarian, rather than anything with a nice artistic style. probably the most frequent recurring theme in my fics is pining leading up to a happy ending, and i like to think i flirt with miller's idea of "engage to heal" pretty frequently as well.
Q: Which of your works was the most fun to create? The most difficult? Which is your most popular? Most successful? Your favourite overall?
A: i have fun with all my fics, or else they don't get written! i'm not good at making myself do things i don't want to do, especially if the only reason to be writing fic is to have fun in the first place. most difficult would probably be "birds in last year's nest" (the omega!max fic) because i really wanted to handle the issues in it well, while the easiest to get written was "out of the bag" (cat!furiosa) despite its length because it basically just wrote itself. my most popular is definitely "around the corner" (petshop au), which has a very dear place in my heart even if it's not the most polished of my fics. my favorite is usually whichever i've published most recently :)
Q: How do you like your wasteland? Gritty? Hopeful? Campy? Soft? Why?
A: hopeful above all, with a good balance of gritty and soft, depending on the particular fic. i like to explore the realistic effects of things, but i'm also happy to gloss over the tricky details in favor of fluff. i've only written one fic with an unhappy ending so far and i don't see myself adding to that number anytime soon, and i am just not great at humor so i avoid trying to be funny.
Q: Walk us through your creative process from idea to finished product. What's your prefered environment for creating? How do you get through rough patches?
A: my writing process is simple: i get an idea (usually i steal it), i bundle myself up in bed, and then i do other things while writing a sentence or two every few hours. sometimes i get into the groove and can bash out a few thousand words in a day, other times i flounder for weeks without anything holding my interest. when i do write i always work chronologically, which means finding the actual start of the fic can take a few tries, and figuring out the end can be difficult if i haven't really filled in the details in my head yet. for rough patches i put my head down and try to force words out, but if it doesn't want to happen i just let it go and move on, unless it's for a gift, or something like nanowrimo where i want those bragging rights. i don't use written outlines or keep notes of anything, which is a bad habit but one i can't shake. if it's not important enough for me to remember, how important was it really in the first place?
Q: What is your biggest challenge as a creator?
A: right now it's finding the motivation to write when i've got other stuff going on in my life, especially on days when i am tired out even on my days off. other than that- staying focused on a project long enough to get it finished! i also struggle with juggling multiple characters especially in the same scene, making sure that everyone gets their turn and sounds authentic.
Q: How have you grown as a creator through your participation in the Mad Max Fandom? How has your work changed? Have you learned anything about yourself?
A: my writing, both in terms of technical skills and how i compose a story, has just improved leaps and bounds since i started writing fics, thanks in large part to the feedback i'm lucky enough to get, as well as the sheer volume i've been able to put out. i've definitely learned a lot about what kinds of ideas interest me to write, which is not necessarily the same things i want as a reader.
Q: Which character do you relate to the most, and how does that affect your approach to that character? Is someone else your favourite to portray? How has your understanding of these characters grown through portraying them?
A: i probably relate to max the most, or at least the version of him that lives in my head- it's easy for me to get inside his pov, but that means i have to stop myself from making *every* fic his pov! furiosa is a close runner up in terms of how much i like writing her, which is lucky because she's the other 50% of my fics, but it's a lot harder for me to get inside her head, so i have to pay attention more to what i'm doing when i write her.
Q: Do you ever self-insert, even accidentally?
A: i probably do, but not intentionally. of course i use my own experiences and feelings when writing, but i always try to translate them to the mindset of whoever i am writing. it's just been drilled into my head too many times that writing yourself as a character is not what you are supposed to do, i think.
Q: Do you have any favourite relationships to portray? What interests you about them?
A: max & furiosa, 100%. platonic, romantic, as soulmates, as enemies- i love every possible permutation of how they can interact with each other since they're so similar but still very distinct. i love how much of their relationship is unspoken but perfectly understood- or not, and how that can set up their interactions.
Q: How does your work for the fandom change how you look at the source material?
A: i pay a hell of a lot more attention to what's happening in canon, and pick apart even minor gestures or bits of speech to really drill down into the character's heads. if i was just watching the movie(s) to enjoy them, i'd stay a lot more surface level instead of analyzing details like what the interior of the war rig says about furiosa, or what's in max's kit at the beginning of the movie vs the middle, etc.
Q: Do you prefer to create in one defined chronology or do your works stand alone? Why or why not?
A: nearly all of my works are unrelated. i love coming up with little tweaks that don't really effect anything but might contradict each other (which of the wives takes on what role post-canon, how long it takes before max comes back for the first time, etc), and writing in a single series would mean i'd have to address those differences. short fluff or pwp pieces where the entire fic is just a single scene tend to share enough similarities that you could imagine they take place in the same 'verse, but to be honest, that's just me being lazy ;b
Q: To break or not to break canon? Why?
