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#don't stack your storage crates too high
theofficersacademy · 4 months
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                                        Leo   Farina   Sara   Rafal                               Poe   Tharja   Alcryst   Lucina   Edward                                   Knoll   Ares   Seliph   Ewan Erk
WEEK ONE: The First Place You Ever Knew TASK DURATION: Until noon EST on Friday, January 5. From Jan. 5 - Jan. 7 : ████████ ███ TEAM TAG: #AOtau2024
Guided by a pastor of the church to a remote niche of the countryside blessedly untouched by the rampage of recent months, you prepare yourselves with one last breath, exchanging a final look with those around you — faces that will keep you afloat for the trial ahead. Those who have delved into dreams before know that their dangers are volatile and cannot be predicted. There is no telling what lies ahead, or whether you will come out of it the same person you go in. After all, in a continent where you cannot seem to die, death becomes the least frightening of possibilities.
Nevertheless, you're all here for a reason, aren't you? Each and every one of you. Dauntless warriors. Sceptered kings. Future leaders. Keystones of fate. Not one of you is the type to see a treacherous unknown and turn away. You are the brave few. The brave, happy few.
     ◜     Rock a bye baby, in a tree top,     ◝         When the wind blows, the cradle will rock,         When the bough breaks, the cradle will fall,             And down comes baby,
            And down comes baby . . .      ◟        Cradle and all.         ◞
THE PARADISE PLAYROOM. ares, poe, rafal, ewan
what you know
you've woken up in an enclosed space with three others of the team you stepped through the tear with. none of the rest of the team seems to be anywhere nearby, with no indication of where they might be or whether they made it in  |  ref ref ref
the space is a suite of 3 connected rooms — one is a bedroom, with 3 beds equidistant along the far wall. one is empty except for a veritable mountain of decorated crates stacked halfway up to the several-dozen-meter-high ceiling in one corner. and the biggest is some kind of lounge or toy storage room; a messy half-stocked shelf spans the far wall in front of two large sofas
speaking of large, all the objects are larger than life. the boxes in the box room are almost as big as a person. the bed mattresses are at eye level and seem to be made for giants. and the sofas too require climbing to get up onto. the toy rocking horse is bigger than an actual horse
an individual sits on the chair in the toy storage room. you've gathered that her name is kleio, but any other questions or remarks are met with good-natured non-answers like one would give to a babbling child, reinforced with an imperative to clean your room. she doesn't seem to have interest in saying anything else until that's done, and emphasizes that you don't want this place to still be messy "when mother comes by later"
poe finds herself feeling incredibly unwell, and her condition will deteriorate rapidly. something may happen if poe uses magic . . .
what to do
move boxes! mother wants them arranged evenly and neatly against the walls, not piled high and haphazardly in one corner
— 1 box moved per post. each full rank in heavy armor grants an additional +1 box moved per post, half-ranks rounded down — for each box moved, roll a D4    ・ if 3, the box flips over atop carrier, trapping them inside. if wielding axe, carrier may free self. if wielding fire, carrier may free self, but self-inflicts 2 damage. otherwise, a teammate may choose to spend their next post to free them    ・ if 4, ping rai — rolls 3 and 4 boxes only count toward total after any obstacles are overcome
put away your toys!
