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#risky behaviour that doesn't make sense in the story context
bytebun · 2 years
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ok i need to. rethink my dnd campaign plans because my players’ characters are so stupid (NOT MY PLAYERS! THE CHARACTERS!) that today they managed to fail every single investigations check/roll that would have revealed any of the intrigue & worldbuilding. every. single. one
#in retrospect they also failed these last session. which is.#this is a team of himbos#actually ok we are use the see you space cowboy ttrpg not dnd i just say dnd as a shorthand#and their brain stats aren't even BAD like it's not anybody's BEST skill#but it's second best for two people#and somehow they are. not even partial success (like 50% chance AND they have rerolls if they've previously failed). all failures#orz#on the other hand they managed to completely curbstomp a. well it wasn't a hard fight but it wasn't supposed to be that easy LMAO#while not intending to fight but rather run the fuck away#they failed their running away rolls like 4 times and so just had to retaliate to being attacked#they took out each opponent in ONE ATTACK#meme abt 'guy crying and screaming but he's obviously winning the fight'#anyways the combat was probably the most successful scene so far in terms of player engagement which is GREAT but also profoundly funny#because they were in way less danger than they thought they were. you can't even die in this game#new thing learnt abt my players: they are cowards when it comes to the health & livelihoods of their characters#which is very good that's a fantastic trait for getting them attached to & embodying their characters and means i don't need to curb overly#risky behaviour that doesn't make sense in the story context#but also means. i need to kinda railroad them into not running away from every noise in the dark lmaooooo#bytebun rambles#high moon
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