Tumgik
#at least i'm glad she met me and not someone who'd suffer more from it. maybe she'll learn from this and be better for the next person
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John Geist as a Dark Souls NPC
Introduction: "Hail and well met, watch your step around here... I've set out traps to keep the beasts and more hostile fellows away from me."
If you set off a trap on the way to meet him: "Are you alright? I heard one of my traps go off a few moments ago. If need be, I'll treat any injuries that happened."
If you are wearing Geist Clan Raiding Leathers: "Hail Brother/Sister, it's a hellish place we've come to, eh? Far from the grace of the Good Mother where our soul can go to rest."
If you are carrying Geist Clan Blades: "...How'd you get your hands on those blades? Those aren't meant for those outside of the Clan to carry, hand them over and I won't have to claim your life for wielding those."
If you are wearing Swamp Rat Clothing: "Hail Cousin, good to see a Swamp Rat out in these Forsaken lands, sit and I'll bring out some food and drink so we can have a Festival."
If you are carrying Swamp Rat weapons: "You better not have killed any Swamp Rat's for those weapons, if you found them then feel free to wield them because the Rat's would be pleased to see their blades ending more foes."
If you strike John: "By the Kind Mother, what the fuck are you doing?" (Non-Hostile at first hit)
If you continue attacking: "Well, I'll end you here and now then Mad Man."
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John's Quest: He wants the help of the player in hunting down three traitors to the Geists, each one carrying stolen relics of the Jungle Geists in the form of high-tier weapons, each of them having been declared Exiles and unworthy of the Grace of the Mother.
The first of the Traitors is a former Master Smith who had murdered a member of the Matriarch's Circle, the woman having stolen the legendary Warhammer of their Clan before her Exile, and now has been sentenced to death for the theft of a weapon belonging to someone who helped shape the Geists into what they would become in the future.
The second of the Traitors is a former Raid Master of the Jungle Geists, who had been exiled for the action of not purging several individuals who'd gone on to kill many more souls before they were killed by a Adjutant of the Matriarch, this man having then murdered the Adjutant and stolen his Axe which was his sign of office.
The final one of the Traitors would be someone John saw as his brother, a former Clan Huntsman that had turned against what the code ordered of them and let his targets flee the justice ordered by the Matriarchs, his 'adopted' brother having taken the blades and armor of their shared father figure with him as he was exiled.
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After the Hammer is handed over: "The Hammer of Movark... a legendary weapon among my Clan, thank you for aiding me in reclaiming this from the hands of that Exile, may she rot without returning to the Mother's Embrace."
If the Hammer wasn't handed over and you lie: "Ah... so the Exile lost/destroyed/hid (depending on your lie) the Hammer... by the Mother, that Hammer is a relic of the Founder of the Geists... I'll think of something.
/
After the Axe is handed over: "The Axe of Tears, a weapon that has ended many lives in the duty of the Matriarchs, I knew the Adjutant that once wielded this weapon before they were murdered... a good man and a better warrior."
If the Axe isn't handed over and you lie: "DAMN! These Exiles are disgraceful... I got to hope I can recover at least one thing, or else I face my first and only failure."
/
If you've lied the first two times/Pre-Battle: "I'm... I'm not too sure about this now... I've never felt doubts like this about the Will of the Matriarchs... but now I'm not sure I wish to harm my brother... my friend."
If you handed over the relics the first two times/Pre-Battle: "This Final Exile shall have to face justice, they are a fool who betrayed the Circle and deserve their end, at the very least they should be glad I'm the one handling this and not any of the others... they'd extend it for a week of just suffering."
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You hand over the final weapons and the armor/Post-Battle (lies): "I'm going to stay here... he may have lost the Grace of the Mother, but I'm going to observe the Rites of Passing for my Brother, go on ahead I'll find you later at my camp." You see John kneel down beside the body, gently moving the bloody form and trying to make it look more presentable.
You hand over the final weapons and the armor/ Post-Battle (Truth): "Damned Fool... my duties in these lands are complete now with his death and the recovery of my Father's armor and blades, I will have to return to my Clan soon but I will prepare something for you at my Camp as a gift before I leave." You see John walk away from the body of his fallen brother, uncaring of the remains.
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(Truth ending): You enter the camp to see John dead, a blade driven through his heart and a message besides him that reads 'I thank you for your aid in these final Rites of my Clan, we were the last members of the Geist since the Fall of the Gravehold... may these weapons aid you far more then they did my Clan, I have purged the curses from their steel so feel free to wield them as you wish'.
Arrayed around his body are the weapons and armor you helped him recover from what you now know weren't Exiles, but those that fled with what they could carry of their former home, each of them shining with a light unseen before.
(Lies Ending): You enter the Camp to see John looking devastated, the former gregarious warrior is silent and still compared to how he was filled with life before, and when you ask him what's wrong he says "I've failed in my duties... I was ordered to give the last Rites to any who fled from the Fall of the Gravehold, but I've not found any of the relics... I've failed in my duties and I've failed my Clan..." John stops speaking as he points to a chest, and upon opening it you see a shield that seems to have been shaped from the scales of some great beast.
"The Shield of the Gravehold, a Relic that I carried with me all the way to these cursed lands, far from the Mother and her embrace. It'll aid you far more then it could me, I've already removed the curse from it and added what blessings I've could to it." John says as you pull the Shield free of the chest, the broken warrior turning his back as he examines the blades and armor of his Father, sighing softly to himself as he removes the curses from them as well with ease.
"Come back to visit me and I'll have some equipment and armor ready for you, after that... I'll find something to do with myself."
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You offer John a place to stay: John accepts it with a ease that makes you uncertain, until you notice how he had began to weep silently at the thought of being near other people who'd wish to be near him.
When you return to your Shrine, you find John engaging in a discussion with the Firekeeper, the two discussing various things about each other's faith and the way they lived before you arrived in their lives (or unlives).
John shows you the final gift he had readied for you, the armor of the man he saw as a father was polished and painted in a dark blue, along with the blades of his Father that had been sharpened to a razors edge and polished to a mirrors sheen.
You didn't offer John a place to stay: You find John outside the Final boss arena, the man covered in infected wounds and near death, but before his death he gives you something...
The Curse Breakers Gift (Amulet)
A Gift from the final member of the Jungle Geists, it was given to Mark him as a outcast among his Clan by the Matriarchs, for his very presence was enough for the Curses that hid the truth of things from those he called his Kin to begin to weaken and fade and for his touch to shatter them completely. It seems to carry some traces of his ability, making it harder for you to be cursed.
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