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#not tagging it as whump dev since it's just me rambling
whmp · 4 months
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in case you're just here for the good stuff, i'll be tagging my personal ramblings as #whmpersonal so you can avoid em BUT this is tangentially related to the game project i'm working on, so stick around i guess? tl;dr: i'll probably make a more coherent post where I ask ppl for help (especially artists). also, i'll be more attentive and answer your asks faster, hopefully. : )
anyway, after a bit of a "review" of my creative process (and i guess my uhh way of living in general?) i've noticed that it's a huge clusterfuck. and that it has been since i was a kid. without some external pressure or an imposed structure (like deadlines, parents or strongly worded emails) i just sort of relied on random surges of productivity to carry me through life. on one hand, it's kinda fun: most of the time i'm not doing anything valuable and then all of a sudden i condense weeks worth of work into several sleepless days during which i feel like An Immortal Unstoppable God. lighting bolts shoot from my fingertips, my eyes glow in the dark, and my caffeine-to-blood volume ratio is hovering around 1.
unfortunately, it's not really sustainable. the "not doing anything valuable" stage that takes up most of my time is not me just chilling. it's me freaking the fuck out about not doing anything despite wanting to and finding myself just. not able to. not to mention that some things just need minor, but constant maintenance - at best i'd just forget about them and face the consequences later on. at worst i'd be acutely aware of them while procrastinating, clueless as to what's wrong with me.
couple that with a couple other unhealthy habits, a microscopic attention span and wow, i fit like all the criteria for adhd. i gotta admit i was super sceptical at first when doing any research, since, well. how the fuck am i even supposed to gain any unbiased insight into this. anyway, i spent a stupid amount of money on an official diagnosis (seriously why is this not covered by insurance gsygx), it took a million meetings and tests and i get a piece of paper that says i have add and deserve some medication.
this has also made me realize that i'm spread out super thin when it comes to projects. i love every single one of them, but im going to have to be a bit more realistic in terms of what can remain in "when it's done" limbo and what needs a bit of a push. the whump game is unique in that it's not just me who wants this to eventually get released. so! what this means is that it needs a proper, project structure. not a .txt on my desktop where i keep a backlog of missing features. but must important of all, it needs ~*people*~. this is the first time i took a step back and estimated how much time everything would take me and yeahhhh i was being very optimistic when i said "playable build in 2023" lol. i've been hesitant to ask for help bc 1. i'm stubborn : ) 2. im bad at coordinating stuff 3. i can't pay ppl - like seriously, there is one person making a model for me (if you're reading this sorry i didn't ask if you want a tag but this is just a personal post where i keep yapping) and it's looking so clean and professional,,, you gotta sell this as an asset.
HOWEVER im getting past the mentality of "i gotta do as much as i can by myself". and also taking meds so that im able to focus on tasks (both gamedev-related and others) and actually pay attention to what im doing. which is great news for development! and answering asks! ill be making a dev post where i tag all the ppl and will also ask for help.
that's it. im on a train rn and bored out of my mind so this is why this post exists, sorry. anyway check out this screenshot of a moment in clone high that i relate to deeply.
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