A: canon is fake and the author is dead! that said, i do actually try and stick as close to the canon facts as possible unless it's something i'm deliberately changing, because after all without canon there wouldn't be any shared understanding of the characters that makes fanfic possible. this is one of the trickiest parts about writing an au, because i have to find the right balance of familiarity to canon with what's different about each au in order to have the changes i make to the characters/setting/etc make sense to the reader.
Q: Where do you get your ideas for your AUs?
A: all sorts of places! some of them are given to me- i love prompts- others i steal from other fandoms, like bodyswap or wings or turning furiosa into a cat, some i search out via idea generators, and at this point i honestly can't watch/read any new stories without going "but how can i turn this into an au??" i also like to say "what if" almost *constantly* and sometimes that leads to full fics, other times i just make a post on tumblr with some half-baked ideas of how it could work out. what if furiosa's mother didn't die before the movie? what if max had a pet dragon? what if it started raining and didn't stop? it's honestly harder for me to write a strictly canon fic at this point :)
Q: Share some headcanons.
A: i actually don't have a ton that apply to every fic, because i like switching things up- but here's some ones taken for granted in 99.99% of my canonverse fics: furiosa lives after the end of the movie without any major complications, max comes back to the citadel at some point, furiosa has her own room with not much more than a bed, a workbench, and a window, the war boys are willing to accept the wives as the new rulers (and that the wives form a council rather than a dictatorship), and somehow the bullet farm & gastown fall into line with the citadel's new way of thinking. also, max has a sweet tooth and furiosa doesn't remember most of her dreams.
Q: What advice can you give someone who is struggling to make their own works more interesting, compelling, cohesive, etc.? 
A: something i try to keep in mind at all times is: write for yourself and not your audience. does your heart of hearts want to ship those two characters? hell yeah make 'em kiss. have a scene that is super cliche or over the top but you can't stop thinking about? write it! your stories need to be interesting to you first and foremost, because a reader absolutely can sniff out the difference between a scene you thought would be "good" and one you had fun with. you can always edit later to shape your fic into a different direction if you feel like you need to.
Q: Have you visited or do you plan to visit Australia, Wasteland Weekend, or other Mad Max place?
A: i've been to wasteland weekend twice now and hope to visit many more times in the future! it's a super fun experience in general, and it's also helped me get a feel for what a mad max world would really be like, rather than just relying on my imagination. i'd love to visit australia some day, both for mad max and other reasons, but ideally not while there's an apocalypse going on.
Q: Tell us about a current WIP or planned project.
A: *throws dart at gdocs* let's see.... i've got a fic started where furiosa is a viking, and after a raid gone wrong she ends up injured at max's farm where she has to learn the language and customs and come to terms with being his slave (until they fall in love, obviously). haven't worked on that one since july but hey, it's not going anywhere.
Thank you @v8roadworrier
24 notes · View notes
albameira · 7 years
Text
Marvel Heroes Omega PS4 Hardcore Indepth Review By: Terrence T. Watson / Samurai
Marvel Heroes Omega PS4 Hardcore Indepth Review By: Terrence T. Watson / Samurai Note:This is an archived review The following review has been posted from my tumblr for http://www.realotakugamer.com [Marvel Heroes Omega is the latest MMORPG to hit the PlayStation 4 by Gazillion] Introduction: Marvel Heroes Omega has been out on the PC for the longest time underneath the titular name. "Marvel Heroes 2016/2017." So gamers from all around the world were excited to try their hand at the vastly popular MMORPG from Gazillion. However...It was not until recently that Gazillion had decided to take the next step with Marvel Heroes and eventually place this game on the Playstation 4 forefront! Even then Marvel Heroes Omega is proving to be a worthy contender for one of the most popular MMORPG's to play on the Playstation 4 to date. [ Marvel Heroes Omega features actual comic book style art for its Story Mode cut scenes , This is just an example of such. ] Story: Marvel Heroes Omega for the Playstation 4 focuses on the the story of The Marvel Universe's Heroes comprimising of it's various popular faces such as "Iron Man" "Captain America" "Thor" and some former villians such as "Deadpool" to combat the forces of "Doctor Doom" , "A.I.M" , "The Kingpin" and various other Marvel Comics Villians. However the main antagonist for the Campaign itself is none other than "Doctor Doom" but other villians also make their apperances along the way such as "The Mandarin" and "M.O.D.O.K" over the collective sum of nine chapters overall each with their sub chapters to boot. [ Marvel Heroes Omega's Isometric gameplay will make you think of Diablo for sure.] Gameplay: Marvel Heroes personally? If I could sum it up plays a lot like the third entry within The Diablo series of video games overall. Basically Marvel Heroes Omega plays in six