— roll D6 per post. mounted units may roll an additional D6 per post, and do not require an additional person / post to move a medium toy    ・ 1-3 : small toy, worth 1 point each    ・ 4-5 : medium toy, worth 3 points each. requires 2 people / posts to move. roll D2 ( if 2, medium toy escapes. DC11 to catch. use of rescue, light rune, bind, stun, subdue, etc. will autocatch. ping rai to make a case for other creative inventory ideas )    ・ 6 : large toy, worth 9 points each. requires whole team to move. if other teammates are in another thread, they can be considered " in the scene " for the post and any interaction may be hashed out in-channel. each muse must roll a D4. ( 1-3 : success. 4 : some part of large toy is damaged ). if all muses succeed, large toy awards 12 points instead
 
THE SIBYLLINE STUDIES. sara, leo, farina, tharja, edward
what you know
you've woken up in an enclosed space with four others of the team you stepped through the tear with. none of the rest of the team seems to be anywhere nearby, with no indication of where they might be or whether they made it in  |  ref ref ref ref
the space is truly sprawling — in fact, its dizzying to look at it all too long. shelves run straight into corners, doors open to walls, corridors end into a shelf. there are paths and open spaces to navigate more clearly, but good luck. the stacks also go monstrously high, and it looks like there might be at least 3 levels? anyone who can fly definitely has an easier time here
those with dark magic find themselves able to levitate
looking around, you've noticed several conspicuous gaps on certain shelves — conspicuous because they're leaking some sort of strange odorless miasma, each one a different color: pink, red, orange, yellow, green, blue, violet, brown, black, and white
edward finds himself feeling incredibly unwell, and his condition will deteroriate rapidly. something may happen if edward uses magic
what to do
find the missing books! around the enormous study, there are books lying around or misplaced in other sections that bear matching colors to the miasma. return them to their proper places
— roll D15 per post. use the list below to determine what you find. units wielding dark magic gain 2 reroll chances — once 5 books have been found, the remaining books will take up 2 numbers each: its own and the closest available number — but wait! it looks like the books aren't quite so ordinary themselves. retrieving each one inflicts a status on the one who picks it up, lasting...? — books :    ・ 1 : red book ( -1 str & mag )    ・ 2 : yellow book ( -1 def & res )    ・ 3 : blue book ( -2 dex )    ・ 4 : black book ( -2 speed )    ・ 5 : white book ( -2 avo )    ・ 6 - 10 : nothing    ・ 11 : pink book ( +1 str & mag )    ・ 12 : orange book ( +1 def & res )    ・ 13 : green book ( +2 dex )    ・ 14 : violet book ( +2 speed )    ・ 15 : brown book ( +2 avo )
map the study!
— 1 section mapped per post. flying units and units wielding dark magic gain +1 section mapped per post — every 4 sections mapped, roll a D3    ・ 1 : ping rai    ・ 2 : you find one of the missing books! roll D#Remainder to determine which one using the list above. best hand it over to whoever's looking for them    ・ 3 : the library shifts. subtract 2 mapped sections
 
THE CAVERNOUS CELLARS. seliph, lucina, alcryst, erk, knoll
what you know
you've woken up in an enclosed space with four others of the team you stepped through the tear with. none of the rest of the team seems to be anywhere nearby, with no indication of where they might be or whether they made it in  |  ref ref
the space seems to defy logic, with walls and floors and structures sticking out at odd angles without pattern. if that and the giant, unpredictable gaps, bridges, and chasms didn't already make it difficult to navigate, it's very dark in most areas too. torch might work well here if you have it, or something similar perhaps?
next to where you first found yourselves, there's some sort of large, pale stacked casement with four compartments. it looks like it once held things. in fact, pinned to one of the edges are a few sheets of paper clipped together detailing an itinerary of four objects. there's a note written in big, bold lettering at the bottom of the top sheet: IF ANY ARE MISSING, RETRIEVE IMMEDIATELY. INTEGRITY OF HOUSE IS AT STAKE. MIND EACH περιέργεια'S INDIVIDUAL TEMPERAMENT. well.