different camera views each camera view being zoomed in increasingly deeper by pressing the [ Right button on the control pad.] This type of game play is mostly considered to be known as Isometric by the gaming community. However camera views aside you can play your various heroes in either two types basically either Ranged or Melee however even then each hero has their own special sub powers to go along with your specific build. This being [ Claw Powers , Force Powers , Energy Powers , Etc. ] As you level up you'll also unlock the talent system , This in turn allows you to customize your own heroes in a even greater variety than before! So if you do not like playing persay "Deadpool" a certain way? You'll have a different way to play him based on your talents. Now these talents are unlocked on levels "32","38","44","50" and "56" for the final talent tree. Regarding Talents? Each talent has three different choices overall also once you hit level 60 you will be able to access your ultimate ability by pressing. L1+R1 at the same time. Now do note they are different for each character so please be on the look out for that and choose your character appropriately. There is also a Synergy System which adds certain stat passives at level 25 and 50 respectively for each hero so gear them around your heroes stats to make them stronger than before. [I.E: Synergize Deadpool with a hero who also uses gun powers like Star Lord for extra damage to your base abilities.] [ The real draw in for Marvel Heroes Omega to me is the Talent system! It offers a lot of customization.] Fun Factor: Marvel Heroes Omega's fun factor comes in the form of not only it's story mode which is great within its own right but it's various operations as well as its patrols. Basically for marvel heroes omega after completing the story mode also offers operations which you can repeatedly do for extra bonuses overall for your character of choosing! This game also has the Bounty Hunter System which rewards players for the bare number of kills accumulated , this ranges from usually 100 kills to 350 kills. Now this is also good because after you kill the boss it allows you to open extra treasure chests at the end of the level based on your collective amount of kills. Marvel Heroes Omega allows you to play on an open map with several people granted you do this during story mode for the most part however with the patrols it allows you to pretty much play at your leisure rather than being stuck on a linerar path.There are also trials to increase the difficulty of your game thus giving you greater rewards ranging from. Heroic Trial , Super Heroic Trial then Cosmic Trial! Now each trial has you pretty much facing off against two waves of 26 enemies under the clock. With each succesive difficulty you complete you unlock better gear in your following instances ((I.E Cosmic Difficulty allows for Cosmic Gear to drop for the most part as an example and currently Cosmic is the top of the line gear.)) Personal Likes: [Marvel Heroes Omega features a wide range of heroes to choose from.] My Personal Likes are listed below - The Hero Selection [It has a decent selction to choose from overall.] - The Overall Storyline [Each chapter is introduced with actual marvel style drawings] - The Voice Talents for each character [Like Deadpool has his voice , Wolverine has his , Etc.] - The Costume System [For example Spider Man has his Iron Spider Costume.] Personal Disikes: My Personal Dislikes are listed below [Personally? You should not have to pay cash for more storage. That should have been in game costs.] - The Lack Of PC Content [ While the presentation is top notch PC has way more stuff.] - The Eternity Splinter Grind [ For some heroes they are as low as 250 for others 775 ] - The Storage Grind [ 40 Spaces is a little disheartening.] - The lack of the Unique Equipment System for this build. [ As of 6/3 The lack of the unique system is a let down.] Final Score: Marvel Heroes Omega suprised me for the Playstion 4! As in the game itself in my eyes as a day one product? It is very much well worth it , if you could ask me one on one? Gazillion could have slapped a 40 or 60 dollar price tag on this game and they could have actually done fairly well with it even with that cost. But that is just my opinion , I've played this game several times and leveled up at least five heroes for myself and four for others and I'm still not bored of it. Eventually Marvel Heroes Omega will get more content and expand to even further horizons so do be on the look out for this game as it remains to be a solid contender for the most interesting MMO that is currently on the Playstation 4. For both Free to Play gamers and Pay to Win gamers alike. With that being said my final score for this paticular game is a 9.9/10 [Marvel Heroes Omega does a lot of things right but until they do everything right. Gazillion does indeed have its work cut out for them.] Marvel Heroes Omega as it is currently? To me its probally better than what I thought it would be on the PS4 , as far as I am personally concerned. Marvel Heroes Omega translates pretty well from the conversion from being a PC original title to an actual PS4 title. Honestly? I'd like to see more titles done in this fashion because the Diablo Forumla works pretty well with this paticular game. Granted it took them redesigned cutscenes and a few extra chapters to polish the title as a whole but once that was done it went pretty smoothly if I do say so myself. ~ Samurai.
0 notes