on top of that, all your equipment seems to be missing. who knows where it could have landed in any part of this bizarre labyrinth
alcryst finds himself feeling incredibly unwell, and his condition will deteroriate rapidly. something may happen if alcryst uses magic
what to do
retrieve the missing περιέργεια! ( and maybe figure out a way to say that word amongst yourselves )
— roll D3 per post. if 3, encounter one uncaptured περιέργεια by chance. roll D#Remainder to determine which one. employing the appropriate " appearance condition " knowledge will cause the corresponding περιέργεια to appear without requiring a roll — roll D2 for each post without terrain resistance or a light source. if 2, lose 0.5HP — every 2 posts not spent attempting a capture, gain 1 knowledge. roll D9 to determine which of the information detailed below is gained — if attempting capture, roll D20. DC16 to capture. add +4 to roll for each relevant knowledge used or minded in-character during the attempt — each failed attempt subtracts -1 from the next capture roll attempted on that περιέργεια — please be mindful of metagaming and be aware of what you know vs. what your muse knows
περιέργεια information :
・ the teller's pig : a beautifully crafted, seemingly handpainted porcelain coin-holder often used by children to begin learning finances, shaped like a pig. a small paper is fastened to one of its legs like a price tag, reading - 7432    ・ will appear when called by name, though still needs to be caught    ・ flees from sources of light    ・ instructed way to catch it is to put exactly 7432's worth of coin inside it
・ kaleidescopia : a spool of neverending thread in impossible shades    ・ will appear when there is an "eye of the needle" for it to thread itself through. anything in the shape of a closed circle. alternatively, tends to linger in doorways for the same reason    ・ flees from sword/lance/axe wielders    ・ instructed way to catch it is to present it with a color it can never possess
・ infinity-way mirror: a gothic-style wall mirror that doesn't reflect, but rather depicts what is on the other side of the wall it's hung on    ・ appears in rooms with exactly six corners, no more or less, and one entryway    ・ flees when anything moves directly in front of its glass    ・ instructed way to catch it is to position another living being on the other side of the wall its hung on so that it depicts them, then shatter the glass. the depicted individual may suffer, however...
recover your team's missing equipment!
— roll D14 per post. use the list below to determine what you recover — if tyrfing or exalted falchion are found, ping rai before proceeding — roll D2 for each post without terrain resistance or a light source. if 2, lose 0.5HP — any recovered equipment may be used as long as the holder possesses the required skill rank, except personal weapons — equipment :    ・ 1 : tyrfing ( hexblade )    ・ 2 : speed ring    ・ 3 : exalted falchion ( aether )    ・ 4 : speed ring    ・ 5 : prayer ring    ・ 6 : killer bow ( heavy draw )    ・ 7 : nevermeltice    ・ 8 : fire    ・ 9 : bolganone    ・ 10 : heal    ・ 11 : unreason    ・ 12 : banshee    ・ 13 : bohr    ・ 14 : miasma
 
IMPORTANT PLAYER NOTES. Please read!
As listed at the top, you will have until noon EST on Friday to thread your assigned tasks, at which point something will occur . . .  
If a thread is dedicated to a task, please note this in the title post of the thread.  
Aside from the weekend here, Apollyon Ouranos will mostly be driven by the players unless otherwise stated. You will have tasks to complete throughout the week, with the final degree of success determined by the post-based mechanics detailed above. However, you are not limited in the content of your post. Ex. " 1 box moved per post " is simply a metric for the mechanic, and does not mean you have to literally write your muse moving a box over and over, unless you want to. Creativity in the interpretation of roll results is likewise welcome.  
Reaching 0 HP this week does not result in death, and should instead be treated as a knock-out or getting too injured to keep fighting. If there are any enemies encountered, they are ( probably ) not trying to kill you. It can still definitely be treated as serious, but should not be assumed to mean death.  
Team Tau's Google Doc is linked here, and pinned in your team channel. Due to the nature of this event, logging and recording your thread's events and results is mandatory, much like combat docs during Arena. Each thread should have at least one person willing to do this, and this will be checked at the end of each week. It is similarly highly encouraged to keep abreast of what is going on with others in the team as well in order to get the fullest picture of the event story.  
Though there is currently no time limit rule, keep in mind that this is an event where mechanical progression directly correlates with activity. Shorter posts are encouraged to maintain momentum. Members are encouraged to shift post order, skip, etc. amongst themselves to their good judgment. If needed, Mod Rai reserves the right to make sure threads are moving at a reasonable pace.  
Perhaps most importantly, aim for activity and building meaningful interactions over winning your objective. Even if your team does poorly ic at their objective, as long as you played according to your character and were engaged in what was happening, that's all that matters. Certain story events may change depending on ic results, and your characters' choices and actions will influence things even if it may not be immediately obvious. But ic failure will still progress the story, and possibly in a more compelling way than a success. Try to avoid focusing on " playing the game right ".  
If you have any questions or are uncertain how to proceed at any point, ping Mod Rai.
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